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Marine main extraordinaire, I love left clicking untill sprites goes horizontal.
Marine main extraordinaire, I love left clicking untill sprites goes horizontal.


==REQ buyable weapons==
==Standard Marine Weapons==
<tabs>
<tabs>
<tab name="Rifles">
<tab name="Rifles">
{| style="border: 2px solid black;
{| style="border: 2px solid black;
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Description:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:tgmc_tx8.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T12AR.png|128px]]
[[#sadar |'''BR-8 Scout Rifle''']]
[[#AR-12 K&H assault rifle |'''AR-12 K&H assault rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The BR-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFFTakes specialized overpressured 10x28mm rounds."<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Automatic firing rate: 150 RPM<br>
The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.<br><br>
Time to wield: 0.4 Seconds<br>
Automatic fire rate: 300 RPM<br>
Slowdown while wielding: 0.45<br>
Burst fire rate: 360 RPM<br>S
Time to wield: 0.7 seconds<br>
Slowdown while wielding: 0.4
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:T12AR_mag.png|64px]]
[[#AR-12 magazine (10x24mm)|'''AR-12 magazine (10x24mm)''']]
|A 50-round box magazine containing 10x24mm caseless rounds for the AR-12 assault rifle.
Damage: 25<br>
Armor Penetration: 5<br>
Armor Sundering: 0.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T-47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center>
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center>
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] <center> '''Recoil Compensator'''</center>
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center>
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center>
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center>
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center>
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] <center>'''Burstfire Assembly'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center>
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center>
|| [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center>
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]]
[[#AR-18 Kauser carbine |'''AR-18 Kauser carbine''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The AR-18 is the little brother of the AR-12, sacrificing magazine capacity and effectiveness at range for improved performance in close to medium range engagements. The AR-18 is best used aggressively while taking advantage of the high damage output that the fast-firing 4-round burst fire option offers.<br><br>
Automatic fire rate: 300 RPM<br>
Burst fire rate: 480 RPM<br>
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0.3
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:T18AR_mag.png|64px]]
[[#AR-18 magazine (10x24mm)|'''AR-18 magazine (10x24mm)''']]
|A 36-round box magazine containing 10x24mm caseless rounds for the AR-18 carbine.
Damage: 25<br>
Armor Penetration: 5<br>
Armor Sundering: 0.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center>
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  <center>'''Barrel Charger'''</center>
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center>
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center>
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center>
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center>
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]] <center>'''Burstfire Assembly'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center>
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center>
|| [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]]
[[#AR-11 K&H combat rifle |'''AR-11 K&H combat rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.<br><br>
Automatic fire rate: 240 RPM<br>
Burst fire rate: 360 RPM<br>
Time to wield: 0.65 seconds<br>
Slowdown while wielding: 0.45
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TX11_mag.png|64px]]
[[#AR-11 magazine (4.92x34mm)|'''AR-11 magazine (4.92x34mm)''']]
|A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle.
Damage: 20<br>
Armor Penetration: 20<br>
Armor Sundering: 1.25
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]<center>'''Red Dot'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
|  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T21SR.png|128px]]
[[#AR-21 Kauser skirmish rifle |'''AR-21 Kauser skirmish rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The AR-21 is a high-powered automatic rifle that serves to bridge the gap between assault rifles and marksman rifles. Each individual bullet fired from the AR-21 has more power behind it than other AR rifles, but this comes out a cost to fire rate, magazine capacity, and user mobility. Make every shot count.<br><br>
Automatic fire rate: 240 RPM<br>
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0.5
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:T21 mag.png|64px]]
[[#AR-21 magazine (10x25mm)|'''AR-21 magazine (10x25mm)''']]
|A 30-round box magazine containing 10x25mm caseless rounds for the AR-21 skirmish rifle.
Damage: 30<br>
Armor Penetration: 10<br>
Armor Sundering: 1.25
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  <center>'''Extended Barrel'''</center>
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] <center>'''Recoil Compensator'''</center>
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center>
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] <center>'''Angeled Grip'''</center>
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center>
|| [[file:TGMC_gyro.png|64px|link=#Gyro]] <center>'''Gyroscopic Stabilizer'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center>
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center>
|| [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center>
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Leicester_Repeater.png|128px]]
[[#Leicester Repeater |'''Leicester Repeater''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br>
Capacity: 14 rounds<br>
Lever-action fire rate: 60 RPM<br>
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0.6
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_7bullets.png|64px]]
[[#.45-70 Government rounds|'''.45-70 Government rounds''']]
|Individually loaded .45-70 Government rounds for the Leicester Repeater.
Damage: 70<br>
Armor Penetration: 20<br>
Armor Sundering: 1.25
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
</tab>
<tab name="Machine Guns">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]]
[[#MG-42 Kauser light machine gun |'''MG-42 Kauser light machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The MG-42 is the big brother of the AR-12, sacrificing mobility and accuracy for magazine capacity. The MG-42 is a poor choice for chasing down targets, but excels at providing suppressing fire and at dealing with groups of enemies. Thanks to the wide array of attachments that the MG-42 supports, the MG-42 is capable of being effective in a multitude of roles.<br><br>
Automatic fire rate: 300 RPM<br>
Time to wield: 1 second<br>
Slowdown while wielding: 0.8
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:T-42LMG_mag.png|64px]]
[[#MG-42 drum magazine (10x24mm)|'''MG-42 drum magazine (10x24mm)''']]
|A 120-round drum magazine containing 10x24mm caseless rounds for the MG-42 light machine gun.
Damage: 25<br>
Armor Penetration: 5<br>
Armor Sundering: 0.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center>
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center>
|| [[file:TGMC_compensator.png|64px|link=#Compensator]] <center>'''Recoil Compensator'''</center>
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]] <center>'''Vertical Grip'''</center>
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center>
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angled Grip]] <center>'''Angled Grip'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] <center>'''Masterkey Shotgun'''</center>
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Pepperball Gun'''</center>
|| [[file:Tx7.png|64px|link=#Plasma pistol]] <center>'''PP-7 Plasma Pistol'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]]
[[#MG-60 Raummetall general purpose machine gun |'''MG-60 Raummetall general purpose machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
The MG-60 is the heaviest machine gun in the TGMC arsenal that can comfortably be wielded without a mount, and excels at providing suppressing fire thanks to its large 250-round box magazines and high fire rate. Using the MG-60 outside its intended role as a suppressive fire weapon is ill advised due to how heavy and inaccurate the gun is. Aiming carefully is usually advised with the MG-60, using the bipod for static support and/or the red dot sight for mobile support.<br><br>
Automatic fire rate: 400 RPM<br>
Time to wield: 1.5 seconds<br>
Slowdown while wielding: 1.2
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:T-60GPMG_mag.png|64px]]
[[#MG-60 box magazine (10x26mm)|'''MG-60 box magazine (10x26mm)''']]
|A 250-round box magazine containing 10x26mm caseless rounds for the MG-60 general purpose machine gun.
Damage: 20<br>
Armor Penetration: 10<br>
Armor Sundering: 0.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]] <center>'''Extended Barrel'''</center>
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]] <center>'''Barrel Charger'''</center>
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]] <center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]] <center>'''Bipod'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}


{| border="2" class="mw-collapsible mw-collapsed"
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:T27MMG.png|128px]]
[[#MG-27 medium machine gun |'''MG-27 medium machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical.<br><br>
Automatic fire rate: 400 RPM<br>
Time to wield: 2 seconds<br>
Slowdown while wielding: 1.2
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:BR8ammo.png|64px]]
|width=150|[[File:T27Mag.png|64px]]
[[#sadar he|'''BR-8 Magazine''']]
[[#MG-27 box magazine (10x27mm)|'''MG-27 box magazine (10x27mm)''']]
|Contains twenty-five(25) rounds of overpressure 10x28mm rifle cartridges. 40 damage, 20 AP, 10 sunder.
|A 100-round box magazine containing 10x27mm caseless rounds for the MG-27 medium machine gun.
Damage: 30<br>
Armor Penetration: 10<br>
Armor Sundering: 1.25
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
|-
|width=150|[[File:BR8incendiary.png|64px]]
! Rail
[[#sadar he|'''BR-8 Incendiary Magazine''']]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|Contains twenty-five(25) rounds of incendiary 10x28mm rifle cartridges. 25 damage, 20 AP, 2.5 sunder. Will light your target on fire.
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|-
|-
|width=150|[[File:BR8impact.png|64px]]
! Muzzle
[[#sadar ap|'''BR-8 Impact Magazine''']]
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]] <center>'''Suppressor'''</center>
|Contains twenty-five(25) rounds of penetrating 10x28mm rifle cartridges. 25 damage, 30 AP, 5 sunder. Tired of defenders tanking hits for other xenos? With impact rounds, you can shoot right through them! ''Why do these rounds only have 30 AP? they penetrate right through their targets."
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]<center>'''Barrel Charger'''</center>
|-
|-
|}
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|-
! Stock
| style="padding:5px" | Fixed
|-
|}


|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[File:TGMC MG-08.png|128px]]
[[#HMG-08 heavy machine gun |'''HMG-08 heavy machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool.<br><br>
Automatic fire rate: 400 RPM<br>
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:MG08Mag.png|64px]]
[[#HMG-08 drum magazine (10x28mm)|'''HMG-08 drum magazine (10x28mm)''']]
|A 500-round drum magazine containing 10x28mm caseless rounds for the MG-27 medium machine gun.
Damage: 40<br>
Armor Penetration: 40<br>
Armor Sundering: 5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| style="padding:5px" | MG-08/495 Iron Sights
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| style="padding:5px" | Nothing
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| style="padding:5px" | Nothing
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|| [[file:Tx7.png|64px|link=#Plasma pistol]]
|-
|-
! Stock
! Stock
| style="padding:5px" | fixed
| style="padding:5px" | Fixed
|-
|-
|}
|}
</tab>
<tab name="Energy Weapons">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TEX.png|128px]]
'''Unlike ballistic weapons, energy weapons use a hit-scan registration system. A standard rifle fires a projectile that must travel to its target and can be dodged. An energy weapon will fire an instantaneous beam, immediately striking its target. This comes at a cost to damage output, compatibility with attachments, and the inability to aim carefully.'''
[[#Terra Experimental X-Ray (TE-R)|'''Terra Experimental X-ray laser rifle (TE-X)''']]
<br>
'''Many energy weapons feature unique firing modes, which allow each weapon to cover multiple niches. These are accessed using the unique-action hotkey on the weapon.'''
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_weapon_laser_rifle.png|128px]]
[[#Terra Experimental laser rifle (TE-R)|'''Terra Experimental laser rifle (TE-R)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A Terra Experimental X-Ray laser rifle, abbreviated as the TE-X. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. <br><br>
A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.<br><br>
Time to wield: 0.5 seconds<br>
Time to wield: 0.5 seconds<br>
Slowdown while wielding: 0.4
Slowdown while wielding: 0.4
Line 82: Line 435:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]]  
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]  
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]
|-
|-
! Stock
! Stock
Line 107: Line 459:
! Standard
! Standard
| Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.
| Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.
Fire Rate: 120 RPM<br>
Fire Rate: 300 RPM<br>
Capacity: 50 shots<br>
Damage: 20<br>
Armor Penetration: 10<br>
Armor Sundering: 1.5
! Overcharge
| Fires a powerful overcharged laser pulse. Deals heavy damage with superior penetration at the cost of slower fire rate.
Fire Rate: 133 RPM<br>
Capacity: 20 shots<br>
Damage: 40<br>
Armor Penetration: 20<br>
Armor Sundering: 2
|-
! Weakening
| Fires a pulse of energy that inflicts slowdown, and deals stamina damage to humans, or drains plasma from xenomorphs.
Fire Rate: 133 RPM<br>
Capacity: 25 shots<br>
Damage: 30<br>
Armor Penetration: 10<br>
Armor Sundering: 0<br>
Plasma drained per hit: 25
! Microwave
| Fires a deadly pulse of microwave radiation, dealing moderate damage but applying a 'microwave' effect that deals strong damage over time.
Fire Rate: 133 RPM<br>
Capacity: 20 shots<br>
Damage: 20<br>
Armor Penetration: 20<br>
Armor Sundering: 2<br>
Microwave effect: 5 max stacks, 4 damage per stack for 5 seconds.
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_weapon_laser_carbine.png|128px]]
[[#Terra Experimental laser carbine (TE-C) |'''Terra Experimental laser carbine (TE-C)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.<br><br>
Time to wield: 0.3 seconds<br>
Slowdown while wielding: 0.2
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_weapon_laser_ammo.png|64px]]
[[#Terra Experimental standard battery|'''Terra Experimental standard battery''']]
|A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]<center>'''Underslung Grenade Launcher'''</center>
|| [[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]<center>'''Mini Peppperball Gun'''</center>
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]<center>'''Gyroscopic Stabilizer'''</center>
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]<center>'''Angeled Grip'''</center>
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]<center>'''Vertical Grip'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Fire Modes:
|-
! Auto Burst
| Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage in a 4-round burst.
Fire Rate: 276 RPM<br>
Capacity: 40 shots<br>
Damage: 20<br>
Armor Penetration: 10<br>
Armor Sundering: 1
! Spread
| Fire a 3 strong laser pulse dealing heavy damage with good penetration, but with a very slow rate of fire.
Fire Rate: 40 RPM<br>
Capacity: 10 shots<br>
Damage: 35*3 (105)<br>
Armor Penetration: 20<br>
Armor Sundering: 1
|-
! Impact
| Fires an experimental laser pulse designed to apply significant kinetic force on a target, applying strong knockback, but modest direct damage.
Fire Rate: 60 RPM<br>
Capacity: 12 shots<br>
Damage: 35<br>
Armor Penetration: 10<br>
Armor Sundering: 0
! Cripple
| Fires a laser pulse dealing moderate damage and slowdown.
Fire Rate: 300 RPM<br>
Capacity: 40 shots<br>
Damage: 20<br>
Armor Penetration: 10<br>
Armor Sundering: 0<br>
Slowdown Amount: 1.5
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_weapon_laser_machinegun.png|128px]]
[[#Terra Experimental laser machine gun (TE-M) |'''Terra Experimental laser machine gun (TE-M)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.
<br><br>
Time to wield: 1.5 seconds<br>
Slowdown while wielding: 1
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_weapon_laser_ammo.png|64px]]
[[#Terra Experimental standard battery|'''Terra Experimental standard battery''']]
|A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Fire Modes:
|-
! Standard
| Fires a rapid laser pulse with slightly reduced damage, but improved penetration and vastly improved energy efficiency.
Fire Rate: 300 RPM<br>
Capacity: 150 shots<br>
Damage: 18<br>
Armor Penetration: 15<br>
Armor Sundering: 1
! Burst
| Fires a series of laser pulses in quick succession(4 shots). Each pulse in a burst is more powerful than the last.
Fire Rate: 400 RPM<br>
Capacity: 75 shots<br>
Damage: 12/24/36/48<br>
Armor Penetration: 15<br>
Armor Sundering: 1
|-
! Charge
| Fires a powerful laser pulse after a brief charge up.
Fire Rate: 400 RPM<br>
Capacity: 40 shots<br>
Capacity: 40 shots<br>
Damage: 25<br>
Damage: 50<br>
Armor Penetration: 30<br>
Armor Sundering: 3
! Melting
| Fires an unusual laser pulse that applies a melting effect which severely sunders xenomorph armor over time, as well as applying further damage.
Fire Rate: 200 RPM<br>
Capacity: 33 shots<br>
Damage: 15<br>
Armor Penetration: 20<br>
Armor Sundering: 0<br>
Melt Stacks pet hit: 2<br>
Max Melt stacks: 30<br>
Melting Damage per Second(per stack): 5<br>
Melting Sunder per Second(per stack): 3
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_weapon_laser_sniper.png|128px]]
[[#Terra Experimental laser sniper (TE-S)|'''Terra Experimental laser sniper (TE-S)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.<br><br>
Time to wield: 0.7 seconds<br>
Slowdown while wielding: 0.7
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_weapon_laser_ammo.png|64px]]
[[#Terra Experimental standard battery|'''Terra Experimental standard battery''']]
|A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]<center>'''Rail Flashlight'''</center>
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]<center>'''Build A Sentry'''</center>
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]<center>'''Tactical Sensor'''</center>
|-
! Muzzle
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Fire Modes:
|-
! Standard
| Fires a single strong laser pulse, with good damage and penetration, and no falloff.
Fire Rate: 60 RPM<br>
Capacity: 20 shots<br>
Damage: 60<br>
Armor Penetration: 30<br>
Armor Sundering: 5
! Heat
| Fires an incendiary laser pulse, designed to ignite victims at range.
Fire Rate: 60 RPM<br>
Capacity: 6 shots<br>
Damage: 40<br>
Armor Penetration: 10<br>
Armor Sundering: 1
|-
! Shatter
| Fires a devestating laser pulse that significantly degrades the victims armor, at the cost of lower direct damage.
Fire Rate: 60 RPM<br>
Capacity: 6 shots<br>
Damage: 40<br>
Armor Penetration: 30<br>
Armor Sundering: 10<br>
Shatter: Removes .2% armor per second for 10 seconds.
! Ricochet
| Fires an experiment laser pulse capable of bouncing off many wall surfaces. The laser increases in potency when bouncing, before collapsing entirely after exceeding its threshold.
Fire Rate: 60 RPM<br>
Capacity: 13 shots<br>
Damage: 40<br>
Armor Penetration: 30<br>
Armor Sundering: 1 <br>
Damage increase per bounce: 40(no bounce) -> 50 -> 65 -> 80 -> 100(last bounce must hit enemy)
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_weapon_laser_pistol.png|128px]]
[[#Terra Experimental laser pistol (TE-P)|'''Terra Experimental laser pistol (TE-P)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.<br><br>
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_weapon_laser_ammo.png|64px]]
[[#Terra Experimental standard battery|'''Terra Experimental standard battery''']]
|A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]] <center>'''Rail Flashlight'''</center>
|-
! Muzzle
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]<center>'''Bayonet'''</center>
|| [[file:TGMC_pistol_lace.png|64px|link=#Pistol Lace]]<center>'''Pistol Lace'''</center>
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]] <center>'''Laser Sight'''</center>
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] <center>'''Mini Flamethrower'''</center>
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Fire Modes:
|-
! Standard
| Fires standard lasers.
Fire Rate: 400 RPM<br>
Capacity: 30 shots<br>
Damage: 20<br>
Armor Penetration: 5<br>
Armor Penetration: 5<br>
Armor Sundering: 1
Armor Sundering: 1
|-
|-
! Piercing
! Disabler
| Fires powerful lasers that go through xenos and walls.
| Fires non-lethal lasers which stagger opponents, and deal stamina damage to human targets.
Fire Rate: 100 RPM<br>
Fire Rate: 120 RPM<br>
Capacity: 20 shots<br>
Capacity: 7 shots<br>
Damage: 25<br>
Stamina Damage: 70<br>
Armor Penetration: 100<br>
Armor Penetration: 0<br>
 
Armor Sundering: 1
|-
! Heat
| Fires lasers which set the target on fire.
Fire Rate: 120 RPM<br>
Capacity: 5 shots<br>
Damage: 20<br>
Armor Penetration: 10<br>
Armor Sundering: 0.5
|-
|-
|}
|}
|-
|-
</tab>
</tab>


<tab name="Specialist">
<tab name="Precision Rifles">
{| style="border: 2px solid black;
{| style="border: 2px solid black;
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Description:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_minigun.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]]
[[#minigun |'''T-100 minigun''']]
[[#BR-64 SCA battle rifle |'''BR-64 SCA battle rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Automatic fire rate: 400 RPM<br>
The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.<br><br>
Time to wield: 1<br>
Automatic fire rate: 200 RPM<br>
Slowdown while wielding: 0.8<br>
Burst Fire Rate: 240 RPM<br>
 
Time to wield: 0.7 seconds<br>
Slowdown while wielding: 0.55
{| border="2"
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_minigun_powerpack.png|64px]]
|width=150|[[File:T64DMR_mag.png|64px]]
[[#minigun powerpack|'''T-100 powerpack''']]
[[#BR-64 magazine (10x26.5mm)|'''BR-64 magazine (10x26.5mm)''']]
|A heavy reinforced backpack with support equipment, power cells, and spare rounds for the T-100 Minigun System. 25 Damage with 15 AP and 2.5 Sunder.
|A 36-round box magazine containing 10x26.5mm caseless rounds for the BR-64 battle rifle.
|}
Damage: 32.5<br>
Armor Penetration: 15<br>
Armor Sundering: 1.25
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]] <center>'''Magnetic Harness'''</center>
|| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] <center>'''Red Dot'''</center>
|| [[file:TGMC_scope.png|64px|link=#Scope]] <center>'''T47 Scope'''</center>
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]] <center>'''Mini Rail Scope'''</center>
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|-
|-
! Muzzle  
! Muzzle  
| style="padding:5px" | Nothing
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
| style="padding:5px" | Nothing
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|-
|-
! Stock
! Stock
| style="padding:5px" | Fixed
| style="padding: 5px;" | Fixed
|-
|-
|}
|}


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:sadarnew.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]]
[[#sadar |'''RL-152 Rocket Launcher''']]
[[#DMR-37 SCA designated marksman rifle |'''DMR-37 SCA designated marksman rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The RL-152 (AKA Sadar) is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
{| border="2" class="mw-collapsible mw-collapsed"
The DMR-37 is a long-range precision rifle that has the effective range of a sniper rifle while remaining flexible at closer ranges. Great for providing supplemental damage from long range, but unlikely to secure kills on its own. Comes with a pre-equipped mini scope.<br><br>
Semi automatic fire rate: 92 RPM<br>
Time to wield: 0.8 seconds<br>
Slowdown while wielding: 0.75
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:SadarRocket_he.png|64px]]
|width=150|[[File:TGMC_T-37DMR_mag.png|64px]]
[[#sadar he|'''84mm High-Explosive Rocket''']]
[[#DMR-37 magazine (10x27mm)|'''DMR-37 magazine (10x27mm)''']]
|High-Explosive Rocket with a wide blast radius. 200 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 4 tiles away, and 90-110 5 to 6 tiles away.
|A 20-round box magazine containing 10x27mm caseless rounds for the DMR-37 designated marksman rifle.
Damage: 65<br>
Armor Penetration: 15<br>
Armor Sundering: 2
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
|-
|width=150|[[File:SadarRocket_he.png|64px]]
! Rail
[[#sadar he|'''Unguided 84mm High-Explosive Rocket''']]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|High-Explosive Rocket with a wide blast radius. The rocket does not explode until it directly hits something, be it a wall, xenomorph, or an unfortunate marine. 100 Damage, 100 AP and 100 Sunder. Explosion does 140-160 damage up to 7 tiles away.
|| [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]  
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
|width=150|[[File:sadarRocket_ap.png|64px]]
! Muzzle
[[#sadar ap|'''84mm Armor Piercing Rocket''']]
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|Rocket with a high density warhead designed to pierce armor. Let's see those [[TGMC:Defender|defenders]] try to tank THIS! 340 Damage with 200 AP 0 Sunder.  
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]  
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]  
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|-
|-
|width=150|[[File:sadarRocket_wp.png|64px]]
! Stock
[[#sadar wp|'''84mm White Phosphorus Rocket''']]
| style="padding: 5px;" | Fixed
|Incendiary rocket that bursts into flames on impact. Geneva convention? more like geneva ''suggestion''! 200 Damage, 75 AP and 100 Sunder.
|-
|-
|width=150|[[File:sadarRocket_wp.png|64px]]
|}
[[#sadar wp|'''Unguided 84mm White Phosphorus Rocket''']]
 
|Incendiary rocket that bursts into flames on impact. The rocket does not explode until it hits a wall, xenomorph, or marine. Please don't friendly fire with this. 100 Damage, 75 AP and 100 Sunder, has increased explosion radius.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]]
[[#SR-127 Bauer bolt action rifle |'''SR-127 Bauer bolt action rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The SR-127 is a armor-piercing bolt-action sniper rifle with excellent performance against heavily armored targets. A small magazine capacity and low fire rate make it inefficient against less armored targets however, and it is nearly useless at close range so no-scopes are not recommended. Comes with an integrated scope.<br><br>
Bolt action fire rate: 44 RPM<br>
Time to wield: 1.3 seconds<br>
Slowdown while wielding: 1
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_tl127_mag.png|64px]]
[[#SR-127 bolt action rifle magazine (8.6x70mm)|'''SR-127 bolt action rifle magazine (8.6x70mm)''']]
|A 7-round box magazine containing 8.6x70mm rounds for the SR-127 bolt action rifle magazine.
Damage: 80<br>
Armor Penetration: 30<br>
Armor Sundering: 7.5
  |}
  |}


{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| [[file:TGMC_scope.png|64px|link=#Scope]]  
|-
|-
! Muzzle  
! Muzzle  
| style="padding:5px" | Nothing
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
Line 202: Line 912:
|-
|-
! Stock
! Stock
| style="padding:5px" | What stock?
| style="padding:5px" | Fixed
|-
|-
|}
|}  


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:RL-57tgmc.png|96px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[File:NewMosin.png|128px|128px]]
[[#RL-57 |'''RL-57 quad thermobaric launcher''']]
[[#Mosin Nagant rifle |'''Mosin Nagant rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The RL-57 is posssibly the most awful man portable weapon. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles with nearly no force to the rocket. Enough said.<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Semi automatic fire rate: 100 RPM<br>
The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br>
Burst fire rate: 150 RPM (Burst fires all 4 shots)<br>
Capacity: 5 rounds<br>
Time to wield: 1 Second <br>
Bolt action fire rate: 34 RPM<br>
Slowdown while wielding: 2.75<br>
Time to wield: 1.2 seconds<br>
{| border="2" class="mw-collapsible mw-collapsed"
Slowdown while wielding: 1
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:RL-57ammotgmc.png|64px]]
|width=150|[[File:TGMC_mosin_box.png|64px]]
[[#RL-57ammo|'''84mm Thermobaric Rocket Array''']]
[[#7.62x54mmR rifle rounds|'''7.62x54mmR rifle rounds''']]
|Contains 4 Incendiary rockets with a small payload, spreads fire and white phosphorus gas in a 3 tile radius on impact. Quantity over quality! 40 Damage, 25 AP and 2 Sunder.
|Individually loaded 7.62x54mmR rifle rounds for the Mosin Nagant. Up to 5 can be loaded at a time.
|-
Damage: 75<br>
|}
Armor Penetration: 35<br>
 
Armor Sundering: 15
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle  
! Muzzle  
| style="padding:5px" | Nothing
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
Line 235: Line 950:
|-
|-
! Stock
! Stock
| style="padding:5px" | What stock?
| style="padding:5px" | Fixed
|-
|-
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX220.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[File:Martinihenry.png|128px]]
[[#railgun |'''RG-220 railgun''']]
[[#Martini Henry lever action rifle |'''Martini Henry lever action rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The RG-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br>
Capacity: 1 round<br>
Lever action fire rate: 60 RPM (Not counting reload time)<br>
Time to wield: 1 second<br>
Slowdown while wielding: 1
{| border="2"
{| border="2"
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_tx-220_ammo.png|64px]]
|width=150|[[File:557ammo.png]]
[[#railgun canister|'''Railgun Canister (Armor Piercing Discarding Sabot)''']]
[[#.557/440 rifle rounds|'''.557/440 rifle rounds''']]
|A canister holding a tungsten projectile to be used inside a railgun. 150 Damage with 100 AP and 20 Sunder. This round will cause moderate knockback, stagger and slowdown to xenos.
|Individually loaded .557/440 rifle rounds for the Martini Henry.
|-
Damage: 120<br>
|width=150|[[File:TGMC_tx-220_ammo.png|64px]]
Armor Penetration: 20<br>
[[#railgun canister|'''Railgun Canister (High Velocity Armor Piercing)''']]
Armor Sundering: 10
|A canister holding a projectile to be used inside a railgun. 100 Damage with 30 AP and 100 Sunder. This round will cause moderate stagger and knockback to xenos.
|}
|-
|width=150|[[File:TGMC_tx-220_ammo.png|64px]]
[[#railgun canister|'''Railgun Canister (Smart Armor Piercing)''']]
|A canister holding a projectile to be used inside a railgun. 75 Damage with 20 AP and 50 Sunder. This round will cause heavy stagger and slowdown, and also has IFF, meaning you can shoot through your buddies with no fear of hurting them!
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|-
|-
! Muzzle  
! Muzzle  
| style="padding:5px" | Nothing
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
Line 270: Line 991:
|-
|-
! Stock
! Stock
| style="padding:5px" | Nothing
| style="padding:5px" | Fixed
|-
|-
|}
|}
|}
 
</tab>
</tab>
<tab name = "Plasma">
<tab name="Shotguns">
{| style="border: 2px solid black;
{| style="border: 2px solid black;
  ! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Desc:'''
! style="background-color:#808080;"|'''Description:'''
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]]
[[#SH-35 pump shotgun|'''SH-35 pump shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.<br><br>
Capacity: 9 rounds<br>
Pump action fire rate: 30 RPM<br>
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0.45
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']]
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.
Damage: 40x6 (240)<br>
Armor Penetration: 0<br>
Armor Sundering: 0
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']]
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.
Damage: 100<br>
Armor Penetration: 20<br>
Armor Sundering: 7.5
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']]
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.
Damage: 50+[40x2] (130)<br>
Armor Penetration: 15<br>
Armor Sundering: 7+[5x2] (17)
|-
|-
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:PL-38 plasma rifle.png|148px|link=Special:FilePath/PL-38 plasma rifle.png]]  
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#PL-38 |'''PL-38 Plasma rifle''']]
[[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']]
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |Pew pew. Pew pew pew. Pew pew.
|Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.
{| class="mw-collapsible mw-collapsed" border="2"
Damage: 70<br>
|+ style="text-align:left;" |'''Ammo:'''
Armor Penetration: 20<br>
| width="150" |[[File:Your ammo file here!|64px|link=Special:FilePath/Your_ammo_file_here!]]
Armor Sundering: 2
[[#Ammo anchor here!|'''Your ammo name here!''']]
|Holds bullets, which hurt. Ow!
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] 
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle


| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] 
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
|}


</tab>
<tab name="Precision Rifles">
{| style="border: 2px solid black;
  <big><b>Note: This is currently under development!</b></big>
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]]
[[#SH-39 combat shotgun |'''SH-39 combat shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.<br><br>
Capacity: 10 rounds<br>
Semi automatic fire rate: 43 RPM<br>
Time to wield: 1 second<br>
Slowdown while wielding: 0.4
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']]
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.
Damage: 28x6 (160)<br>
Armor Penetration: 0<br>
Armor Sundering: 0
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']]
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.
Damage: 70<br>
Armor Penetration: 20<br>
Armor Sundering: 5.25
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']]
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.
Damage: 35+[28x2] (91)<br>
Armor Penetration: 15<br>
Armor Sundering: 5+[3.5x2] (12)
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']]
|Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.
Damage: 50<br>
Armor Penetration: 20<br>
Armor Sundering: 1.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
! Stock
| Fixed
|-
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_autosniper.png|96px]]  
|-
[[#t81 iff autosniper |'''SR-81 Automatic Sniper Rifle''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SR-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round.<br><br>
[[#Zauer SH-15 automatic shotgun |'''Zauer SH-15 automatic shotgun''']]
Automatic Fire Rate: 110 RPM<br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Time To Wield: 1.3 Seconds<br>
The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.<br><br>
Slowdown while wielding: 1<br>
Automatic fire rate: 60 RPM<br>
 
Time to wield: 0.6 seconds<br>
{| border="2"  
Slowdown while wielding: 0.35
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_autosniper_ammo.png|64px]]
|width=150|[[File:TGMC_tx15-flechette.png|64px]]
[[#8.6x70mm iff|'''8.6x70mm caseless IFF''']]
[[#SH-15 flechette magazine (16 gauge)|'''SH-15 flechette magazine (16 gauge)''']]
|Holds twenty(20) 8.6x70mm caseless, IFF capable ammunition you can shoot straight over your buddies without worry! 50 Damage with 30 AP and 2 Sunder.
|Holds 12 16 gauge flechette shells that fire 5 metal shards towards the target. Effective at close to medium range. Not capable of staggering targets.
|}
Damage: 17*5 (85)<br>
 
Armor Penetration: 15<br>
Armor Sundering: 1.5*5 (7.5)
|-
|[[File:TGMC_tx15-slug.png|64px]]
[[#TX-15 slug magazine (16 gauge)|'''TX-15 slug magazine (16 gauge)''']]
|Holds 12 16 gauge slug shells that fire a single slug towards the target. Effective at close to medium range with high armor penetration. Capable of staggering weak targets.
Damage: 60<br>
Armor Penetration: 30<br>
Armor Sundering: 3.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_nv_scope.png|64px|link=#NV scope]]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]  
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
|-
! Underbarrel
! Underbarrel
| style="padding:5px" | Nothing
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
|-
! Stock
! Stock
| style="padding:5px" | Fixed
| style="padding: 5px;" | Fixed
|-
|-
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_amr.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TS-34.png|128px]]  
[[#amr |'''SR-26 scoped rifle''']]
[[#SH-34 double barreled shotgun |'''SH-34 double barreled shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SR-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|  
Semi-automatic fire rate: 24 RPM<br>
The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.<br><br>
Time to wield: 1.6 Seconds<br>
Capacity: 2 rounds<br>
Slowdown while wielding: 1<br>
Semi automatic fire rate: 92 RPM (Not counting reload time)<br>
 
Time to wield: 0.6 seconds<br>
Slowdown while wielding: 0.6
{| border="2" class="mw-collapsible mw-collapsed"
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_amr_ammo.png|64px]]
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#amrmag|'''T-26 scoped rifle magazine''']]
[[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']]
|Holds fifteen(15) 10x28mm rounds. 90 Damage with 50 AP and 15 Sunder.
|Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.
Damage: 40x6 (240)<br>
Armor Penetration: 0<br>
Armor Sundering: 0
|-
|-
|width=150|[[File:TGMC_amr_ammo_incendiary.png|64px]]
|[[File:TGMC_Slug.png|64px]]
[[#amrmag|'''T-26 scoped rifle incendiary magazine''']]
[[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']]
|Holds fifteen(15) incendiary 10x28mm rounds. 50 Damage with 20 AP and 5 Sunder.
|Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.
Damage: 100<br>
Armor Penetration: 20<br>
Armor Sundering: 7.5
|-
|-
|width=150|[[File:TGMC_amr_ammo_flak.png|64px]]
|[[File:TGMC_Flechette.png|64px]]
[[#amrmag|'''T-26 scoped rifle flak magazine''']]
[[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']]
|Holds fifteen(15) flak 10x28mm rounds. 90 Damage with 0 AP and 25 Sunder.
|Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.
Damage: 50+[40x2] (130)<br>
Armor Penetration: 15<br>
Armor Sundering: 7+[5x2] (17)
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shell (12 gauge)s|'''Incendiary Slug Shells (12 gauge)''']]
|Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.
Damage: 70<br>
Armor Penetration: 20<br>
Armor Sundering: 2
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
Line 360: Line 1,222:
|-
|-
! Rail  
! Rail  
| style="padding:5px" | [[file:TGMC_attachment_build-a-sentry.png|64px|link=#build-a-sentry_kit]]
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle  
! Muzzle
| style="padding:5px" | Fixed
| [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]  
|| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|-
|-
! Stock
! Stock
Line 373: Line 1,237:
|-
|-
|}
|}
|}
</tab>
</tab>
<tab name="Sidearms">
<tab name="SMGs">
{| style="border: 2px solid black;
{| style="border: 2px solid black;
  <big><b>Note: This is currently under development!</b></big>
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Weapon:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]]
[[#SMG-90 submachinegun |'''SMG-90 submachinegun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The SMG-90 is a lightweight submachine gun that's designed to be a more compact package than a rifle, using magazines that can fit in the same storage that pistol magazines can. The SMG-90 serves as an excellent tool for aggressive close quarters combat and personal defense.<br><br>
Automatic fire rate: 400 RPM<br>
Time to wield: 0.5 seconds<br>
Slowdown while wielding: 0.2
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_T-90SMG_mag.png|64px]]
[[#SMG-90 submachinegun magazine (10x20mm)|'''SMG-90 submachinegun magazine (10x20mm)''']]
|A 50-round magazine containing 10x20mm caseless rounds for the SMG-90 submachinegun.
Damage: 20<br>
Armor Penetration: 5<br>
Armor Sundering: 0.5
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|-
|}


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mateba.gif|80px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]]  
[[#Mateba |'''R-24 autorevolver''']]
[[#MP-19 machinepistol |'''MP-19 machinepistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The R-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. It's heavy bullet stuns and knocks back anything you hit with it, making it a great defensive tool if you're in a pinch. Orderable from Requisitions.<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|  
Semi Automatic Fire Rate: 300 RPM<br>
The MP-19 is a compact and lightweight alternative to the SMG-90 that can fit anywhere a sidearm can fit. The MP-19 can comfortably be used one-handed with a penalty to accuracy, or dual wielded for a much more severe penalty. The MP-19 also features a "burst fire" mode which increases fire rate at the cost of accuracy. All these features combine to make the MP-19 useful as a sidearm, as an aggressive close quarters weapon, and as a handy personal defense weapon for support roles. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force.<br><br>
Time to wield: 0.2 seconds<br>
Automatic fire rate: 400 RPM<br>
Slowdown while wielding: 0<br>
Fuller auto fire rate: 600 RPM<br>
 
Time to wield: 0.4 seconds<br>
{| border="2"  
Slowdown while wielding: 0.15
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File: TGMC_mateba_ammo.png|64px]]
|width=150|[[File:TGMC_T-19_mag.png|64px]]
[[#matebaammo|'''Mateba speed loader''']]
[[MP-19 machinepistol magazine (10x20mm)|'''MP-19 machinepistol magazine (10x20mm)''']]
|Holds 6 rounds of .454 Casull heavy pistol rounds. 50 Damage with 20 AP and 3 Sunder.
|A 30-round magazine containing 10x20mm caseless rounds for the MP-19 machinepistol.
Damage: 20<br>
Armor Penetration: 5<br>
Armor Sundering: 0.5
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle
! Muzzle  
| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|-
|-
! Stock
! Stock
| style="padding:5px" | What stock?
| [[file:TGMC_t19stock.png|64px|link=#T19 stock]] 
|-
|-
|}
|}
|-
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:SMG45.png|128px|link=Special:FilePath/SMG45.png]]
[[#SMG-45 |'''SMG-45 Submachinegun''']]
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The SMG-45 is a heavier than usual subgun used by the TerraGov Marine Corps. Best known for carrying a punch within a small package. It's usually carried by troops who want a lightweight firearm to rush with while beating a mean punch, however it struggles at range. It uses .41 AE caseless rounds.<br> Wield Delay: 0.6s <br> RPM: 240<br>
{| class="mw-collapsible mw-collapsed" border="2"
|+ style="text-align:left;" |'''Ammo:'''
| width="150" |[[File:SMG45-Standard-Ammo.png|64px|link=Special:FilePath/SMG45-Standard-Ammo.png]]
[[#SMG-45 submachinegun magazine (.41 AE)|'''SMG-45 submachinegun magazine (.41 AE)''']]
|A 40-rounds magazine, a mean punch, however it struggles at range. It uses .41 AE caseless rounds. <br> Damage: 27.5 <br> AP: 10 <br> Sunder: 1
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:SP13.png|112px]]  
| width="150" |[[File:SMG-45-Squash-Ammo.png|64px|link=Special:FilePath/SMG-45-Squash-Ammo.png]]
[[#SP13 |'''SP13 Smartpistol''']]
[[#SMG-45 submachinegun magazine (.41AE Squash Head)|'''SMG-45 submachinegun magazine (.41AE Squash Head)''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SP-13 is a latest solution for personal officer defence produced by Terran Armories. Unique design feature high-capacity mag on top of the barrel, with integrated sight. As with all smartgun systems, requires special training. ''Why would you ever buy this?''<br><br>
|A 40-rounds magazine, .41 AE caseless submachinegun magazine that does a minituare explosion upon contact, will shred the armor off of basically anything. <br> Damage: 15 <br> AP: 0 <br> Sunder: 1 <br> Special effect: Armour shatter
Semi automatic fire rate: 300 RPM<br>
|}
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 0.2<br>


{| border="2"  
{| class="mw-collapsible mw-collapsed wikitable;" border="2"
!Attachments:
|-
!Rail
|[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
||[[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
!Muzzle
|[[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
||[[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
||[[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
||[[file:TGMC_compensator.png|64px|link=#Compensator]]
||[[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
!Underbarrel
|[[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
||[[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
||[[file:TGMC_gyro.png|64px|link=#Gyro]]
||[[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
||[[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|-
!Stock
| Fixed
|-
|}
|}
</tab>
<tab name="Standard Sidearms">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]]
[[#P-14 pistol |'''P-14 pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The P-14 is a rapid-fire semi-automatic pistol suitable for one-handed use. Due to the P-14s large magazine, high fire-rate, and relative accuracy while one-handed, the P-14 is a useful panic sidearm to rapidly dump damage towards a threat when your primary weapon is dropped or out of ammo.<br><br>
Semi automatic fire rate: 400 RPM<br>
Time to wield: 0.15 seconds<br>
Slowdown while wielding: 0
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File: SP13ammo.png|64px]]
|width=150|[[File:TGMC_TP-14_mag.png|64px]]
[[#SP13ammo|'''SP13 Magazine''']]
[[#P-14 magazine (9mm)|'''P-14 magazine (9mm)''']]
|Holds twenty-five(25) rounds of 9x19mm parabellum pistol rounds. 20 Damage with 5 AP and 1 Sunder.
|A 21-round magazine containing 9mm rounds for the P-14 pistol.
Damage: 20<br>
Armor Penetration: 5<br>
Armor Sundering: 1
|-
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle
! Muzzle  
| [[file:TGMC_Suppressor.png|64px|link=#suppressor]]  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|-
|-
! Underbarrel
! Undderbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_Vertical_Grip.png|64px|link=#vertical grip]]  
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|| [[file:TGMC_gyro.png|64px|link=#gyro]]  
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]  
|-
|-
! Stock
! Stock
| style="padding:5px" | What stock?
| Nothing
|-
|-
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:R76.png|160px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]]  
[[#R76 |'''R-76 Magnum''']]
[[#P-23 service pistol |'''P-23 service pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The R-76 magnum is an absolute beast of a handgun used by the TGMC, hits extremely hard and will send your targets flying. It has a lengthy trigger pull however, and should probably be used with its stock attached. Chambered in 12.7mm magnum cartridges.<br><br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Double action firing rate (including windup) 48 RPM<br>
The P-23 is similar to the P-14, but trades magazine capacity and fire rate for improved damage per shot. Like the P-14 the P-23 performs well one-handed, though it punishes misses more than the P-14 does. Has an integrated laser sight.<br><br>
Semi automatic fire rate: 300 RPM<br>
Time to wield: 0.2 seconds<br>
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 0.1<br>
Slowdown while wielding: 0
Windup: 0.5 seconds<br>
 
{| border="2"  
{| border="2"  
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File: R76ammo.png|64px]]
|width=150|[[File:TGMC_TP-23_mag.png|64px]]
[[#R76ammo|'''R-76 speedloader''']]
[[#P-23 magazine (.45)|'''P-23 magazine (.45)''']]
|Holds five(5) rounds of 12.7mm magnum rounds. 100 Damage with 40 AP and 0.5 Sunder.
|A 14-round magazine containing .45 rounds for the P-23 service pistol.
Damage: 30<br>
Armor Penetration: 5<br>
Armor Sundering: 2.15
|-
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
Line 473: Line 1,442:
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle
! Muzzle  
| [[file:TGMC_bayonet.png|64px|link=#bayonet]]  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]  
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|-
|-
! Stock
! Stock
| [[file:R76stock.png|64px|link=#R76 stock]]
| Nothing
|-
|-
|}
|}
|-
</tab>


<tab name="Imports">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m41a.png|128px]]  
[[#88 Mod 4 combat pistol|'''88 Mod 4 combat pistol''']]
[[#m41a |'''M41A pulse rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
The 88 Mod 4 is an automatic pistol capable of a 3-round burst fire mode. The 88 Mod 4 is a bit heavier than other pistols and slows the user down slightly, but the rounds it fires are more effective against armor than other pistols on offer. Like other pistols, is can be used one-handed, though not as well.<br><br>
Automatic fire rate: 300 RPM<br>
Burst fire rate: 360 RPM<br>
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 0.2
{| border="2"
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:m41aammo.png|64px]]
|width=150|[[File:TGMC_88M4_mag.png|64px]]
[[#m41a_ammo|'''M41A magazine''']]
[[#88M4 AP magazine (9mm)|'''88M4 AP magazine (9mm)''']]
|Holds 95(ninety-five) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder.
|A 18-round magazine containing 9mm AP rounds for the 88 Mod 4 combat pistol.
Damage: 20<br>
Armor Penetration: 12.5<br>
Armor Sundering: 2
|-
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail
! Rail  
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] 
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
Line 519: Line 1,487:
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]  
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|-
|-
! Stock
! Stock
| style="padding:5px" | Fixed
| [[file:TGMC_stock_vp70.png|64px|link=#vp70stock]]
|-
|-
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412.png|128px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]]  
[[#m412 |'''M412 pulse rifle''']]
[[#R-44 combat revolver |'''R-44 combat revolver''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The M412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition.  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The R-44 is a powerful revolver that can do devastating damage in a short period of time, but requires the small amount of spent ammunition that it can hold to be dumped before it is reloaded. Careful aim and a careful trigger finger are necessary to be effective with the revolver, but skilled users can be very dangerous. Can be used one-handed or while dual-wielding, but at a significant cost to accuracy and recoil.<br><br>
Semi automatic fire rate: 400 RPM<br>
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 0
{| border="2"
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_m412_ammo.png|64px]]
|width=150|[[File:TGMC_TP-44_mag.png|64px]]
[[#m412_ammo|'''M412 Magazine''']]
[[#R-44 magnum speed loader (.44)|'''R-44 magnum speed loader (.44)''']]
|Holds 40(forty) 10x24 caseless rounds. 26.25 Damage with 5 AP and 0.5 Sunder.
|A 7-round speed loader containing .44 magnum rounds for the R-44 magnum.
Damage: 45<br>
Armor Penetration: 10<br>
Armor Sundering: 3
|-
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
|-
|-
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]  
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_QFA.png|64px|link=#Quick Fire Assembly]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]  
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]  
Line 566: Line 1,530:
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]  
|-
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]  
! Stock
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]  
| Nothing
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]]
[[#P-17 pocket pistol |'''P-17 pocket pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The P-17 is a tiny rapid-fire pistol that can fit pretty much anywhere, including in boots. Designed as an emergency pistol, it has a terrible capacity for the amount of damage it can output, but the ability to store it nearly anywhere allows for it to fit in nearly any loadout. Can be used effectively with one hand.<br><br>
Semi automatic fire rate: 400 RPM<br>
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 0
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TP-17_mag.png|64px]]
[[#P-17 pocket pistol AP magazine (.380)|'''P-17 pocket pistol AP magazine (.380)''']]
|An 8-round magazine containing .380 rounds for the P-17 pocket pistol.
Damage: 22.5<br>
Armor Penetration: 15<br>
Armor Sundering: 0.5
|-
|}
</tab>
<tab name="Specialist">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]]
[[#FL-84 flamethrower |'''FL-84 flamethrower''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use.<br><br>
Time to wield: 0.4 seconds<br>
Slowdown while wielding: 1.75
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_tl84_mag_ext.png|64px]]
[[#Large flamethrower tank|'''Large flamethrower tank''']]
|An 75-unit tank containing fuel for the FL-84 flamethrower.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
|-
! Stock
! Stock
Line 579: Line 1,590:
|-
|-
|}
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]]
[[#RL-160 recoilless rifle|'''RL-160 recoilless rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag which also serves as one of the only ways to store shells.<br><br>
Time to wield: 1 seconds<br>
Slowdown while wielding: 1
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_T160_HE.png|64px]]
[[#RL160 high explosive shell|'''RL-160 high explosive shell''']]
|An armor shattering high explosive shell for the RL-160 that detonates into a small, focused explosion.
Direct Damage: 100<br>
Explosive Damage: 140-160 up to 3 tiles. 90-11 4 tiles away.
Armor Penetration: 50<br>
Armor Sundering: 50
|-
|width=150|[[File:TGMC_T160_LE.png|64px]]
[[#RL-160 light explosive shell|'''RL-160 light explosive shell''']]
|An fast travelling explosive shell for the RL-160 that detonates into a large, weak explosion that covers a wide area.
Direct Damage: 75<br>
Explosive Damage: 140-160 up to 1 tile. 90-110 up to 8 tiles away.
Armor Penetration: 50<br>
Armor Sundering: 25
|-
|width=150|[[File:TGMC_T160_HEAT.png|64px]]
[[#RL-160 high explosive anti tank shell|'''RL-160 high explosive anti tank shell''']]
|A powerful armor-penetrating shell that does devastating damage on impact, but without an explosion.
Damage: 200<br>
Armor Penetration: 100<br>
Armor Sundering: 0
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|-
! Muzzle
| style="padding:5px" | Nothing
|-
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Nothing
|-
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_m412l1.png|128px]]  
|-
[[#m412l1hpr |'''M412L1 heavy pulse rifle''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]]  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A large weapon capable of laying down supressing fire, based on the M412 pulse rifle platform. Uses 10x24mm caseless ammunition.
[[#GL-70 grenade launcher|'''GL-70 grenade launcher''']]
{| border="2"
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|  
The GL-70 is a rotary grenade launcher that can hold up to six grenades of nearly any type and fire them towards a target. Great for frontline area denial, resin clearing, and providing light with flares. Most grenades have a shorter fuse when shot from the GL-70 than when thrown manually. Grenades must be loaded manually.<br><br>
Capacity: 6 grenades.
Semi automatic fire rate: 50 RPM<br>
Time to wield: 1 seconds<br>
Slowdown while wielding: 1.2
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_m412l1_ammo.png|64px]]
|width=150|[[File:HEgrenade.png|64px]]
[[#m412l1_ammo|'''M412L1 box magazine''']]
[[#grenade|'''Any grenade''']]
| holds 200 (two hundred) 10x24mm caseless rounds. 25 Damage with 5 AP and 0.5 Sunder.
|Any grenade that you can get your hands on.
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
Line 596: Line 1,660:
! Rail  
! Rail  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]  
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]  
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
| style="padding:5px" | Nothing
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
| style="padding:5px" | Nothing
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]
|-
|-
! Stock
! Stock
Line 614: Line 1,674:
|}
|}
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:Tx54.png|192px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_type71.png|128px]]  
[[#GL-54 grenade launcher |'''GL-54 grenade launcher''']]
[[#type71 |'''Type 71 pulse rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The primary rifle of the USL forces, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in two round bursts to conserve ammunition.  
The GL-54 is an advanced magazine fed grenade launcher which uses airburst grenades designed to minimize friendly fire and allow for backline support that other grenade launchers are not capable of. Projectiles explode upon impact or upon hitting the targeted location. Comes pre-equipped with a special scope with low-light optics that allows for shots to be taken while aiming carefully.<br><br>
{| border="2"  
Semi automatic fire rate: 50 RPM<br>
Time to wield: 0.8 seconds<br>
Slowdown while wielding: 0.8
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_type71_ammo.png|64px]]
|width=150|[[File:20mm_airburst_mag.png|64px]]
[[#type71_ammo|'''Type 71 magazine''']]
[[#20mm airburst grenade magazine|'''20mm airburst grenade magazine''']]
|Holds 40(forty) 7.62x39mm rounds.
|An 8-round magazine containing 20mm airburst grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.
Bonus direct damage (No armor penetration or sunder): 12<br>
Shrapnel damage: 20*7 (140)
Armor Penetration: 20<br>
Armor Sundering: 3
|-
|[[File:20mm_incendiary_mag.png|64px]]
[[#20mm incendiary grenade magazine|'''20mm incendiary grenade magazine''']]
|An 8-round magazine containing 20mm incendiary grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Does less damage than airburst grenades, but sets anything hit on fire while also igniting everything in a cone in front of the point of detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.
Bonus direct damage (No armor penetration or sunder): 12<br>
Shrapnel damage: 15*7 (105)
Armor Penetration: 10<br>
Armor Sundering: 1.5
|-
|[[File:20mm_HE_mag.png|64px]]
[[#20mm HE grenade magazine|'''20mm HE grenade magazine''']]
|An 8-round magazine containing 20mm high-explosive grenades for the GL-54 grenade launcher which simply explodes on impact. Does less damage than the other two magazine types on offer, but allows for more consistent damage against groups. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.
Bonus direct damage (No armor penetration or sunder): 12<br>
Explosive damage: 80-100 up to 2 tiles.
Armor Penetration: 0
Armor Sundering: 0
  |}
  |}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
!Attachments:
Line 634: Line 1,716:
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]  
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|| [[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|-
|-
! Muzzle  
! Muzzle  
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
| style="padding:5px" | Nothing
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
|-
! Underbarrel
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]  
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]  
|| [[file:TGMC_bipod.gif|64px|link=#Bipod]]  
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]  
|-
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]  
! Stock
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]  
| style="padding:5px" | Fixed
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]  
|-
|| [[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]]
[[#GL-81 grenade launcher |'''GL-81 grenade launcher''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The GL-81 is a breach-loaded grenade launcher that can hold a single grenade of nearly any type and fire them towards a target. Great as a sidearm for area denial, resin clearing, or lighting an area with flares. Most grenades have a shorter fuse when shot from the GL-81 than when thrown manually. Grenades must be loaded manually.<br><br>
Capacity: 1 grenade.
Time to wield: 0.2 seconds<br>
Slowdown while wielding: 1
Slodwon
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:HEgrenade.png|64px]]
[[#grenade|'''Any grenade''']]
|Any grenade that you can get your hands on.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| style="padding:5px" | Nothing
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_powerfist.png|128px]]
[[#powerfist |'''Powerfist''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A metal gauntlet with a energy-powered fist to throw back enemies. Alt-click to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
 
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_powercell.gif|64px]]
[[#powercell|'''Any powercell''']]
|Any shiny box with angry pixies inside.
|}
 
|-
| style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |[[file:Pepper Ball Gun.png|140px|]]
[[#PB-12 |'''PB-12 Pepperball Gun''']]
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;" |The PB-12 is ostensibly riot control device used by the TGMC in spiffy colors, working through a SAN ball that sends a short acting neutralizing chemical to knock out it's target, or weaken them. Guranteed to work on just about everything. Uses SAN Ball Holders as magazines.
<br> '''The main use of the PB-12 is it ability to drain xeno's plasma.'''
<br> Wield Delay: 0.7 seconds.
 
{| border="2"
|+ style="text-align:left;" |'''Ammo:'''
| width="150" |[[File:PB12AMMO.PNG|64px|]]
[[#PB-12 Pepperball magazine|'''Pepperball Magazine''']]
|Hold 100 SANS pepperballs.
<br> Plasma Drain: 25 <br> Damage: 70 ('''Stamina''')<br> AP:0 <br> Sunder:0
|}
 
{| class="mw-collapsible mw-collapsed wikitable;" border="2"
!Attachments:
|-
!Rail
|[[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
|-
! Stock
! Stock
Line 658: Line 1,801:
|}
|}
|}
|}
</tab>
</tab>
</tabs>
</tabs>
Line 689: Line 1,833:
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
||[[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]
||[[file:TGMC_flashlight.gif|64px|link=#flashlight]]
||[[file:TGMC_attachment_build-a-sentry.png|64px|link=#Build-A-Sentry Kit]]
||[[file:TGMC_attachment_motion_detector.png|64px|link=#tactical sensor]]
|-
|-
!Muzzle
!Muzzle
Line 707: Line 1,853:
||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
||[[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
||[[file:TGMC_attached_gun_grenade.png|64px|link=#Attached Granade]]
||[[file:Attached gun pepperball.png|64px|link=#Attached Pepperball]]
||[[file:Tx7.png|64px|link=#Plasma pistol]]
||<nowiki>style="padding:5px" | Nothing</nowiki>
||<nowiki>style="padding:5px" | Nothing</nowiki>
|-
|-
Line 727: Line 1,875:
|}
|}
|}
|}
==Munitions==
==Munitions==
{| style="border: 2px solid black;"
{| style="border: 2px solid black;"
Line 737: Line 1,886:
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |What you use to grenade your buddy in the back of the head.
| style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;" |What you use to grenade your buddy in the back of the head.
|}
|}
==Defensive Equipment==
== Defensive Equipment==
{| style="border: 2px solid black;"
{| style="border: 2px solid black;"
  ! style="background-color:#808080;" |'''Pouch:'''
  ! style="background-color:#808080;" |'''Pouch:'''

Latest revision as of 15:55, 2 November 2024

Marine main extraordinaire, I love left clicking untill sprites goes horizontal.

Standard Marine Weapons

<tabs> <tab name="Rifles">

Weapon: Description:

AR-12 K&H assault rifle

The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.

Automatic fire rate: 300 RPM
Burst fire rate: 360 RPM
S Time to wield: 0.7 seconds
Slowdown while wielding: 0.4

Ammo:

AR-12 magazine (10x24mm)

A 50-round box magazine containing 10x24mm caseless rounds for the AR-12 assault rifle.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail
Magnetic Harness
Red Dot
T-47 Scope
Mini Rail Scope
Rail Flashlight
Build A Sentry
Tactical Sensor
Muzzle
Suppressor
Extended Barrel
Barrel Charger
Recoil Compensator
Bayonet
Underbarrel
Laser Sight
Vertical Grip
Angeled Grip
Bipod
Gyroscopic Stabilizer
Burstfire Assembly
Mini Flamethrower
Masterkey Shotgun
Underslung Grenade Launcher
Mini Pepperball Gun
PP-7 Plasma Pistol
Stock Fixed

AR-18 Kauser carbine

The AR-18 is the little brother of the AR-12, sacrificing magazine capacity and effectiveness at range for improved performance in close to medium range engagements. The AR-18 is best used aggressively while taking advantage of the high damage output that the fast-firing 4-round burst fire option offers.

Automatic fire rate: 300 RPM
Burst fire rate: 480 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.3

Ammo:

AR-18 magazine (10x24mm)

A 36-round box magazine containing 10x24mm caseless rounds for the AR-18 carbine.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Tactical Sensor
Muzzle
Suppressor
Extended Barrel
Barrel Charger
Bayonet
Underbarrel
Laser Sight
Vertical Grip
Angeled Grip
Bipod
Gyroscopic Stabilizer
Burstfire Assembly
Mini Flamethrower
Masterkey Shotgun
Underslung Grenade Launcher
Mini Pepperball Gun
PP-7 Plasma Pistol
Stock Fixed

AR-11 K&H combat rifle

The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.

Automatic fire rate: 240 RPM
Burst fire rate: 360 RPM
Time to wield: 0.65 seconds
Slowdown while wielding: 0.45

Ammo:

AR-11 magazine (4.92x34mm)

A 70-round box magazine containing 4.92×34mm caseless rounds for the AR-11 combat rifle.

Damage: 20
Armor Penetration: 20
Armor Sundering: 1.25

Attachments:
Rail
Magnetic Harness
Red Dot
Mini Rail Scope
Rail Flashlight
Tactical Sensor
Muzzle
Bayonet
Underbarrel
Laser Sight
Stock Fixed

AR-21 Kauser skirmish rifle

The AR-21 is a high-powered automatic rifle that serves to bridge the gap between assault rifles and marksman rifles. Each individual bullet fired from the AR-21 has more power behind it than other AR rifles, but this comes out a cost to fire rate, magazine capacity, and user mobility. Make every shot count.

Automatic fire rate: 240 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.5

Ammo:

AR-21 magazine (10x25mm)

A 30-round box magazine containing 10x25mm caseless rounds for the AR-21 skirmish rifle.

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Tactical Sensor
Muzzle
Suppressor
Extended Barrel
Recoil Compensator
Bayonet
Underbarrel
Laser Sight
Vertical Grip
Angeled Grip
Bipod
Gyroscopic Stabilizer
Mini Flamethrower
Masterkey Shotgun
Underslung Grenade Launcher
Mini Pepperball Gun
PP-7 Plasma Pistol
Stock Fixed

Leicester Repeater

The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 14 rounds
Lever-action fire rate: 60 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.6

Ammo:

.45-70 Government rounds

Individually loaded .45-70 Government rounds for the Leicester Repeater.

Damage: 70
Armor Penetration: 20
Armor Sundering: 1.25

Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Tactical Sensor
Muzzle
Bayonet
Underbarrel Nothing
Stock Fixed

</tab> <tab name="Machine Guns">

Weapon: Description:

MG-42 Kauser light machine gun

The MG-42 is the big brother of the AR-12, sacrificing mobility and accuracy for magazine capacity. The MG-42 is a poor choice for chasing down targets, but excels at providing suppressing fire and at dealing with groups of enemies. Thanks to the wide array of attachments that the MG-42 supports, the MG-42 is capable of being effective in a multitude of roles.

Automatic fire rate: 300 RPM
Time to wield: 1 second
Slowdown while wielding: 0.8

Ammo:

MG-42 drum magazine (10x24mm)

A 120-round drum magazine containing 10x24mm caseless rounds for the MG-42 light machine gun.

Damage: 25
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Muzzle
Suppressor
Extended Barrel
Barrel Charger
Recoil Compensator
Bayonet
Underbarrel
Laser Sight
Vertical Grip
Bipod
Angled Grip
Mini Flamethrower
Masterkey Shotgun
Underslung Grenade Launcher
Mini Pepperball Gun
PP-7 Plasma Pistol
Stock Fixed

MG-60 Raummetall general purpose machine gun

The MG-60 is the heaviest machine gun in the TGMC arsenal that can comfortably be wielded without a mount, and excels at providing suppressing fire thanks to its large 250-round box magazines and high fire rate. Using the MG-60 outside its intended role as a suppressive fire weapon is ill advised due to how heavy and inaccurate the gun is. Aiming carefully is usually advised with the MG-60, using the bipod for static support and/or the red dot sight for mobile support.

Automatic fire rate: 400 RPM
Time to wield: 1.5 seconds
Slowdown while wielding: 1.2

Ammo:

MG-60 box magazine (10x26mm)

A 250-round box magazine containing 10x26mm caseless rounds for the MG-60 general purpose machine gun.

Damage: 20
Armor Penetration: 10
Armor Sundering: 0.5

Attachments:
Rail
Magnetic Harness
T47 Scope
Mini Rail Scope
Mini Rail Scope
Tactical Sensor
Muzzle
Suppressor
Extended Barrel
Barrel Charger
Bayonet
Underbarrel
Laser Sight
Bipod
Stock Fixed

MG-27 medium machine gun

The MG-27 is a deployable machine gun with an integrated tripod that is designed to provide suppressing fire, or defend a static position. Thanks to how quickly the MG-27 can be deployed and undeployed, it is practical to carry around in a mobile setting. Can be used without the tripod, but with extremely poor accuracy that makes using the MG-27 in this manner impractical.

Automatic fire rate: 400 RPM
Time to wield: 2 seconds
Slowdown while wielding: 1.2

Ammo:

MG-27 box magazine (10x27mm)

A 100-round box magazine containing 10x27mm caseless rounds for the MG-27 medium machine gun.

Damage: 30
Armor Penetration: 10
Armor Sundering: 1.25

Attachments:
Rail
Magnetic Harness
Red Dot
Mini Rail Scope
Rail Flashlight
Muzzle
Suppressor
Bayonet
Barrel Charger
Underbarrel
Laser Sight
Stock Fixed

HMG-08 heavy machine gun

The HMG-08 is a deployable high-capacity machine gun that excels at defending a position thanks to the HMGs incredible damage output and armor shredding capabilities. This immense power comes at the cost of mobility, as the gun takes a very long time to deploy and undeploy, making it only practical as a static point defense tool.

Automatic fire rate: 400 RPM

Ammo:

HMG-08 drum magazine (10x28mm)

A 500-round drum magazine containing 10x28mm caseless rounds for the MG-27 medium machine gun.

Damage: 40
Armor Penetration: 40
Armor Sundering: 5

Attachments:
Rail MG-08/495 Iron Sights
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

</tab> <tab name="Energy Weapons">

Unlike ballistic weapons, energy weapons use a hit-scan registration system. A standard rifle fires a projectile that must travel to its target and can be dodged. An energy weapon will fire an instantaneous beam, immediately striking its target. This comes at a cost to damage output, compatibility with attachments, and the inability to aim carefully.
Many energy weapons feature unique firing modes, which allow each weapon to cover multiple niches. These are accessed using the unique-action hotkey on the weapon. </tab> <tab name="Precision Rifles">
Weapon: Description:

Terra Experimental laser rifle (TE-R)

A Terra Experimental laser rifle, abbreviated as the TE-R. It has an integrated charge selector for normal and high settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firemodes: Standard, Overcharge, Weakening, and Microwave.

Time to wield: 0.5 seconds
Slowdown while wielding: 0.4

Ammo:

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Build A Sentry
Tactical Sensor
Muzzle
Bayonet
Underbarrel
Laser Sight
Mini Flamethrower
Stock Fixed
Fire Modes:
Standard Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage.

Fire Rate: 300 RPM
Capacity: 50 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1.5

Overcharge Fires a powerful overcharged laser pulse. Deals heavy damage with superior penetration at the cost of slower fire rate.

Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 40
Armor Penetration: 20
Armor Sundering: 2

Weakening Fires a pulse of energy that inflicts slowdown, and deals stamina damage to humans, or drains plasma from xenomorphs.

Fire Rate: 133 RPM
Capacity: 25 shots
Damage: 30
Armor Penetration: 10
Armor Sundering: 0
Plasma drained per hit: 25

Microwave Fires a deadly pulse of microwave radiation, dealing moderate damage but applying a 'microwave' effect that deals strong damage over time.

Fire Rate: 133 RPM
Capacity: 20 shots
Damage: 20
Armor Penetration: 20
Armor Sundering: 2
Microwave effect: 5 max stacks, 4 damage per stack for 5 seconds.

Terra Experimental laser carbine (TE-C)

A TerraGov standard issue laser carbine, otherwise known as TE-C for short. It has an integrated charge selector for burst and scatter settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts. Has four firing modes: Auto Burst Standard, Spread, Impact, and Cripple.

Time to wield: 0.3 seconds
Slowdown while wielding: 0.2

Ammo:

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Build A Sentry
Tactical Sensor
Muzzle
Bayonet
Underbarrel
Laser Sight
Mini Flamethrower
Underslung Grenade Launcher
Mini Peppperball Gun
Gyroscopic Stabilizer
Angeled Grip
Vertical Grip
Stock Fixed
Fire Modes:
Auto Burst Fires standard lasers with slightly improved armor penetration and sundering over ballistic options, but less direct damage in a 4-round burst.

Fire Rate: 276 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 1

Spread Fire a 3 strong laser pulse dealing heavy damage with good penetration, but with a very slow rate of fire.

Fire Rate: 40 RPM
Capacity: 10 shots
Damage: 35*3 (105)
Armor Penetration: 20
Armor Sundering: 1

Impact Fires an experimental laser pulse designed to apply significant kinetic force on a target, applying strong knockback, but modest direct damage.

Fire Rate: 60 RPM
Capacity: 12 shots
Damage: 35
Armor Penetration: 10
Armor Sundering: 0

Cripple Fires a laser pulse dealing moderate damage and slowdown.

Fire Rate: 300 RPM
Capacity: 40 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0
Slowdown Amount: 1.5

Terra Experimental laser machine gun (TE-M)

A Terra Experimental standard issue machine laser gun, often called as the TE-M by marines. It has a fire switch for normal and efficiency modes. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.

Time to wield: 1.5 seconds
Slowdown while wielding: 1

Ammo:

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Build A Sentry
Tactical Sensor
Muzzle
Bayonet
Underbarrel
Laser Sight
Mini Flamethrower
Stock Fixed
Fire Modes:
Standard Fires a rapid laser pulse with slightly reduced damage, but improved penetration and vastly improved energy efficiency.

Fire Rate: 300 RPM
Capacity: 150 shots
Damage: 18
Armor Penetration: 15
Armor Sundering: 1

Burst Fires a series of laser pulses in quick succession(4 shots). Each pulse in a burst is more powerful than the last.

Fire Rate: 400 RPM
Capacity: 75 shots
Damage: 12/24/36/48
Armor Penetration: 15
Armor Sundering: 1

Charge Fires a powerful laser pulse after a brief charge up.

Fire Rate: 400 RPM
Capacity: 40 shots
Damage: 50
Armor Penetration: 30
Armor Sundering: 3

Melting Fires an unusual laser pulse that applies a melting effect which severely sunders xenomorph armor over time, as well as applying further damage.

Fire Rate: 200 RPM
Capacity: 33 shots
Damage: 15
Armor Penetration: 20
Armor Sundering: 0
Melt Stacks pet hit: 2
Max Melt stacks: 30
Melting Damage per Second(per stack): 5
Melting Sunder per Second(per stack): 3

Terra Experimental laser sniper (TE-S)

The T-ES, a Terra Experimental standard issue laser sniper rifle, it has an integrated charge selector for normal and heat settings. Uses standard Terra Experimental (abbreviated as TE) power cells. As with all TE Laser weapons, they use a lightweight alloy combined without the need for bullets any longer decreases their weight and aiming speed quite some vs their ballistic counterparts.

Time to wield: 0.7 seconds
Slowdown while wielding: 0.7

Ammo:

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Rail Flashlight
Build A Sentry
Tactical Sensor
Muzzle
Bayonet
Underbarrel
Laser Sight
Mini Flamethrower
Stock Fixed
Fire Modes:
Standard Fires a single strong laser pulse, with good damage and penetration, and no falloff.

Fire Rate: 60 RPM
Capacity: 20 shots
Damage: 60
Armor Penetration: 30
Armor Sundering: 5

Heat Fires an incendiary laser pulse, designed to ignite victims at range.

Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 10
Armor Sundering: 1

Shatter Fires a devestating laser pulse that significantly degrades the victims armor, at the cost of lower direct damage.

Fire Rate: 60 RPM
Capacity: 6 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 10
Shatter: Removes .2% armor per second for 10 seconds.

Ricochet Fires an experiment laser pulse capable of bouncing off many wall surfaces. The laser increases in potency when bouncing, before collapsing entirely after exceeding its threshold.

Fire Rate: 60 RPM
Capacity: 13 shots
Damage: 40
Armor Penetration: 30
Armor Sundering: 1
Damage increase per bounce: 40(no bounce) -> 50 -> 65 -> 80 -> 100(last bounce must hit enemy)

Terra Experimental laser pistol (TE-P)

The TE-P is a lightweight pistol with utility oriented alternative fire modes. The TE-P has a standard fire mode similar in performance to the P-14, a disabler fire mode for non-lethal takedowns, and a heat fire mode for setting targets on fire.

Time to wield: 0.6 seconds
Slowdown while wielding: 0

Ammo:

Terra Experimental standard battery

A standard high-density battery used across all Terra Experimental weapons. Performance depends on the chosen fire mode.
Attachments:
Rail
Magnetic Harness
Red Dot
Mini Rail Scope
Rail Flashlight
Muzzle
Bayonet
Pistol Lace
Underbarrel
Laser Sight
Mini Flamethrower
Stock Fixed
Fire Modes:
Standard Fires standard lasers.

Fire Rate: 400 RPM
Capacity: 30 shots
Damage: 20
Armor Penetration: 5
Armor Sundering: 1

Disabler Fires non-lethal lasers which stagger opponents, and deal stamina damage to human targets.

Fire Rate: 120 RPM
Capacity: 7 shots
Stamina Damage: 70
Armor Penetration: 0
Armor Sundering: 1

Heat Fires lasers which set the target on fire.

Fire Rate: 120 RPM
Capacity: 5 shots
Damage: 20
Armor Penetration: 10
Armor Sundering: 0.5

Weapon: Description:

BR-64 SCA battle rifle

The BR-64 is a flexible precision rifle built to perform well against almost any target at any range. The BR-64 comes pre-equipped with a mini scope and an under barrel grenade launcher. Features a relatively inaccurate 3-round burst fire for close range and automatic fire for longer ranges. The BR-64 eats through ammo fairly quickly, so carrying spare 10x26.5mm packets is a good idea.

Automatic fire rate: 200 RPM
Burst Fire Rate: 240 RPM
Time to wield: 0.7 seconds
Slowdown while wielding: 0.55

Ammo:

BR-64 magazine (10x26.5mm)

A 36-round box magazine containing 10x26.5mm caseless rounds for the BR-64 battle rifle.

Damage: 32.5
Armor Penetration: 15
Armor Sundering: 1.25

Attachments:
Rail
Magnetic Harness
Red Dot
T47 Scope
Mini Rail Scope
Muzzle
Underbarrel
Stock Fixed

DMR-37 SCA designated marksman rifle

The DMR-37 is a long-range precision rifle that has the effective range of a sniper rifle while remaining flexible at closer ranges. Great for providing supplemental damage from long range, but unlikely to secure kills on its own. Comes with a pre-equipped mini scope.

Semi automatic fire rate: 92 RPM
Time to wield: 0.8 seconds
Slowdown while wielding: 0.75

Ammo:

DMR-37 magazine (10x27mm)

A 20-round box magazine containing 10x27mm caseless rounds for the DMR-37 designated marksman rifle.

Damage: 65
Armor Penetration: 15
Armor Sundering: 2

Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

SR-127 Bauer bolt action rifle

The SR-127 is a armor-piercing bolt-action sniper rifle with excellent performance against heavily armored targets. A small magazine capacity and low fire rate make it inefficient against less armored targets however, and it is nearly useless at close range so no-scopes are not recommended. Comes with an integrated scope.

Bolt action fire rate: 44 RPM
Time to wield: 1.3 seconds
Slowdown while wielding: 1

Ammo:

SR-127 bolt action rifle magazine (8.6x70mm)

A 7-round box magazine containing 8.6x70mm rounds for the SR-127 bolt action rifle magazine.

Damage: 80
Armor Penetration: 30
Armor Sundering: 7.5

Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed

Mosin Nagant rifle

The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 5 rounds
Bolt action fire rate: 34 RPM
Time to wield: 1.2 seconds
Slowdown while wielding: 1

Ammo:

7.62x54mmR rifle rounds

Individually loaded 7.62x54mmR rifle rounds for the Mosin Nagant. Up to 5 can be loaded at a time.

Damage: 75
Armor Penetration: 35
Armor Sundering: 15

Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed

Martini Henry lever action rifle

The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.

Capacity: 1 round
Lever action fire rate: 60 RPM (Not counting reload time)
Time to wield: 1 second
Slowdown while wielding: 1

Ammo:

.557/440 rifle rounds

Individually loaded .557/440 rifle rounds for the Martini Henry.

Damage: 120
Armor Penetration: 20
Armor Sundering: 10

Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed

</tab> <tab name="Shotguns">

Weapon: Description:

SH-35 pump shotgun

The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.

Capacity: 9 rounds
Pump action fire rate: 30 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.45

Ammo:

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 40x6 (240)
Armor Penetration: 0
Armor Sundering: 0

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 100
Armor Penetration: 20
Armor Sundering: 7.5

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 50+[40x2] (130)
Armor Penetration: 15
Armor Sundering: 7+[5x2] (17)

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 70
Armor Penetration: 20
Armor Sundering: 2

Attachments:
Rail
Muzzle
Underbarrel

SH-39 combat shotgun

The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded. Comes with a detachable stock that does much the same things as the SH-35 stock.

Capacity: 10 rounds
Semi automatic fire rate: 43 RPM
Time to wield: 1 second
Slowdown while wielding: 0.4

Ammo:

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 28x6 (160)
Armor Penetration: 0
Armor Sundering: 0

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 70
Armor Penetration: 20
Armor Sundering: 5.25

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 35+[28x2] (91)
Armor Penetration: 15
Armor Sundering: 5+[3.5x2] (12)

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 50
Armor Penetration: 20
Armor Sundering: 1.5

Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

Zauer SH-15 automatic shotgun

The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.

Automatic fire rate: 60 RPM
Time to wield: 0.6 seconds
Slowdown while wielding: 0.35

Ammo:

SH-15 flechette magazine (16 gauge)

Holds 12 16 gauge flechette shells that fire 5 metal shards towards the target. Effective at close to medium range. Not capable of staggering targets.

Damage: 17*5 (85)
Armor Penetration: 15
Armor Sundering: 1.5*5 (7.5)

TX-15 slug magazine (16 gauge)

Holds 12 16 gauge slug shells that fire a single slug towards the target. Effective at close to medium range with high armor penetration. Capable of staggering weak targets.

Damage: 60
Armor Penetration: 30
Armor Sundering: 3.5

Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

SH-34 double barreled shotgun

The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.

Capacity: 2 rounds
Semi automatic fire rate: 92 RPM (Not counting reload time)
Time to wield: 0.6 seconds
Slowdown while wielding: 0.6

Ammo:

Buckshot shells (12 gauge)

Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets.

Damage: 40x6 (240)
Armor Penetration: 0
Armor Sundering: 0

Slug Shells (12 gauge)

Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets.

Damage: 100
Armor Penetration: 20
Armor Sundering: 7.5

Flechette Shells (12 gauge)

Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering.

Damage: 50+[40x2] (130)
Armor Penetration: 15
Armor Sundering: 7+[5x2] (17)

Incendiary Slug Shells (12 gauge)

Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors.

Damage: 70
Armor Penetration: 20
Armor Sundering: 2

Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="SMGs">

Weapon: Description:

SMG-90 submachinegun

The SMG-90 is a lightweight submachine gun that's designed to be a more compact package than a rifle, using magazines that can fit in the same storage that pistol magazines can. The SMG-90 serves as an excellent tool for aggressive close quarters combat and personal defense.

Automatic fire rate: 400 RPM
Time to wield: 0.5 seconds
Slowdown while wielding: 0.2

Ammo:

SMG-90 submachinegun magazine (10x20mm)

A 50-round magazine containing 10x20mm caseless rounds for the SMG-90 submachinegun.

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed

MP-19 machinepistol

The MP-19 is a compact and lightweight alternative to the SMG-90 that can fit anywhere a sidearm can fit. The MP-19 can comfortably be used one-handed with a penalty to accuracy, or dual wielded for a much more severe penalty. The MP-19 also features a "burst fire" mode which increases fire rate at the cost of accuracy. All these features combine to make the MP-19 useful as a sidearm, as an aggressive close quarters weapon, and as a handy personal defense weapon for support roles. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force.

Automatic fire rate: 400 RPM
Fuller auto fire rate: 600 RPM
Time to wield: 0.4 seconds
Slowdown while wielding: 0.15

Ammo:

MP-19 machinepistol magazine (10x20mm)

A 30-round magazine containing 10x20mm caseless rounds for the MP-19 machinepistol.

Damage: 20
Armor Penetration: 5
Armor Sundering: 0.5

Attachments:
Rail
Muzzle
Underbarrel
Stock

SMG-45 Submachinegun

The SMG-45 is a heavier than usual subgun used by the TerraGov Marine Corps. Best known for carrying a punch within a small package. It's usually carried by troops who want a lightweight firearm to rush with while beating a mean punch, however it struggles at range. It uses .41 AE caseless rounds.
Wield Delay: 0.6s
RPM: 240
Ammo:

SMG-45 submachinegun magazine (.41 AE)

A 40-rounds magazine, a mean punch, however it struggles at range. It uses .41 AE caseless rounds.
Damage: 27.5
AP: 10
Sunder: 1

SMG-45 submachinegun magazine (.41AE Squash Head)

A 40-rounds magazine, .41 AE caseless submachinegun magazine that does a minituare explosion upon contact, will shred the armor off of basically anything.
Damage: 15
AP: 0
Sunder: 1
Special effect: Armour shatter
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

</tab> <tab name="Standard Sidearms">

Weapon: Description:

P-14 pistol

The P-14 is a rapid-fire semi-automatic pistol suitable for one-handed use. Due to the P-14s large magazine, high fire-rate, and relative accuracy while one-handed, the P-14 is a useful panic sidearm to rapidly dump damage towards a threat when your primary weapon is dropped or out of ammo.

Semi automatic fire rate: 400 RPM
Time to wield: 0.15 seconds
Slowdown while wielding: 0

Ammo:

P-14 magazine (9mm)

A 21-round magazine containing 9mm rounds for the P-14 pistol.

Damage: 20
Armor Penetration: 5
Armor Sundering: 1

Attachments:
Rail
Muzzle
Undderbarrel
Stock Nothing

P-23 service pistol

The P-23 is similar to the P-14, but trades magazine capacity and fire rate for improved damage per shot. Like the P-14 the P-23 performs well one-handed, though it punishes misses more than the P-14 does. Has an integrated laser sight.

Semi automatic fire rate: 300 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:

P-23 magazine (.45)

A 14-round magazine containing .45 rounds for the P-23 service pistol.

Damage: 30
Armor Penetration: 5
Armor Sundering: 2.15

Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

88 Mod 4 combat pistol

The 88 Mod 4 is an automatic pistol capable of a 3-round burst fire mode. The 88 Mod 4 is a bit heavier than other pistols and slows the user down slightly, but the rounds it fires are more effective against armor than other pistols on offer. Like other pistols, is can be used one-handed, though not as well.

Automatic fire rate: 300 RPM
Burst fire rate: 360 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0.2

Ammo:

88M4 AP magazine (9mm)

A 18-round magazine containing 9mm AP rounds for the 88 Mod 4 combat pistol.

Damage: 20
Armor Penetration: 12.5
Armor Sundering: 2

Attachments:
Rail
Muzzle
Underbarrel
Stock

R-44 combat revolver

The R-44 is a powerful revolver that can do devastating damage in a short period of time, but requires the small amount of spent ammunition that it can hold to be dumped before it is reloaded. Careful aim and a careful trigger finger are necessary to be effective with the revolver, but skilled users can be very dangerous. Can be used one-handed or while dual-wielding, but at a significant cost to accuracy and recoil.

Semi automatic fire rate: 400 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:

R-44 magnum speed loader (.44)

A 7-round speed loader containing .44 magnum rounds for the R-44 magnum.

Damage: 45
Armor Penetration: 10
Armor Sundering: 3

Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

P-17 pocket pistol

The P-17 is a tiny rapid-fire pistol that can fit pretty much anywhere, including in boots. Designed as an emergency pistol, it has a terrible capacity for the amount of damage it can output, but the ability to store it nearly anywhere allows for it to fit in nearly any loadout. Can be used effectively with one hand.

Semi automatic fire rate: 400 RPM
Time to wield: 0.2 seconds
Slowdown while wielding: 0

Ammo:

P-17 pocket pistol AP magazine (.380)

An 8-round magazine containing .380 rounds for the P-17 pocket pistol.

Damage: 22.5
Armor Penetration: 15
Armor Sundering: 0.5

</tab> <tab name="Specialist">

Weapon: Description:

FL-84 flamethrower

The FL-84 flamethrower is a powerful area denial and resin clearing tool that can inflict damage over time on anyone who walks over it. Comes pre-equipped with a hydro cannon for putting out allies and clearing paths through the flames. The FL-84 can be equipped with various nozzles to change its function and fuel consumption. The default standard nozzle shoots flames in a straight line, the extended nozzle shoots a single ball of flame over a long distance, and the spray nozzle shoots a cone of flames in front of the user. Can be fueled by individual tanks or by a large backpack tank for more dedicated use.

Time to wield: 0.4 seconds
Slowdown while wielding: 1.75

Ammo:

Large flamethrower tank

An 75-unit tank containing fuel for the FL-84 flamethrower.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

RL-160 recoilless rifle

The RL-160 is a recoilless delivery device for heavy 67mm ordinance, generally giving whatever is hit by it a very bad day. The RL-160's performance is entirely dependent on the loaded shell, and shells should be used wisely due to their limited supply and the need to reload after every shot. Comes in a rocket bag which also serves as one of the only ways to store shells.

Time to wield: 1 seconds
Slowdown while wielding: 1

Ammo:

RL-160 high explosive shell

An armor shattering high explosive shell for the RL-160 that detonates into a small, focused explosion.

Direct Damage: 100
Explosive Damage: 140-160 up to 3 tiles. 90-11 4 tiles away. Armor Penetration: 50
Armor Sundering: 50

RL-160 light explosive shell

An fast travelling explosive shell for the RL-160 that detonates into a large, weak explosion that covers a wide area.

Direct Damage: 75
Explosive Damage: 140-160 up to 1 tile. 90-110 up to 8 tiles away. Armor Penetration: 50
Armor Sundering: 25

RL-160 high explosive anti tank shell

A powerful armor-penetrating shell that does devastating damage on impact, but without an explosion.

Damage: 200
Armor Penetration: 100
Armor Sundering: 0

Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Nothing

GL-70 grenade launcher

The GL-70 is a rotary grenade launcher that can hold up to six grenades of nearly any type and fire them towards a target. Great for frontline area denial, resin clearing, and providing light with flares. Most grenades have a shorter fuse when shot from the GL-70 than when thrown manually. Grenades must be loaded manually.

Capacity: 6 grenades. Semi automatic fire rate: 50 RPM
Time to wield: 1 seconds
Slowdown while wielding: 1.2

Ammo:

Any grenade

Any grenade that you can get your hands on.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

GL-54 grenade launcher

The GL-54 is an advanced magazine fed grenade launcher which uses airburst grenades designed to minimize friendly fire and allow for backline support that other grenade launchers are not capable of. Projectiles explode upon impact or upon hitting the targeted location. Comes pre-equipped with a special scope with low-light optics that allows for shots to be taken while aiming carefully.

Semi automatic fire rate: 50 RPM
Time to wield: 0.8 seconds
Slowdown while wielding: 0.8

Ammo:

20mm airburst grenade magazine

An 8-round magazine containing 20mm airburst grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Shrapnel damage: 20*7 (140) Armor Penetration: 20
Armor Sundering: 3

20mm incendiary grenade magazine

An 8-round magazine containing 20mm incendiary grenades for the GL-54 grenade launcher which splits into 7 projectiles of shrapnel upon detonation. Does less damage than airburst grenades, but sets anything hit on fire while also igniting everything in a cone in front of the point of detonation. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Shrapnel damage: 15*7 (105) Armor Penetration: 10
Armor Sundering: 1.5

20mm HE grenade magazine

An 8-round magazine containing 20mm high-explosive grenades for the GL-54 grenade launcher which simply explodes on impact. Does less damage than the other two magazine types on offer, but allows for more consistent damage against groups. Capable of staggering weaker targets on impact, with a more powerful effect on direct hit.

Bonus direct damage (No armor penetration or sunder): 12
Explosive damage: 80-100 up to 2 tiles. Armor Penetration: 0 Armor Sundering: 0

Attachments:
Rail
Muzzle Nothing
Underbarrel
Stock Fixed

GL-81 grenade launcher

The GL-81 is a breach-loaded grenade launcher that can hold a single grenade of nearly any type and fire them towards a target. Great as a sidearm for area denial, resin clearing, or lighting an area with flares. Most grenades have a shorter fuse when shot from the GL-81 than when thrown manually. Grenades must be loaded manually.

Capacity: 1 grenade. Time to wield: 0.2 seconds
Slowdown while wielding: 1 Slodwon

Ammo:

Any grenade

Any grenade that you can get your hands on.
Attachments:
Rail Nothing
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

Powerfist

A metal gauntlet with a energy-powered fist to throw back enemies. Alt-click to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.

Ammo:

Any powercell

Any shiny box with angry pixies inside.

PB-12 Pepperball Gun

The PB-12 is ostensibly riot control device used by the TGMC in spiffy colors, working through a SAN ball that sends a short acting neutralizing chemical to knock out it's target, or weaken them. Guranteed to work on just about everything. Uses SAN Ball Holders as magazines.


The main use of the PB-12 is it ability to drain xeno's plasma.
Wield Delay: 0.7 seconds.

Ammo:

Pepperball Magazine

Hold 100 SANS pepperballs.


Plasma Drain: 25
Damage: 70 (Stamina)
AP:0
Sunder:0

Attachments:
Rail
Stock Fixed

</tab> </tabs>

[Show/hide] TEMPLATES

Guns

Weapon: Desc:
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
Attachments:
Rail
Muzzle
Underbarrel style="padding:5px" | Nothing
Stock style="padding:5px" | Fixed

Munitions

Weapon: Desc:
File:Your gun here!.png

Your munition here!

What you use to grenade your buddy in the back of the head.

Defensive Equipment

Pouch: Desc:
File:ExampleTGMC.png

Defensive Equipment Name Here!

A thing you slap down to hurt bad guys, or maybe not.

Construction steps:
Step one. File:TGMC TOOL.png
Step two. File:TGMC TOOL.png
Step three. File:TGMC TOOL.png
Step four. File:TGMC TOOL.png