User:Elementium/Sandbox: Difference between revisions

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imported>Elementium
updates for rail attachments, removal of broken links
 
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=Attachments=
=Attachments=
<div class="mw-collapsible"><br>
Stuff you slap on to your gun to make it better. Or worse, in some aspects.
Stuff you slap on to your gun to make it better. Or worse, in some aspects.
 
<tabs>
==Rail==
<tab name="Rail Attachments">
<div class="mw-collapsible"><br>
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Description:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
[[#Magnetic Harness |'''Magnetic Harness''']]
'''Magnetic Harness'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor or your back.
<br>''But why don't you just use a pick up macro?''  
<br>Pickup macros are disabled for guns. Use these or a pistol lace instead.
 
'''Exact stats:''' -999% frustration when pounced on
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_flashlight.gif|64px]]
'''Rail Flashlight'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
Has no drawbacks, but isn't particularly useful outside of providing a light source.


'''Exact stats:''' -9999% frustration when pounced on
'''Exact stats:''' 6 tile light radius
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
[[#Red Dot Sight|'''Red Dot Sight''']]
'''Red-Dot Sight'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A red-dot sight for short to medium range. Does not have a zoom feature, but increases weapon accuracy by a good amount and makes aiming easier.  
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount.<br>No drawbacks.
No drawbacks.


'''Exact stats:''' <br> Wielded: +15% accuracy, -50% aim mode firing penalty<br>Unwielded: +10% accuracy
'''Exact stats:'''
<br>Wielded: +15% accuracy, -50% aim mode firing penalty
<br>Unwielded: +10% accuracy
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]]
[[#mini rail scope|'''Mini Rail Scope''']]
'''Mini Rail Scope'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A small rail mounted zoom sight scope. Increases wield delay, and slows down movement speed when wielded. Allows short range zoom by activating the attachment.
A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.
 
''use F12 if your HUD doesn't come back''


'''Exact stats:''' +0.2s wield delay<br> Wielded: +5% accuracy, modest slowdown<br>Unwielded: -5% accuracy
'''Exact stats:''' +0.2 seconds wield delay
<br>Wielded: +5% accuracy, modest slowdown
<br>Unwielded: -5% accuracy
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]]
[[#rail scope|'''T-47 Rail Scope''']]
'''T-47 Rail Scope'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A marine standard mounted zoom sight scope. Allows long range zoom by activating the attachment.
 
''use F12 if your HUD doesn't come back''
 
'''Exact stats:''' +0.4s wield delay<br> Wielded: +10% accuracy, modest slowdown<br>Unwielded: -5% accuracy
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_flashlight.gif|64px]]
[[#rail flashlight|'''Rail Flashlight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A simple flashlight used for mounting on a firearm. Has no drawbacks, but isn't particuraly useful outside of providing an extra light source.
A marine standard mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.
 
''works well with armors that have less than 6 tile light radius, such as Jaeger armor without a Baldur module''


'''Exact stats:''' 6 tile light radius
'''Exact stats:''' +0.4 seconds wield delay
<br>Wielded: modest slowdown
<br>Unwielded: -5%
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_build-a-sentry.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_build-a-sentry.png|64px]]
[[#Build-A-Sentry Kit|'''Build-A-Sentry Kit''']]
'''Build-A-Sentry Attachment System'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
When attached to a gun, the Build-A-Sentry Kit allows the weapon to be deployed as an autonomous sentry gun. Standard ammo for the attached weapon is still used, and power cells are needed if the sentry runs out of charge. Control+click on a tile to deploy the sentry, or control+click on the gun to deploy it in front of you.
The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy!
 
''Note that the kit does not provide IFF, even though it targets past marines. Unless the attached weapon has IFF, be aware of friendly fire.''


'''Exact stats:''' 130% increase in friendly fire instances.
'''Exact stats:''' 130% increase in friendly fire instances.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_motion_detector.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_motion_detector.png|64px]]
[[#Tactical sensor|'''Tactical sensor''']]
'''Tactical Sensor'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
When activated, detects anything moving in your vicinitythrough motion pings.
A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface.
 
|}
''Green pings are friendlies, red pings are not. Extends beyond your screen range, however you'll still get the audio cue''
</tab>
|-
<tab name="Barrel Attachments">
|}</div><br>


==Barrel==
<div class="mw-collapsible"><br>
{| style="border: 3px solid black; class="mw-collapsible"
{| style="border: 3px solid black; class="mw-collapsible"
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Description:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
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'''Exact stats:''' -999% pistol dropped on floor and melted
'''Exact stats:''' -999% pistol dropped on floor and melted
|}</div><br>
|}
</tab>
<tab name="Underbarrel Attachments">


==Underbarrels==
<div class="mw-collapsible"><br>
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Description:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
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'''Exact stats:''' 20 shot capacity
'''Exact stats:''' 20 shot capacity
|-
|-
|}</div><br>
|}
</tab>
<tab name="Stock Attachments">


==Stock==
<div class="mw-collapsible"><br>
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Description:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
Line 237: Line 231:
'''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a
'''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a
|-
|-
|}</div><br>
|}
</tab>
</tabs>
</div><br>

Latest revision as of 20:06, 10 June 2022

Attachments


Stuff you slap on to your gun to make it better. Or worse, in some aspects. <tabs> <tab name="Rail Attachments">

Item: Desc.:

Magnetic Harness

A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor or your back.
But why don't you just use a pick up macro?
Pickup macros are disabled for guns. Use these or a pistol lace instead.

