Template:ASRS SUPPLIES LIST: Difference between revisions
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo.png|64px]]<br>MLRS High Explosive rocket assembly refill</center> | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo.png|64px]]<br>MLRS High Explosive rocket assembly refill</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled High Explosive Rockets, Used to produce High Explosive Rockets for the TA-40L MLRS system. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled High Explosive Rockets Packages, Used to produce High Explosive Rockets for the TA-40L MLRS system. Each production item contains 16 rockets. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_cloak.png|64px]]<br>MLRS 'S-2' Cloak rocket assembly refill</center> | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_cloak.png|64px]]<br>MLRS 'S-2' Cloak rocket assembly refill</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled Cloak Smoke Rockets, Used to produce Cloaking Smoke Rockets for the TA-40L MLRS system. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled Cloak Smoke Rockets Packages, Used to produce Cloaking Smoke Rockets for the TA-40L MLRS system. Each production item contains 16 rockets. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_gas.png|64px]]<br>MLRS 'X-50' gas rocket assembly refill</center> | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_gas.png|64px]]<br>MLRS 'X-50' gas rocket assembly refill</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled X-50 Gas Rockets, Used to produce X-50 Gas Rockets for the TA-40L MLRS system. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled X-50 Gas Rockets Packages, Used to produce X-50 Gas Rockets for the TA-40L MLRS system. Each production item contains 16 rockets. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_incendiary.png|64px]]<br>MLRS Incendiary rocket assembly refill</center> | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_MLRS_ammo_incendiary.png|64px]]<br>MLRS Incendiary rocket assembly refill</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| <center>240</center> | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled Incendiary Rockets, Used to produce Incendiary Rockets for the TA-40L MLRS system. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A pack of 6 Unassembled Incendiary Rockets Packages, Used to produce Incendiary Rockets for the TA-40L MLRS system. Each production item contains 16 rockets. Assembly Chain as follows:<br>{{TGMC_FACTORY_MLRS_ROCKET_RECIPE}} | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_AGLS_ammo.png|64px]]<br>AGLS HE magazine assembly refill</center> | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|<center>[[File:TGMC_AGLS_ammo.png|64px]]<br>AGLS HE magazine assembly refill</center> |
Latest revision as of 20:19, 12 July 2024
All data is parsed from here, Updated as of July 11, 2024
<tabs> <tab name="Operations"> Operations is mostly equipment used by Command staff as well as some specialized equipment for repairs of operations equipment
</tab> <tab name="Weapons"> An assortment of weapons, ammo, and other means of destruction all from the convenience of the ASRS terminal, delivered right to your door!
</tab> <tab name="Explosives"> Anything that goes boom is probably in here
Item: | Cost: | Description: |
---|---|---|
5 M20 Claymore Mines. You can make Claymore mines in the Factory | ||
A deployable mine dispenser that can throw out any M20 Claymore mines loaded into its interface before you place it down | ||
A box of 25 Razor burn grenades. You can make Razor burn grenades in the Factory | ||
A box of 25 M40 Adhesive Charge grenades | ||
A box of 25 M40 Heavy (Standard) Smoke grenades | ||
A box of 25 M40 HEDP Grenades | ||
A box of 25 M45 Cloaking (Improved) Smoke Grenades | ||
A box of 25 M40-AG Anti-Gas Smoke Grenades | ||
A box of 25 M40-2 Cloaking (Improved) Smoke Grenades why do we have two of these? | ||
A box of 25 M80 Lasburster Grenades | ||
A box of 25 M40 Incendiary Grenades | ||
A box of 25 M15 Fragmentation Grenades | ||
A box of 25 M45 Trailblazer Grenades | ||
A box of 15 M40 White Phosphorous Grenades. Using these may constitute a Warcrime | ||
A box of 25 M25 High Explosive Fragmentation Grenades | ||
