User:NyoomVoyager: Difference between revisions
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== things. stuff, even == | == things. stuff, even == | ||
===templates=== | ===templates=== | ||
* delet old pages | * delet old pages | ||
** [[TGMC:Commander]] (old job title) | ** [[TGMC:Commander]] (old job title) | ||
Line 23: | Line 22: | ||
===job pages=== | ===job pages=== | ||
* update med pages | * update med pages | ||
* synth gear table | * synth gear table | ||
Line 40: | Line 38: | ||
* CMO | * CMO | ||
* synth | * synth | ||
* | * PO | ||
==pages i edited that are up-to-date== | ==pages i edited that are up-to-date== | ||
Line 46: | Line 44: | ||
==Nyoompages== | ==Nyoompages== | ||
<div style='text-align: left;'>[[NyoomVoyager:Nyoombox|Nyoombox]]</div><div style='text-align: right;'>[[NyoomVoyager:Talk|Nyoomtalk]]</div> <center>[[NyoomVoyager:Nyoomchive|Nyoomchive]]</center> | <div style='text-align: left;'>[[NyoomVoyager:Nyoombox|Nyoombox]]</div><div style='text-align: right;'>[[NyoomVoyager:Talk|Nyoomtalk]]</div> <center>[[NyoomVoyager:Nyoomchive|Nyoomchive]]</center><div style='text-align: left;'>[[NyoomVoyager:Nyoompit|Nyoompit]]</div> | ||
Nyoombox is a sandbox.<br> | |||
Nyoomtalk is a talk page.<br> | |||
Nyoomchive is completed projects.<br> | |||
Nyoompit is another sandbox because I have too many WIPs.<br> | |||
==wip bits== | |||
==thought contagion== | |||
<div class="mw-collapsible mw-collapsed> | |||
//TODO why is this not a proc on the actual limb?? | |||
/proc/spread_germs_to_organ(datum/limb/E, mob/living/carbon/human/user) | |||
if(!istype(user) || !istype(E)) | |||
return | |||
var/applied_germ_ratio = 0 | |||
//Gloves | |||
if(user.gloves) | |||
if(istype(user.gloves, /obj/item/clothing/gloves/latex)) | |||
applied_germ_ratio += 0.1 | |||
else | |||
applied_germ_ratio += 0.2 | |||
else | |||
applied_germ_ratio += 0.33 | |||
//Masks | |||
if(user.wear_mask) | |||
if(istype(user.wear_mask, /obj/item/clothing/mask/cigarette)) | |||
applied_germ_ratio += 1 | |||
else if(istype(user.wear_mask, /obj/item/clothing/mask/surgical)) | |||
applied_germ_ratio += 0.1 | |||
else | |||
applied_germ_ratio += 0.2 | |||
else | |||
applied_germ_ratio += 0.33 | |||
//Suits | |||
if(user.wear_suit) | |||
if(istype(user.wear_suit, /obj/item/clothing/suit/surgical)) | |||
applied_germ_ratio += 0.1 | |||
else | |||
applied_germ_ratio += 0.2 | |||
else | |||
applied_germ_ratio += 0.33 | |||
E.germ_level += user.germ_level * applied_germ_ratio | |||
if(locate(/obj/structure/bed/roller, E.owner.loc)) | |||
E.germ_level += 50 | |||
else if(locate(/obj/structure/table/, E.owner.loc)) | |||
E.germ_level += 100 | |||
===Germ Theory=== | |||
Germs contribute to germ level of various limbs and can influence whether a body part becomes infected, and later, necrotic. Germs are ambiently collected on your character and others' simply by existing, but some things can influence whether you gain more germs or not. | |||
More importantly, though, ''your'' germ level and other factors will influence how many germs you transfer to patients during surgery, which can cause infections and increase the risk of necrotic tissue. There's no analyzer or scanner in the game that will tell you how many germs are on you, but there's visual cues to indicate how germy you are. | |||
