TGMC:Wraith: Difference between revisions
imported>Novaepee |
imported>Ju45he m →Tips & Tricks: Removes some mentions of old abilities, adds some new tips |
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{{TGMC}} | {{TGMC}} | ||
{{XenoPageHeader | {{XenoPageHeader | ||
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|duties = Banish marines, banish barricades, banish turrets, banish everything. | |duties = Banish marines, banish barricades, banish turrets, banish everything. | ||
|guides = N/A | |guides = N/A | ||
|quote = " | |quote = "fwoomp voomp fwoomp voomp fwoomp voomp fwoomp voomp..." | ||
}} | }} | ||
<br> | <br> | ||
=The Wraith | =Statistics and Evolution Path= | ||
The Wraith is a Tier 2 and can evolve to other Tier 3 xenomorphs provided there are Tier 2 slots. | |||
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | * Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage. | ||
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | * Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. | ||
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed) | |||
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | {| class="wikitable" || style="text-align: center; border:2px solid #cc6600;" | ||
|- | |- | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Health</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Plasma</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Slash [[File:Intent_Harm.png]] </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Speed </b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Melee</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bullet</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Laser</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Energy</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bomb</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Bio</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" |<b>Fire</b> || style="background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;" | <b>Acid</b> | ||
|- style="border:2px solid #cc6600;" | |- style="border:2px solid #cc6600;" | ||
|style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b> | |style="background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;" | <b>Base</b> || 260 || 400 || 20 || -2.25 || 40 || 40 || 20 || 20 || 0 || 20 || 30 || 20 | ||
| | |||
| | |||
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|} | |} | ||
=Wraith | =The Wraith= | ||
Continual refinement to the psychic potential of xenomorphs resulted in spacetime manipulation. Often uneasy to control, they have dedicated a single caste to master the fine art of weaving into and out of space itself. Marines look not up in the air or down on the ground, but space around them in fear of being banished into the shadow from whence the Wraith comes from. | |||
==How To Play Portal== | |||
You'll be unable to get any kills yourself, your distortion only blurs, and shakes the vision of enemies around you. You're a force multiplier but it doesn't matter if your team is dead in the dirt. You shouldn't be sacrificing yourself to drag blink allies and enemies. | |||
But the real place where wraith shines? Winning holds. You're able to blink crit enemies or allies 3 tiles away, banish your allies for 10 seconds, or banish that HSG your entire hive is afraid of. But in the end, you only get rare instances where you're able to banish a shutter and shove a marine inside, trapping them within. You should always look for opportunities as wraith, and follow up on teammates. | |||
=Wraith's Abilities= | |||
| | {{XenomorphAbilityTable | ||
|List = | |||
{{ToggleBumpAttacks}} | |||
{{Rest}} | |||
{{PsyDrain}} | |||
{{Blink}} | |||
{{Banish}} | |||
{{Recall}} | |||
{{TimeShift}} | |||
{{Portal}} | |||
}} | |||
=Primordial Evolution= | =Primordial Evolution= | ||
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class. | ||
<br> | <br> | ||
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! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File: | ! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:TGMC_xeno_ability_timestop.png|64px]]<br>Time Stop || style="background:#312d43; color: white; border:3px solid #cc6600"|Freezes bullets in their course in a radius of 5 tiles. They will start to move again after 7 seconds. ||style="background:#312d43; color: white; border:3px solid #cc6600"| 200 || style="background:#312d43; color: white; border:3px solid #cc6600"|60 | ||
|} | |} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*You can banish grenades to make them explode in nullspace or banish a marine holding a primed grenade for an easy kill. | *You can banish grenades to make them explode in nullspace or banish a marine holding a primed grenade for an easy kill. | ||
*You're the worst nightmare on crash, due to your ability to hop in and out of the Canterbury to slash APCs, the CMO, and wounded marines | *You're the worst nightmare on crash, due to your ability to hop in and out of the Canterbury to slash APCs, the CMO, and wounded marines | ||
*On Barrenquilla/Magmoor, you can banish a marine near a lava river and ask a nearby shrike or crusher to fling them into the lava once they come back. | *On Barrenquilla/Magmoor, you can banish a marine near a lava river and ask a nearby shrike or crusher to fling them into the lava once they come back. | ||
*Blink when used with right click, applies your current intent on the mob you targeted, but only if they're lying down. This is perfect for quickly blinking crit targets, whether it be an ally or enemy. | *Blink when used with right click, applies your current intent on the mob you targeted, but only if they're lying down. This is perfect for quickly blinking crit targets, whether it be an ally or enemy. | ||
