Template:Cocoon: Difference between revisions

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|- style="background:#{{ColorPalette‎‎|Xenomorph|Very Light}};"
|- style="background:#{{ColorPalette‎‎|Xenomorph|Very Light}};"
!style="background:#{{ColorPalette‎‎|Xenomorph|Secondary}}; color:#{{ColorPalette‎‎|Xenomorph|Header Text}} |  [[File:Regurgitate.png|64px]]<br>Toggle Cocoon
!style="background:#{{ColorPalette‎‎|Xenomorph|Secondary}}; color:#{{ColorPalette‎‎|Xenomorph|Header Text}} |  [[File:Regurgitate.png|64px]]<br>Cocoon
|Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any [[TGMC:Marine_Jobs|Marine]] in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines.
|Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any [[TGMC:Marine_Jobs|Marine]] in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines.
|'''100'''
|'''100'''
|N/A
|N/A

Latest revision as of 15:07, 11 April 2024

|- style="background:#eae4f5;" !style="background:#9e65ba; color:#FFFFFF |
Cocoon |Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any Marine in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines. |100 |N/A