Click your sprite on help intent to examine yourself. At the bottom of the examine box, there'll be a description of how dirty you are. | |||
{| class="wikitable" style="font-weight:bold;" | |||
|+ Germ Level | |||
! If you see... | |||
! You have... | |||
|- | |||
| style="background-color:#bcf5bb;" | You're free of grime | |||
| rowspan="3" style="text-align:center; font-weight:normal;" | 0-19 germs | |||
|- | |||
| style="background-color:#bcf5bb;" | You're pristine | |||
|- | |||
| style="background-color:#bcf5bb;" | You're freshly laundered | |||
|- | |||
| style="background-color:#d9edbb;" | You've got some grime on you | |||
| rowspan="2" style="text-align:center; font-weight:normal;" | 20-79 germs | |||
|- | |||
| style="background-color:#d9edbb;" | You're a bit dirty | |||
|- | |||
| style="background-color:#e3dd96;" | You're not far off filthy | |||
| rowspan="3" style="text-align:center; font-weight:normal;" | 80-150 germs | |||
|- | |||
| style="background-color:#e3dd96;" | You're pretty dirty | |||
|- | |||
| style="background-color:#e3dd96;" | There's still one or two clean spots left on you | |||
|- | |||
| style="background-color:#e6a693;" | There's a full layer of dirt covering you. Maybe it'll work as camo? | |||
| rowspan="3" style="text-align:center; font-weight:normal;" | >150 germs | |||
|- | |||
| style="background-color:#e6a693;" | You could go for a shower | |||
|- | |||
| style="background-color:#e6a693;" | You've reached a more complete understanding of grime | |||
|} | |||
===Surgery Gacha=== | |||
//Success multiplers! | |||
var/multipler = 1 //1 = 100% | |||
if(locate(/obj/structure/bed/roller, M.loc)) | |||
multipler -= 0.10 | |||
else if(locate(/obj/structure/table/, M.loc)) | |||
multipler -= 0.20 | |||
if(M.stat == CONSCIOUS && !CHECK_BITFIELD(M.species.species_flags, NO_PAIN))//If not on anesthetics or not unconsious, and able to feel pain | |||
multipler -= 0.5 | |||
switch(M.reagent_pain_modifier) | |||
if(PAIN_REDUCTION_HEAVY to PAIN_REDUCTION_MEDIUM) | |||
multipler += 0.15 | |||
if(PAIN_REDUCTION_VERY_HEAVY to PAIN_REDUCTION_HEAVY) | |||
multipler += 0.25 | |||
if(-INFINITY to PAIN_REDUCTION_VERY_HEAVY) | |||
multipler += 0.45 | |||
if(M.shock_stage > 100) //Being near to unconsious is good in this case | |||
multipler += 0.25 | |||
if(issynth(user)) | |||
multipler = 1 | |||
</div> | |||
==ghetto surgery, a venerable pasttime== | |||
<div class="mw-collapsible mw-collapsed"> | |||
face repair: | |||
*STEP 1 | |||
** scalpel = 100% | |||
** knife = 75% | |||
** glass shard = 50% | |||
*STEP 2 | |||
**hemostat = 100, | |||
**cable_coil = 75, | |||
**mousetrap = 10, | |||
*STEP 3 | |||
/obj/item/tool/surgery/retractor = 100, | |||
/obj/item/tool/crowbar = 55, | |||
/obj/item/tool/kitchen/utensil/fork = 75, | |||
*STEP 4 | |||
/obj/item/tool/surgery/cautery = 100, | |||
/obj/item/clothing/mask/cigarette = 75, | |||
/obj/item/tool/lighter = 50, | |||
/obj/item/tool/weldingtool = 25, | |||
</div> | |||
==synth gear, for synths== | |||
===Vendor Listing for Chemistry=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
<tabs> | |||
<!-------------------- pill bottles --------------------------> | |||
<tab name="Essentials"> | |||
* [[file:TGMCBicaPill.png|32px]] [[#Bicaridine|Bicaridine pill bottle x15]] | |||
* [[file:TGMCKeloPill.png|32px]] [[#Kelotane|Kelotane pill bottle x15]] | |||
* [[file:TGMCTramPill.png|32px]] [[#Tramadol|Tramadol pill bottle x15]] | |||
* [[file:TGMCTricordPill.png|32px]] [[#Tricordrazine|Tricordrazine pill bottle x15]] | |||
* [[file:TGMCDyloPill.png|32px]] [[#Dylovene|Dylovene pill bottle x15]] | |||
* [[file:TGMCInapPill.png|32px]] [[#Inaprovaline|Inaprovaline pill bottle x15]] | |||
* [[file:TGMCIsoPill.png|32px]] [[#Saline-Glucose|Isotonic pill bottle x15]] | |||
* [[file:TGMCParaPill.png|32px]] [[#Paracetamol|Paracetamol pill bottle x6]] | |||
* [[file:TGMCDexPill.png|32px]] [[#Dexalin|Dexalin pill bottle x6]] | |||
* [[file:TGMCSpacePill.png|32px]] [[#Spaceacilin|Spaceacilin pill bottle x6]] | |||
* [[file:TGMCAlkyPill.png|32px]] [[#Alkysine|Alkysine pill bottle x6]] | |||
* [[file:TGMCImiPill.png|32px]] [[#Imidazoline|Imidazoline pill bottle x6]] | |||
* [[file:TGMCQCPill.png|32px]] [[#Quick Clot|Quick Clot pill bottle x6]] | |||
* [[file:TGMCHyperPill.png|32px]] [[#Hypervene|Hypervene pill bottle x6]] | |||
</tab> | |||
<!-------------------- hyposprays --------------------------> | |||
<tab name="Uniforms (Standard Equipment)"> | |||
* [[file:TGMCDex+Injector.png|32px]] [[#Dexalin Plus|Dexalin Plus]] autoinjector x10 | |||
* [[file:TGMCHyperInjector.png|32px]] Anesthetic autoinjector x10 (contains [[#Soporific|Soporific]] and [[#Chloral Hydrate|Chloral Hydrate]]) | |||
* [[file:TGMCHypospray.png|32px]] Advanced hypospray x5 | |||
* [[file:TGMCBicHypospray.png|32px]] [[#Bicaridine|Bicaridine]] hypospray x5 | |||
* [[file:TGMCKeloHypospray.png|32px]] [[#Kelotane|Kelotane]] hypospray x5 | |||
* [[file:TGMCTramHypospray.png|32px]] [[#Tramadol|Tramadol]] Hypospray x5 | |||
* [[file:TGMCTricordHypospray.png|32px]] [[#Tricordrazine|Tricordrazine]] hypospray x5 | |||
* [[file:TGMCDyloHypospray.png|32px]] [[#Dylovene|Dylovene]] hypospray x5 | |||
</tab> | |||
<!-------------------- reagent bottles --------------------------> | |||
<tab name="Hats"> | |||
* [[file:TGMC Bottle.png|32px]] Bottle of [[#Bicaridine|Bicaridine]] x6 | |||
* [[file:TGMC Bottle15.png|32px]] Bottle of [[#Kelotane|Kelotane]] x6 | |||
* [[file:TGMCTramBottle.png|32px]] Bottle of [[#Tramadol|Tramadol]] x6 | |||
* [[file:TGMCTricordBottle.png|32px]] Bottle of [[#Tricordrazine|Tricordrazine]] x6 | |||
* [[file:TGMC Bottle16.png|32px]] Bottle of [[#Dylovene|Dylovene]] x6 | |||
* [[file:TGMCInapBottle.png|32px]] Bottle of [[#Inaprovaline|Inaprovaline]] x6 | |||
* [[file:TGMCParaBottle.png|32px]] Bottle of [[#Paracetamol|Paracetamol]] x6 | |||
* [[file:TGMCIsoBottle.png|32px]] Bottle of [[#Saline-Glucose|Saline-Glucose]] x6 | |||
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Soporific|Soporific]] x6 | |||
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Spaceacilin|Spaceacillin]] x6 | |||
* [[file:TGMCDexBottle.png|32px]] Bottle of [[#Dexalin|Dexalin]] x6 | |||
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Oxycodone|Oxycodone]] x6 | |||
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Polyhexanide|Polyhexanide]] x6 | |||
</tab> | |||
<!-------------------- chemistry equipment --------------------------> | |||
<tab name="Backpack"> | |||
* [[file:TGMCSyringe.png|32px]] Syringe | |||
* [[file:TGMC SyringeCase.png|32px]] Syringe case | |||
* [[file:TGMCBeaker.png|32px]] Beaker | |||
* [[file:TGMCLargeBeaker.png|32px]] Large Beaker | |||
* [[file:TGMCVial.png|32px]] Vial | |||
* [[file:TGMCDropper.png|32px]] Dropper | |||
* [[file:TGMCPortableDispenser.png|32px]] Portable reagent dispenser | |||
* [[file:TGMCPortableBicaDispenser.png|32px]] Portable [[#Bicaridine|Bicaridine]] dispenser | |||
* [[file:TGMCPortableKeloDispenser.png|32px]] Portable [[#Kelotane|Kelotane]] dispenser | |||
* [[file:TGMCPortableTramDispenser.png|32px]] Portable [[#Tramadol|Tramadol]] dispenser | |||
* [[file:TGMCPortableTricordDispenser.png|32px]] Portable [[#Tricordrazine|Tricordrazine]] dispenser | |||
* [[file:TGMCPortableTricordDispenser.png|32px]] Portable BTTK-mix dispenser | |||
</tab> | |||
<!-------------------- misc supplies --------------------------> | |||
<tab name="Webbing"> | |||
* [[file:TGMCXenoAnalyzer.png|32px]] Xenolinguistic Analyzer x2 | |||
* [[file:Abductor drill.png|32px]] [[TGMC:Researcher|Excavation tool]] | |||
* [[file:TGMCSurgeryPouch.png|32px]] [[TGMC:Surgery|Surgery tools]] pouch | |||
* [[file:TGMCSurgicalWebbing.png|32px]] [[TGMC:Surgery|White surgical webbing]] | |||
* [[file:TGMCSprayCleaner.png|32px]] Spray cleaner | |||
* [[file:TGMCSoap.png|32px]] Soap x3 | |||
* [[file:Healthhud.png|32px]] Medical HUD x6 | |||
* [[file:TGMCRollerBed.png|32px]] Roller bed x6 | |||
<tab name="Belt"> | |||
* [[file:TGMCXenoAnalyzer.png|32px]] Xenolinguistic Analyzer x2 | |||
* [[file:Abductor drill.png|32px]] [[TGMC:Researcher|Excavation tool]] | |||
* [[file:TGMCSurgeryPouch.png|32px]] [[TGMC:Surgery|Surgery tools]] pouch | |||
* [[file:TGMCSurgicalWebbing.png|32px]] [[TGMC:Surgery|White surgical webbing]] | |||
* [[file:TGMCSprayCleaner.png|32px]] Spray cleaner | |||
* [[file:TGMCSoap.png|32px]] Soap x3 | |||
* [[file:Healthhud.png|32px]] Medical HUD x6 | |||
* [[file:TGMCRollerBed.png|32px]] Roller bed x6 | |||
<tab name="Pouches"> | |||
* [[file:TGMCXenoAnalyzer.png|32px]] Xenolinguistic Analyzer x2 | |||
* [[file:Abductor drill.png|32px]] [[TGMC:Researcher|Excavation tool]] | |||
* [[file:TGMCSurgeryPouch.png|32px]] [[TGMC:Surgery|Surgery tools]] pouch | |||
* [[file:TGMCSurgicalWebbing.png|32px]] [[TGMC:Surgery|White surgical webbing]] | |||
* [[file:TGMCSprayCleaner.png|32px]] Spray cleaner | |||
* [[file:TGMCSoap.png|32px]] Soap x3 | |||
* [[file:Healthhud.png|32px]] Medical HUD x6 | |||
* [[file:TGMCRollerBed.png|32px]] Roller bed x6 | |||
</tab> | |||
<tab name="Mask"> | |||
</tab> | |||
<tab name="Suits and Armor"> | |||
</tab> | |||
<tab name="Gloves"> | |||
</tab> | |||
<tab name="Shoes"> | |||
</tab> | |||
</tabs> | |||
</div> |
Latest revision as of 22:57, 3 April 2024
waht da hek
things. stuff, even
templates
- delet old pages
- TGMC:Commander (old job title)
- TGMC:Medical_Officer (old job title)
- TGMC:Ship_Engineer (old job title)
- TGMC:Command_Master_at_Arms (removed)
- TGMC:Master_at_Arms (removed)
- TGMC:Chief Engineer (old job title)
