Guide to Ordnance: Difference between revisions

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Some more basic info on experiments
imported>Redth
Typos, grammar, flow.
 
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|reason = Other gas experiments need to be added. Maybe change up the structure of the article too.
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{{Speech
{{Speech
|name=Research Director Robert Oppenheimer
|name=Research Director Robert Oppenheimer
|text=Here, hold this bomb. Just be aware that I'm not directly responsible for any mass destruction that may or may not be cause by you using that.
|text=Here, have this bomb. Just be aware that I'm not directly responsible for any foolish mass destruction that may or may not occur by it being used.
|image=[[File:Generic rd.png|64px|right]]
|image=[[File:Generic rd.png|64px|right]]
}}
}}


'''Ordnance''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap!]] Hooray Science!
=[[File:Science Goggles.png]] Tools of the trade =
There are a few items that you will need to grab or at least keep track of.
=== Items ===
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Ordnance is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]
====[[File:Rpd.png]] Rapid Pipe Dispenser ====       
The rapid pipe dispenser can be found in the ordnance lab. You will need it to retool the pipe setup.
====[[File:Analyzer.png]]Analyzer ====       
The analyzer will tell you what is going on with canisters, pipes, the environment, simply <b>Left Click</b> with it on your hand on things to examine them and <b>Press Z</b> or <b>Click the analyzer itself</b> to examine the air around you. <b>Right click</b> the analyzer icon to open the gas and reaction reference.
====[[File:Tablet.gif]] Tablets or [[File:ModularModern2.gif]] Modular Computer ====
We will need them to publish papers and read up on the experiments we are about to do. Make sure you have one nearby.
====[[File:holofan.gif]] Holofans====
Some stations start with the luxury of having the [[Atmospherics items#ATMOS holofan projector|Atmos Holofan]] in the ordnance lab. You can use it to retool the freezer chamber if you want. Simply <b>Click on a tile</b> with it in-hand to generate a barrier that will let you go through but not air and heat.
====[[File:BlueToolbox.png]] Tools====
Pipes are reconfigured using tools, you might want to keep a [[General items#Mechanical toolbox|toolbox]] nearby or have the tools inside your backpack by <b>Click-dragging</b> the toolbox into your backpack. In particular you will use the [[File:Wrench.png]] wrench the most to unwrench and fasten pipes.
====[[File:OxygenTank.png]] [[File:Plasma_tank.png]] Tanks ====
In ordnance, tanks are the objects that actually produce explosions from being overpressurized. However, you cannot overpressurize a tank easily by pumping them with regular pumps, which is where ordnance comes in.
====[[File:Explosivebombthatgoesboom.png]] TTV ====
The TTV allows you to combine the contents of two tanks together. This will be the thing you need to make large bombs.
=== Machineries ===
==== [[File:Tank_Compressor.png]] Tank Compressor ====
The gas compressor is where you do the Gas shell experiments. They, unlike regular blue pumps, don't have a pressure limit and will allow you to overpressurize a tank very easily.
==== [[File:Implosion_compressor.gif]] Anomaly Refinery ====
Anomaly refinery allows you to insert Tank Transfer Valves into them to compress Anomaly Cores. They are also equipped with a simulation feature for you to test out bombs without actually losing them, NT won't accept that data though for some reason...
==== [[File:Tachyon Doppler.gif]] Doppler Array ====
The doppler array is a directional device that allows the recording of real explosions. If those explosions happen to be caused by tanks, they can provide insight on the possible causes.


'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap!]] Hooray Science!
==== Additional Machineries ====
[[Atmospherics items#Portable Scrubber|Portable scrubbers]] and [[Atmospherics items#Portable Pump|portable pumps]] are often used to clean or fill a tank.


[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]
[[Atmospherics items#Freezer|Thermomachines]] are also used very often to cool down or heat up a gas.
 
Lastly, [[Atmospherics items#Canister|canisters]] store gas and will also be used to contain exotic or very hot gas.


= [[File:Clipboard paper.png]] Papers and You =
= [[File:Clipboard paper.png]] Papers and You =


To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet.
To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet[[File:Tablet.gif|link=https://tgstation13.org/wiki/File:Tablet.gif]].


The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the minimum tier. However you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.
To do this, you need to:


== Using disks ==
# Grab your ID [[File:Id_regular.png]] and insert them into a tablet or a modular computer.
# Open the <b>NT Software Hub</b> application and look for the program <b>NT Frontier</b>. It is in the <b>Science</b> tab if you didn't find it. Press download and wait for it to finish.


In order to publish papers, the relevant file must be on your phone's internal storage. To do this you insert a [[data disk]] into the Tachyon-Doppler Array or Tank Gas Compressor in the Ordnance department and print the experiment to the disk. After that, stick the disk into your phone and use the File Manager software to copy the file from the disk to the phone. Now you will be able to select the experiment in NT Frontier.
The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the maximum tier. However, you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So, you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.


== Scientific Cooperation ==
=== Using disks ===
 
In order to publish papers, the relevant file must be on your phone's internal storage. To do this you will need to:
 
# Complete the appropriate experiment in the [[File:Tachyon Doppler.gif]] <b>Tachyon-Doppler Array</b> or [[File:Tank Compressor.png]] <b>Tank Gas Compressor</b>.
# Grab a [[File:Portable Hard Drive.png]]<b>portable hard drive</b> (data disk). These should by lying around near a computer or a doppler array.
# Insert the data disk into the Tachyon-Doppler Array or Tank Gas Compressor and print the experiment to the disk.
# Stick the disk into your phone or computer and use the File Manager software to copy the file from the disk to the phone.
 
Now you will be able to select the experiment in NT Frontier and publish your paper!
 
=== Scientific Cooperation ===


Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.
Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.


=[[File:Canister.png]] Acquiring Tritium=


The primary goal of Toxins is to create a tritium gas, which is then used in various experiments to either make a high-yield bomb, or to synthesize various other gases.


mixture that when combined will cause a massive explosion, large enough for the mixture formula to complete required experiments for research (as well as being valuable enough to sell off for profit, because we here at SS13 LOVE money). A number of technologies involving weaponry and explosives require completed Toxins Experiments to be able to research them. You can also earn a max amount of 50,000 credits towards the Research Department's budget, allowing the [[Research Director]] to purchase plenty of goods and extra raw anomaly cores from cargo.
=[[File:Canister.png]] Practical guide to Gaseous Synthesis =
The station is in chaos, a cruel wizard has kidnapped the captain and holds them hostage. They will accept bombs as ransom, and you are the only scientist on deck. We got you covered!


This section covers a single method to obtain a "50k" Research Bomb, which should grant that sweet sweet credit boost towards the budget as well as complete every required toxins experiment. There's more than one way to go about making a bomb though, so feel free to experiment if you're confident enough you won't blow up the entire department.
Ordnance is about making gas, either for bombs or for gas shells. You can read up on all the gas reactions in the game [[Guide_to_Atmospherics#The Gases and Their Functions|here]].  


=== Introduction ===
If you are just starting out, you are recommended to make [[Guide_to_Atmospherics#BZ|BZ]] first, then [[Guide_to_Atmospherics#Tritium|Tritium]], before moving on to the harder gases like [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]].


A regular bomb consists of two tanks attached to a [[Tank_Transfer_Valve|tank transfer valve.]] For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.
==[[File:BZ_canister.png]]BZ Synthesis==
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Plasma]] is burnt in a very [[Oxygen]]-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. '''(Also if you don't the containers will probably melt and you'll be [[#Don't be this guy|this guy]].)''' All the [[tools]] you need for that are in this room: [[Wrench]], [[Screwdriver]], [[Crowbar]], [[Analyzer]] and [[RPD]]. When piping with the RPD, remember to avoid using grey pipes when possible, as they auto connect with every single other colored pipe. Plus, color coding helps with visual clarity and organization. [[File:Toxins setup.png|350px|thumb|Your setup should look similar to this when you are done setting up, varying by map of course.]]
BZ requires N2O and Plasma in a low-pressure environment to produce. To use this, you can use the freezer chamber to both cool down the reactants (drives the pressure down) and to give a larger area for the reaction to occur (also drives the pressure down).
[[File:BZ Setup Ordnance.png|thumb|Metastation Ordnance]]
# Wrench the [[File:Plasma_Canister.png]] plasma canister in to the first mixer port. Set the first mixer to 100% Side Node.
#:<b>Color Code:</b> Red
#: <b>Why:</b> As stated above, one of the ingredients for BZ is Plasma. For the mixer, they are supposed to mix two inputs, but in this case, we do not need the oxygen at all so we can route all of the plasma in.
# Wrench the [[File:N2O_Canister.png]] N2O canister in to the second mixer port. Set the second mixer to 66.67% Main Node 33.33% Side Node.
#:<b>Color Code:</b> Pink
#: <b>Why:</b> As stated above, one of the ingredients for BZ is N2O. The ratio is 66.67% to 33.33% to keep the input and consumption the same. Other ratios might cause gas buildup inside the chamber.
# Open the [[File:Dvalve.png]] valve connecting the Mix Line (yellow) with the Freezer line (purple)
#: <b>Color Code:</b> Orange
#: <b>Why:</b> This will redirect our mixed gas to the freezer chamber.
# Wrench a [[File:Plasma_Canister.png]] plasma canister into the freezer port. Turn the [[File:Freezer.gif]] thermomachine on and minimize the target temperature.
#: <b>Color Code:</b> Blue
#: <b>Why:</b> The [[File:He_pipe.png]] heat exchangers on the freezer turf will need gas to start exchanging heat, Plasma is an exceptional coolant since it [[Guide_to_atmospherics#Heat Capacity|absorbs a lot of heat.]]
# Open the [[File:AirAlarm.png]] air alarm and look for the scrubber inside the freezer chamber (match the id). Set it to expanded mode and to scrub BZ.
#: <b>Color Code:</b> Brown
#: <b>Why:</b> This will allow us to collect the BZ as they are formed in the chamber.
# Wrench a [[File:Canister.png]] canister or a [[File:PortablePump.png]] portable pump in the output port
#: <b>Color Code:</b> Light Blue
#: <b>Why:</b> The BZ collected by the chamber will be deposited to the canister or portable pump. The former is more readily available while the latter allows you to do gas shells very precisely.
# Look for the [[File:Atmostankcontrol.png]] Chamber Monitor, navigate to the Freezer Chamber selection, and in this order: Lower the injector to 1 L/S, and turn it on.
#: <b>Color Code:</b> Yellow,  
#: <b>Why:</b> This will be the final step that allows our reactants to go inside the chamber. You might be able to optimize it even further by adjusting the input rate up and down as time passes. Aim for somewhere below 50 kPa.


=== Initial Piping ===
===Addendum===
If you overpressurized the gas inside the freeze chamber, you might want to:
# Disconnect the output canister.
# Set the scrubber to siphoning in the Air Alarm.
# Turn on the bypass volume pump.
Though this may not always work, such as when the input line is already at maximum pressure. You can then change the normal gas pump to a volume pump.


For this set up, we are going to add an extra scrubber and canister port to extract the super hot plasma needed while the mix is burning.  
==[[File:Tritium.png]]Tritium Synthesis==
Tritium is still relatively simple to grasp, but it is prone to failure which can render your workplace hazardous to work in. Don't lose hope if you fail, even experienced players make mistakes.


Before you do anything else in the Toxins Lab, you should go grab a emergency fire locker. You're going to have to enter the mix chamber itself which starts as a vacuum; the fire suit and helmet will protect you against the low pressure. Don the firesuit, fire helmet, and oxygen tank/mask, and cycle the [[airlock|airlocks]] until you are inside. At the bare minimum, you need to add one scrubber on a different layer (I usually use layer 2 with brown pipes), as well as pipes running inside the airlock with a canister port at the end in between the interior and exterior doors. Optionally you can hook up more scrubbers to the outtake pipe. More scrubbers increases the amount of tritium you can collect before it burns up into water vapor and C02. Once you are satisfied, exit the mix chamber and cycle back to the interior door. Change out of the firefighting gear, you will not be needing it anymore (unless of course you start a fire).
The production of tritium requires the combustion of plasma inside a heavily oxygenated environment. Tritium also combusts relatively rapidly with oxygen, which means you will need to upgrade the scrubber network to get sizable amounts of it. This guide will assume that you do not have the means to do that.


Go inside the [[airlock]] and set the input gas pump to 4500 kPa and re-pipe the output piping at the top. After you max out the input pump, you can start wrenching Oxygen canisters to the input connector, open the valve and just let the oxygen flood into the mix chamber while you work. You'll want to replace the outtake valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings). Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to print some [[plasteel]] and build a tier 2 [[Atmospherics_items#Canister|canister]]; you can easily get plasteel from the science [[protolathe]] by searching for the "Iron + Plasma" selection, assuming the [[Shaft Miner|Shaft Miners]] have brought some sweet sweet plasma in. Once that is made, go ahead and wrench it into the extra port you added in between the mix chamber airlocks.
[[File:Trit Setup Ordnance.png|thumb|Metastation Ordnance]]


=== Thermomachine Setup ===
# Set the [[File:Atmos_mixer.png]] first and second mixer to 100% Main Node.
#: <b>Color Code:</b> Red
#: <b>Why:</b> We require oxygen in the chamber, this setting will fully pump the oxygen in.
# Open the [[File:Dvalve.png]] valve connecting the Mix Line (yellow) with the Burn Line (black)
#: <b>Color Code:</b> Orange
#: <b>Why:</b> This will route the oxygen into the chamber.
# Open the [[File:AirAlarm.png]] air alarm and look for the scrubber inside the burn chamber. Set it to expanded mode and to scrub only Tritium.
#: <b>Color Code:</b> Brown
#: <b>Why:</b> The first one will allow us to clear the yellow/black line quicker, while the second one will let less tritium burn.
# Click the [[File:Airlock_Control_Panel.png]] chamber control panel, and open the interior airlock. Wait for it to cycle. Then enter the outer part of the chamber and maximize the [[File:ppump.png]] pump leading in and pump leading out.
#: <b>Color Code:</b> Beige
#: <b>Why:</b> Maximizing the first pump will allow tritium to be produced more quickly, while the second one will let less tritium burn.
# Open the [[File:Atmostankcontrol.png]] Atmos Monitor, switch the chamber to the Burn Chamber if it isn't already set. turn on the injector and maximize it. Oxygen should be showing up in the sensor.
#: <b>Color Code:</b> Yellow
#: <b>Why:</b> The black line is where our oxygen is currently residing, but the injector starts off. So we need to turn it on first.
# Head back down to the Oxygen Stationary Tanks, use your analyzer on them and turn the first mixer off (Ctrl-Click) once you are satisfied with how much oxygen is in the chamber.
#:<b>Color Code:</b> Red
#: <b>Why:</b> However, much gas you leave in the tanks is completely optional. Keeping a reserve of around 2-3k (around 1-2 canisters) might be a good idea in case you decided to pursue another experiment that needs oxygen.
# Wait for the black and yellow line to empty out and turn the injector off with the [[File:Atmostankcontrol.png]] Atmos Monitor. The monitor should read around 1-2k moles of oxygen.
#: <b>Color Code:</b> Yellow
#: <b>Why:</b> We will need the plasma to be trickled in slowly, turning the injector off first will give us ample time to prepare the plasma.
# Wrench a [[File:Plasma_Canister.png]] plasma canister in to the first mixer side port. Set the Side Node to 100% and turn it on.
#: <b>Color Code:</b> Pink
#: <b>Why:</b> We are now ready to route the plasma into the chamber. The black and yellow line should be filling up with unadulterated plasma.
# Activate the burn button. Make sure you don't press the vent button.
#: <b>Color Code:</b> Green
#: <b>Why:</b> This button will trigger the igniter in the chamber and allow the plasma to ignite.
# Head back to the [[File:Atmostankcontrol.png]] Atmos Monitor and start trickling the plasma. Start with a small number, turn the injector on, and keep adding the rate slowly until the temperature is above 1.7k Kelvins. You are free to increase or decrease the rate afterwards.
#:<b>Color Code:</b> Yellow
#: <b>Why:</b> Tritium is made when there are around 100x as much oxygen as plasma, we trickle the plasma slowly, so this ratio is maintained. We also aim for the temperature to be above 1.7k Kelvins because the oxygen consumption is most efficient at that temperature. Higher rates mean more tritium made per second, but it also means a higher burden on your cooling system.
# If all goes well, tritium should be made and collected by the scrubber. Go to the [[File:Freezer.gif]] freezer and crank the temperature down. You should wait a bit and then wrench a [[File:Canister.png]] canister or a [[File:PortablePump.png]] portable pump to the output [[File:Atmos_Connector.png]] connector port when finished.
#: <b>Color Code:</b> Light Blue
#: <b>Why:</b> The canister is withheld because wrenching it means a smaller volumetric share for the freezer. Rather than being (200L / Pipe volume), the gas that the freezer can cool directly becomes (200 L / (Pipe volume + Canister volume)). Read more on gas equalization [[Guide to atmospherics#Pipeline and Pipenet Theory|here]]


