User:Elementium/Sandbox: Difference between revisions
imported>Elementium mNo edit summary |
imported>Elementium updates for rail attachments, removal of broken links |
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=Attachments= | =Attachments= | ||
<div class="mw-collapsible"><br> | |||
Stuff you slap on to your gun to make it better. Or worse, in some aspects. | Stuff you slap on to your gun to make it better. Or worse, in some aspects. | ||
<tabs> | |||
<tab name="Rail Attachments"> | |||
< | |||
{| style="border: 3px solid black; | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| ''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]] | ||
'''Magnetic Harness''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |||
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor or your back. | |||
<br>''But why don't you just use a pick up macro?'' | |||
<br>Pickup macros are disabled for guns. Use these or a pistol lace instead. | |||
'''Exact stats:''' -999% frustration when pounced on | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_flashlight.gif|64px]] | |||
'''Rail Flashlight''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
Has no drawbacks, but isn't particularly useful outside of providing a light source. | |||
'''Exact stats:''' | '''Exact stats:''' 6 tile light radius | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]] | ||
'''Red-Dot Sight''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A red-dot sight for short to medium range. Does not have a zoom feature, but | A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount.<br>No drawbacks. | ||
No drawbacks. | |||
'''Exact stats:''' <br> Wielded: +15% accuracy, -50% aim mode firing penalty<br>Unwielded: +10% accuracy | '''Exact stats:''' | ||
<br>Wielded: +15% accuracy, -50% aim mode firing penalty | |||
<br>Unwielded: +10% accuracy | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope_mini.png|64px]] | ||
'''Mini Rail Scope''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A small rail mounted zoom sight scope | A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back. | ||
'''Exact stats:''' +0. | '''Exact stats:''' +0.2 seconds wield delay | ||
<br>Wielded: +5% accuracy, modest slowdown | |||
<br>Unwielded: -5% accuracy | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_scope.png|64px]] | ||
'''T-47 Rail Scope''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A marine standard mounted zoom sight scope. Allows | A marine standard mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back. | ||
'''Exact stats:''' +0. | '''Exact stats:''' +0.4 seconds wield delay | ||
<br>Wielded: modest slowdown | |||
<br>Unwielded: -5% | |||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_build-a-sentry.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_build-a-sentry.png|64px]] | ||
'''Build-A-Sentry Attachment System''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy! | |||
'''Exact stats:''' 130% increase in friendly fire instances. | '''Exact stats:''' 130% increase in friendly fire instances. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_motion_detector.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_attachment_motion_detector.png|64px]] | ||
'''Tactical Sensor''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| | ||
A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface. | |||
|} | |||
</tab> | |||
<tab name="Barrel Attachments"> | |||
{| style="border: 3px solid black; class="mw-collapsible" | {| style="border: 3px solid black; class="mw-collapsible" | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| ''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]] | ||
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'''Exact stats:''' -999% pistol dropped on floor and melted | '''Exact stats:''' -999% pistol dropped on floor and melted | ||
|}</ | |} | ||
</tab> | |||
<tab name="Underbarrel Attachments"> | |||
{| style="border: 3px solid black; | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| ''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]] | ||
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'''Exact stats:''' 20 shot capacity | '''Exact stats:''' 20 shot capacity | ||
|- | |- | ||
|}</ | |} | ||
</tab> | |||
<tab name="Stock Attachments"> | |||
{| style="border: 3px solid black; | {| style="border: 3px solid black; | ||
! style="background-color:#808080; width:150px;"| '''Item:''' | ! style="background-color:#808080; width:150px;"| '''Item:''' | ||
! style="background-color:#808080;"| ''' | ! style="background-color:#808080;"| '''Desc.:''' | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]] | ||
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'''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a | '''Exact stats:''' +'''2''' item size, +5 melee damage, +0.2s wield delay<br>Wielded: +10% accuracy, -15% scatter, -2 recoil<br>Unwielded: n/a | ||
|- | |- | ||
|}</div><br> | |} | ||
</tab> | |||
</tabs> | |||
</div><br> |
Latest revision as of 20:06, 10 June 2022
Attachments
Stuff you slap on to your gun to make it better. Or worse, in some aspects. <tabs> <tab name="Rail Attachments">
</tab> <tab name="Barrel Attachments">
</tab> <tab name="Underbarrel Attachments">
Item: | Desc.: |
---|---|
Fookin' laser soights. A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy. Exact stats: | |
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters. Exact stats: -100% scatter, +1 item size, +0.2s wield delay | |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. Exact stats: +1 item size, -0.3s wield delay | |
A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter. Exact stats: -50% running accuracy penalty | |
A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil when properly placed, but also increases weapon size. must be activated to stabilize. Can be deployed anywhere, not just behind barricades or next to a wall Exact stats: +2 item size, -10 melee damage | |
A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. Holds 20 units of fuel. Does not immediately set xenos on fire. Best used for area denial in a pinch. when active, middle click to fire. to refill it from a welderpack, grab the welderpack in one hand and the weapon+miniflamer on the other, then click the gun with the welderpack Exact stats: 4 tile range, 20 unit capacity | |
A weapon-mounted, three-shot shotgun usually used for breaching actions, hence the name. Reloadable with 12 gauge buckshot. The short barrel reduces the ammo's effectiveness. when active, the weapon now acts similarly to the T-35 pump shotgun. Click normally to fire, use Unique Action to pump it after each shot. Can only be reloaded while active Exact stats: 3 shell ammo capacity | |
A weapon-mounted, reloadable, two-shot grenade launcher. Also called the noob tube by salty xenos. Or at least, that's what the synth says they call it. It might look like it can only hold one grenade, but it does in fact hold two. Chalk it up to bluespace magic or some shit. when active, middle click to fire. Can only be reloaded while active Exact stats: 2 grenade ammo capacity, 7 tile range | |
This sidearm can uniquely be attached to other weapons as an underbarrel attachment. A popular addition due to it's great damage, incendiary and area denial capability and respectable capacity when active, middle click to fire. Can only be reloaded while active Exact stats: 10 shot capacity, 7 tile range | |
An unusual weapon attachment intended more for riot control purposes. Has some value against xenomorphs due to its ability to drain their plasma. More commonly used to shoot naked marines in prep due to a lack of military police. when active, middle click to fire. Can only be reloaded while active Exact stats: 20 shot capacity |
</tab> <tab name="Stock Attachments">
Item: | Desc.: |
---|---|
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon. Exact stats: +1 item size, +5 melee damage, +0.1s wield delay | |
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. Exact Stats: +2 item size, +5 melee damage, +0.4s wield delay | |
A stock for the outdated MK221 tactical shotgun. Should've been phased out a while ago, but looks like the RO forgot to remove them from inventory. Exact stats: +2 item size, +5 melee damage, +0.2s wield delay |
</tab> </tabs>