TGMC:Sons of Mars: Difference between revisions
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imported>AzonStarfall →Enlisted Personnel: SOM's most common appearance, Campaign, has a counterpart to flagship operations. |
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|image=[[File:TGMC_SOM_leader.png|64px]] | |image=[[File:TGMC_SOM_leader.png|64px]] | ||
}} | }} | ||
<br> | |||
=Introduction= | =Introduction= | ||
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In almost all circumstances, you will be '''hostile to the TGMC''' and other associated operatives; only by administrator discretion should this change. '''When facing Xenomorphs, you may use any force necessary to guarantee your safety''' - just make sure to remember who the true enemy is. | In almost all circumstances, you will be '''hostile to the TGMC''' and other associated operatives; only by administrator discretion should this change. '''When facing Xenomorphs, you may use any force necessary to guarantee your safety''' - just make sure to remember who the true enemy is. | ||
Currently, the Sons of Mars are only available during Campaign, Combat Patrol, Sensor Capture, or spawned as an emergency response team during distress beacons. | |||
=Enlisted Personnel= | =Enlisted Personnel= | ||
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts | The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable" | ||
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|- | |- | ||
![[File:TGMC_SOM_veteran.png|64px|link=TGMC:Squad_Smartgunner|Squad Veteran]]<br>[[TGMC:Squad_Smartgunner|Squad Veteran]] | ![[File:TGMC_SOM_veteran.png|64px|link=TGMC:Squad_Smartgunner|Squad Veteran]]<br>[[TGMC:Squad_Smartgunner|Squad Veteran]] | ||
| | |Better armed and armored than their peers, veterans are tasked with with spearheading operations. They have access to the most powerful weaponry available to the SOM which can easily devestate grouped enemies, but unlike TGMC smartgunners they entirely lack any form of IFF. | ||
!<span style="display: none;">a</span>Corporal | !<span style="display: none;">a</span>Corporal | ||
! style="background-color:#DCDCDC;" |Easy | ! style="background-color:#DCDCDC;" |Easy | ||
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As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity. | As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity. | ||
<br> | <br> | ||
Notably, as the SOM view the TGMC as their primary foe, '''most of the SOM | Notably, as the SOM view the TGMC as their primary foe, '''most of the SOM arsenal is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.''' | ||
<br> | |||
Additionally, the Combat Patrol SOM come with pre-set loadouts that may be selected upon reaching their loadout vendor. These will determine your primary weapon and equipment, and are variable based on class. ERT SOM receive default loadouts. | |||
==Firearms== | ==Firearms== | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. | The V-31 was the primary rifle of the Sons of Mars until the introduction of more advanced energy weapons. Nevertheless the V-31 continues to see common use due to it's comparative ease of production and maintenance, and due to the inbuilt low velocity railgun designed for so called 'micro' grenades. Has good handling due to its compact bullpup design, and is generally effective at all ranges. Uses 10x25mm caseless ammunition. | ||
<br> | |||
<br> | |||
Automatic fire rate: 300 RPM<br> | |||
Burst fire rate: 360 RPM<br> | |||
Time to wield: 0.8 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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|width=150|[[File:TGMC_SOM_V31_Ammo.png|64px]] | |width=150|[[File:TGMC_SOM_V31_Ammo.png|64px]] | ||
[[#T-12 assault rifle magazine|'''V-31 assault rifle magazine''']] | [[#T-12 assault rifle magazine|'''V-31 assault rifle magazine''']] | ||
|A | |A 10x25mm rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_V31_Ammo_Incendiary.png|64px]] | |width=150|[[File:TGMC_SOM_V31_Ammo_Incendiary.png|64px]] | ||
[[#T-12 assault rifle magazine|'''V-31 assault rifle incendiary magazine''']] | [[#T-12 assault rifle magazine|'''V-31 assault rifle incendiary magazine''']] | ||
|A | |A 10x25mm incendiary rifle magazine designed for the V-31. Holds 50 rounds, dealing 25 damage with 5 AP and 0.5 Sunder. Ignites enemies. Less accurate. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_V31_Ammo_AP.png|64px]] | |width=150|[[File:TGMC_SOM_V31_Ammo_AP.png|64px]] | ||
[[#T-12 assault rifle magazine|'''V-31 assault rifle armor piercing magazine''']] | [[#T-12 assault rifle magazine|'''V-31 assault rifle armor piercing magazine''']] | ||
|A | |A 10x25mm armor piercing rifle magazine designed for the V-31. Holds 50 rounds, dealing 20 damage with 30 AP and 3 Sunder. Deadly against armored targets, but overall damage drops quicker at range. | ||
|} | |} | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. | The V-21 is the principal submachinegun used by the Sons of Mars, designed to be used effectively one or two handed with a variable rate of fire. When fired at full speed it's performance is severely degraded unless used properly wielded, while the lower rate of fire can still be effectively used one handed when necessary. It uses 10x20mm caseless rounds. | ||
<br> | |||
<br> | |||
Automatic fire rate: 400 RPM<br> | |||
Fuller auto fire rate: 600 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.15 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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|width=150|[[File:TGMC_SOM_V21_Ammo.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo.png|64px]] | ||
[[#V-21 submachinegun magazine|'''V-21 submachinegun magazine''']] | [[#V-21 submachinegun magazine|'''V-21 submachinegun magazine''']] | ||
|A | |A 10x20mm smg magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_Incendiary.png|64px]] | ||
[[#V-21 submachinegun incendiary magazine|'''V-21 submachinegun incendiary magazine''']] | [[#V-21 submachinegun incendiary magazine|'''V-21 submachinegun incendiary magazine''']] | ||
|A | |A 10x20mm smg incendiary magazine designed for the V-21. Holds 50 rounds, dealing 20 damage with 3 AP and 0.5 Sunder. Ignites enemies. Less accurate. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_AP.png|64px]] | ||
[[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | [[#V-21 submachinegun armor piercing magazine|'''V-21 submachinegun armor piercing magazine''']] | ||
|A | |A 10x20mm smg armor piercing magazine designed for the V-21. Holds 50 rounds, dealing 15 damage with 30 AP and 3 Sunder. Deadly against armored targets, quickly loses effectiveness at longer range. | ||
|- | |||
|width=150|[[File:TGMC_SOM_V21_Ammo_Rad.png|64px]] | |||
[[#V-21 submachinegun radioactive magazine|'''V-21 radioactive submachinegun magazine''']] | |||
|A 10x20mm smg radioactive magazine designed for the V-21. Don't get captured with these on you, won't bode well in court. Holds 50 rounds, dealing 15 damage with 15 AP and 1 Sunder. Has a 9.75% chance of irradiating the target for 2 ticks. | |||
|- | |- | ||
|width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | |width=150|[[File:TGMC_SOM_V21_Ammo_Extended.png|64px]] | ||
[[#V-21 submachinegun extended magazine|'''V-21 submachinegun extended magazine''']] | [[#V-21 submachinegun extended magazine|'''V-21 submachinegun extended magazine''']] | ||
|A | |A 10x20mm armor piercing rifle magazine designed for the V-31. Holds 75 rounds, dealing 20 damage with 30 AP and 3 Sunder. Takes longer to aim. | ||
|} | |} | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick. | The V-51 is the main shotgun utilised by the Sons of Mars. Slower firing than some other semi automatic shotguns, but packs more of a kick. | ||
<br> | |||
<br> | |||
Semi-automatic fire rate: 33.3 RPM<br> | |||
Time to wield: 0.85 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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[[#VX-32 Charger |'''VX-32 Charger''']] | [[#VX-32 Charger |'''VX-32 Charger''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a | Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby. The charger is a lightweight weapon with a high rate of fire, essentially filling the role of an SMG in the volkite family. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | |||
The VX-32 Charger has a 12% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 15 damage, alongside other deflagration effects. | |||
<br> | <br> | ||
<br> | <br> | ||
Automatic fire rate: 300 RPM<br> | |||
Time to wield: 0.6 Seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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|width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | |width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
[[#Volkite Energy Cell|'''Volkite Energy Cell''']] | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
|An energy cell for volkite weapons. Holds | |An energy cell for volkite weapons. Holds 1440 charge, enough for 45 shots, dealing 20 damage with 10 AP and 2 Sunder. | ||
|} | |} | ||
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[[#VX-32 Charger |'''VX-33 Caliver''']] | [[#VX-32 Charger |'''VX-33 Caliver''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. | The caliver is the primary rifle of the volkite family, and effective at most ranges and situations. Click the powerpack with the gun to use that instead of magazines. | ||
<br> | |||
<br> | <br> | ||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | |||
The VX-33 Caliver has a 16.2% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects. | |||
<br> | <br> | ||
<br> | |||
Automatic fire rate: 240 RPM<br> | |||
Time to wield: 0.9 seconds<br> | |||
Slowdown while wielding: 0.65 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
|- | |- | ||
|width=150|[[File: | |width=150|[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
[[# | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
| | |An energy cell for volkite weapons. Holds 1440 charge, enough for 40 shots, dealing 30 damage with 10 AP and 2 Sunder. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
[[#M-70 powerpack|'''M-70 powerpack''']] | [[#M-70 powerpack|'''M-70 powerpack''']] | ||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 133 rifle shots, but recharges over time. | ||
|} | |} | ||
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[[#VX-32 Charger |'''VX-42 Culverin''']] | [[#VX-32 Charger |'''VX-42 Culverin''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. | The culverin is the largest man portable example of volkite weaponry, and can lay down a staggering torrent of fire due to its linked back-mounted powerpack. Click the powerpack with the gun to load. Effective at any range, although it's poor scatter especially when used on the move means it has poor single target accuracy at range. | ||
<br> | |||
<br> | |||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | |||
The VX-42 Culverin has a 13.5% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects. | |||
<br> | <br> | ||
<br> | <br> | ||
Automatic fire rate: 400 RPM<br> | |||
Time to wield: 1.4 seconds<br> | |||
Slowdown while wielding: 1 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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|width=150|[[File:TGMC_SOM_powerpack.png|64px]] | |width=150|[[File:TGMC_SOM_powerpack.png|64px]] | ||
[[#M-70 powerpack|'''M-70 powerpack''']] | [[#M-70 powerpack|'''M-70 powerpack''']] | ||
|A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots | |A heavy reinforced backpack with an array of ultradensity energy cells, linked to a miniature radioisotope thermoelectric generator for continuous power generation. Used to power the largest man portable volkite weaponry. Click drag cells to the powerpack to recharge. Contains 4800 charge, or enough for 160 culverin shots, dealing 25 damage with 10 AP and 2 Sunder | ||
|} | |} | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The standard sidearm used by the Sons of Mars. A reliable and simple weapon that is often seen on the export market on the outer colonies. Typically chambered in 9mm armor piercing rounds. | The standard sidearm used by the Sons of Mars. A reliable and simple weapon that is often seen on the export market on the outer colonies. Typically chambered in 9mm armor piercing rounds. | ||
<br> | |||
<br> | |||
Semi automatic fire rate: 400 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.1 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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<br> | <br> | ||
<br> | <br> | ||
Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer. | Shots from volkite weaponry have a chance to 'deflagrate' any mob hit, based upon the damage caused after armor is taken into account. Deflagration causes the victim and anyone directly around them to burst into flame and suffer additional damage. Additionally, deflagration is strong enough to cause stagger and slowdown within 5 tiles of the firer.<br><br> | ||
The VX-12 Serpenta has a 16.5% chance to deflagrate a target (Assuming the target has 50 armor, and no damage falloff), which causes 20 damage, alongside other deflagration effects. | |||
<br> | |||
<br> | |||
Automatic fire rate: 171 RPM<br> | |||
Time to wield: 0.4 seconds<br> | |||
Slowdown while wielding: 0.1 | |||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
!'''Ammo:''' | !'''Ammo:''' | ||
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|width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | |width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | ||
[[#Compact Volkite Energy Cell|'''Compact Volkite Energy Cell''']] | [[#Compact Volkite Energy Cell|'''Compact Volkite Energy Cell''']] | ||
|A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for | |A specialized compact battery used to power the smallest volkite weaponry. Holds 540 charge, enough for 15 shots, dealing 30 damage with 10 AP and 2 Sunder. | ||
|} | |} | ||
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|width=150|[[File:TGMC_grenade_stun.png|64px]] | |width=150|[[File:TGMC_grenade_stun.png|64px]] | ||
[[#Stun Grenade|'''Stun Grenade''']] | [[#Stun Grenade|'''Stun Grenade''']] | ||
|A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. Repeated use can cause deafness. | |A grenade designed to disorientate the senses of anyone caught in the blast radius with a blinding flash of light and viciously loud noise. The effects of this grenade are proportional to the distance from the epicentre, temporarily blinding victims as well inflicting significant slowdown and stagger. Repeated use can cause deafness. | ||
|- | |- | ||
|width=150|[[File:TGMC_grenade_M15.png|64px]] | |width=150|[[File:TGMC_grenade_M15.png|64px]] | ||
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[[#COPE Sentry|'''COPE Sentry''']] | [[#COPE Sentry|'''COPE Sentry''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Centurion Omnidirectional Point-defense Energy sentry is a man portable, automated weapon system utilised by the SOM. It is activated in hand then thrown into place before it deploys, where | The Centurion Omnidirectional Point-defense Energy sentry is a man portable, automated weapon system utilised by the SOM. It is activated in hand then thrown into place before it deploys, where its ground hugging profile makes it a difficult target to accurately hit. Equipped with a compact volkite weapon system and a recharging battery to allow for prolonged use, it can also take other volkite cells in a pinch. | ||
<br> | <br> | ||
Has a fire delay of '''0.2 seconds''', with each shot dealing '''20 damage'''. | Has a fire delay of '''0.2 seconds''', with each shot dealing '''20 damage'''. | ||
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|A nuclear powered battery designed for certain heavy SOM machinery like sentries. Slowly charges over time. | |A nuclear powered battery designed for certain heavy SOM machinery like sentries. Slowly charges over time. | ||
|- | |- | ||
|width=150 | | width="150" |[[File:TGMC_SOM_ammo_volkite.png|64px]] | ||
[[#Volkite Energy Cell|'''Volkite Energy Cell''']] | [[#Volkite Energy Cell|'''Volkite Energy Cell''']] | ||
|An energy cell for volkite weapons. Holds | |An energy cell for volkite weapons. Holds 1440 charge, enough for 120 shots. | ||
|- | |- | ||
|width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | |width=150|[[File:TGMC_SOM_volkite_small.png|64px]] | ||
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|} | |} | ||
|} | |} | ||
=How to blast the marines!= | |||
Sometimes, not everyone remembers the basic of battle drills from boot camp and why cover is important. | |||
Always make sure you find cover against marine's wall of lead. Walking into an open field will put you in harm's way and potentially end you. Barricade can be of value, but they will get destroyed. | |||
Get familiar with the map so that you can get cover and flank marines. | |||
Shrapnel is your worse enemy. | |||
=Tips= | =Tips= | ||
Salvage around! | |||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 23:36, 2 December 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Introduction
As the Sons of Mars, you stand as the primary human resistance to TerraGov expansion. While lacking in the raw military mass that the government of Earth can bring to bear, the Sons of Mars fight to make up the disadvantage by the use of slightly more advanced weaponry, armor, and tactics.
In almost all circumstances, you will be hostile to the TGMC and other associated operatives; only by administrator discretion should this change. When facing Xenomorphs, you may use any force necessary to guarantee your safety - just make sure to remember who the true enemy is.
Currently, the Sons of Mars are only available during Campaign, Combat Patrol, Sensor Capture, or spawned as an emergency response team during distress beacons.
Enlisted Personnel
The ranks and squad distribution in the SoM closely mirror those in the TGMC. As such, the guides to each respective role can be effectively used interchangeably between the SoM and their TGMC counterparts.
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man marine team alone (sometimes). | Sergeant | Very Hard |
Squad Veteran |
Better armed and armored than their peers, veterans are tasked with with spearheading operations. They have access to the most powerful weaponry available to the SOM which can easily devestate grouped enemies, but unlike TGMC smartgunners they entirely lack any form of IFF. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, mounting emplacements, deploying turrets, and otherwise securing territory. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad alive. Uniquely more valuable than their TGMC counterpart, as the SoM rarely have access to surgical treatment. Do the best field medicine you can. | Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Leave nothing but smoldering remains of TerraGov aggressors. | Private | Very Easy |
Equipment
As mentioned above, the SoM arsenal is limited due to lacking regular mainship access. However, they have several unique weapons and ordinance to make up for this disparity.
Notably, as the SOM view the TGMC as their primary foe, most of the SOM arsenal is designed to specifically combat human hostiles, via the use of deflagration munitions or chemical warfare.
Additionally, the Combat Patrol SOM come with pre-set loadouts that may be selected upon reaching their loadout vendor. These will determine your primary weapon and equipment, and are variable based on class. ERT SOM receive default loadouts.
Firearms
Ordinance
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Unique to the SOM's V-31 assault rifle is the built-in VA-61 micro rail launcher, an in-built railgun designed to fire so called "micro grenades". By using railgun technology, the projectile does not need any propellant, helping greatly increase usable space for the payload.
Note that unlike a normal grenade launcher, microgrenades must arm mid flight, detonating after travelling 3 tiles and releasing their payload. This means they are entirely ineffective at targets at very close range, although you may give someone a black eye from the impact damage.
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Alongside a selection of standard grenades, the SOM utilize several chemical smoke grenades as part of their standard armament. The full SOM grenade loadout is listed below.
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Emplacements
Emplacement: | Description: | |||||||
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The Centurion Omnidirectional Point-defense Energy sentry is a man portable, automated weapon system utilised by the SOM. It is activated in hand then thrown into place before it deploys, where its ground hugging profile makes it a difficult target to accurately hit. Equipped with a compact volkite weapon system and a recharging battery to allow for prolonged use, it can also take other volkite cells in a pinch.
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How to blast the marines!
Sometimes, not everyone remembers the basic of battle drills from boot camp and why cover is important.
Always make sure you find cover against marine's wall of lead. Walking into an open field will put you in harm's way and potentially end you. Barricade can be of value, but they will get destroyed.
Get familiar with the map so that you can get cover and flank marines.
Shrapnel is your worse enemy.
Tips
Salvage around!
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |