MODsuits: Difference between revisions
imported>Dragomagol m Admin modsuit values |
imported>JackEnoff modsuits no longer require all parts to be deployed to activate them |
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(78 intermediate revisions by 8 users not shown) | |||
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<div style="float:right">[[File:Modsuit ui.png|300px]]</div> | <div style="float:right">[[File:Modsuit ui.png|300px]]</div> | ||
=MODsuits= | =MODsuits= | ||
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit! | Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both [[Cargo]] and [[Robotics]] to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit! | ||
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. | To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function. | ||
Not to be left out, [[AI]]s that have been placed in an [[intellicard]] can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit. | |||
To charge your MODsuit's cell, enter a [[Machines#Cyborg_Recharging_Station|cyborg charger]] [[File:CyborgRecharger.png]] while wearing the suit. | |||
To extract the core and the cell, use a screwdriver on the pack and then use a wrench. | |||
To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it. | |||
=Construction= | =Construction= | ||
# Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator. | # Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator. | ||
# [[File:Modcore.gif]] Order MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver. | # [[File:Modcore.gif]] Order a MOD core from [[Cargo]] '''OR''' find a broken MOD core in maintenance and repair it with a screwdriver '''OR''' craft one with an ethereal heart. | ||
# [[File:Modconstruction.png]] Add core to shell. | # [[File:Modconstruction.png]] Add core to shell. | ||
# [[File:Screwdriver_tool.png]] Screwdriver core to shell. | # [[File:Screwdriver_tool.png]] Screwdriver core to shell. | ||
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# [[File:Wrench.png]] Wrench assembly. | # [[File:Wrench.png]] Wrench assembly. | ||
# [[File:Screwdriver_tool.png]] Screwdriver assembly. | # [[File:Screwdriver_tool.png]] Screwdriver assembly. | ||
# [[File:Standard armor.png]] Add | # [[File:Standard armor.png]] Add external plating to assembly. | ||
# [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver. | # [[File:Screwdriver_tool.png]] Open modsuit panel with screwdriver. | ||
# [[File:Power_cell.png]] Insert cell. | # [[File:Power_cell.png]] Insert cell. | ||
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==Customization== | ==Customization== | ||
The chosen | The chosen plating determines the suit's look, and protections. There are currently 6 printable armors in total: | ||
[[File:Standard armor.png|64px]] [[#Standard MODsuit|'''Standard Plating''']] | |||
[[File: | [[File:Engineering armor.png|64px]] [[#Engineering MODsuit|'''Engineering Plating''']] | ||
[[File: | [[File:Atmos armor.png|64px]] [[#Atmospherics MODsuit|'''Atmospheric Plating''']] | ||
[[File: | [[File:Medical armro.png|64px]] [[#Medical MODsuit|'''Medical Plating''']] | ||
[[File: | [[File:Securityarmor.png|64px]] [[#Security MODsuit|'''Security Plating''']] | ||
[[File:Cosmohonk theme.png|64px]] [[#Cosmohonk MODsuit|'''Cosmohonk Plating''']] | |||
For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them! | For MODsuits with alternate appearances, use a paint kit [[File:Paintkit.png]] on the completed suit to change between them! | ||
=MODsuit Themes= | =Station MODsuit Themes= | ||
==[[File:Standard modsuit.png|64px]]Standard MODsuit== | ==[[File:Standard modsuit.png|64px]]Standard MODsuit== | ||
''A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.'' | ''A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.'' | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 10 | ||
|bullet = | |bullet = 5 | ||
|laser = | |laser = 5 | ||
|energy = | |energy = 5 | ||
|bomb = 0 | |bomb = 0 | ||
|bio = 100 | |bio = 100 | ||
|fire = 25 | |fire = 25 | ||
|acid = 25 | |acid = 25 | ||
|wound = | |wound = 5 | ||
}} | }} | ||
'''Cell Drain:''' 5 | '''Cell Drain:''' 5 | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 10 | ||
|bullet = | |bullet = 5 | ||
|laser = | |laser = 20 | ||
|energy = | |energy = 10 | ||
|bomb = 10 | |bomb = 10 | ||
|bio = 100 | |bio = 100 | ||
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</div> | </div> | ||
==[[File:Atmospherics modsuit.png|64px]] | ==[[File:Atmospherics modsuit.png|64px]]Atmospheric MODsuit== | ||
''An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.'' | ''An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.'' | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 10 | ||
|bullet = | |bullet = 5 | ||
|laser = | |laser = 10 | ||
|energy = | |energy = 15 | ||
|bomb = 10 | |bomb = 10 | ||
|bio = 100 | |bio = 100 | ||
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''An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.'' | ''An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.'' | ||
<div style= | This is a unique MODsuit that belong to the [[Chief Engineer]]. | ||
<div style="background-color:#FFF7E6; padding:10px;" ;> | |||
'''Base Armor''' | '''Base Armor''' | ||
---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 15 | ||
|bullet = | |bullet = 5 | ||
|laser = | |laser = 20 | ||
|energy = | |energy = 15 | ||
|bomb = 50 | |bomb = 50 | ||
|bio = 100 | |bio = 100 | ||
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---- | ---- | ||
*Advanced Magboots | *Advanced Magboots | ||
</div> | |||
==[[File:Cargo modsuit.png|64px]]Loader MODsuit== | |||
''An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.'' | |||
This is a unique MODsuit that belong to [[Cargo Technician|Cargo Technicians]] and the [[Quartermaster]]. | |||
<div style="background-color:#FFF2E6; padding:10px;" ;> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 15 | |||
|bullet = 5 | |||
|laser = 5 | |||
|energy = 5 | |||
|bomb = 10 | |||
|bio = 10 | |||
|fire = 25 | |||
|acid = 25 | |||
|wound = 10 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 10 | |||
'''Inbuilt Modules''' | |||
---- | |||
*Hydraulic Clamp | |||
*Loader Module | |||
*Magnet Module | |||
</div> | </div> | ||
==[[File:Mining modsuit.png|64px]]Mining MODsuit== | ==[[File:Mining modsuit.png|64px]]Mining MODsuit== | ||
''A | ''A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.'' | ||
This MODsuit design is only available throught the Mining Equipment Vendor. | |||
Comes with a unique Ash Accretion module that grant increased armor when stepping on non station turf. | |||
<div style= | <div style="background-color:#FFF2E6; padding:10px;" ;> | ||
'''Base Armor''' | '''Base Armor''' | ||
---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 15 (55) | ||
|bullet = | |bullet = 5 (15) | ||
|laser = | |laser = 5 (25) | ||
|energy = | |energy = 5 (25) | ||
|bomb = | |bomb = 30 (70) | ||
|bio = 100 | |bio = 100 | ||
|fire = 100 | |fire = 100 | ||
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|wound = 15 | |wound = 15 | ||
}} | }} | ||
'''Cell Drain:''' 10 | '''Cell Drain:''' 10 | ||
'''Maximum Complexity:''' | '''Maximum Complexity:''' 10 | ||
</div> | </div> | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 5 | ||
|bullet = | |bullet = 5 | ||
|laser = | |laser = 5 | ||
|energy = | |energy = 5 | ||
|bomb = 10 | |bomb = 10 | ||
|bio = 100 | |bio = 100 | ||
|fire = 60 | |fire = 60 | ||
|acid = 75 | |acid = 75 | ||
|wound = | |wound = 5 | ||
}} | }} | ||
'''Cell Drain:''' 7 | '''Cell Drain:''' 7 | ||
'''Maximum Complexity:''' 15 | '''Maximum Complexity:''' 15 | ||
'''Alternate Skins:''' | |||
[[File:Corpsman.png]] Corpsman | |||
</div> | </div> | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 10 | ||
|bullet = | |bullet = 10 | ||
|laser = | |laser = 5 | ||
|energy = | |energy = 5 | ||
|bomb = 10 | |bomb = 10 | ||
|bio = 100 | |bio = 100 | ||
|fire = 100 | |fire = 100 | ||
|acid = 100 | |acid = 100 | ||
|wound = | |wound = 5 | ||
}} | }} | ||
'''Cell Drain:''' 7 | '''Cell Drain:''' 7 | ||
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'''Inbuilt Modules''' | '''Inbuilt Modules''' | ||
---- | ---- | ||
*Quick-Carry | *[[#Quick Carry|Quick-Carry]] | ||
</div> | </div> | ||
==[[File:Prototype modsuit.png|64px]] | ==[[File:Prototype modsuit.png|64px]]Research MODsuit== | ||
''A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.'' | ''A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.'' | ||
<div style= | |||
This is a unique MODsuit that belongs to the [[Research Director]]. | |||
<div style="background-color:#F8F5FF; padding:10px;" ;> | |||
'''Base Armor''' | '''Base Armor''' | ||
---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 10 | ||
|bullet = | |bullet = 10 | ||
|laser = | |laser = 5 | ||
|energy = | |energy = 5 | ||
|bomb = 100 | |bomb = 100 | ||
|bio = 100 | |||
|fire = 100 | |||
|acid = 100 | |||
|wound = 5 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 20 | |||
'''Inbuilt Modules''' | |||
---- | |||
*[[#Reagent Scanner|Reagent Scanner]] | |||
</div> | |||
==[[File:Securitysuit.png|64px]]Security MODsuit== | |||
''An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.'' | |||
<div style='background-color:#FFEAE6; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 15 | |||
|bullet = 15 | |||
|laser = 15 | |||
|energy = 15 | |||
|bomb = 25 | |||
|bio = 100 | |||
|fire = 75 | |||
|acid = 75 | |||
|wound = 15 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 10 | |||
</div> | |||
==[[File:Safeguardsuit.png|64px]]Safeguard MODsuit== | |||
''An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.'' | |||
This is a unique MODsuit that belong to the [[Head of Security]]. | |||
<div style="background-color:#FFEAE6; padding:10px;" ;> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 15 | |||
|bullet = 15 | |||
|laser = 15 | |||
|energy = 15 | |||
|bomb = 40 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 95 | |||
|wound = 15 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 10 | |||
</div> | |||
==[[File:Magnate.png|64px]]Magnate MODsuit== | |||
''A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.'' | |||
This is a unique MODsuit that belong to the [[Captain]]. | |||
<div style="background-color:#ebebfa; padding:10px;" ;> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 20 | |||
|bullet = 15 | |||
|laser = 15 | |||
|energy = 15 | |||
|bomb = 50 | |||
|bio = 100 | |bio = 100 | ||
|fire = 100 | |fire = 100 | ||
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'''Maximum Complexity:''' 20 | '''Maximum Complexity:''' 20 | ||
</div> | |||
''' | ==[[File:Cosmohonk.png|64px]]Cosmohonk MODsuit== | ||
''A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.'' | |||
<div style='background-color:#ffe6ff; padding:10px;';> | |||
'''Base Armor''' | |||
---- | ---- | ||
{{Tablemodsuit | |||
|melee = 5 | |||
|bullet = 5 | |||
|laser = 20 | |||
|energy = 20 | |||
|bomb = 10 | |||
|bio = 100 | |||
|fire = 60 | |||
|acid = 30 | |||
|wound = 5 | |||
}} | |||
'''Cell Drain:''' 1.25 | |||
'''Maximum Complexity:''' 15 | |||
</div> | </div> | ||
==Syndicate MODsuit== | =Offstation MODsuit Themes= | ||
==[[File:Syndiemod.png|64px]]Syndicate MODsuit== | |||
''A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.'' | ''A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.'' | ||
<div style='background-color:# | <div style='background-color:#ffece6; padding:10px;';> | ||
'''Base Armor''' | '''Base Armor''' | ||
---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 15 (40) | ||
|bullet = | |bullet = 20 (50) | ||
|laser = | |laser = 15 (30) | ||
|energy = | |energy = 15 (40) | ||
|bomb = 35 | |bomb = 35 | ||
|bio = 100 | |bio = 100 | ||
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'''Inbuilt Modules''' | '''Inbuilt Modules''' | ||
---- | ---- | ||
*Armor Booster | *[[#Armor Booster|Armor Booster]] | ||
</div> | </div> | ||
==Elite Syndicate MODsuit== | ==[[File:Elitemodsuit.png|64px]]Elite Syndicate MODsuit== | ||
''An elite suit upgraded by Cybersun Industries, offering upgraded armor values.'' | ''An elite suit upgraded by Cybersun Industries, offering upgraded armor values.'' | ||
<div style='background-color:# | <div style='background-color:#ffece6; padding:10px;';> | ||
'''Base Armor''' | '''Base Armor''' | ||
---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 35 (60) | ||
|bullet = | |bullet = 30 (60) | ||
|laser = | |laser = 35 (50) | ||
|energy = | |energy = 35 (60) | ||
|bomb = 55 | |bomb = 55 | ||
|bio = 100 | |bio = 100 | ||
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---- | ---- | ||
*Elite Armor Booster | *Elite Armor Booster | ||
</div> | |||
==[[File:Enchantedsuit.png|64px]]Enchanted MODsuit== | |||
''The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.'' | |||
<div style='background-color:#e6e6ff; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 40 | |||
|bullet = 40 | |||
|laser = 40 | |||
|energy = 50 | |||
|bomb = 35 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 100 | |||
|wound = 30 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 10 | |||
</div> | |||
==[[File:Prototypesiut.png|64px]]Prototype MODsuit== | |||
''A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.'' | |||
<div style='background-color:#f2f2f2; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 20 | |||
|bullet = 5 | |||
|laser = 10 | |||
|energy = 10 | |||
|bomb = 50 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 75 | |||
|wound = 5 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 25 | |||
</div> | |||
<i>Newly issued Nanotrasen IDs are not backwards compatible with this suit!</i> | |||
=CentCom MODsuit Themes= | |||
==[[File:Responsorysuit.png|64px]]Responsory MODsuit== | |||
''A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.'' | |||
<div style='background-color:#f2f2f2; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 50 | |||
|bullet = 40 | |||
|laser = 50 | |||
|energy = 50 | |||
|bomb = 50 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 90 | |||
|wound = 10 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 15 | |||
'''Alternate Skins:''' | |||
[[File:Inquisitorsuit.png]] Inquisitor | |||
</div> | |||
==[[File:Apocryphal.png|64px]]Apocryphal MODsuit== | |||
''A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.'' | |||
<div style='background-color:#f2f2f2; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 80 | |||
|bullet = 80 | |||
|laser = 50 | |||
|energy = 60 | |||
|bomb = 100 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 100 | |||
|wound = 25 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 25 | |||
</div> | |||
==[[File:Corporatesuit.png|64px]]Corporate MODsuit== | |||
''A fancy, high-tech suit for Nanotrasen's high ranking officers.'' | |||
<div style='background-color:#E6F2CE; padding:10px;';> | |||
'''Base Armor''' | |||
---- | |||
{{Tablemodsuit | |||
|melee = 35 | |||
|bullet = 40 | |||
|laser = 40 | |||
|energy = 50 | |||
|bomb = 50 | |||
|bio = 100 | |||
|fire = 100 | |||
|acid = 100 | |||
|wound = 15 | |||
}} | |||
'''Cell Drain:''' 5 | |||
'''Maximum Complexity:''' 15 | |||
</div> | </div> | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 50 | ||
|bullet = | |bullet = 50 | ||
|laser = | |laser = 50 | ||
|energy = | |energy = 50 | ||
|bomb = 100 | |bomb = 100 | ||
|bio = 100 | |bio = 100 | ||
|fire = 100 | |fire = 100 | ||
|acid = 100 | |acid = 100 | ||
|wound = | |wound = 0 | ||
}} | }} | ||
'''Cell Drain:''' 5 | '''Cell Drain:''' 5 | ||
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---- | ---- | ||
{{Tablemodsuit | {{Tablemodsuit | ||
|melee = | |melee = 100 | ||
|bullet = | |bullet = 100 | ||
|laser = | |laser = 100 | ||
|energy = | |energy = 100 | ||
|bomb = | |bomb = 100 | ||
|bio = 100 | |bio = 100 | ||
|fire = 100 | |fire = 100 | ||
|acid = 100 | |acid = 100 | ||
|wound = | |wound = 100 | ||
}} | }} | ||
'''Cell Drain:''' 0 | '''Cell Drain:''' 0 | ||
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=Modules= | =Modules= | ||
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver. | Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module. | ||
==Storage Modules== | |||
{{anchor|Storage}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Storage Module | |name = MOD Storage Module | ||
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|use = 0 | |use = 0 | ||
|complexity = 3 | |complexity = 3 | ||
|description = '' | |description = ''What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.'' | ||
}} | }} | ||
{{anchor|Expanded Storage}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Expanded Storage Module | |name = MOD Expanded Storage Module | ||
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|use = 0 | |use = 0 | ||
|complexity = 3 | |complexity = 3 | ||
|description = '' | |description = ''Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling.'' | ||
}} | }} | ||
==Visor Modules== | |||
{{anchor|Medical Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Medical Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Medhud visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = | |complexity = 2 | ||
|description = ''A | |description = ''A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.'' | ||
}} | }} | ||
{{anchor|Diagnostic Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Diagnostic Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Diaghud visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = | |complexity = 2 | ||
|description = ''A | |description = ''A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.'' | ||
}} | }} | ||
{{anchor|Security Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Security Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Sechud visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A module | |description = ''A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.'' | ||
}} | }} | ||
{{anchor|Meson Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Meson Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Meson visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A | |description = ''A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.'' | ||
}} | }} | ||
{{anchor|Thermal Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Thermal Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Thermal visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A | |description = ''A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify the thermal radiation output of objects near the user. While it can detect the heat output of even something as small as a rodent, it still produces irritating red overlay. They say these also let you see behind you.'' | ||
}} | }} | ||
{{anchor|Night Visor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Night Visor Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Night visor.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A | |description = ''A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; yet brightening everything into a spooky green glow. They say these also let you see behind you.'' | ||
}} | }} | ||
==Anomaly-Locked Modules== | |||
Modules that are locked and don't function without an [[Guide_to_toxins#Implosion_Compressor_and_Anomaly_Refining|anomaly core]]. | |||
{{anchor|Anti-Gravity}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Anti-Gravity Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Antigravmod.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 3.5 | ||
|use = 0 | |use = 0 | ||
|complexity = | |complexity = 3 | ||
|description = ''A module | |description = ''A module that uses a gravitational core to make the user completely weightless.'' | ||
}} | }} | ||
{{anchor|Teleporter}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD | |name = MOD Teleporter Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = TeleportMod.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 0 | ||
|use = | |use = 25 | ||
|complexity = | |complexity = 3 | ||
|description = ''A module | |description = ''A module that uses a bluespace core to let the user transport their particles elsewhere.'' | ||
}} | }} | ||
==Other Printable Modules== | |||
{{anchor|Welding Protection}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Welding Protection Module | |name = MOD Welding Protection Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Weldingprot.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = 0 | |use = 0 | ||
|complexity = | |complexity = 1 | ||
|description = ''A | |description = ''A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.'' | ||
}} | }} | ||
{{anchor|T-Ray Scan}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD T-Ray Scan Module | |name = MOD T-Ray Scan Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Traymodule.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 1 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A module | |description = ''A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.'' | ||
}} | }} | ||
{{anchor|Health Analyzer}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Health Analyzer Module | |name = MOD Health Analyzer Module | ||
Line 495: | Line 773: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A module | |description = ''A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, but it's up to you to do something with it.'' | ||
}} | }} | ||
{{anchor|Prototype Cloaking}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Prototype Cloaking Module | |name = MOD Prototype Cloaking Module | ||
Line 507: | Line 786: | ||
|image = Cloak module.png | |image = Cloak module.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 10 | ||
|use = | |use = 50 | ||
|complexity = 4 | |complexity = 4 | ||
|description = ''A | |description = ''A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.'' | ||
}} | }} | ||
{{anchor|Ion Jetpack}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Ion Jetpack Module | |name = MOD Ion Jetpack Module | ||
Line 520: | Line 800: | ||
|image = Jetpack.png | |image = Jetpack.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 2.5 | ||
|use = | |use = 5 | ||
|complexity = 3 | |complexity = 3 | ||
|description = ''A module | |description = ''A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's cell. Some say this isn't Nakamura Engineering's first foray into jet-enabled suits.'' | ||
}} | }} | ||
{{anchor|Magnetic Stability}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Magnetic Stability Module | |name = MOD Magnetic Stability Module | ||
Line 533: | Line 814: | ||
|image = Magnet module.png | |image = Magnet module.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 2.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.'' | ||
}} | }} | ||
{{anchor|Holster}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Holster Module | |name = MOD Holster Module | ||
Line 547: | Line 829: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 2.5 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.'' | ||
}} | }} | ||
{{anchor|Emergency Tether}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Emergency Tether Module | |name = MOD Emergency Tether Module | ||
Line 560: | Line 843: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 3 | |complexity = 3 | ||
|description = ''A | |description = ''A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.'' | ||
}} | }} | ||
{{anchor|Eating Apparatus}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Eating Apparatus Module | |name = MOD Eating Apparatus Module | ||
Line 575: | Line 859: | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A | |description = ''A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier in front of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it will do nothing to improve the taste of a goliath steak.'' | ||
}} | }} | ||
{{anchor|Radiation Protection}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Radiation Protection Module | |name = MOD Radiation Protection Module | ||
Line 584: | Line 869: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = Radshield module.png | |image = Radshield module.png | ||
|idle = | |idle = 1.5 | ||
|active = 0 | |active = 0 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = ''A module | |description = ''A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they're even in a radioactive area, giving a voice to an otherwise silent killer.'' | ||
}} | }} | ||
{{anchor|EMP Shield}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD EMP Shield Module | |name = MOD EMP Shield Module | ||
Line 597: | Line 883: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = empshield module.png | |image = empshield module.png | ||
|idle = | |idle = 1.5 | ||
|active = 0 | |active = 0 | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A | |description = ''A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or devices on the wearer. However, it will take from the suit's power to do so. Luckily, your PDA already has one of these.'' | ||
}} | }} | ||
{{anchor|Flashlight}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Flashlight Module | |name = MOD Flashlight Module | ||
Line 611: | Line 898: | ||
|image = Flashlight module.png | |image = Flashlight module.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A | |description = ''A simple pair of flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.'' | ||
}} | }} | ||
{{anchor|Reagent Scanner}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Reagent Scanner Module | |name = MOD Reagent Scanner Module | ||
Line 624: | Line 912: | ||
|image = Scanner module.png | |image = Scanner module.png | ||
|idle = 0 | |idle = 0 | ||
|active = | |active = 1 | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A module | |description = ''A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.'' | ||
}} | }} | ||
{{anchor|Internal GPS}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Internal GPS Module | |name = MOD Internal GPS Module | ||
Line 650: | Line 926: | ||
|image = GPS module.png | |image = GPS module.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = '' | |description = ''This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.'' | ||
}} | }} | ||
{{anchor|Constructor}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Constructor Module | |name = MOD Constructor Module | ||
Line 662: | Line 939: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = Constructor module.png | |image = Constructor module.png | ||
|idle = | |idle = 1 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 10 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''This module entirely occupies the wearer's forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls.'' | ||
---- | ---- | ||
Incompatible with: Quick-Carry | Incompatible with: Quick-Carry | ||
Line 672: | Line 949: | ||
{{anchor|Quick Carry}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Quick Carry Module | |name = MOD Quick Carry Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Quickcarry.png | ||
| | |idle = 1.5 | ||
| | |active = 0 | ||
|description = ''A | |use = 0 | ||
|complexity = 1 | |||
|description = ''A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat.'' | |||
---- | ---- | ||
Incompatible with: Constructor | Incompatible with: Constructor | ||
Line 685: | Line 965: | ||
{{anchor|Longfall}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Longfall Module | |name = MOD Longfall Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Longfall.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 25 | ||
|complexity = 1 | |complexity = 1 | ||
|description = '' | |description = ''Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user's safe falling. Useful for mining, monorail tracks, or even skydiving!'' | ||
}} | }} | ||
{{anchor|Thermal Regulator}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Thermal Regulator Module | |name = MOD Thermal Regulator Module | ||
Line 704: | Line 986: | ||
|image = Regulator module.png | |image = Regulator module.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.'' | ||
}} | }} | ||
{{anchor|Injector}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Injector Module | |name = MOD Injector Module | ||
Line 717: | Line 1,000: | ||
|image = Injector module.png | |image = Injector module.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A module | |description = ''A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.'' | ||
}} | }} | ||
{{anchor|Circuit Adapter}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Circuit Adapter Module | |name = MOD Circuit Adapter Module | ||
Line 729: | Line 1,013: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = Apparatus.png | |image = Apparatus.png | ||
|idle = 5 | |idle = 2.5 | ||
|active = 0 | |active = 0 | ||
|use = 0 | |use = 0 | ||
|complexity = 3 | |complexity = 3 | ||
|description = ''A module | |description = ''A popular aftermarket module, seen in wide varieties with wide applications by those across the galaxy. This is able to fit any sort of integrated circuit, hooking it into controls in the suit and displaying information to the HUD. Useful for universal translation, or perhaps as a calculator.'' | ||
}} | }} | ||
{{anchor|Hydraulic Clamp}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Hydraulic Clamp Module | |name = MOD Hydraulic Clamp Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Clampmodule.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 3 | |complexity = 3 | ||
|description = ''A | |description = ''A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.'' | ||
}} | }} | ||
{{anchor|Bike Horn}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Bike Horn Module | |name = MOD Bike Horn Module | ||
Line 757: | Line 1,043: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 1 | |complexity = 1 | ||
|description = ''A bike horn | |description = ''A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.'' | ||
}} | }} | ||
{{anchor|Drill}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Drill Module | |name = MOD Drill Module | ||
Line 770: | Line 1,057: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.'' | ||
}} | }} | ||
{{anchor|Ore Bag}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Ore Bag Module | |name = MOD Ore Bag Module | ||
Line 783: | Line 1,071: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 1 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Nakamura Engineering to actually deposit that ore at local refineries.'' | ||
}} | }} | ||
{{anchor|Microwave Beam}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Microwave Beam Module | |name = MOD Microwave Beam Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Microwavebeam.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = 50 | |use = 50 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''An oddly domestic device, this module is installed into the user's palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes.'' | ||
}} | }} | ||
{{anchor|Waddle}} | |||
{{ModsuitModule | |||
|name = MOD Waddle Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Waddleboots.png | |||
|idle = 1 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 2 | |||
|description = ''Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.'' | |||
}} | |||
{{anchor|Organ Thrower}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Organ Thrower Module | |name = MOD Organ Thrower Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Organthrower.png | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 5 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It's an arm-mounted device utilizing technology similar to modern-day part replacers, capable of storing and inserting organs into open patients. It's recommended by the DeForest Medical Corporation to not inform patients it has been used.'' | ||
}} | }} | ||
{{anchor|Pathfinder}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Pathfinder Module | |name = MOD Pathfinder Module | ||
Line 822: | Line 1,127: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 50 | ||
|complexity = 2 | |complexity = 2 | ||
|description = '' | |description = ''This module, brought to you by Nakamura Engineering, has two components.'' | ||
''The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their back at any time. Nakamura Engineering swears up and down there's airbrakes.'' | |||
}} | }} | ||
{{anchor|DNA Lock}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD DNA Lock Module | |name = MOD DNA Lock Module | ||
Line 835: | Line 1,142: | ||
|idle = 0 | |idle = 0 | ||
|active = 0 | |active = 0 | ||
|use = | |use = 15 | ||
|complexity = 2 | |||
|description = ''A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed.'' | |||
}} | |||
{{anchor|Plasma Stabilizer}} | |||
{{ModsuitModule | |||
|name = MOD Plasma Stabilizer Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Plasmastabilizer.png | |||
|idle = 1.5 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 1 | |||
|description = ''This system essentially forms an atmosphere of its' own inside the suit, safely ejecting oxygen from the inside and allowing the wearer, a plasmaman, to have their internal plasma circulate around them somewhat like a sauna. This prevents them from self-igniting, and leads to greater comfort overall. The purple glass of the visor seems to be constructed for nostalgic purposes.'' | |||
}} | |||
{{anchor|Kinesis}} | |||
{{ModsuitModule | |||
|name = MOD Kinesis Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Kinesismodule.png | |||
|idle = 0 | |||
|active = 3.75 | |||
|use = 0 | |||
|complexity = 0 | |||
|description = ''A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn't seem to work on living creatures.'' | |||
}} | |||
==Maintenance Modules== | |||
These modules cannot be printed, and must be unearthed from the bowels of [[Maintenance|maintenance]]. | |||
{{anchor|Springlock}} | |||
{{ModsuitModule | |||
|name = MOD Springlock Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Springlock.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 3 | |||
|description = ''A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you?'' | |||
}} | |||
{{anchor|Rave Visor}} | |||
{{ModsuitModule | |||
|name = MOD Rave Visor Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Ravevisor.gif | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 2 | |||
|description = ''A Super Cool Awesome Visor (SCAV), intended for modular suits.'' | |||
}} | |||
{{anchor|Tanning}} | |||
{{ModsuitModule | |||
|name = MOD Tanning Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Tanning.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 25 | |||
|complexity = 1 | |||
|description = ''A tanning module for modular suits. Skin cancer functionality has not been ever proven, although who knows with the rumors...'' | |||
}} | |||
{{anchor|Balloon Blower}} | |||
{{ModsuitModule | |||
|name = MOD Balloon Blower Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Bloon.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 2.5 | |||
|complexity = 1 | |||
|description = ''A strange module invented years ago by some ingenious mimes. It blows balloons.'' | |||
}} | |||
{{anchor|Atrocinator}} | |||
{{ModsuitModule | |||
|name = MOD Atrocinator Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Atrocinator.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 5 | |||
|complexity = 2 | |complexity = 2 | ||
|description = ''A | |description = ''A mysterious orb that has mysterious effects when inserted in a MODsuit. Watch your step, or you'll be sent sky high!'' | ||
}} | |||
==Unprintable Modules== | |||
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a [[Syndicate]] [[#Uplink|uplink]]). | |||
{{anchor|Syndicate Storage}} | |||
{{ModsuitModule | |||
|name = MOD Syndicate Storage Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Syndie storage.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 3 | |||
|description = ''A storage system using nanotechnology developed by Cybersun Industries, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.'' | |||
}} | }} | ||
{{anchor|Bluespace Storage}} | |||
{{ModsuitModule | |||
|name = MOD Bluespace Storage Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Bluespace storage.gif | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 3 | |||
|description = ''A storage system developed by Nanotrasen, these compartments employ miniaturized bluespace pockets for the ultimate in storage technology; regardless of the weight of objects put inside.'' | |||
}} | |||
{{anchor|Armor Booster}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Armor Booster Module | |name = MOD Armor Booster Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Armorbooster.png | ||
|idle = 0 | |idle = 0 | ||
|active = 5 | |active = 1.5 | ||
|use = 0 | |use = 0 | ||
|complexity = 0 | |complexity = 0 | ||
|description = ''A | |description = ''A retrofitted series of retractable armor plates, allowing the suit to function as essentially power armor, giving the user incredible protection against conventional firearms, or everyday attacks in close-quarters. However, the additional plating cannot deploy alongside parts of the suit used for vacuum sealing, so this extra armor provides zero ability for extravehicular activity while deployed.'' | ||
