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| <br> | | <br> |
| =The Dragon= | | =The Dragon= |
| The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a '''large cone''' of acid, and emit [[TGMC:Pheromone|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
| | i like fire |
| ==Playing the Praetorian==
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| [[File:TGMC_Praetorian_spray.png|thumb]]
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| Praetorians are some of the hive's most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:
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| *opening push with acid spray
| | ==Playing the Dragon== |
| *stunning multiple marines with acid spray
| | i burn people |
| *increasing marines' horizontal state with acid spray
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| *suppressing marines with neurotoxin spit
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| *assaulting, harrassing, and insulting the marines with acid spits
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| *disengaging out of marines' firing lane with the pheromones '''frenzy''' to repeat the harrassment
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| *emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters
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| *extinguishing fire with acid wells and, to a lesser extent, acid spray
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| {| class="wikitable sortable" style="width:100%; color: white; text-align:left; background-color:white; padding=10px"
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| ! scope="col" style='border:2px solid #ff7e00; width:150px; background-color:#2a1852;'|Name
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| ! scope="col" class="unsortable" style='border:2px solid #ff7e00; background-color:#2a1852;'|Description
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| ! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Metabolism Rate
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| ! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Overdose Threshold
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| ! scope="col" class="unsortable" style='border:2px solid #ff7e00; width:70px; background-color:#2a1852;'|Critical OD Threshold
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| !style='border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;'|{{anchor|Neurotoxin}}[[File:TGMC_Neurotoxin.png|64px]] <br> Neurotoxin <span style="color:#CF3600;background-color:white">▮</span>
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| |style='border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;' |A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.<br> Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.<br> On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing.
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| |style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|0.4 units per tick
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| |style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|30u
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| |style='border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;'|60u
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| |}
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| All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.
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| You can switch between neurotoxin and acid spit, and your '''acid spray''' is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground.
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| [[TGMC:Pheromones|Pheromones]] are another critically important tool you must use. You can switch between '''recovery''' for faster healing and plasma regeneration, '''warding''' for extra protection, and '''frenzy''' for a speed bonus. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs to maximise their usefullness.
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| =Maturity Statistics and Evolution Paths= | | =Maturity Statistics and Evolution Paths= |
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| |} | | |} |
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| | | =Dragon Abilities= |
| Maturity for the Praetorian will increase considerably more stats compared to other castes, which includes
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| * Acid Spray damage
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| * The delay between Acid Spit actions
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| * The amount of neurotoxin transferred when using Acid Spit, while neurotoxic splash is selected.
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| * The strength of pheromones, which can determine how powerful some actions will be, along with pheromones themselves
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| {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
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| |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Age</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spray Damage</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Spit Delay</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Neurotoxin Amount</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Pheromone Strength</b>
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| |- style="border:2px solid #cc6600;"
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| |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Young</b>
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| | <!--Damg.--> 35
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| | <!--Delay--> 1.3s
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| | <!--Neuro--> 9.5
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| | <!--Phero--> 3
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| |- style="border:2px solid #cc6600;"
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| |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity1_scaled.png]]<b>Mature</b></div>
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| | <!--Damg.--> 39
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| | <!--Delay--> 1.2s
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| | <!--Neuro--> 9.0
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| | <!--Phero--> 3.5
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| |- style="border:2px solid #cc6600;"
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| |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity2_scaled.png]]<b>Elder</b></div>
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| | <!--Damg.--> 43
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| | <!--Delay--> 1.1s
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| | <!--Neuro--> 9.5
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| | <!--Phero--> 4
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| |- style="border:2px solid #cc6600;"
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| |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <div style="vertical-align:middle; text-align:left">[[File:Maturity3_scaled.png]]<b>Ancient</b></div>
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| | <!--Damg.--> 47
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| | <!--Delay--> 1.0s
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| | <!--Neuro--> 10.0