- TGMC:Chemical_recipes (unmaintained)
- TGMC:Guides (outdated, all links to guides link directly to the guides, this is useless and redundant)
- TGMC:Baneling (he is not only dead, he is not coming back)
- TGMC:General_Tips (tips archive of the in-game ones, which, unlike the in-game ones, has not been maintained)
- TGMC:Squad_Specialist (removed)
- TGMC:Unga should be rolled into TGMC:Terminology
- TGMC:Evolution_Diagram since no more evo tree and this is very outdated
- things i dream about deleting at night
- TGMC:Guide_to_Reparing_Robots (merge into TGMC:Combat_robots and TGMC:Guide_to_Medicine)
- TGMC:Hypospray_guide (merge into TGMC:Guide_to_Medicine and TGMC:Guide_to_chemistry, this is redundant)
- TGMC:Macros could probably be rolled into TGMC:Hotkeys
job pages
- update med pages
- synth gear table
- TGMC:Squad_Smartgunner -- (needs update, add sg62 gaming)
- TGMC:AI -- needs updating, reorg
guides
- TGMC:Guide_to_engineering -- outdated disorganized and needs more secret gaming tips (wall de/construction, scavenging)
- TGMC:Marine_Quickstart_Guide -- way too long
- TGMC:Hotkeys -- needs new keys added (jump, etc.)
- TGMC:Guide_to_Base_Building -- very old
pages i started but need to finish
- captain
- CMO
- synth
- PO
pages i edited that are up-to-date
Nyoompages
Nyoombox is a sandbox.
Nyoomtalk is a talk page.
Nyoomchive is completed projects.
Nyoompit is another sandbox because I have too many WIPs.
wip bits
thought contagion
//TODO why is this not a proc on the actual limb?? /proc/spread_germs_to_organ(datum/limb/E, mob/living/carbon/human/user) if(!istype(user) || !istype(E)) return
var/applied_germ_ratio = 0 //Gloves if(user.gloves) if(istype(user.gloves, /obj/item/clothing/gloves/latex)) applied_germ_ratio += 0.1 else applied_germ_ratio += 0.2 else applied_germ_ratio += 0.33
//Masks if(user.wear_mask) if(istype(user.wear_mask, /obj/item/clothing/mask/cigarette)) applied_germ_ratio += 1 else if(istype(user.wear_mask, /obj/item/clothing/mask/surgical)) applied_germ_ratio += 0.1 else applied_germ_ratio += 0.2 else applied_germ_ratio += 0.33
//Suits if(user.wear_suit) if(istype(user.wear_suit, /obj/item/clothing/suit/surgical)) applied_germ_ratio += 0.1 else applied_germ_ratio += 0.2 else applied_germ_ratio += 0.33
E.germ_level += user.germ_level * applied_germ_ratio
if(locate(/obj/structure/bed/roller, E.owner.loc)) E.germ_level += 50 else if(locate(/obj/structure/table/, E.owner.loc)) E.germ_level += 100
Germ Theory
Germs contribute to germ level of various limbs and can influence whether a body part becomes infected, and later, necrotic. Germs are ambiently collected on your character and others' simply by existing, but some things can influence whether you gain more germs or not.
More importantly, though, your germ level and other factors will influence how many germs you transfer to patients during surgery, which can cause infections and increase the risk of necrotic tissue. There's no analyzer or scanner in the game that will tell you how many germs are on you, but there's visual cues to indicate how germy you are.
Click your sprite on help intent to examine yourself. At the bottom of the examine box, there'll be a description of how dirty you are.