*Banishing is good for shoving enemies in akward spots or quickly making them drop their items, as banish makes them stunned while in brazil, also good for making them drop grenades in the middle of their cades. | *Banishing is good for shoving enemies in akward spots or quickly making them drop their items, as banish makes them stunned while in brazil, also good for making them drop grenades in the middle of their cades. | ||
* | *You can use time shift through walls and on marines, so get creative. See some marines retreating? Time shift one of them and tell your allies you time shifted one. | ||
*You can banish marines who do not have a magnetic harness and steal their dropped weapons. You can even use blink while dragging their weapon and blink somewhere they cannot follow you. | |||
*You can banish turrets and blink across cades to get underneath them, where they will be unable to shoot you when they come back after the banish making you most capable of destroying solo turrets anywhere. | |||
*Crushers and bulls are you best friends, you have on-deman full-charge lanes in your pocket and can get them out of certain traps in a pinc (like marines who open plasteel cades to trap chargers). You can banish and portal on top of the banish to get any xenomorph quickly out of danger. | |||
<br> | <br> | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 15:23, 5 March 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Wraith |
Difficulty: Intermediate |
Statistics and Evolution Path
The Wraith is a Tier 2 and can evolve to other Tier 3 xenomorphs provided there are Tier 2 slots.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
Health | Plasma | Slash | Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | |
Base | 260 | 400 | 20 | -2.25 | 40 | 40 | 20 | 20 | 0 | 20 | 30 | 20 |
The Wraith
Continual refinement to the psychic potential of xenomorphs resulted in spacetime manipulation. Often uneasy to control, they have dedicated a single caste to master the fine art of weaving into and out of space itself. Marines look not up in the air or down on the ground, but space around them in fear of being banished into the shadow from whence the Wraith comes from.
How To Play Portal
You'll be unable to get any kills yourself, your distortion only blurs, and shakes the vision of enemies around you. You're a force multiplier but it doesn't matter if your team is dead in the dirt. You shouldn't be sacrificing yourself to drag blink allies and enemies.
But the real place where wraith shines? Winning holds. You're able to blink crit enemies or allies 3 tiles away, banish your allies for 10 seconds, or banish that HSG your entire hive is afraid of. But in the end, you only get rare instances where you're able to banish a shutter and shove a marine inside, trapping them within. You should always look for opportunities as wraith, and follow up on teammates.
Wraith's Abilities
Ability | Description | Plasma Cost | Cooldown |
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A |
---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds |
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A |
Blink |
Teleport to a space a short distance away within line of sight. Can teleport mobs you're dragging with you at the cost of higher cooldown. | 50 | 0.5 second |
Banish |
Banish a creature or object a short distance away within line of sight to null space. Can target oneself and allies. Can be manually cancelled with Recall. | 100 | 20 seconds |
Recall |
Manually cancels your active banishment | N/A | 1 second |
Time Shift |
Save the location and status of the target. When the time is up, the target location and status are restored | 100 | 30 SECONDS |
Portal |
Place a portal on your location. You and other, whether it be marine or xenomorph, can travel from portal to portal. Left click to create portal one, right click to create portal two. | 100 | 5 SECONDS |
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Wraith, this primordial ability is Time Stop.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Time Stop |
Freezes bullets in their course in a radius of 5 tiles. They will start to move again after 7 seconds. | 200 | 60 |
Tips & Tricks
- You can banish grenades to make them explode in nullspace or banish a marine holding a primed grenade for an easy kill.
- You're the worst nightmare on crash, due to your ability to hop in and out of the Canterbury to slash APCs, the CMO, and wounded marines
- On Barrenquilla/Magmoor, you can banish a marine near a lava river and ask a nearby shrike or crusher to fling them into the lava once they come back.
- Blink when used with right click, applies your current intent on the mob you targeted, but only if they're lying down. This is perfect for quickly blinking crit targets, whether it be an ally or enemy.
- Banishing is good for shoving enemies in akward spots or quickly making them drop their items, as banish makes them stunned while in brazil, also good for making them drop grenades in the middle of their cades.
- You can use time shift through walls and on marines, so get creative. See some marines retreating? Time shift one of them and tell your allies you time shifted one.
- You can banish marines who do not have a magnetic harness and steal their dropped weapons. You can even use blink while dragging their weapon and blink somewhere they cannot follow you.
- You can banish turrets and blink across cades to get underneath them, where they will be unable to shoot you when they come back after the banish making you most capable of destroying solo turrets anywhere.
- Crushers and bulls are you best friends, you have on-deman full-charge lanes in your pocket and can get them out of certain traps in a pinc (like marines who open plasteel cades to trap chargers). You can banish and portal on top of the banish to get any xenomorph quickly out of danger.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |