Machines: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>Angust
Chem Dispenser: This is why I hate dupe entries
imported>Aliceee2ch
 
(97 intermediate revisions by 16 users not shown)
Line 2: Line 2:


# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
# [[File:Wrench.png]]'''Wrench''' it.
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
# '''Examine''' the machine frame and it will tell you what items you need now.
# '''Examine''' the machine frame and it will tell you what items you need now.
Line 14: Line 15:
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
* R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.


= Machines =
= Machines =
Line 30: Line 30:
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Autolathe Board
  1x [[File:Module.png|64px]] Autolathe Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  3x [[File:Matter_bin.png]]Matter bins
  3x [[File:Matter_bin.png]]Matter bins
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
Line 48: Line 48:
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' the Autolathe can hold more materials.
* '''Better matter bins:''' the Autolathe can hold more materials.
* '''Better manipulator:''' lowers production costs and production time.  
* '''Better servo:''' lowers production costs and production time.
|}
 
== Ore Silo ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Ore_silo_active.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Ore Silo (Machine Board)
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br>
 
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None.
|}
|}


Line 60: Line 86:
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Ore Redemption Board
  1x [[File:Module.png|64px]] Ore Redemption Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Micro-laser.png]]Micro-laser
  1x [[File:Micro-laser.png]]Micro-laser
Line 72: Line 98:
|-
|-
|colspan="3"|
|colspan="3"|
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver.  
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' Increases ore output - plus 15% per upgrade tier.
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.
* '''Better manipulator:''' Smelts ores more quickly.
* '''Better micro-laser:''' Increases ore output - plus 20% per upgrade tier.
|}
|}


Line 91: Line 115:
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Recycler Board
  1x [[File:Module.png|64px]] Recycler Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
1x [[File:Matter_bin.png]]Matter bin
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 105: Line 128:
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' Increases material storage.
* '''Better servo:''' Recovers materials more efficiently (25% per tier).
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).
|}
|}


== [[Biogenerator]] ==
== [[Biogenerator]] ==
Line 121: Line 142:
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
Line 137: Line 158:
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' biogenerator is faster and gives more points.
* '''Better matter bin:''' biogenerator is faster, gives more points, and holds more plants.
* '''Better manipulator:''' reduces items costs.
* '''Better servo:''' reduces items costs.
|}
|}


== Plant DNA Manipulator ==
== Plant DNA Manipulator ==
'''Removed as of April 3rd, 2020. '''
<div class="toccolours mw-collapsible mw-collapsed">
Expand to see removed machine.
<div class="mw-collapsible-content">
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 152: Line 177:
  1x [[File:Micro-laser.png]]Micro-laser
  1x [[File:Micro-laser.png]]Micro-laser
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
Line 161: Line 186:
|-
|-
|colspan="3"|
|colspan="3"|
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 168: Line 193:
* '''Better components:''' allows better plant stats to be saved onto disks.
* '''Better components:''' allows better plant stats to be saved onto disks.
* '''Better scanner:''' Production rate and endurance.
* '''Better scanner:''' Production rate and endurance.
* '''Better manipulator:''' Potency and yield.
* '''Better servo:''' Potency and yield.
* '''Better micro-laser:''' Weed growth rate and vulerability.
* '''Better micro-laser:''' Weed growth rate and vulnerability.
|}
|}
</div>
</div>


== [[Chemical Heater]] ==
== [[Guide_to_chemistry#Reaction_Chamber|Reaction Chamber]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 180: Line 207:
![[File:Chemical Heater.png|64px]]
![[File:Chemical Heater.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Reaction Chamber (Machine Board)
  1x [[File:Micro-laser.png]]Micro-laser
  1x [[File:Micro-laser.png]]Micro-laser
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|  
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 189: Line 217:
|-
|-
|colspan="3"|
|colspan="3"|
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the [[Guide_to_chemistry#Reaction_Chamber|Guide to chemistry]] for more information about this machine. Originally named 'Chemical Heater'.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better laser:''' heats faster.
'''Better laser:''' heats faster. Also:
*At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
*At level 3 the reaction chamber will be able to follow your reaction progress in real time.
*At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.
 
|}
|}


Line 210: Line 242:
  1x [[File:Power_cell.png]]Power cell
  1x [[File:Power_cell.png]]Power cell
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 226: Line 258:
* '''Better capacitor:''' faster recharging speed.
* '''Better capacitor:''' faster recharging speed.
* '''Better power cell:'''  larger maximum power capacity.
* '''Better power cell:'''  larger maximum power capacity.
* '''Better manipulator:''' unlocks more chemicals.  
* '''Better servo:''' Femto (lvl. 4) unlocks more chemicals.
|}
|}


== [[Circuit Imprinter]] ==
== [[Protolathe]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 235: Line 267:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Circuit.png|64px]]
![[File:Proto.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Circuit Imprinter Board
  1x [[File:Module.png|64px]] Protolathe Board
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Micro_Manipulator.png]]Micro manipulator
  2x [[File:Beaker.png]]Small beakers
  2x [[File:Beaker.png]]Small beakers
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Matter_bin.png]]Matter bins
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 248: Line 280:
|-
|-
|colspan="3"|
|colspan="3"|
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' circuit imprinter can hold more materials.
* '''Better matter bins:''' protolathe can hold more material.
* '''Better manipulator:''' lower production costs.
* '''Better servo:''' lower production costs, faster production speed 
** Tier 1: 0%
** Tier 2: 20%
** Tier 3: 40%
** Tier 4: 60%
|}
|}


== [[Cloning Pod]] ==
 
== [[Circuit Imprinter]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Clone.gif|64px]]
![[File:Circuit.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Clone Pod Board
1x [[File:Module.png|64px]] Circuit Imprinter Board
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
2x [[File:Beaker.png]]Small beakers
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
* '''Better matter bin:''' circuit imprinter can hold more materials.
* '''Better servo:''' lower production costs.
|}
 
== [[Cloning Pod]] ==
Removed from /tg/station Feb, 2020.
<div class="toccolours mw-collapsible mw-collapsed">
Expand to see removed machine.
<div class="mw-collapsible-content">
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Clone.gif|64px]]
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Clone Pod Board
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  2x [[File:Micro_Manipulator.png]]Micro manipulator
  2x [[File:Scanning_Module.png]]Scanning modules
  2x [[File:Scanning_Module.png]]Scanning modules
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
Line 285: Line 354:
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
|}
|}
</div>
</div>


== Limb Grower ==
== Limb Grower ==
Line 292: Line 364:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Clone.gif|64px]]
![[File:Limbgrower.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Limb Grower Board
  1x [[File:Module.png|64px]] Limb Grower Board
  2x [[File:Beaker.png]]Beaker
  2x [[File:Beaker.png]]Beaker
  1x [[File:Micro_Manipulator.png]]Micro manipulators
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
Line 310: Line 382:
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better manipulator:''' lower production costs and production time.
* '''Better servo:''' lower production costs and production time.
* '''Better beaker:''' increased reagent tank.
|}
|}


Line 325: Line 398:
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Matter_bin.png]]Matter bin
  4x [[File:Glass.png]]Glass
  4x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|                                                  
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 333: Line 406:
|colspan="3"|
|colspan="3"|
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 351: Line 426:
  2x [[File:Capacitor.png]]Capacitors
  2x [[File:Capacitor.png]]Capacitors
  1x [[File:Power_cell.png]]Power cell
  1x [[File:Power_cell.png]]Power cell
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|  
|style="text-align: left; padding: 10px;"|
# [[File:Id_regular.png]] '''Unlock''' the machine                                                
# [[File:Id_regular.png]] '''Unlock''' the machine
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
Line 369: Line 444:
* '''Better capacitors:''' faster recharge speed.
* '''Better capacitors:''' faster recharge speed.
* '''Better power cell:''' faster recharge speed.
* '''Better power cell:''' faster recharge speed.
* '''Better manipulator:''' also repairs cyborg while recharging.
* '''Better servo:''' also repairs cyborg while recharging.
|}
|}


Line 381: Line 456:
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Destructive Analyser Board
  1x [[File:Module.png|64px]] Destructive Analyser Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Micro-laser.png]]High-power micro-laser
Line 391: Line 466:
|-
|-
|colspan="3"|
|colspan="3"|
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.
Destroys items with research value to unlock researches. See the [[Guide_to_Research_and_Development#Deconstruction|Guide to R&D]] for more information.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 407: Line 482:
![[File:Scanner.gif|64px]]
![[File:Scanner.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cloning Scanner Board  
  1x [[File:Module.png|64px]] Cloning Scanner Board
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Matter_bin.png]]Matter bin
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:CableCoils.png]]Pieces of cable
1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Scanning_Module.png]]Scanning module
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
Line 421: Line 495:
|-
|-
|colspan="3"|
|colspan="3"|
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.
When linked to a DNA Machine, it will be a vital machine for geneticists. See the [[Guide to genetics]] for more information.