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| | <!--Phero--> 4.5
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| |}
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| =Praetorian Abilities=
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| {{XenomorphAbilityTable | | {{XenomorphAbilityTable |
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| }} | | }} |
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| =Primordial Evolution= | | =Dragon Evolution= |
| Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | | Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. |
| <br> | | <br> |
Sandbox time
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
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The Dragon
i like fire
Playing the Dragon
i burn people
Maturity Statistics and Evolution Paths
The Praetorian is a Tier 3 and cannot evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age |
Health |
Plasma |
Slash ![](/tgwiki2/images/c/c4/Intent_Harm.png) |
Melee |
Bullet |
Laser |
Energy |
Bomb |
Bio |
Fire |
Acid
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Young
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290 |
800 |
20
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30 |
35 |
35 |
35
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0 |
28 |
35 |
28
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Mature
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320 |
900 |
20
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35 |
40 |
40 |
40
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0 |
33 |
40 |
33
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Elder
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340 |
1000 |
23
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40 |
45 |
45 |
45
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0 |
35 |
45 |
35
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Ancient
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360 |
1000 |
23
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45 |
50 |
50 |
50
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40 |
38 |
50 |
38
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Dragon Abilities
Ability
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Description
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Plasma Cost
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Cooldown
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![](/tgwiki2/images/b/b4/Bumpattacktoggle.gif) Toggle Bump Attacks
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Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent.
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N/A
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N/A
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![](/tgwiki2/images/b/be/Resting.png) Rest
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Used to rest and get up. You heal faster when resting on weeds.
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N/A
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2 seconds
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![](/tgwiki2/images/2/22/TGMC_Headbite.png) Psy Drain
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This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva.
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50
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N/A
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![](/tgwiki2/images/0/09/Corrosive_acid.png) Corrosive Acid
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Expels acid onto an object or wall, destroying it after a while. If used on wall, a hole will appear after some time. Small xenos can climb through, large xenos can break the wall with the hole on it open. CTRL + click to interact with the acid hole.
During the prep phase, all xenomorphs with this ability get strong acid.
[Acid Strength by Caste]
Drone and Sentinel, and Scorpion have the weakest acid. Takes 8 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
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Hivelord, Shrike, Spitter, and Praetorian have common acid. Takes 3 minutes to melt a hole in a regular wall. Cannot be used on reinforced walls.
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Boiler, Primordial Hivelord, Queen, and King have the strongest acid. Takes 1.5 minutes to melt a hole in any type of wall.
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75 if caste has weak acid;
100 for medium and strong acid
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N/A
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![](/tgwiki2/images/2/2a/Emit_pheromones.png) Emit Pheromones
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Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the Status tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at Xenomorph Mechanics.
[Pheromone Types]
Recovery: Accelerates healing and sunder regeneration for resting xenos, increases the amount healed from healing abilities, and increases plasma regeneration. Allows for healing after taking damage without having to wait 10 seconds.
Warding: Increases soft armor in all areas for each level.
Frenzy: Decreases movement slowdown by 0.6 for each level.
[Pheromone Strength by Caste]
Defiler - 2.6,
Hivelord - 3.0,
Shrike - 3.0,
Hivemind - 4.0,
Praetorian - 4.5,
King - 4.5
Queen and Pheromone Towers - 5.0
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N/A
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N/A
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![](/tgwiki2/images/6/64/Xeno_spit.gif) Xeno Spit
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Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades.
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40-100
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N/A
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![](/tgwiki2/images/a/ac/Spray_acid.png) Spray Acid
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Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground.
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300
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30 seconds
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Dragon Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is Acid Dash.
Ability |
Description |
Plasma Cost |
Cooldown
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![](/tgwiki2/images/c/c5/Xeno_Charge.png) Acid Dash |
Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For 2 seconds after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. |
250 |
30
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Tips & Tricks
- In the absence of the Queen, you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
- You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
- Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
- Your acid spray can peek through the corners of cades, given that there isn't anything blocking.
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
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Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
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Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
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Tier 4
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Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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