A single brick of C4 Plastic Explosives, for when you need to remove a wall without too much other damage | ||
A single brick of EX-62, an Incendiary demo charge that can be toggled for use as an improvised mine. Only available in HvX modes | ||
A single brick of Detpack, a configurable demo charge that can be toggled for use as an improvised mine | ||
A crate containing a deployable T-50S mortar | ||
2 Rounds of 80mm High Explosive Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Incendiary Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Flare Shells, for use with a T-50 Mortar or the MG-100Y Howitzer | ||
2 Rounds of 80mm Smoke Shells, for use with T-50 Mortar Systems | ||
2 Rounds of 80mm Plasma Drain (Tanglefoot) Shells, for use with T-50 Mortar Systems. Only available in HvX modes | ||
A Crate containing the TA-40L Multiple Launch Rocket System. For when you really want to say "Dear Grid Co-ordinates" | ||
A replacement magazine of 16 High Explosive rockets for the TA-40L MLRS | ||
A replacement magazine of 16 X-50 Gas rockets for the TA-40L MLRS | ||
A replacement magazine of 16 Cloak (Improved) smoke rockets for the TA-40L MLRS | ||
A replacement magazine of 16 Incendiary rockets for the TA-40L MLRS | ||
A large caliber Howitzer, the MG-100Y is a reminder that artillery is king | ||
A single High Explosive shell for the MG-100Y Howitzer | ||
A single Incendiary shell for the MG-100Y Howitzer | ||
A single White Phosphorous shell for the MG-100Y Howitzer. Using this may constitute a Warcrime | ||
A single Plasma Drain (Tanglefoot) shell for the MG-100Y Howitzer | ||
An upgrade module for the Mortar, MLRS, or the Howitzer to allow the AI to target a grid ref for you. Only available in HvX modes |
</tab> <tab name="Armor"> Not everything is about hurting others, sometimes you want to protect yourself as well!
Item: | Cost: | Description: |
---|---|---|
A special gas mask that seals tightly to your face, prevents up-to 1 face hugger attempt | ||
A Suit and helmet of Military Police Heavy Riot gear. Will provide good protection but really slow you down heavily. Only available in HvX modes | ||
A deployable barricade that fits in your bag. Can be easily deployed and removed in the field as needed | ||
Currently 1200 |
The ultimate in protection, comes with the suit, helmet, and gloves for some serious heavy duty protection. Will slow you down alot | |
Currently 800 |
An inferior to the B18 armor but still better than most heavy armor configurations available, the B17 offers excellent protection without as much slowdown as its bigger and badder B18 cousin | |
A back mounted active camo cloak that hides your heat signature and visibility to others. Useful for when your trying to sneak around and not get spotted. Prevents you from firing a weapon without deactivating the cloak | ||
A variant of the Scout cloak that sacrifices mobility for the ability to fire your weapons while active | ||
An extended capacity grenade belt for carrying more Grenades! Only available in HvX modes | ||
A box full of all the different Mark 2 modules for Jager or compatible armor systems. Discounted price for a variety pack! | ||
A Valkyrie autodoc armor module for Jager or compatible armor systems. This module will automatically provide the user with a quick access health scan system as well as automatically provide stabilization splints to bone fractures. It can also inject you with chemicals at automatic intervals if configured for such | ||
The Surt Fireproof module set is a two piece module set (Both Armor and Helmet must be added for the full effect) and can grant near full immunity to fire damage caused by, well fires. It wont prevent burn damage caused from the heating up of your body though and it is still quite painful to be in a fire but you can mostly shrug off "Friendly fires". Prevents you from bursting into flames on standard fire tiles | ||
The Tyr Mark 2 armor module is a replacement for the Tyr Mark 1 Armored chest piece, with a much greater improvement in ballistic and melee damage resistances over the standard Mark 1 model. It is recommended to still use the default Tyr Helmet module to receive the full benefit of the Tyr Mark 2, which the helmet module can be acquired from surplus armor vendors | ||
The Mimir Mark 2 module set includes the Mark 2 Armor module and Helmet Module for the complete Environmental hazard protection system, this module will greatly improve your Acid damage resistance with both modules equipped. It can also greatly reduce the effect of aerosolized chemicals in the air from entering your body; although not fully | ||
The Hlin Explosive armor module will greatly reduce the amount of explosive damage you take; although it cannot protect you from Devastation class explosives it can greatly reduce the amount taken from Heavy and Light Explosion types | ||
The Freyr Mark 2 Helmet module is an improved version of the Freyr Mark 1 Helmet binoculars, with a much greater range than the standard model letting you see further away |
</tab> <tab name="Clothing"> Fashion never looked so good
Item: | Cost: | Description: |
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The Combat Backpack is a large storage container for your back with the same size as a standard Backpack but without the draw time caused by wearing a backpack; like a hybrid between a Satchel and a Backpack without any downsides! | ||
The Dispenser is a massive storage container that can fit on your back, but you cannot access any items inside a Dispenser while it is equipped; Instead you must deploy the Dispenser (Alt+Click a tile while holding in hand) in order to access its storage. This also includes a weak healing beam function for Combat Robots while deployed. WHILE DEPLOYED IT IS POSSIBLE FOR A DISPENSER TO BE DESTROYED, WHICH INCLUDES EVERYTHING INSIDE OF IT! | ||
A satchel with a built in welding tank with 260 units of fuel, smaller than a dedicated fuel tank but still provides the same storage as a regular satchel | ||
The Radio operator pack is functionally identical to a regular backpack in terms of size and delay with opening, but its real secrets is when you hold it in your hands; You can access an ASRS request terminal on it to place orders remotely with Requisitions, and it functions as a supply beacon for the teleporter pad in Req if you activate it while holding it! Never worry about if the RO heard you order; just place it yourself and tell him to approve it. Can also be used to check what the RO has ordered or how many points are in the bank currently | ||
A backpack designed for Engineers to carry Sentry guns and HSG-102 Emplacements | ||
A collection of 5 Officer uniforms! Includes an RO, Two Staff Officer, a Corporate Liason, and a Chief Engineer uniform | ||
A set of Marine uniform, belt, bag, and shoes! This is mostly just legacy as Surplus vendors can provide the same items in infinite quantities | ||
A attachable webbing vest to your uniform, holds 3 small items like Magazines. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities | ||
A attachable brown vest to your uniform, holds 5 tiny items like pill bottles. This is mostly just legacy as Surplus vendors can provide the same item in infinite quantities | ||
A backpack slot Jetpack! Fly forward several tiles with the click of a button! Has a cooldown between uses | ||
An Eyewear set of Night vision goggles, Batteries NOT included | ||
An Helmet Module of Night vision goggles, Batteries NOT included | ||
A 2 pack battery set for use with Either the BE-47 or BE-35 Night Vision devices, do not taste with your tongue! |
</tab> <tab name="Medical"> Most these items can be found in a MarineMed Vendor, if not; its found here.
Item: | Cost: | Description: |
---|---|---|
A large emergency crate filled with various injectors of emergency meds, which includes: 4 medical injector pouches; Each loaded with 3 Advanced Combat Injectors, a Dexalin Plus Injector, Two Quick Clot Plus Injectors, and 2 Peridaxon Plus Injectors; Two extra Peridaxon Plus Injectors, A Neuraline Injector, A pack of Nanopaste | ||
A Beaker filled with 60u of Biomass, for use creating Clones in a Clone vat, 40 Biomass is required per clone | ||
A set of HealthMate HUD eyewear glasses, for showing the medical state of fellow marines at a quick glance | ||
A crate packed full of the following; A box of Empty autoinjectors, A Box of Empty Syringes, A Bottle of 60u of Inaprovaline, A Bottle of 60u of Dylovene, A Bottle of 60u of Bicaridine, A Bottle of 60u of Dexalin, A Bottle of 60u of Spaceacillin, A Bottle of 60u of Kelotane, A Bottle of 60u of Tramadol, A pill bottle of 16 Inaprovaline pills (15u Per pill), A pill bottle of 16 Dylovene pills (15u Per pill), A pill bottle of 16 Bicaridine pills (15u Per pill), A pill bottle of 16 Dexalin pills (15u Per pill), A pill bottle of 16 Spaceacillin pills (10u Per pill), A pill bottle of 16 Kelotane pills (15u Per pill), A pill bottle of 16 Tramadol pills (15u Per pill), A pill bottle of 16 Quick-Clot pills (10u Per pill), A box of Empty pill bottles Note that most these chemicals can be vended for free from a MarineMed Vendor | ||
An advanced first aid kit, which contains: A Health Analyzer, A pack of Advanced Bruise Kits, A pack of Advanced Burn Kits, A pill bottle of 16 Bicaridine pills (15u Per pill), A pill bottle of 16 Kelotane pills (15u Per pill), A pill bottle of 16 Tramadol pills (15u Per pill), A pack of Splints Note that most of these items can be vended for free from MarineMed Vendors | ||
A box of 7 Body Bags | ||
A single Stasis bag, for holding a marine in stasis while awaiting medical treatment MarineMed Vendors have a limited stock of these available | ||
A Crate containing various surgery tools, Specifically; A Surgical Tray with all the tools needed for surgery, plus a bottle of Nanopaste. A medical Breath Mask. A Tank of Anesthetic gas. 2 Injectors of Sleep toxin, for field surgery sleepy time. This crate requires Medbay access to open | ||
A 60u Empty Hypospray injector, allows for custom inject amounts and multiple reagent injects per use. This crate requires Medbay access to open | ||
A 120u Empty Large Hypospray injector, allows for custom inject amounts and multiple reagent injects per use. This crate requires Medbay access to open | ||
A Medevac Beacon and Medevac Roller bed set. Simply deploy the beacon in Medbay and link the Roller bed to the beacon to allow for medevac back to Medbay in the field. You can also lock the beacon with your ID, to prevent someone from removing your beacon and breaking the link. This crate requires Medbay access to open | ||
Contains 1 bottle of lemoline with 30 units | ||
Contains 5 advanced packs of each type (Brute and Burn) and 5 splints. You have ALMOST infinite ones in medbay; if you need this crate you fucked up. This crate requires Medbay access to open | ||
Contains a pair of comically large tweezers, for removal of Shrapnel in the field. This crate requires Medbay access to open |
</tab> <tab name="Engineering"> Your gonna be spending alot of time here ordering metal and plasteel, but theres a few other toys you might find being asked for occasionally
Item: | Cost: | Description: |
---|---|---|
A extra RPL-Y Powerloader, for moving crates and large cargo items around. Does not come in a crate. Most maps have one of these for free in Req | ||
A stack of 50 empty sandbags, Sandbags can be filled with a shovel full of dirt/sand/snow to create filled sandbags, 5 filled sandbags can be used to create a sandbag wall, a moderately strong defensive barricade (Makes 10 Sandbag walls) | ||
A stack of 50 Metal sheets, metal sheets are used in many barricade and defensive structures like barbed wire and razor wire. Expect to be ordering lots of metal frequently for defensive positions like miners or disks | ||
A stack of 50 Plasteel sheets, Plasteel can be used to create foldable Plasteel barricades, which function like doorways for your defensive position. Has the highest health pool of all barricades as well but only functions as a barricade while in the UP position | ||
A stack of 50 Glass sheets, Glass is very brittle and makes for terrible defensive structure material. It used to be used in the Autolathe to produce various items but the Autolathe has since been removed | ||
A stack of 50 Wood planks, Wood makes weak barricades and serve as more an improvised defensive barricade than a proper defensive line. If your having to order this for defense you're not going to survive. Can also be used to make various wood items like chairs or coffins, which you are probably going to need | ||
One of the most useful tools at the engineer's disposal with great utility, has extreme potential for turning the tides for marines by being extremely effective at clearing xenomorph mazes. The plasma cutter is able to cut through almost everything from xenomorph weeds, walls, human walls, reinforced walls and even including most cave walls. Has a limited charge of 7500 power that recharges by itself slowly. Can also be recharged by cutting xenomorphs with it. If you hit a structure multiple times without letting the progress bar fill to completion, it will allow you to break the structure for free. | ||
A single premanufactured metal barricade that can be quickly deployed thanks to Nanotrasen's Patented "QuikDeploy System", which allows for rapid assembly of the this metal barricade without much hassle | ||
A powerful Phoron powered generator that can restore power to connected power grids, simply wrench onto an exposed power line and turn on! Requires Phoron sheets to function. Does not come in a crate. Most ship maps come with one of these for free | ||
A stack of 30 Phoron Sheets, used in the P.A.C.M.A.N. portable generator or for chemistry. Most ship maps come with an assortment of Phoron available for free | ||
A crate filled with various electrical supplies. Includes: A yellow electrical toolbox full of cable coils, wire cutters, a screwdriver, and a T-Ray scanner A pair of Insulated Gloves A regular Power Cell A High Capacity Power Cell note that ToolVend and EngiVend vendors are able to vend most of these items for free | ||
A crate filled with various tools and supplies. Includes: 3 fully stocked toolbelts A trio of Colored Hazard vests in orange, lime, or blue 2 Welding Helmets A hardhat note that ToolVend and EngiVend vendors are able to vend most of these items for free | ||
A large tank full of welding fuel, also used as fuel for the Condor. Can be used to refill Flamers or Welding tools. Does not come in a crate | ||
A large tank full of water. Can be used to refill Fire Extinguishers or Under barrel Hydrocannons (Found on FL-84 Flamer). Does not come in a crate | ||
Contains 3 inflatable doors and 4 inflatable walls. Use this to create your own inflatable room. Air sold separately | ||
A box of Light Tubes and bulbs. Contains 14 tubes, 7 bulbs | ||
A single MetalFoam grenade; for use in sealing up | ||
A single Deployable Floodlight, has a built in power cell or can draw power from connected power grids. You can manufacture these in the Factory | ||
An A.D.V.P.A.C.M.A.N.-type portable generator, Similar to the P.A.C.M.A.N. but does NOT connect to a power grid to start charging electrical items, instead it charges anything within a 10 tile radius of the generator. | ||
Two ASRS bluespace teleporters for moving personnel and equipment across small distances, comes pre-linked together for easy use. |
</tab> <tab name="Supplies"> Mostly just miscellaneous items that don't really fit elsewhere
Item: | Cost: | Description: |
---|---|---|
A box filled with PFC Jim brand Crayons, A part of a healthy marine breakfast! | ||
A crate filled with various Janitorial supplies, Includes: 3 Buckets A Mop 3 Wet Floor Signs A trash Bag A spary bottle filled with Space Cleaner A rag 3 Cleaner Foam Grenades A large Movable Mop Bucket Janitorial instruction paper | ||
A cute space carp Plushie! Adorable! | ||
A cute lizard Plushie! Adorable! | ||
A cute slime Plushie! Adorable! | ||
A cute moth Plushie! Adorable! | ||
A cute rouny Plushie! Adorable! | ||
A crafted filled with assorted games to pass the time on the ship while the marines are Planet-side A Basketball A Bikehorn (honk!) A spin toy A D20 Two D6 Two Toy Swords Two Toy Crossbows A deck of playing cards A deck of Kotahi playing cards | ||
A crafted filled with an asortment of therapy dolls, point on the doll where the captain touched you. Includes: A red doll An orange doll A yellow doll A green doll A blue doll A purple doll | ||
A ten dollar stack of space cash, this is worthless! (Although if you need a crate it is just one req point) | ||
A twenty dollar stack of space cash, this is worthless! | ||
A fifty dollar stack of space cash, this is worthless! | ||
A hundred dollar stack of space cash, this is worthless! | ||
A two hundred dollar stack of space cash, this is worthless! | ||
A five hundred dollar stack of space cash, this is worthless! |
</tab> <tab name="Imports"> A selection of items imported from elsewhere in the galaxy. Note that some Import items maybe currently in the daily season of the round start vendors
Item: | Cost: | Description: |
---|---|---|
Lets go Gambling! Contains a random, but curated set of items. Some items can only be acquired from these. Spend responsibly. Here are the possible drops: Legendary Items: (1/10 Odds) Operator Pack (An M412 Elite [Same as used by the ERT team], 4 spare magazines, and night vision goggles [Batteries sold seperately]), Heavy Pack (2 MG-100 Miniguns, 2 Powerpacks, and 2 Tyr Mark 2 Modules), B18 Classic Pack (A full suit of B-18 with Gloves, an MG-100 Minigun and 2 Powerpacks), SADAR Classic Pack (A SADAR, Scout Cloak, and a single AP rocket for the SADAR) Rare Items: (2/10 Odds) HSG-102 (2 HSG-102 Boxes with a spare magazine each), Mortar Pack (5 Full T-50S Mortar Kits!), Howitzer Pack (2 Full MG-100Y Howitzers and 12 WHITE PHOSPHOROUS SHELLS), Sentry Gun Pack (Contains 3 ST-571 Base sentries and 1 ST-580 Point defense sentry), Automatic Grenade Launcher Pack (An AGLS-37 Emplacement gun with 4 Regular and 4 Fragmentation magazines) Uncommon Items: (3/10 Odds) Materials Pack (100 Plasteel, 400 Metal, 400 Empty Sandbags, 4 Entrenchment tools), Railgun Pack (3 SR-220 Railguns, 4 SMART magazines, 4 HVAP magazines, 4 regular magazines), Scout Rifle Pack (3 BR-8 Scout Rifles, 4 boxes of ammo, 6 spare magazines), Recoilles Rifle Pack (3 Rocket Backpacks loaded with a RR launcher, 6 spare HEAT Shells) Common Items: (4/10 Odds) Auto-Sniper pack (3 SR-81 Autosnipers and 10 spare mags), Thermobaric Launcher pack (3 T-57 Thermobaric Launchers and 10 spare reloads), Tesla Pack (3 Tesla Rifles), GL-54 Pack (3 GL-54s, 6 Spare Airburst Mags, 6 Spare High Explosive Mags) How it works; When purchased and delivered, it rolls on a table of 100, that determines which category of items the box will draw from, which pack you get will be randomized between one of the available choices from that list. | ||
A strange failed electronically fired rifle, a rather unknown weapon of its time. It caused a surge in the use of electronic firing in the modern era though. Uses 10x24mm caseless ammunition. Has a irremovable grenade launcher. | ||
A Spare PR-11 Pulse Rifle Magazine | ||
The PR-412 rifle is a Pulse Industries rifle, billed as a pulse rifle due to its use of electronic firing for faster velocity. A rather common sight in most systems. Uses 10x24mm caseless ammunition. | ||
A Spare PR-412 Pulse Rifle Magazine | ||
A large weapon capable of laying down suppressing fire, based on the PR-412 pulse rifle platform. Effective in burst fire. Uses 10x24mm caseless ammunition. | ||
A Spare magazine for the PR-412L1 Heavy Pulse rifle | ||
The primary rifle of the USL pirates, the Type 71 is a reliable rifle chambered in 7.62x39mm, firing in three round bursts to conserve ammunition. A newer model for suppression roles to comply with overmatch doctrines is in progress and only issued to a limited number of privates in the USL. | ||
A Spare Magazine for a Type 71 Pulse Rifle | ||
An archaic design going back hundreds of years, the SMG-27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms, though it somehow got into the hands of colonial rebels. | ||
A Spare Magazine for an SMG-27 Sub Machine Gun | ||
The RivArms SMG-25 submachinegun, an update to a classic design. A light firearm capable of effective one-handed use that is ideal for close to medium range engagements. Uses 10x20mm rounds in a high capacity magazine. | ||
A Spare Magazine for an SMG-25 Sub Machine Gun | ||
The Kauser ALF-51B is an unoffical modification of a ALF-51, or better known as the AR-18 carbine, modified to SMG length of barrel, rechambered for a stronger round, and belt based. Truly the peak of CQC. Useless past that. Aiming is impossible. Uses 10x25mm caseless ammunition. | ||
A spare magazine for an ALF-51B Machine Carbine | ||
A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine. | ||
A Spare Magazine for a CZ-81 Skorpion SMG | ||
A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Put the fire selector to full auto for maximum firepower. Use two if you really want to go ham. | ||
A Spare Magazine for an SMG-2 Uzi SMG | ||
The PPSh-17b or "Papasha" is replica of a 20th century USSR model submachinegun that many terrorist organizations had copied all over the years. Despite its small-hitting firepower, its reliability, extreme longevity and high firepower rate proves useful for the hands of the user. | ||
A Spare Drum Magazine for a PPSh-17b | ||
A double barreled shotgun whose barrel has been artificially shortened to reduce range for further CQC potiential. Only available in HvX modes | ||
A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Only available in HvX modes | ||
A .410 bore lever action shotgun that fires nearly as fast as you can operate the lever. Renowed due to its devastating and extremely reliable design. Only available in HvX modes | ||
A packet of .410 caliber Buckshot shells for an MBX-900 Lever gun. Only available in HvX modes | ||
A semi-automatic sniper rifle, famed for it's marksmanship, and is built from the ground up for it. Fires 7.62x54mmR rounds. Only available in HvX modes | ||
A spare magazine for an SVD Dragunov. Only available in HvX modes | ||
A cheap and robust rifle, sometimes better known as an 'AK'. Chambers 7.62x39mm. Despite lacking attachment points beyond its underbarrel, remains a popular product on the black market with its cheap cost and higher than usual caliber rounds. | ||
A Spare magazine for an MPi-KM Assault Rifle | ||
A box of 7.62x39mm WARSAW ammo | ||
A certified classic, this reproduction design was hailed as the first successful assault rifle concept, generally termed a 'storm rifle'. Has a higher than usual fire rate for its class, but suffers in capacity. This version of it chambers 7.62x39mm. | ||
A spare magazine for an MKH-98 Assault Rifle | ||
The Carlford-1 is a remastered classic made by Carlford Armories, made to fit in the modern day. Most of the noticeable differences are minor rail modifications. Other than that, it is a faithful recreation with the trademark ping sound and all. Uses .30-06 enbloc clips. | ||
A loaded .30-06 enbloc clip for a CAU C1 Rifle | ||
An incredibly uncommon revolver utilizing a oversized chamber to be able to both fire .45 Long or .410 gauge shotgun shells at the cost of firing speed. Normal rounds have no falloff, and next to no scatter. Due to the short barrel, buckshot out of it has high spread. | ||
A bunch of .45 Long Colt ammo for a Judge Revolver | ||
A bunch of .410 gauge Buckshot ammo for a Judge Revolver | ||
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability. It is incredibly good at rapid burst fire, but must be paced correctly. | ||
A Spare magazine for an FN M16A4 Assault Rifle | ||
A box of 5.56x45mm NATO ammo | ||
A light, versatile fast firing assault rifle with a 24 round magazine and short range scope, chambered to fire the 5.56x45mm NATO cartridge within a short amount of time. | ||
A Spare magazine for a FAMAS Assault Rifle | ||
An aged, reliable but outdated bullpup rifle used by ICCAF reserve personnel it is best used in close quarters when you need to quickly clear corners at rapid pace, has an integral foregrip and unmagnified scope to increase accuracy and reduce drag. Chambered in 5.56x45mm NATO. | ||
A spare magazine for an EM-88 Assault Carbine | ||
A lean .357 made by Falffearmeria. A timeless design, from antiquity to the future. This one is well known for it's strange ammo, which ricochets off walls constantly. Which went from being a defect to a feature. | ||
A speedloader of .357 bouncy ammo for use in a Rebota Revolver | ||
A uncommon revolver occasionally carried by civilian law enforcement that's very clearly based off a modernized Single Action Army. Has to be manully primed with each shot. Uses .44 Magnum rounds. | ||
A speedloader of .44 Magnum for use with the R-44 SAA Revolver | ||
A popular police firearm in the modern day. Chambered in 9x19mm. | ||
A Spare magazine for a P-22 Handgun | ||
A magnum chambered in .50AE that comes with a serious kick. This one is engraved, Peace through superior firepower. | ||
A Spare magazine for a Desert Eagle Handgun | ||
A massive, formidable automatic handgun chambered in 9mm squash-head rounds. Commonly seen in the hands of wealthy Nanotrasen members. | ||
A Spare magazine for a VP78 Handgun | ||
A powerful semi-automatic pistol chambered in the devastating .50 AE caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. | ||
A Spare magazine for a Highpower Automag | ||
A P-1911 chambered in .45 ACP. An archaic weapon, yet its popular and extremely reliable mechanism provided a template for many semi-automatic pistols to come. | ||
A Spare magazine for a P-1911 service pistol | ||
A hat lined with durathread on the outside, has the usual iconic look of a straw hat. A common hat across the bubble. | ||
Let's Go Gambling! Contains a random, but curated set of items. Some items can only be acquired from these. Spend responsibly. Here are the possible drops: Legendary Items: (1/10 Odds) Karambit Knife Karambit Fade Knife Karambit Case Hardened Knife Golden R-76 Revolver Briefcase Silver R-76 Revolver Briefcase Nickle R-76 Revolver Briefcase Rare Items: (2/10 Odds) Unmanned Vehicle Drone Anti Material Rifle BR-8 Scout Rifle T-100 Vindicator Minigun SADAR Rocket Launcher SR-220 Railgun SR-81 Auto Sniper ZX-76 Burst Fire Shotgun Champion Belt Uncommon Items: (3/10 Odds) Mateba Revolver Fancy Crayon Pack Sword Motorbike Single Use Disposable RPG PR-412L1 Heavy Pulse Rifle V-51 combat shotgun Ah Dangit! (Reroll!) Common Items: (4/10 Odds) Straw Hat Trash Bag Bike Horn Horrible Tie Spin Toy Katana Banhammer How it works; When purchased and delivered, it rolls on a table of 100, that determines which category of items the box will draw from, which pack you get will be randomized between one of the available choices from that list. |
</tab> <tab name="Vehicles"> If you can drive it, its here
Item: | Cost: | Description: |
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An all-terrain vehicle built for traversing rough terrain with ease. TGMC CAVALRY is stamped on the side of the engine. | ||
A detached sidecar for TGMC motorbikes, which can be attached to them, allowing a second passenger. Use a wrench to detach the sidecar. | ||
A can filled with fuel to light things on fire. It has Absolut Jerry stamped in the side. Holds 200 Units of Fuel | ||
A prototype combat droid, first deployed as a prototype to fight the xeno menace in the frontier systems. | ||
A prototype scout droid, rigged with top-of-the line cloaking technology to hide itself from view. | ||
A cargo droid, rigged with experimental technology to allow AI control. The claw is not standard and cannot grasp warheads. | ||
A droid laser weapon | ||
A small remote-controllable vehicle, usually owned by the TGMC and other major armies. | ||
A small remote-controllable vehicle, usually owned by the TGMC and other major armies. | ||
A small remote-controllable vehicle, usually owned by the TGMC and other major armies. | ||
The turret part of an unmanned vehicle. Uses 11x35mm ammo | ||
The turret part of an unmanned vehicle. Uses 12x40mm ammo | ||
A box of 150 11x35mm rounds for use with the Light UV Turret | ||
A box of 50 12x40mm rounds for use with the Heavy UV Turret | ||
Used to control an unmanned vehicle. Tap the vehicle you want to control with the controller to link it. | ||
A dropship equipable HSG-102 Smartgun Emplacement, Accepts both the standard 300 round and 500 round magazine | ||
A dropship equipable Mounted Minigun Emplacement | ||
A dropship equipable Heavy Laser Emplacement | ||
A 500 Round Magazine for the dropship equipable HSG-102 Smartgun Emplacement. THIS AMMO IS ONLY USABLE FOR THE HSG FOR DROPSHIP MODULE SLOTS, REGULAR HSG-102's CANNOT USE THIS MAGAZINE | ||
Ammo for the dropship equipable Mounted Minigun Emplacement, This is the same ammo as is for the Mounted Minigun Emplacement in the Weapons tab | ||
Ammo for the dropship equipable Heavy Laser Emplacement, Pack of Three. This is the same as the Mounted Heavy Laser Emplacement as found in the Weapons tab (Its more cost effective to buy there at 15 points per one cell!) |
</tab> <tab name="Factory"> The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow. The Factory Must Grow.
</tab> </tabs>