Can be locked down by using the console, trapping the patient inside if necessary.
Can be locked down by using the console, trapping the patient inside if necessary.
Line 428: Line 502:
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks.
* '''Phasic scanning module:''' (to confirm) Enables manipulations on carbons with ''Bad DNA'' (e.g., husks).
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences.  
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences.
**Tier 1: 20 minutes
**Tier 1: 20 minutes
**Tier 2: 15 minutes
**Tier 2: 15 minutes
**Tier 3: 10 minutes
**Tier 3: 10 minutes
**Tier 4: 5 minutes
**Tier 4: 5 minutes
* '''Better manipulator:''' Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers).  
** Additionally reduces the injector creation timeout.
* '''Better laser:''' Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers).  
* '''Better laser:''' Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).
|}
|}


Line 447: Line 521:
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Exosuit Fabricator Board
  1x [[File:Module.png|64px]] Exosuit Fabricator Board
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  2x [[File:Matter_bin.png]]Matter bins
  2x [[File:Matter_bin.png]]Matter bins
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
Line 464: Line 538:
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' fabricator can hold more materials.
* '''Better matter bins:''' fabricator can hold more materials.
* '''Better manipulator:''' lower production time.
* '''Better servo:''' lower production time.
* '''Better laser:''' lower production costs.
* '''Better laser:''' lower production costs.
|}
|}
Line 476: Line 550:
![[File:Freezer.gif|64px]]
![[File:Freezer.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use screwdriver on board to select type)
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use button on finished machine's UI to switch)
  2x [[File:Matter_bin.png]]Matter bin
  2x [[File:Matter_bin.png]]Matter bin
  1x [[File:CableCoils.png]]Pieces of cable
  1x [[File:CableCoils.png]]Pieces of cable
Line 497: Line 571:
|}
|}


== [[Turbine|Gas Turbine Generator]] ==
== Electrolyzer ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 503: Line 577:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Turbine.gif|64px]]
![[File:Electrolyzer_machine.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Turbine Board
  1x [[File:Module.png|64px]] Electrolyzer <br>
  6x [[File:Capacitor.png]]Capacitors
  2x [[File:Autowiki-micro servo.png|alt=]]Servos
2x [[File:Capacitor.png]]Capacitors
  5x [[File:CableCoils.png]]Pieces of cable
  5x [[File:CableCoils.png]]Pieces of cable
1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
Line 513: Line 589:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Machine used for creating [[Guide_to_Atmospherics#H2|hydrogen gas]]. Requires power cell. Once turned on and with water vapor in the air will start converting it to [[Guide_to_Atmospherics#H2|h2]] and o2 with the reaction 2H2O -> 2H2 + O2.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better capacitors:''' increases the turbine's productivity.
* '''Better Servos:''' Increase the amount of moles worked on.
* '''Better Capacitors:''' Decrease the amount of power usage.
|}
|}


=== [[Compressor|Gas Turbine Compressor]] ===
== [[Turbine|Gas Turbine Generator]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 526: Line 606:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Compressor.gif|64px]]
![[File:Turbine.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Compressor Board
  1x [[File:Module.png|64px]] Power Turbine Board
  6x [[File:Micro_Manipulator.png]]Micro manipulator
  6x [[File:Capacitor.png]]Capacitors
  5x [[File:CableCoils.png]]Pieces of cable
  5x [[File:CableCoils.png]]Pieces of cable
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
Line 540: Line 620:
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better manipulators:''' increases the turbine's efficiency.
* '''Better capacitors:''' increases the turbine's productivity.
|}
|}


== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
=== [[Compressor|Gas Turbine Compressor]] ===
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Compressor.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Power Compressor Board
6x [[File:Autowiki-micro servo.png|alt=]]Micro servo
5x [[File:CableCoils.png]]Pieces of cable
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
* '''Better servos:''' increases the turbine's efficiency.
|}
 
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 553: Line 656:
  1x [[File:Module.png|64px]] Hydroponics Tray Board
  1x [[File:Module.png|64px]] Hydroponics Tray Board
  2x [[File:Matter_bin.png]]Matter bins
  2x [[File:Matter_bin.png]]Matter bins
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
  1x [[File:Glass.png]]Glass
  1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.  
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.
(use wrench to move the machine)                                                
(use wrench to move the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 563: Line 666:
|-
|-
|colspan="3"|
|colspan="3"|
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.<br>
'''Ctrl-click it''' to toggle autogrow mode; a power hungry mode helping with maintaining the plant. <br>
{{Rightclick}}'''Right-click it''' to empty its internal chemical tank.
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' increases amount of water & nutrient the tray can hold.
* '''Better matter bins:''' Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.
* '''Better servo:''' Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.
|}
|}


Line 598: Line 704:
|}
|}


== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==
== [[Guide_to_food#Microwave_Recipes|Microwave]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 604: Line 710:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Microwave.png|64px]]
![[File:Microwave 1.1.png|alt=]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Microwave Board
  1x [[File:Module.png|64px]] Microwave Board
Line 611: Line 717:
  1x [[File:Matter_bin.png]]Matter bins
  1x [[File:Matter_bin.png]]Matter bins
  2x [[File:Glass.png]]Glass
  2x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|  
|style="text-align: left; padding: 10px;"|
(use wrench to move the machine)  
(use wrench to move the machine)
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed                                                  
# [[File:Cleaner.png]][[File:Soap.png]][[File:Rag.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 620: Line 726:
|-
|-
|colspan="3"|
|colspan="3"|
Cooks [[Guide to food and drinks|food]] and heats reagents.
Cooks [[Guide to food|food]] and heats reagents.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better lasers:''' Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.
* '''Better lasers:''' Faster cooking, and lower risk of microwave getting dirty.
* '''Better matter bins:''' Can fit more items at a time.
* '''Better matter bins:''' Can fit more items at a time.
|}
|}


== Smartfridge ==
==[[Guide_to_food#Butchering|Gibber]]==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 635: Line 741:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Smartfridge.png|64px]]
![[File:Gibber.png|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Gibber (Machine Board)
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Smartfridge Board
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
1x [[File:Matter_bin.png]]Matter Bin
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 646: Line 753:
|-
|-
|colspan="3"|
|colspan="3"|
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, {{Grab}} them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br>
 
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions.
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
* '''Better matter bin:''' Increases number of meat slabs produced.
* '''Better servo:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.
|}
|}
=== Types of Smartfridge ===
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.
* '''Food''': Stores food items.
* '''Drinks''': Stores drinks, named 'drink showcase'.
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].


== Dish Drive ==
==[[Guide_to_food#Butchering|Food Processor]]==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 672: Line 771:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Dish_drive.png|64px]]
![[File:Processor.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Dish Drive (Machine Board)
  1x [[File:Module.png|64px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
  1x [[File:Glass.png]]Glass
  1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Micro_Manipulator.png]]Micro manipulators
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
2x [[File:Matter_bin.png]]Matter bin
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|  
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
(Use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''  
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 686: Line 783:
|-
|-
|colspan="3"|
|colspan="3"|
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched.  
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results.
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' Decreases power consumption.  
* '''Better matter bin:''' Increases number of food items produced.
* '''Better manipulators:''' Decreases power consumption.  
* '''Better servo:''' Reduces processing time.
|}
|}


== Lipid Extractor ==
 
== Smartfridge ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 701: Line 800:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Lipid_extractor.png|64px]]
![[File:Smartfridge1.1.png|alt=]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Smartfridge Board
1x [[File:Matter_bin.png]]Matter Bin
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine)
1x [[File:Micro-laser.png]]High-power micro-laser
1x Fork
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 713: Line 811:
|-
|-
|colspan="3"|
|colspan="3"|
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.  
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Can not be upgraded.  
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
|}
|}
=== Types of Smartfridge ===
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.


== [[P.A.C.M.A.N.-type Portable Generator]] ==
Smartfridge Board settings:
{| class="wikitable" border="1" cellspacing="0"
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.
* '''Food''': Stores food items.
* '''Drinks''': Stores drinks, named 'drink showcase'.
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].
 
== Dish Drive ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:pacman.png|64px]]
![[File:Dish_drive.png|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Dish Drive (Machine Board)
1x [[File:Glass.png]]Glass
1x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Matter_bin.png]]Matter bin
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
(Use wrench to move the machine)
2x [[File:CableCoils.png]]Pieces of cable
1x [[File:Micro-laser.png]]High-power micro-laser
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"| 
(use wrench to move the machine)                                                
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 742: Line 851:
|-
|-
|colspan="3"|
|colspan="3"|
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.
Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' holds more plasma sheets.
* '''Better matter bins:''' Decreases power consumption.
* '''Better capacitor:''' increase power generation.
* '''Better servo:''' Decreases power consumption.
* '''Better laser:''' lower plasma sheet consumption rate and heat generation.
|}
|}


=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
== Lipid Extractor ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 758: Line 866:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:superpacman.png|64px]]
![[File:Lipid_extractor.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
  1x [[File:Module.png|64px]] Lipid Extractor (Machine Board)
2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Matter_bin.png]]Matter bin
  1x Fork
1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|  
(use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 773: Line 878:
|-
|-
|colspan="3"|
|colspan="3"|
Like the PACMAN, but uses Uranium and generates more power.
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' holds more uranium sheets.
* '''Can not be upgraded.
* '''Better capacitor:''' increase power generation.
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
|}
|}


=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
== Sheet-meister 2000 ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 789: Line 892:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Mrspacman.png|64px]]
![[File:Sheetifier.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Sheet-meister 2000 (Machine Board)<br>
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Matter_bin.png]]Matter bin
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
2x [[File:CableCoils.png]]Pieces of cable
1x [[File:Micro-laser.png]]High-power micro-laser
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"| 
(use wrench to move the machine)                                                 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 804: Line 904:
|-
|-
|colspan="3"|
|colspan="3"|
Like the PACMAN, but uses Diamonds and generates even more power.
Insert slabs of raw [[Guide_to_food#Meat|meat]] [[File:Meat.png]]  to produce [[Guide_to_construction#Meat|meat sheets]] [[File:Meat_sheet.png]], a versatile construction material.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' holds more diamond sheets.
* '''Can not be upgraded.
* '''Better capacitor:''' increase power generation.
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
|}
|}


== [[Protolathe]] ==
== Roulette Table ==
[[File:Roulette_menu.png|thumb|400px|right|This is the roulette menu.]]
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Proto.png|64px]]
![[File:Roulette_wheel_spinning.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Protolathe Board
  '''Can not be constructed.<br>Only available from a special beacon in bar storage.
2x [[File:Beaker.png]]Small beakers
2x [[File:Micro_Manipulator.png]]Micro manipulators
2x [[File:Matter_bin.png]]Matter bins
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Can not be deconstructed, but can be [[Hacking#Roulette_Table|hacked]].
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|-
|colspan="3"|
|colspan="3"|
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. <br>
 
Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. <br>
 
To be able to reset owner and let someone else become the '''house''' you must [[Hacking#Roulette_Table|hack]] the machine.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins:''' protolathe can hold more material.
* '''Can not be upgraded.
* '''Better manipulators:''' lower production costs, faster production speed.
|}
|}


== [[Server Room|RnD Server]] ==
== [[P.A.C.M.A.N.-type Portable Generator]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Rndserver.png|64px]]
![[File:pacman.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] RnD Server Board
  1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:CableCoils.png]]Pieces of cable
1x [[File:Scanning_Module.png]]Scanning module
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
(use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 860: Line 956:
|-
|-
|colspan="3"|
|colspan="3"|
Produces research points, as long as it is cooled properly.
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
Upgrades for the PACMAN generator were removed from /tg/station in May 2022.
|}
|}


== [[Nanites|Public Nanite Chamber]] ==
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
Removed from /tg/station in May 2022.
<div class="toccolours mw-collapsible mw-collapsed">
Expand to see removed machine.
<div class="mw-collapsible-content">
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 874: Line 974:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Nanite_chamber.gif|64px]]
![[File:superpacman.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Public Nanite Chamber Board
  1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
  2x [[File:Micro-laser.png]]High-power micro-laser
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro_Manipulator.png]]Micro manipulator
1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Matter_bin.png]]Matter bin
1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
(use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
Line 886: Line 989:
|-
|-
|colspan="3"|
|colspan="3"|
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1.  
Like the PACMAN, but uses uranium and generates more power.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None.  
* '''Better matter bin:''' holds more uranium sheets.
* '''Better capacitor:''' increase power generation.
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
|}
|}
</div>
</div>


{{anchor|Lifeform Stasis Unit}}
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
 
Removed from /tg/station Aug, 2020.
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
<div class="toccolours mw-collapsible mw-collapsed">
Expand to see removed machine.
<div class="mw-collapsible-content">
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Stasis_bed_off.png|64px]]
![[File:Mrspacman.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)
  1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
  3x [[File:CableCoils.png]]Pieces of cable
  2x [[File:CableCoils.png]]Pieces of cable
1x [[File:Micro-laser.png]]High-power micro-laser
1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Capacitor.png]]Capacitor
1x [[File:Micro_Manipulator.png]]Micro manipulator
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
(use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|-
|-
|colspan="3"|
|colspan="3"|
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]].  
Like the PACMAN, but uses Diamonds and generates even more power.
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None.  
* '''Better matter bin:''' holds more diamond sheets.
 