}} | }} | ||
{{anchor|Energy Shield}} | |||
{{ModsuitModule | {{ModsuitModule | ||
|name = MOD Energy Shield Module | |name = MOD Energy Shield Module | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|image = | |image = Energyshield.png | ||
|idle = | |idle = 2.5 | ||
|active = 0 | |active = 0 | ||
|use = 10 | |||
|complexity = 3 | |||
|description = ''A personal, protective forcefield typically seen in military applications. This advanced deflector shield is essentially a scaled down version of those seen on starships, and the power cost can be an easy indicator of this. However, it is capable of blocking nearly any incoming attack, though with its' low amount of separate charges, the user remains mortal.'' | |||
}} | |||
{{anchor|Advanced Cloaking}} | |||
{{ModsuitModule | |||
|name = MOD Advanced Cloaking Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Advancedcloak.png | |||
|idle = 0 | |||
|active = 5 | |||
|use = 25 | |use = 25 | ||
|complexity = 4 | |||
|description = ''The latest in stealth technology, this module is a definite upgrade over previous versions. The field has been tuned to be even more responsive and fast-acting, with enough stability to continue operation of the field even if the user bumps into others. The draw on the power cell has been reduced drastically, making this perfect for activities like standing near sentry turrets for extended periods of time.'' | |||
}} | |||
{{anchor|Battlemage Shield}} | |||
{{ModsuitModule | |||
|name = MOD Battlemage Shield Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Battlemageshield.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 3 | |complexity = 3 | ||
|description = '' | |description = ''The caster wielding this spell gains a visible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate a wall of force. This shield can perfectly nullify attacks ranging from high-caliber rifles to magic missiles, though can also be drained by more mundane attacks. It will not protect the caster from social ridicule.'' | ||
}} | }} | ||
{{anchor|Magic Nullifier}} | |||
{{ModsuitModule | |||
|name = MOD Magic Nullifier Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Magicnullifier.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 0 | |||
|description = ''A series of obsidian rods installed into critical points around the suit, vibrated at a certain low frequency to enable them to resonate. This creates a low-range, yet strong, magic nullification field around the user, aided by a full replacement of the suit's normal coolant with holy water. Spells will spall right off this field, though it'll do nothing to help others believe you about all this.'' | |||
}} | |||
{{anchor|Magic Neutralizer}} | |||
{{ModsuitModule | |||
|name = MOD Magic Neutralizer Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Magicneutralizer.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 0 | |||
|description = ''The caster wielding this spell gains an invisible barrier around them, channeling arcane power through specialized runes engraved onto the surface of the suit to generate anti-magic field. The field will neutralize all magic that comes into contact with the user. It will not protect the caster from social ridicule.'' | |||
}} | |||
{{anchor|Insignia}} | |||
{{ModsuitModule | |||
|name = MOD Insignia Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Insigniamodule.gif | |||
|idle = 0 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 0 | |||
|description = ''Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving the wearer's own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different color patterns to and from the suit.'' | |||
}} | |||
{{anchor|Anti-Slip}} | |||
{{ModsuitModule | |||
|name = MOD Anti-Slip Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Noslip.png | |||
|idle = 0.5 | |||
|active = 0 | |||
|use = 0 | |||
|complexity = 1 | |||
|description = ''These are a modified variant of standard magnetic boots, utilizing piezoelectric crystals on the soles. The two plates on the bottom of the boots automatically extend and magnetize as the user steps; a pull that's too weak to offer them the ability to affix to a hull, but just strong enough to protect against the fact that you didn't read the wet floor sign. Honk Co. has come out numerous times in protest of these modules being legal.'' | |||
}} | |||
{{anchor|Burger Dispenser}} | |||
{{ModsuitModule | |||
|name = MOD Burger Dispenser Module | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|image = Burgdispenser.png | |||
|idle = 0 | |||
|active = 0 | |||
|use = 10 | |||
|complexity = 3 | |||
|description = ''A rare piece of technology reverse-engineered from a prototype found in a Donk Corporation vessel. This can draw incredible amounts of power from the suit's cell to create edible organic matter in the palm of the wearer's glove; however, research seemed to have entirely stopped at burgers. Notably, all attempts to get it to dispense Earl Grey tea have failed.'' | |||
}} | |||
=Wires= | |||
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters. | |||
* The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters. | |||
* The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters. | |||
* The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access. | |||
* The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken. |
Latest revision as of 22:34, 31 October 2024
MODsuits
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack, as long as it has a storage module. Activating the suit no longer requires deploying all of its parts, but certain modules will require certain parts to be deployed, or the entire suit to be deployed to function.
Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated. To insert the intellicard, open up the MODsuit with a screwdriver and apply the card to the suit.
To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.
To extract the core and the cell, use a screwdriver on the pack and then use a wrench.
To update your MODsuit's access, use a screwdriver on your suit and swipe your ID on it.
Construction
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver OR craft one with an ethereal heart.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert cell.
- Close modsuit panel with screwdriver.
Customization
The chosen plating determines the suit's look, and protections. There are currently 6 printable armors in total:
For MODsuits with alternate appearances, use a paint kit on the completed suit to change between them!
Station MODsuit Themes
Standard MODsuit
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 5 | 5 | 5 | 0 | 100 | 25 | 25 | 5 |
Cell Drain: 5
Maximum Complexity: 15
Alternate Skins:
Engineering MODsuit
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 5 | 20 | 10 | 10 | 100 | 100 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Atmospheric MODsuit
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 5 | 10 | 15 | 10 | 100 | 100 | 75 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
This is a unique MODsuit that belong to the Chief Engineer.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 | 5 | 20 | 15 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Advanced Magboots
Loader MODsuit
An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies.
This is a unique MODsuit that belong to Cargo Technicians and the Quartermaster.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 | 5 | 5 | 5 | 10 | 10 | 25 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 10
Inbuilt Modules
- Hydraulic Clamp
- Loader Module
- Magnet Module
Mining MODsuit
A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form.
This MODsuit design is only available throught the Mining Equipment Vendor.
Comes with a unique Ash Accretion module that grant increased armor when stepping on non station turf.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 (55) | 5 (15) | 5 (25) | 5 (25) | 30 (70) | 100 | 100 | 75 | 15 |
Cell Drain: 10
Maximum Complexity: 10
Medical MODsuit
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
5 | 5 | 5 | 5 | 10 | 100 | 60 | 75 | 5 |
Cell Drain: 7
Maximum Complexity: 15
Alternate Skins:
Rescue MODsuit
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 10 | 5 | 5 | 10 | 100 | 100 | 100 | 5 |
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
Research MODsuit
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
This is a unique MODsuit that belongs to the Research Director.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
10 | 10 | 5 | 5 | 100 | 100 | 100 | 100 | 5 |
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
Security MODsuit
An Apadyne Technologies security suit, offering quicker speed at the cost of carrying capacity.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 | 15 | 15 | 15 | 25 | 100 | 75 | 75 | 15 |
Cell Drain: 5
Maximum Complexity: 10
Safeguard MODsuit
An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model.
This is a unique MODsuit that belong to the Head of Security.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 | 15 | 15 | 15 | 40 | 100 | 100 | 95 | 15 |
Cell Drain: 5
Maximum Complexity: 10
Magnate MODsuit
A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed.
This is a unique MODsuit that belong to the Captain.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
20 | 15 | 15 | 15 | 50 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 20
Cosmohonk MODsuit
A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
5 | 5 | 20 | 20 | 10 | 100 | 60 | 30 | 5 |
Cell Drain: 1.25
Maximum Complexity: 15
Offstation MODsuit Themes
Syndicate MODsuit
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
15 (40) | 20 (50) | 15 (30) | 15 (40) | 35 | 100 | 50 | 90 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
Elite Syndicate MODsuit
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
35 (60) | 30 (60) | 35 (50) | 35 (60) | 55 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Elite Armor Booster
Enchanted MODsuit
The Wizard Federation's relatively low-tech MODsuit. Is very protective, though.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
40 | 40 | 40 | 50 | 35 | 100 | 100 | 100 | 30 |
Cell Drain: 5
Maximum Complexity: 10
Prototype MODsuit
A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
20 | 5 | 10 | 10 | 50 | 100 | 100 | 75 | 5 |
Cell Drain: 5
Maximum Complexity: 25
Newly issued Nanotrasen IDs are not backwards compatible with this suit!
CentCom MODsuit Themes
Responsory MODsuit
A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 40 | 50 | 50 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Alternate Skins:
Apocryphal MODsuit
A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Apadyne Technologies.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
80 | 80 | 50 | 60 | 100 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 25
Corporate MODsuit
A fancy, high-tech suit for Nanotrasen's high ranking officers.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
35 | 40 | 40 | 50 | 50 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 15
Debug MODsuit
Strangely nostalgic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 100 | 100 | 100 | 100 | 0 |
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Cell Drain: 0
Maximum Complexity: 1000
Modules
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver, then apply the module.
Storage Modules
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Visor Modules
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Anomaly-Locked Modules
Modules that are locked and don't function without an anomaly core.
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Other Printable Modules
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Maintenance Modules
These modules cannot be printed, and must be unearthed from the bowels of maintenance.
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Unprintable Modules
These modules cannot be printed from the exosuit fabricator, and instead either come with prebuilt MODsuits (or may be purchasable from a Syndicate uplink).
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Wires
MODsuits have a few things controlled by wires, in the case of an EMP or other need you can access them by screwdrivering the panel and then using a multitool or wirecutters.
- The orange light controls shocks, shocking the user when they try to use it. Can be set with the multitool and reset with wirecutters.
- The red light controls malfunction, causing the active module to randomly shut off, the suit to randomly lose power and buttons to randomly not work. Must be reset by mending with wirecutters.
- The green light controls locking the suit, pulsing will change the lock status and cutting will reset the required access.
- The yellow light controls status of the interface, it can be pulsed or mended if the interface is broken.