Exact stats: -999% frustration when pounced on

Rail Flashlight

Has no drawbacks, but isn't particularly useful outside of providing a light source.

Exact stats: 6 tile light radius

Red-Dot Sight

A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount.
No drawbacks.

Exact stats:
Wielded: +15% accuracy, -50% aim mode firing penalty
Unwielded: +10% accuracy

Mini Rail Scope

A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.

Exact stats: +0.2 seconds wield delay
Wielded: +5% accuracy, modest slowdown
Unwielded: -5% accuracy

T-47 Rail Scope

A marine standard mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.

Exact stats: +0.4 seconds wield delay
Wielded: modest slowdown
Unwielded: -5%

Build-A-Sentry Attachment System

The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy!

Exact stats: 130% increase in friendly fire instances.

Tactical Sensor

A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface.

</tab> <tab name="Barrel Attachments">

Item: Desc.:

Suppressor

A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.

Exact stats: +10% damage falloff, halves bullet speed
Wielded: +10% accuracy,-5% scatter,-2 recoil
Unwielded: -5% scatter, -3 recoil

Extended Barrel

A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.

Exact Stats: doubles bullet speed, +1 item size
Wielded: +15% accuracy, -5% scatter
Unwielded: +10% accuracy

Recoil Compensator

A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.

Exact stats:
Wielded: -15% scatter, -2 recoil
Unwielded: -15% scatter, -2 recoil

Barrel Charger

A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed at the cost of a small amount of accuracy.

Exact stats: triples bullet speed
Wielded: -10% accuracy
Unwielded: -10% accuracy

Bayonet

A knife you can attach to the muzzle of your gun to increase melee damage. Comes in 2 types, regular and M22(your standard knife). The difference is only cosmetic. Makes your weapon longer.

Exact stats: +25 melee damage, +1 item size
Wielded: -5% accuracy
Unwielded: -10% accuracy

Pistol Lace

A lace you can put on your pistol to cinch it to your wrist.

Exact stats: -999% pistol dropped on floor and melted

</tab> <tab name="Underbarrel Attachments">

Item: Desc.:

Laser Sight

Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.

Exact stats:
Wielded: +10% accuracy
Unwielded: +15% accuracy

Vertical Grip

A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.

Exact stats: -100% scatter, +1 item size, +0.2s wield delay
Wielded: +10% accuracy, -10% scatter, -2 recoil
Unwielded: -5 accuracy, +5% scatter

Angled Grip

A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.

Exact stats: +1 item size, -0.3s wield delay
Wielded: -1 recoil
Unwielded: -10% accuracy, +5% scatter

Gyroscopic Stabilizer

A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter.

Exact stats: -50% running accuracy penalty
Wielded: -5% scatter, -2 recoil
Unwielded: -10% scatter, -1 recoil

Bipod

A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size.

must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall

Exact stats: +2 item size, -10 melee damage
When active: -50% aiming fire rate penalty, -30% scatter, +30% accuracy

Mini Flamethrower

A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch.

when active, middle click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack

Exact stats: 4 tile range, 20 unit capacity

Masterkey Shotgun

A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness.

when active, the weapon now acts similarly to the T-35 pump shotgun. Click normally to fire, use Unique Action to pump it after each shot. Can only be reloaded while active

Exact stats: 3 shell ammo capacity

Underslung Grenade Launcher

A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit.

when active, middle click to fire. Can only be reloaded while active

Exact stats: 2 grenade ammo capacity, 7 tile range

TX-7 plasma pistol

This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's great damage, incendiary and area denial capability and respectable capacity

when active, middle click to fire. Can only be reloaded while active

Exact stats: 10 shot capacity, 7 tile range

Mini pepperball gun

An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police.

when active, middle click to fire. Can only be reloaded while active

Exact stats: 20 shot capacity

</tab> <tab name="Stock Attachments">

Item: Desc.:

T-19 machinepistol stock

A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.

Exact stats: +1 item size, +5 melee damage, +0.1s wield delay
Wielded: +10% accuracy, -10% scatter, -2 recoil
Unwielded: -10% scatter

T-35 stock

A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.

Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay
Wielded: +15% accuracy, -20% scatter, -3 recoil
Unwielded: n/a

MK221 tactical stock

A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory.

Exact stats: +2 item size, +5 melee damage, +0.2s wield delay
Wielded: +10% accuracy, -15% scatter, -2 recoil
Unwielded: n/a

</tab> </tabs>