* '''Better capacitor:''' increase power generation.
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
|}
|}
</div>
</div>


== [[Sleeper]] ==
== [[Protolathe]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Sleeper.gif|64px]]
![[File:Proto.png|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Protolathe Board
2x [[File:Beaker.png]]Small beakers
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Matter_bin.png]]Matter bins
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Sleeper Board (can no longer be found or made on station)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
1x [[File:CableCoils.png]]Piece of cable
1x [[File:Matter_bin.png]]Matter bin
1x [[File:Micro_Manipulator.png]]Micro manipulator
2x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
# '''Close''' the sleeper
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 947: Line 1,057:
|-
|-
|colspan="3"|
|colspan="3"|
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject [[Epinephrine]].  
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
* '''Better matter bins:''' protolathe can hold more material.
* '''Better manipulators''' unlock a larger selection of chemicals.
* '''Better servos:''' lower production costs, faster production speed.
** '''Nano manipulator adds:'''
*** '''Oculine:''' Heals eye damage.
*** '''Inacusiate:''' Heals ear damage.
** '''Pico manipulator also adds:'''
*** '''Ferviatum:''' Heals toxic damage but causes increasing brute damage
*** '''Mutadone:''' Heals genetic disabilities/mutations.
*** '''Mannitol:''' Heals brain damage.
*** '''Pentetic Acid:''' Heals radiation and toxins, flushes chemicals very quickly.
** '''Femto manipulator adds:'''
***'''Omnizine:'''Heals all damages, slowly.
|}
|}


== [[SMES]] ==
== [[Server Room|RnD Server]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 972: Line 1,072:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:SMES_Turn_on.gif|64px]]
![[File:Rndserver.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] SMES Board
  1x [[File:Module.png|64px]] RnD Server Board
  1x [[File:Capacitor.png]]Capacitor
  2x [[File:CableCoils.png]]Pieces of cable
5x [[File:Power_cell.png]]Power cells
1x [[File:Scanning_Module.png]]Scanning module
5x [[File:CableCoils.png]]Pieces of cable
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 986: Line 1,084:
|-
|-
|colspan="3"|
|colspan="3"|
Stores and distributes large amounts of power.
Produces research points, as long as it is cooled properly.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better capacitor:''' increases the maximum input & output levels.
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
* '''Better power cells:''' increases the maximum charge.
|}
|}


{{anchor|Radiation Collector}}
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,002: Line 1,098:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Radiation Collector.gif|64px]]
![[File:Stasis_bed_off.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Radiation Collector Board
  1x [[File:Module.png|64px]] Lifeform Stasis Unit (Machine Board)
  5x [[File:CableCoils.png]]Pieces of cable
  3x [[File:CableCoils.png]]Pieces of cable
1x [[File:Matter_bin.png]]Matter bin
2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Micro_Manipulator.png]]Micro manipulator
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|-
|-
|colspan="3"|
|colspan="3"|
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.  
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), plasmamen don't combust if undressed, and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]] but cannot be linked to an operating computer.
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None.  
None.
 
|}
|}


== Tesla Coil ==
== [[Sleeper]] ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Tesla_coil.gif|64px]]
![[File:Sleeper.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Tesla Coil Board
  1x [[File:Module.png|64px]] Sleeper Board (can no longer be made, but can be found on [[Charlie Station]])
  1x [[File:Capacitor.png]]Capacitor
1x [[File:CableCoils.png]]Piece of cable
1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
2x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
# '''Close''' the sleeper
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 1,046: Line 1,142:
|-
|-
|colspan="3"|
|colspan="3"|
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br>
 
How to use:
# Ensure the sleeper is open. If it's not, open it.
# Pull the patient near the sleeper.
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
# Click on the sleeper to open the menu.
# Inject chemicals they need.
# Open the sleeper and remove the patient.
 
'''Available chemicals:'''
* '''[[Epinephrine]]'''
* '''[[Morphine]]'''
* '''[[Guide_to_chemistry#Convermol|Convermol]]'''
* '''[[Guide_to_chemistry#Libital|Libital]]'''
* '''[[Guide_to_chemistry#Aiuri|Aiuri]]'''
 
'''Nano manipulator adds:'''
* '''[[Guide_to_chemistry#Oculine|Oculine]]'''
* '''[[Guide_to_chemistry#Inacusiate|Inacusiate]]'''
 
'''Pico manipulator also adds:'''
* '''[[Guide_to_chemistry#Multiver|Multiver]]'''
* '''[[Guide_to_chemistry#Mutadone|Mutadone]]'''
* '''[[Guide_to_chemistry#Mannitol|Mannitol]]'''
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''
* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]'''
 
'''Femto manipulator adds:'''
* '''[[Guide_to_chemistry#Omnizine|Omnizine]]'''
 
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better capacitor:''' multiplies the generated power and reduces time before the next tesla shock can be absorbed.
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
* '''Better servos''' unlock a larger selection of chemicals (see above).
|}
|}


== Grounding Rod ==
== Medical Kiosk ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,060: Line 1,187:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Grounding_rod.gif|64px]]
![[File:Medical_kiosk_active.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Grounding Rod Board
  1x [[File:Module.png|64px]] Medical Kiosk (Machine Board)
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Scanning_Module.png|64px]]Scanning module
1x [[File:Health_analyzer.gif|64px]] [[Medical_items#Health_Analyzer|Health analyzer]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
(Use wrench to move the machine)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|-
|-
|colspan="3"|
|colspan="3"|
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
Serves as a standalone version of the [[Medical_items#Health_Analyzer|Health analyzer]] [[File:Health_analyzer.gif]]. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,080: Line 1,209:
|}
|}


== Space Heater ==
== Medipen Refiller ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:SpaceHeater.png|64px]]
![[File:Medipen_refiller.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]]Space Heater Board
  1x [[File:Module.png|64px]] Medipen Refiller (Machine Board)<br>
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Matter_bin.png]]Matter bin
1x [[File:Micro-laser.png]]High-power micro-laser
3x [[File:CableCoils.png]]Pieces of cable
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,097: Line 1,224:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|-
|-
|colspan="3"|
|colspan="3"|
Heats the air around it.
Can refill certain autoinjectors such as [[General_items#Medipen|medipens]] with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with [[Plumbing]].
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better laser:''' Faster cooling/heating.
* '''Better matter bin:''' Increases max volume of reagents in the machine.
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
|}
|}


== [[Guide_to_Telecommunications|Telecommunications]] ==
== [[SMES]] ==
 
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,116: Line 1,241:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Bus.gif|64px]]
![[File:SMES_Turn_on.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Bus Mainframe Board
  1x [[File:Module.png|64px]] SMES Board
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Capacitor.png]]Capacitor
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  5x [[File:Power_cell.png]]Power cells
  1x [[File:Hyperwave_filter.png]]Hyperwave filters
  5x [[File:CableCoils.png]]Pieces of cable
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Stores and distributes large amounts of power.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None.
* '''Better capacitor:''' increases the maximum input & output levels.
* '''Better power cells:''' increases the maximum charge.
|}
|}


=== [[Guide_to_Telecommunications|Channel Server]] ===
{{anchor|Radiation Collector}}
 
 
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
Removed in Oct, 2021
 
<div class="toccolours mw-collapsible mw-collapsed">
Expand to see removed machine.
<div class="mw-collapsible-content">
 
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Server.gif|64px]]
![[File:Radiation Collector.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Telecommunication Server Board
  1x [[File:Module.png|64px]] Radiation Collector Board
  1x [[File:CableCoils.png]]Piece of cable
  5x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
1x [[File:Matter_bin.png]]Matter bin
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
  2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
1x [[File:Capacitor.png]]Capacitor
  1x [[File:Micro_Manipulator.png]]Micro manipulator
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. <s>Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power.</s>
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None?
None.
|}
|}
</div>
</div>


=== [[Guide_to_Telecommunications|Processor Unit]] ===
== Tesla Coil ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,164: Line 1,312:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Pro.gif|64px]]
![[File:Tesla_coil.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Processor Unit Board
  1x [[File:Module.png|64px]] Tesla Coil Board
2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Capacitor.png]]Capacitor
3x [[File:Micro_Manipulator.png]]Micro manipulators
1x [[File:Hyperwave_filter.png]]Hyperwave filter
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
1x Subspace analyzer
  1x [[File:Subspace_amplifier.png]]Subspace amplifier
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None?
* '''Better capacitor:''' Multiplies the generated power and reduces time before the next tesla shock can be absorbed.
|}
|}


=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
== Grounding Rod ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Broad.gif|64px]]
![[File:Grounding_rod.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Broadcaster Board
  1x [[File:Module.png|64px]] Grounding Rod Board
  1x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Capacitor.png]]Capacitor
2x [[File:Micro_Manipulator.png]]Micro manipulators
1x [[File:Ansible_crystal.png]]Ansible crystal
1x [[File:Hyperwave_filter.png]]Hyperwave filter
2x [[File:Micro-laser.png]]High-power micro-laser
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Wrench.png]]'''Wrench'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None?
None.
|}
|}


=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
== Space Heater ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 1,217: Line 1,364:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Sreceiver.gif|64px]]
![[File:SpaceHeater.png|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Receiver Board
  1x [[File:Module.png|64px]]Space Heater Board
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
  3x [[File:CableCoils.png]]Pieces of cable
1x [[File:Subspace_ansible.png]]Subspace ansible
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,229: Line 1,375:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Heats the air around it.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None?
* '''Better laser:''' Faster cooling/heating.
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
|}
|}


=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
== [[Guide_to_Telecommunications|Telecommunications]] ==
 
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,242: Line 1,394:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Hub.gif|64px]]
![[File:Bus.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Hub Mainframe Board
  1x [[File:Module.png|64px]] Bus Mainframe Board
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:CableCoils.png]]Piece of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  2x [[File:Hyperwave_filter.png]]Hyperwave filters
  1x [[File:Hyperwave_filter.png]]Hyperwave filters
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,257: Line 1,409:
|-
|-
|colspan="3"|
|colspan="3"|
None?
None.
|}
|}


=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
=== [[Guide_to_Telecommunications|Channel Server]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Relay.gif|64px]]
![[File:Server.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Relay Mainframe Board
  1x [[File:Module.png|64px]] Telecommunication Server Board
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:CableCoils.png]]Piece of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  2x [[File:Hyperwave_filter.png]]Hyperwave filters
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,281: Line 1,433:
|-
|-
|colspan="3"|
|colspan="3"|
None?
None.
|}
|}


=== Messaging Server ===
=== [[Guide_to_Telecommunications|Processor Unit]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,290: Line 1,442:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Brokenbottle.png|64px]]
![[File:Pro.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Messaging Server (Machine Board)
  1x [[File:Module.png|64px]] Processor Unit Board
  1x [[File:CableCoils.png]]Pieces of cable
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Micro_Manipulator.png]]Micro manipulators
  3x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  2x [[File:Hyperwave_filter.png]]Hyperwave filters
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks
1x Subspace analyzer
1x [[File:Subspace_amplifier.png]]Subspace amplifier
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,301: Line 1,456:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,311: Line 1,463:
|}
|}


== Bluespace Launchpad ==
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Telescience.gif|64px]]
![[File:Broad.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)
  1x [[File:Module.png|64px]] Subspace Broadcaster Board
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
  1x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Micro_Manipulator.png]]Micro Manipulator
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
1x [[File:Ansible_crystal.png]]Ansible crystal
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
2x [[File:Micro-laser.png]]High-power micro-laser
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,327: Line 1,482:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.
None.
 
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.
 
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]].
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
* '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60.  
|}
|}


== Quantum Pad ==
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Qpad.png|64px]]
![[File:Sreceiver.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Quantum Pad Board
  1x [[File:Module.png|64px]] Subspace Receiver Board
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:CableCoils.png]]Piece of cable
  1x [[File:Micro-laser.png]]High-power micro-laser
  1x [[File:Capacitor.png]]Capacitor
  1x [[File:Hyperwave_filter.png]]Hyperwave filter
  1x [[File:Micro_Manipulator.png]]Micro Manipulator
  1x [[File:Subspace_ansible.png]]Subspace ansible
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,359: Line 1,507:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better capacitor:''' reduces power cost.
None.
* '''Better manipulator:''' reduces cooldown and chargeup time.
|}
|}


== [[Teleporter|Teleporter Station]] ==
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Teleporter_Station.gif|64px]]
![[File:Hub.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Station Board
  1x [[File:Module.png|64px]] Hub Mainframe Board
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
  2x [[File:CableCoils.png]]Pieces of cable
  2x [[File:Capacitor.png]]Capacitor
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
  1x [[File:Glass.png]]Glass
  2x [[File:Hyperwave_filter.png]]Hyperwave filters
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better capacitors:''' the station can be linked with more teleporter stations.
None.
|}
|}


=== [[Teleporter|Teleporter Hub]] ===
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,405: Line 1,544:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Teleporter_Hub.gif|64px]]
![[File:Relay.gif|64px]]
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Hub Board
  1x [[File:Module.png|64px]] Relay Mainframe Board
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
  2x [[File:CableCoils.png]]Pieces of cable
  1x [[File:Matter_bin.png]]Matter bin
  2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Hyperwave_filter.png]]Hyperwave filters
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,415: Line 1,555:
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
None.
|}
|}


== Bluespace Navigation Gigabeacon ==
=== Messaging Server ===
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Brokenbottle.png|64px]]
![[File:Message_server_anim.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Messaging Server (Machine Board)
1x [[File:CableCoils.png]]Pieces of cable
2x [[File:Autowiki-micro servo.png|alt=]]Micro servos
2x [[File:Hyperwave_filter.png]]Hyperwave filters
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 1,441: Line 1,581:
|-
|-
|colspan="3"|
|colspan="3"|
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.  
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None
None.
|}
|}


== [[Vendor]] ==
== Bluespace Launchpad ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
Line 1,455: Line 1,595:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
![[File:Telescience.gif|64px]]
|
'''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br>
'''1x Refill packs'''<br> (corresponding to the vendor type)
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
1x [[File:Module.png|64px]] Bluespace Launchpad (Machine Board)
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 1,466: Line 1,607:
|-
|-
|colspan="3"|
|colspan="3"|
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.
 
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.
 
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]].
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None?
* '''Better servo:''' Increases maximum range by 15 per tier, up to 60.
|}
|}


== Scanner Gate ==
== Quantum Pad ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Brokenbottle.png|64px]]
![[File:Qpad.png|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Quantum Pad Board
1x [[File:Bluespace_Crystal.png]]Bluespace crystal
1x [[File:CableCoils.png]]Piece of cable
1x [[File:Capacitor.png]]Capacitor
1x [[File:Autowiki-micro servo.png|alt=]]Micro servo
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Scanner Gate Board
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
3x [[File:Scanning_Module.png|64px]]Scanning module
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|-
|colspan="3"|
|colspan="3"|
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.  
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
 
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
None
* '''Better capacitor:''' reduces power cost.
* '''Better servo:''' reduces cooldown and chargeup time.
|}
|}


 
== [[Teleporter|Teleporter Station]] ==
== (Organ) Harvester ==
{| class="wikitable" border="1" cellspacing="0"
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c; width:15%'|
Line 1,500: Line 1,656:
! style='background-color:#9c9c9c;'|Deconstruction
! style='background-color:#9c9c9c;'|Deconstruction
|-
|-
![[File:Sleeper.gif|64px]]
![[File:Teleporter_Station.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Teleportation Station Board
2x [[File:Bluespace_Crystal.png]]Bluespace crystals
2x [[File:Capacitor.png]]Capacitor
1x [[File:Glass.png]]Glass
|style="text-align: left; padding: 10px;"|
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Harvester Board
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(Station links to adjacent to hub and console automatically)
4x [[File:Micro-laser.png|64px]]Micro-laser
|style="text-align: left; padding: 10px;"|
# '''Close''' the harvester
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 1,512: Line 1,669:
|-
|-
|colspan="3"|
|colspan="3"|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
|-
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|-
|colspan="3"|
|colspan="3"|
'''Better micro-laser:''' Increases the organ harvesting speed.
* '''Better capacitors:''' the station can be linked with more teleporter stations.
|}
|}


=== [[Teleporter|Teleporter Hub]] ===
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Teleporter_Hub.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Teleportation Hub Board
3x [[File:Bluespace_Crystal.png]]Bluespace crystals
1x [[File:Matter_bin.png]]Matter bin
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
|}


== Bluespace Navigation Gigabeacon ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Gigabeacon.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None
|}


 
== [[Vendor]] ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
|
'''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br>
'''1x Restocking Unit'''<br> (corresponding to the vendor type)<br>
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Vends several items. Can be [[Hacking#Vending_Machines|hacked]] to unlock more items, and a few vendors also have special premium items.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None.
|}
 
===[[File:Robotics_vendor.gif]]Custom Vendor===
A custom vendor is constructed the same way as the other [[#Vendor|vendors]] (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a [[Vending_machines#Vendomat|Vendomat]]. You can also print a Custom Vendor Refill (restocking unit) from an [[Autolathe]], and use a screwdriver on any vendor board to turn it into a custom vendor board. <br>
 
'''How to use a custom vendor:'''
# Use your ID on it to link it to your account and make you the owner.
# Click the custom vendor and it will let you set a name and description.
# Get a [[General_items#Price_Tagger|Price Tagger]] from [[Autolathe]] or [[Vending_machines#Vendomat|Vendomat]].
# Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
# Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
<br>
'''More information:'''
*As the owner you can dispense the inserted items for free.
*The vendor is hard to destroy, but not indestructable.
*When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
*Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
*You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
 
== Vend-a-Tray ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
|-
![[File:Vend-a-tray.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Vend-A-Tray (Machine Board)
1x Card Reader
|-
|colspan="3"|
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:<br>
[[File:Arcanevend-a-trayUIv1.png]]
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None
|}
 
== Scanner Gate ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
|-
![[File:Scannergate.png|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Scanner Gate Board
3x [[File:Scanning_Module.png|64px]]Scanning module
|-
|colspan="3"|
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None
|}
 
==Organ Harvester==
{{anchor|Harvester}}
{{anchor|.28Organ.29_Harvester}} <!-- Former title (with parentheses) -->
 
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Sleeper.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Harvester Board
4x [[File:Micro-laser.png|64px]]Micro-laser
|style="text-align: left; padding: 10px;"|
# '''Close''' the harvester
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
'''Better micro-laser:''' Increases the organ harvesting speed.
|}
 
== Skill Station ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:Skill_station.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Skill Station (Machine Board)
2x [[File:Matter_bin.png]]Matter bin
2x [[File:Micro-laser.png]]Micro-laser
2x [[File:Scanning_Module.png]]Scanning module
|style="text-align: left; padding: 10px;"|
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
# [[File:Crowbar.png]]'''Crowbar'''
# [[File:Wirecutters.png]]'''Wirecutters'''
# [[File:Wrench.png]]'''Wrench'''
|-
|colspan="3"|
Used for implanting or replacing [[Skillchips]], if you can get your hands on them.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None
|}
== Scanner Array ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:exoscanner.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Module.png|64px]] Exoscanner Board
4x [[File:Micro-laser.png]]Micro-laser
4x [[File:Scanning_Module.png]]Scanning module
|style="text-align: left; padding: 10px;"|
Can not be deconstructed.<br>Can be moved by unsecuring with a [[File:Wrench.png]]'''Wrench'''.
|-
|colspan="3"|
Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
None.
|}
== Pay stand ==
{| class="wikitable" border="1" cellspacing="0"
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
![[File:holopay.gif|64px]]
|style="text-align: left; padding: 10px;"|
1x [[File:Id regular.png|32px]] Regular ID card
|style="text-align: left; padding: 10px;"|
1x [[File:Id regular.png|32px]] Regular ID card
|-
|colspan="3"|
Allows users to make pay terminals to sell services and items. No longer constructible - see [[Identification Card#Holopay]]
|-
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan="3"|
N/A.
|}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 15:00, 30 March 2024

Machine Construction Steps

  1. Build a machine frame from your 5 metal sheets.
  2. Add wires.
  3. Wrench it.
  4. Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. When all the parts are added, screwdriver the machine frame to finish it.

Upgrading Machines

See here how to upgrade machines so they work faster, have bigger storage size and save more materials.

Linking Machines

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

  • Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
  • R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.

Machines

Autolathe

Parts needed Deconstruction
1x  Autolathe Board
1x Micro servo
3x Matter bins
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Produces commonly used items such as tools, equipment, and construction material.

Can be hacked to unlock more designs.

Upgrade effects
  • Better matter bins: the Autolathe can hold more materials.
  • Better servo: lowers production costs and production time.

Ore Silo

Parts needed Deconstruction
1x  Ore Silo (Machine Board)
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault.

Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.

Upgrade effects

None.

Ore Redemption Machine

Parts needed Deconstruction
1x  Ore Redemption Board
1x Micro servo
1x Matter bin
1x Micro-laser
1x Igniter
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects

None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain.

Recycler

Parts needed Deconstruction
1x  Recycler Board
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.

Upgrade effects
  • Better servo: Recovers materials more efficiently (25% per tier).

Biogenerator

Parts needed Deconstruction
1x  Biogenerator Board
1x Matter bin
1x Piece of cable
1x Micro servo
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.

Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.

Upgrade effects
  • Better matter bin: biogenerator is faster, gives more points, and holds more plants.
  • Better servo: reduces items costs.

Plant DNA Manipulator

Removed as of April 3rd, 2020.

Expand to see removed machine.

Parts needed Deconstruction
1x  Plant DNA Manipulator Board
1x Micro-laser
1x Scanning module
1x Micro servo
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.

Upgrade effects
  • Better components: allows better plant stats to be saved onto disks.
  • Better scanner: Production rate and endurance.
  • Better servo: Potency and yield.
  • Better micro-laser: Weed growth rate and vulnerability.

Reaction Chamber

Parts needed Deconstruction
1x  Reaction Chamber (Machine Board)
1x Micro-laser
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'.

Upgrade effects

Better laser: heats faster. Also:

  • At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal.
  • At level 3 the reaction chamber will be able to follow your reaction progress in real time.
  • At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction.

Chem Dispenser

Parts needed Deconstruction
1x  Portable Chem Dispenser Board
2x Matter bin
1x Capacitor
1x Power cell
1x Glass
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Dispenses chemicals; the exact same as the ones found in Chemistry.

Upgrade effects
  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better servo: Femto (lvl. 4) unlocks more chemicals.

Protolathe

Parts needed Deconstruction
1x  Protolathe Board
2x Small beakers
2x Micro servos
2x Matter bins
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servo: lower production costs, faster production speed
    • Tier 1: 0%
    • Tier 2: 20%
    • Tier 3: 40%
    • Tier 4: 60%


Circuit Imprinter

Parts needed Deconstruction
1x  Circuit Imprinter Board
1x Matter bin
1x Micro servo
2x Small beakers
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.

Upgrade effects
  • Better matter bin: circuit imprinter can hold more materials.
  • Better servo: lower production costs.

Cloning Pod

Removed from /tg/station Feb, 2020.

Expand to see removed machine.

Parts needed Deconstruction
1x  Clone Pod Board
2x Pieces of cable
2x Micro manipulator
2x Scanning modules
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.

Upgrade effects
  • Better manipulators: clones grow faster.
  • Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
    chance of random beneficial mutation, cloning pod more resistant to EMPs)


Limb Grower

Parts needed Deconstruction
1x  Limb Grower Board
2x Beaker
1x Micro servos
1x Glass
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

It grows new limbs using Synthflesh.

Upgrade effects
  • Better servo: lower production costs and production time.
  • Better beaker: increased reagent tank.

Cryogenics Tube

Parts needed Deconstruction
1x  Cryotube Board
1x Piece of cable
1x Matter bin
4x Glass
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.

You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.

Upgrade effects
  • Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.

Cyborg Recharging Station

Parts needed Deconstruction
1x  Cyborg Recharger Board
2x Capacitors
1x Power cell
1x Micro servo
  1. Unlock the machine
  2. Screwdriver
  3. Wrench
  4. Wirecutters
  5. Crowbar
  6. Wirecutters
  7. Wrench

Recharges cyborgs. Needs to be closed like a locker to work.

Upgrade effects
  • Better capacitors: faster recharge speed.
  • Better power cell: faster recharge speed.
  • Better servo: also repairs cyborg while recharging.

Destructive Analyzer

Parts needed Deconstruction
1x  Destructive Analyser Board
1x Micro servo
1x Scanning module
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Destroys items with research value to unlock researches. See the Guide to R&D for more information.

Upgrade effects
  • Better components: increased amount of materials recovered from items.

DNA Scanner

Parts needed Deconstruction
1x  Cloning Scanner Board
1x Matter bin
2x Pieces of cable
1x Scanning module
1x Glass
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information.

Can be locked down by using the console, trapping the patient inside if necessary.

Upgrade effects
  • Phasic scanning module: (to confirm) Enables manipulations on carbons with Bad DNA (e.g., husks).
  • Better matter bin: Decreases cooldown on the "joker" option when pairing genetic sequences.
    • Tier 1: 20 minutes
    • Tier 2: 15 minutes
    • Tier 3: 10 minutes
    • Tier 4: 5 minutes
    • Additionally reduces the injector creation timeout.
  • Better laser: Reduce genetic damages from manipulations (when scrambling genes, pulsing Unique Identifiers or using injectors).

Exosuit Fabricator

Parts needed Deconstruction
1x  Exosuit Fabricator Board
1x Micro servo
2x Matter bins
1x Glass
1x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.

Upgrade effects
  • Better matter bins: fabricator can hold more materials.
  • Better servo: lower production time.
  • Better laser: lower production costs.

Freezer/Heater

Parts needed Deconstruction
1x  Freezer/Heater Board 
(Use button on finished machine's UI to switch) 2x Matter bin 1x Pieces of cable 2x High-power micro-laser 1x Glass
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.

Upgrade effects
  • Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
  • Better matter bins: Faster cooling/heating.

Electrolyzer

Parts needed Deconstruction
1x  Electrolyzer 
2x Servos 2x Capacitors 5x Pieces of cable 1x Glass
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water vapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2.

Upgrade effects
  • Better Servos: Increase the amount of moles worked on.
  • Better Capacitors: Decrease the amount of power usage.

Gas Turbine Generator

Parts needed Deconstruction
1x  Power Turbine Board
6x Capacitors
5x Pieces of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better capacitors: increases the turbine's productivity.

Gas Turbine Compressor

Parts needed Deconstruction
1x  Power Compressor Board
6x Micro servo
5x Pieces of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects
  • Better servos: increases the turbine's efficiency.

Hydroponics Tray

Parts needed Deconstruction
1x  Hydroponics Tray Board
2x Matter bins
1x Micro servo
1x Glass
  1. Screwdriver to detach the hoses if needed.

(use wrench to move the machine)

  1. Crowbar
  2. Wirecutters
  3. Wrench

A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant.
Ctrl-click it to toggle autogrow mode; a power hungry mode helping with maintaining the plant.
Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not.Right-click it to empty its internal chemical tank.

Upgrade effects
  • Better matter bins: Increases the tray's water (100 -> 300u) and chemical tanks (10 -> 50u).
  • Better servo: Decreases water/nutrient depletion, toxicity/weed/pest growth rate and health loss from age/lack of light.

Mech Bay Power Port

Parts needed Deconstruction
1x  Mech Bay Recharger Board
5x Capacitors
2x Piece of cable
  1. Screwdriver
    (use wrench here to rotate the machine)
    (use multitool here to link with console)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Automatically recharges mechs in front of it.

Upgrade effects
  • Better capacitors: recharges mechs faster.

Microwave

Parts needed Deconstruction
1x  Microwave Board
2x Pieces of cable
1x Micro-laser
1x Matter bins
2x Glass

(use wrench to move the machine)

  1. Clean /Fix the microwave if needed
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench

Cooks food and heats reagents.

Upgrade effects
  • Better lasers: Faster cooking, and lower risk of microwave getting dirty.
  • Better matter bins: Can fit more items at a time.

Gibber

Parts needed Deconstruction
1x  Gibber (Machine Board)
1x Matter bin
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.

Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions.

Upgrade effects
  • Better matter bin: Increases number of meat slabs produced.
  • Better servo: Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.

Food Processor

Parts needed Deconstruction
1x  Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
1x Matter bin
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results.

Upgrade effects
  • Better matter bin: Increases number of food items produced.
  • Better servo: Reduces processing time.


Smartfridge

Parts needed Deconstruction
1x  Smartfridge Board
1x Matter Bin
  1. Screwdriver (use wrench here to move the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.

Upgrade effects
  • Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.

Types of Smartfridge

To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.

Smartfridge Board settings:

  • Plant produce: Default smartfridge, stores plant growns and seeds.
  • Food: Stores food items.
  • Drinks: Stores drinks, named 'drink showcase'.
  • Slimes: Stores slime extracts, named 'smart slime extract storage'.
  • Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
  • Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
  • Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
  • Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.

Dish Drive

Parts needed Deconstruction
1x  Dish Drive (Machine Board)
1x Glass
1x Micro servos
2x Matter bin

(Use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook.

Upgrade effects
  • Better matter bins: Decreases power consumption.
  • Better servo: Decreases power consumption.

Lipid Extractor

Parts needed Deconstruction
1x  Lipid Extractor (Machine Board)
1x High-power micro-laser
1x Fork
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct.

Upgrade effects
  • Can not be upgraded.

Sheet-meister 2000

Parts needed Deconstruction
1x  Sheet-meister 2000 (Machine Board)
2x Micro servos 2x Matter bin
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Insert slabs of raw meat to produce meat sheets , a versatile construction material.

Upgrade effects
  • Can not be upgraded.

Roulette Table

This is the roulette menu.
Parts needed Deconstruction
Can not be constructed.
Only available from a special beacon in bar storage.

Can not be deconstructed, but can be hacked.

Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets.

Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout.

To be able to reset owner and let someone else become the house you must hack the machine.

Upgrade effects
  • Can not be upgraded.

P.A.C.M.A.N.-type Portable Generator

Parts needed Deconstruction
1x  P.A.C.M.A.N.-type Generator Board
2x Pieces of cable

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes.

Upgrade effects

Upgrades for the PACMAN generator were removed from /tg/station in May 2022.

S.U.P.E.R.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station in May 2022.

Expand to see removed machine.

Parts needed Deconstruction
1x  S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x Pieces of cable
1x High-power micro-laser
1x Matter bin
1x Capacitor

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Like the PACMAN, but uses uranium and generates more power.

Upgrade effects
  • Better matter bin: holds more uranium sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower uranium sheet consumption rate and heat generation.

M.R.S.P.A.C.M.A.N.-type portable Generator

Removed from /tg/station Aug, 2020.

Expand to see removed machine.

Parts needed Deconstruction
1x  MRSPACMAN-type Generator Board
2x Pieces of cable
1x High-power micro-laser
1x Matter bin
1x Capacitor

(use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Like the PACMAN, but uses Diamonds and generates even more power.

Upgrade effects
  • Better matter bin: holds more diamond sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower diamond sheet consumption rate and heat generation.

Protolathe

Parts needed Deconstruction
1x  Protolathe Board
2x Small beakers
2x Micro servos
2x Matter bins
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better servos: lower production costs, faster production speed.

RnD Server

Parts needed Deconstruction
1x  RnD Server Board
2x Pieces of cable
1x Scanning module
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Produces research points, as long as it is cooled properly.

Upgrade effects
  • Better stock parts: Currently nothing, though less heat generation was intended.

Lifeform Stasis Unit

Parts needed Deconstruction
1x  Lifeform Stasis Unit (Machine Board)
3x Pieces of cable
1x Capacitor
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
  5. Screwdriver

Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer.

Upgrade effects

None.

Sleeper

Parts needed Deconstruction
1x  Sleeper Board (can no longer be made, but can be found on Charlie Station)
1x Piece of cable
1x Matter bin
1x Micro servo
2x Glass
  1. Close the sleeper
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench

Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine.

How to use:

  1. Ensure the sleeper is open. If it's not, open it.
  2. Pull the patient near the sleeper.
  3. Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
  4. Click on the sleeper to open the menu.
  5. Inject chemicals they need.
  6. Open the sleeper and remove the patient.

Available chemicals:

Nano manipulator adds:

Pico manipulator also adds:

Femto manipulator adds:

Upgrade effects
  • Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
  • Better servos unlock a larger selection of chemicals (see above).

Medical Kiosk

Parts needed Deconstruction
1x  Medical Kiosk (Machine Board)
1x Scanning module
1x  Health analyzer

(Use wrench to move the machine)

  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
  5. Screwdriver

Serves as a standalone version of the Health analyzer . Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person.

Upgrade effects

None.

Medipen Refiller

Parts needed Deconstruction
1x  Medipen Refiller (Machine Board)
1x Matter bin
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
  5. Screwdriver

Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing.

Upgrade effects
  • Better matter bin: Increases max volume of reagents in the machine.

SMES

Parts needed Deconstruction
1x  SMES Board
1x Capacitor
5x Power cells
5x Pieces of cable

Building the Terminal: Screwdriver open the SMES, and use 10x Pieces of cable

  1. Screwdriver
    (use wrench here to rotate the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Stores and distributes large amounts of power.

Upgrade effects
  • Better capacitor: increases the maximum input & output levels.
  • Better power cells: increases the maximum charge.


Radiation Collector

Removed in Oct, 2021

Expand to see removed machine.

Parts needed Deconstruction
1x  Radiation Collector Board
5x Pieces of cable
1x Matter bin
2x Reinforced Plasma Glass
1x Capacitor
1x Micro manipulator
  1. Wrench
  2. Crowbar to remove any plasma tank
  3. Screwdriver
  4. Crowbar
  5. Wirecutters
  6. Wrench

Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

Upgrade effects

None.

Tesla Coil

Parts needed Deconstruction
1x  Tesla Coil Board
1x Capacitor
  1. Wrench
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench

Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.

Upgrade effects
  • Better capacitor: Multiplies the generated power and reduces time before the next tesla shock can be absorbed.

Grounding Rod

Parts needed Deconstruction
1x  Grounding Rod Board
1x Capacitor
  1. Wrench
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench

Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.

Upgrade effects

None.

Space Heater

Parts needed Deconstruction
1x Space Heater Board
1x Capacitor
1x High-power micro-laser
3x Pieces of cable
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Heats the air around it.

Upgrade effects
  • Better laser: Faster cooling/heating.
  • Better capacitor: Better power efficiency and greater heating/cooling range.

Telecommunications

Bus Mainframe

Parts needed Deconstruction
1x  Bus Mainframe Board
1x Piece of cable
2x Micro servos
1x Hyperwave filters
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Channel Server

Parts needed Deconstruction
1x  Telecommunication Server Board
1x Piece of cable
2x Micro servos
1x Hyperwave filter
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Processor Unit

Parts needed Deconstruction
1x  Processor Unit Board
2x Pieces of cable
3x Micro servos
1x Hyperwave filter
2x Subspace treatment disks
1x Subspace analyzer
1x Subspace amplifier
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Subspace Broadcaster

Parts needed Deconstruction
1x  Subspace Broadcaster Board
1x Pieces of cable
2x Micro servos
1x Ansible crystal
1x Hyperwave filter
2x High-power micro-laser
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Subspace Receiver

Parts needed Deconstruction
1x  Subspace Receiver Board
2x Micro servos
1x High-power micro-laser
1x Hyperwave filter
1x Subspace ansible
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Telecommunication Hub

Parts needed Deconstruction
1x  Hub Mainframe Board
2x Pieces of cable
2x Micro servos
2x Hyperwave filters
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Telecomunication Relay

Parts needed Deconstruction
1x  Relay Mainframe Board
2x Pieces of cable
2x Micro servos
2x Hyperwave filters
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench
Upgrade effects

None.

Messaging Server

Parts needed Deconstruction
1x  Messaging Server (Machine Board)
1x Pieces of cable
2x Micro servos
2x Hyperwave filters
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed.
Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.

Upgrade effects

None.

Bluespace Launchpad

Parts needed Deconstruction
1x  Bluespace Launchpad (Machine Board)
1x Bluespace crystal
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.

How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.

The targeted tile can be seen by people wearing diagnostic HUD.

Upgrade effects
  • Better servo: Increases maximum range by 15 per tier, up to 60.

Quantum Pad

Parts needed Deconstruction
1x  Quantum Pad Board
1x Bluespace crystal
1x Piece of cable
1x Capacitor
1x Micro servo
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.

To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.

Upgrade effects
  • Better capacitor: reduces power cost.
  • Better servo: reduces cooldown and chargeup time.

Teleporter Station

Parts needed Deconstruction
1x  Teleportation Station Board
2x Bluespace crystals
2x Capacitor
1x Glass
  1. Screwdriver
    (Station links to adjacent to hub and console automatically)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better capacitors: the station can be linked with more teleporter stations.

Teleporter Hub

Parts needed Deconstruction
1x  Teleportation Hub Board
3x Bluespace crystals
1x Matter bin
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better matter bin: lower the risk and severity of accidents. Removes need for calibration.

Bluespace Navigation Gigabeacon

Parts needed Deconstruction
1x  Bluespace Navigation Gigabeacon (Machine Board)
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.

Upgrade effects

None

Vendor

Parts needed Deconstruction
1x Vendor Board 
(Use screwdriver to select Vendor type)
(DonkSoft vendors require a special board, which requires illegal technology research.)
1x Restocking Unit
(corresponding to the vendor type)
  1. Screwdriver
    (use wrench here to move the machine)
  2. Crowbar
  3. Wirecutters
  4. Wrench

Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.

Upgrade effects

None.

Custom Vendor

A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.

How to use a custom vendor:

  1. Use your ID on it to link it to your account and make you the owner.
  2. Click the custom vendor and it will let you set a name and description.
  3. Get a Price Tagger from Autolathe or Vendomat.
  4. Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
  5. Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.


More information:

  • As the owner you can dispense the inserted items for free.
  • The vendor is hard to destroy, but not indestructable.
  • When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
  • Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
  • You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!

Vend-a-Tray

Parts needed
1x  Vend-A-Tray (Machine Board)
1x Card Reader

Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI:

Upgrade effects

None

Scanner Gate

Parts needed
1x  Scanner Gate Board
3x Scanning module

Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.
If the criteria is met, it will flash red and sound an alarm.

Upgrade effects

None

Organ Harvester

Parts needed Deconstruction
1x  Harvester Board
4x Micro-laser
  1. Close the harvester
  2. Screwdriver
  3. Crowbar
  4. Wirecutters
  5. Wrench

Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.

Upgrade effects

Better micro-laser: Increases the organ harvesting speed.

Skill Station

Parts needed Deconstruction
1x  Skill Station (Machine Board)
2x Matter bin
2x Micro-laser
2x Scanning module
  1. Screwdriver
  2. Crowbar
  3. Wirecutters
  4. Wrench

Used for implanting or replacing Skillchips, if you can get your hands on them.

Upgrade effects

None

Scanner Array

Parts needed Deconstruction
1x  Exoscanner Board
4x Micro-laser
4x Scanning module

Can not be deconstructed.
Can be moved by unsecuring with a Wrench.

Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan.

Upgrade effects

None.

Pay stand

Parts needed Deconstruction
1x  Regular ID card
1x  Regular ID card

Allows users to make pay terminals to sell services and items. No longer constructible - see Identification Card#Holopay

Upgrade effects

N/A.