If you see... | You have... |
---|---|
You're free of grime | 0-19 germs |
You're pristine | |
You're freshly laundered | |
You've got some grime on you | 20-79 germs |
You're a bit dirty | |
You're not far off filthy | 80-150 germs |
You're pretty dirty | |
There's still one or two clean spots left on you | |
There's a full layer of dirt covering you. Maybe it'll work as camo? | >150 germs |
You could go for a shower | |
You've reached a more complete understanding of grime |
Surgery Gacha
//Success multiplers! var/multipler = 1 //1 = 100% if(locate(/obj/structure/bed/roller, M.loc)) multipler -= 0.10 else if(locate(/obj/structure/table/, M.loc)) multipler -= 0.20 if(M.stat == CONSCIOUS && !CHECK_BITFIELD(M.species.species_flags, NO_PAIN))//If not on anesthetics or not unconsious, and able to feel pain multipler -= 0.5 switch(M.reagent_pain_modifier) if(PAIN_REDUCTION_HEAVY to PAIN_REDUCTION_MEDIUM) multipler += 0.15 if(PAIN_REDUCTION_VERY_HEAVY to PAIN_REDUCTION_HEAVY) multipler += 0.25 if(-INFINITY to PAIN_REDUCTION_VERY_HEAVY) multipler += 0.45 if(M.shock_stage > 100) //Being near to unconsious is good in this case multipler += 0.25 if(issynth(user)) multipler = 1
ghetto surgery, a venerable pasttime
face repair:
- STEP 1
- scalpel = 100%
- knife = 75%
- glass shard = 50%
- STEP 2
- hemostat = 100,
- cable_coil = 75,
- mousetrap = 10,
- STEP 3
/obj/item/tool/surgery/retractor = 100, /obj/item/tool/crowbar = 55, /obj/item/tool/kitchen/utensil/fork = 75,
- STEP 4
/obj/item/tool/surgery/cautery = 100, /obj/item/clothing/mask/cigarette = 75, /obj/item/tool/lighter = 50, /obj/item/tool/weldingtool = 25,
synth gear, for synths
Vendor Listing for Chemistry
<tabs> <tab name="Essentials">
Bicaridine pill bottle x15
Kelotane pill bottle x15
Tramadol pill bottle x15
Tricordrazine pill bottle x15
Dylovene pill bottle x15
Inaprovaline pill bottle x15
Isotonic pill bottle x15
Paracetamol pill bottle x6
Dexalin pill bottle x6
Spaceacilin pill bottle x6
Alkysine pill bottle x6
Imidazoline pill bottle x6
Quick Clot pill bottle x6
Hypervene pill bottle x6
</tab> <tab name="Uniforms (Standard Equipment)">
Dexalin Plus autoinjector x10
Anesthetic autoinjector x10 (contains Soporific and Chloral Hydrate)
Advanced hypospray x5
Bicaridine hypospray x5
Kelotane hypospray x5
Tramadol Hypospray x5
Tricordrazine hypospray x5
Dylovene hypospray x5
</tab> <tab name="Hats">
Bottle of Bicaridine x6
Bottle of Kelotane x6
Bottle of Tramadol x6
Bottle of Tricordrazine x6
Bottle of Dylovene x6
Bottle of Inaprovaline x6
Bottle of Paracetamol x6
Bottle of Saline-Glucose x6
Bottle of Soporific x6
Bottle of Spaceacillin x6
Bottle of Dexalin x6
Bottle of Oxycodone x6
Bottle of Polyhexanide x6
</tab> <tab name="Backpack">
Syringe
Syringe case
Beaker
Large Beaker
Vial
Dropper
Portable reagent dispenser
Portable Bicaridine dispenser
Portable Kelotane dispenser
Portable Tramadol dispenser
Portable Tricordrazine dispenser
Portable BTTK-mix dispenser
</tab> <tab name="Webbing">
Xenolinguistic Analyzer x2
Excavation tool
Surgery tools pouch
White surgical webbing
Spray cleaner
Soap x3
Medical HUD x6
Roller bed x6
<tab name="Belt">
Xenolinguistic Analyzer x2
Excavation tool
Surgery tools pouch
White surgical webbing
Spray cleaner
Soap x3
Medical HUD x6
Roller bed x6
<tab name="Pouches">
Xenolinguistic Analyzer x2
Excavation tool
Surgery tools pouch
White surgical webbing
Spray cleaner
Soap x3
Medical HUD x6
Roller bed x6
</tab> <tab name="Mask"> </tab> <tab name="Suits and Armor"> </tab> <tab name="Gloves"> </tab> <tab name="Shoes"> </tab> </tabs>