To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our [[Freezer|Thermomachines]] with [[High-Power_Micro-Laser|Tier 2 Lasers]], which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. You can also use a Rapid Part Exchange Device (RPED) to install them quicker.
===Addendum===
In most cases, you will <b>need</b> to add more scrubbers to the chamber. You should do this before adding anything to the chamber. To do this simply:
# Grab a firesuit and fire helmet from a [[File:Firesafetycloset.png]] Fire Closet, wear them.
# Equip and activate [[File:AirTank.png]] internals.
# Use the [[File:Airlock_Control_Panel.png]] door control and open the interior airlock. Wait for it to cycle and then enter it.
# Open the exterior airlock by interfacing with the same console again.
# Unwrench either the scrubber line [[File:Ppump.png]] pump or pipe and replace them with a [[File:Manifold.png]] layer manifold of a suitable color.
# Add four more [[File:Scrub.png]] scrubbers to the chamber. You will most likely need to do this in another layer, feel free to choose any.
# Go out by using the airlock panel once again. Wait for it to cycle.


Next, head back to your den and the unsecure one of the [[Freezer|Thermomachines]] (screwdriver to open the panel, then right click with a wrench), and position it so it connects to your output pipes just below the pump you installed. Upgrade this Thermomachine either by using a RPED or by dismantling and rebuilding it with the new lasers. Upgrade the other Thermomachine, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both Thermomachines to 'Cooling' and set the temperature to 43.15 Kelvin, then turn them on.  
== [[File:Hud-fire.png]] Heat Mix Production ==
For reactionless explosions and tritium bombs, we will need a heat mixture. Thermomachine does the job but not very well.  


Since Thermomachines on Cooling mode are basically deluxe heat transfer pumps, you need to connect the output (red) end of the machine to something to dump the heat from the hot tritium coming out of the mix chamber elsewhere. Thankfully, it's easy to connect the machine's output to the station's red waste pipe loop. Set your pipe color to red and place a Layer Adapter next to the Thermomachine's output (the one you are using to cool the mix chamber output pipe). Either use a [[T-Ray Scanner]] or rip up some floor tiles to locate the station's red waste loop in the lab, and place more red pipes on layer 2 until you get a connection.
[[File:Gas Mixer Setup.png|thumb|Gas Mixer Setup]]
[[File:Heat Pump Setup.png|thumb|Heat Pump Setup]]


''Note: Sometimes the Thermomachines fail to properly cool down to the desired temperature. If you find you can't the tritium to cool down enough, you may have to research Tier 3 Lasers to reach 43.15k. These will require two extra technologies and cost some uranium, so you better hope the shaft miners decided to [[Byond the impossible|come back alive with some]] before running off to become a Monster Hunter.''
Collecting the results of a burn chamber is quicker more often than not, but is very time sensitive and tends to result in a mix with lower temperature than this method.


Now for the last bit of prep. The blue [[Portable Pump]]s found in [[Toxins Storage]] can cram more gas into the gas tanks we use for the bomb just like the T2 canister; lets use it for our super cooled oxygen. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter setup in the room, take one of the Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything. Once done, all of the oxygen should have moved from the canister into the portable pump. Unwrench the pump and bring it over to the second Thermomachine. Wrench it into the directly adjacent connector port, and ensure the Thermomachine is on and set to 'Cooling' at 43.15 k. The portable pump is now filled with chilled oxygen ready for our bomb mix. [[File:Toxins guide air alarm.jpg|250px|thumb|Properly configured Scrubbers set to EXPANDED and TRITIUM.]]
# Prepare a gas mixer contraption as pictured.
#: <b>Why:</b> We are preparing a burn canister for the heat.
# Wrench a [[File:Plasma_Canister.png]] plasma can on the main node.
#: <b>Why:</b> A burn mix needs plasma as the fuel.
# Wrench an [[File:O2_Canister.png]] oxygen can on the side node.
#: <b>Why:</b> And oxygen as the oxidizer.
# Wrench an empty [[File:Canister.png]] can on the output node.
#:<b>Why:</b> We will heat the plasma and oxygen up inside a canister, so the heat is contained inside and not lost to environment like in chamber burns. Read more [[Guide_to_Atmospherics#Superconduction|here]]
# Pump in a 60-40 mix of plasma - oxygen with the [[File:Atmos_mixer.png]] mixer. Main node to 60, side node to 40.
#: <b>Why:</b> This is just <i>one</i> recipe, feel free to experiment and use another one.
# Unwrench and hook the resulting canister up to a [[File:Freezer.gif]] thermomachine. Turn shielding on.
#: <b>Why:</b> The heat will exceed the 10 K Kelvin limit allotted to canisters. Without shielding it will melt.
# Set the thermomachine to maximum temperature and unwrench the canister once it exceeds the target temperature.
#: <b>Why:</b> Get a higher temperature for better starting efficiency if you can, but anything above 100 Celcius works fine. Unwrenching is to ensure that the thermomachine doesn't end up cooling the burn canister.
# Prepare a heat pump contraption as pictured.
#: <b>Why:</b> Simple heat is not enough, we need to have the heat stored in a very dense format (plasma).
# Wrench a [[File:Plasma_Canister.png]] plasma canister to the output node, unwrench it.
#: <b>Why:</b> A whole plasma canister is too much! We only need a few moles to fully fill a tank. Less plasma also means less heat capacity which means higher temperature.
# Wrench a new [[File:Canister.png]] canister at the output node. Turn shielding on.
#: <b>Why:</b> This will allow us to only heat the moles left in the heat pump instead of the whole plasma canister. Shielding once again for temperature protection.
# Wrench the previous burn canister into the input node of the temperature pump
#: <b>Why:</b> We will transfer the heat from the burn can to the plasma.
# Turn on the [[File:Temperature Pump.png]] heat pump. Maximize it.
#:<b>Why:</b> This will actually transfer the heat from the old canister to the new one, compacting the energy stored to a higher specific heat.
# Grab a [[File:Plasma_tank.png]] tank from a [[File:Tank_Dispenser.png]] tank dispenser, empty it with a portable scrubber.
#: <b>Why:</b> We will put the hot plasma into this tank so it can be attached to the [[File:Explosivebombthatgoesboom.png]] TTV. Best make sure its empty first so cold plasma doesn't equalize with the hot one, making an at best lukewarm tank.
# Insert the tank into the canister, crank the pressure up, open the valve. In that order.
#: <b>Why:</b> This will fill the tank with the necessary plasma. We are finally done.
# Do a last check on the tank using an [[File:Analyzer.png]] analyzer. There should be a hot (20k Kelvins +) mixture of pure plasma in the tank, with the pressure reading 2533 kPa.
#: <b>Why:</b> If you mess up, best know why and where exactly.


=== Ignition and Tritium Production ===
= Gas Shells =
Before playing with bombs directly, you are recommended to try out gas shells first. They are far less punishing and final than a proper bomb test.


At this point, you should have three full canisters worth of Oxygen in the Toxins Mix Chamber, and your setup should look something like the image on the right. If you've made it this far without any issue, great work!
To do gas shell experiments, you will need to visit the [[File:Tank_Compressor.png]] tank compressor. The tank compressor in essence is an overgrown pump. It is mainly used to burst tanks with exotic contents inside, letting it spew into the collection chamber to be evaluated.
We have the cooled oxygen, now we just need the chilled tritium and the super heated plasma. Let's get onto the dangerous stuff now.


Start by going into the airlock and set the input pressure pump to 50 kPA. This sets a slow rate of input to trickle in plasma as fuel for the soon to be roaring fire.
The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. In case of an explosion, all of the gas content will be outputted to the collection chamber.


Next, we need to program the scrubbers to actually scrub out the tritium we want, while leaving the waste gases we don't want behind. Open the interface of the Toxins Mix Chamber [[Air Alarm]] next to the interior airlock by left clicking on it. Select 'Scrubbers' to display a list of all scrubbers in the mix chamber. For each one, set the range to 'Extended' and scrub for 'Tritium', and turn them ON if they aren't already. As for the scrubber we added to collect plasma, set that to scrub for 'Plasma' instead, '''but don't turn it on yet. We will turn the plasma scrubber on during the burn once the fire gets hot enough!'''
Upon a successful ejection or detonation, the collection chamber's gas data will be finalized and recorded into an experiment file. A printable experiment is then available to be printed into a data disk. Gas in the chamber will also be flushed into the output port.


After your scrubbers are programed, go grab a Plasma canister from storage. Wrench it to the input connector and as soon as you see purple gas going into the mix chamber, activate the mix chamber igniter using the small button near the mix chamber Air Alarm (check the name of it first by examining it, you don't want to accidentally open the chamber vent blast doors). After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump '''(LEAVE THE PUMP OFF FOR NOW)'''. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.  
To properly use this contraption, there are two course of action you can take:
* Overpressurize a tank with the experiment gas
** Pros: Very quick to do.
** Cons: Difficult to clean the input port up, less control.
* Prefill a tank with the experiment gas, overpressurize it with another gas in the compressor.
** Pros: Easier to clean the input port up, more control over the number of moles.
** Cons: Takes a bit more time, requires a portable pump in most cases.


Now that the tritium is being created, what about the plasma we need? Go find the mix chamber console somewhere in the room. The console will give you the temperature of the chamber, pressure of the chamber, and list of all the gases in the chamber as well as their percentage. Watch this carefully until the temperature reaches about 15,000 kelvin. Once it does, go ahead and turn on the plasma scrubber from the Air Alarm we set up earlier. If you check your T2 canister you have wrenched inside the airlock, you should see that it's now being filled with pipping hot plasma. Watch it and let it siphon plasma until the canister reaches a pressure of over 3200kPa, then shut off the plasma scrubber.
To do the former, simply:
# Prepare an empty (or default) tank from the [[File:Tank_Dispenser.png]] tank dispenser. Insert it into the [[File:Tank_Compressor.png]] tank compressor.
# Wrench the [[File:PortablePump.png]] portable pump / [[File:Canister.png]] canister filled with the experiment gas (preferably cooled) to the input port (green pipe) [[File:Atmos_Connector.png]] connector of the tank compressor.
# Maximize the input rate and activate the compressor using the UI (<b>left click</b> the machine)
# Set the [[File:Atmos_filter.png]] filter to filter only the experiment gas and turn it on.
# Move the original canister/pump with the experiment gas to the side node of the filter.


Now back to the tritium. Take a second blue [[Portable Pump]] and wrench it to the Output of the heating chamber but '''KEEP THE VOLUME PUMP TURNED OFF.'''
To do the latter,
Keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on to put all the Tritium in the [[Portable Pump]]. Once the Portable Pump is filled and the output pipes are empty, unwrench the Portable Pump.
# Prepare an empty (has to be empty) tank from the [[File:Tank_Dispenser.png]] tank dispenser. Empty it with the [[File:PortableScrubber.png]] portable scrubber.
# Prepare a [[File:PortablePump.png]] portable pump (canister is not recommended here) filled with the experiment gas (preferably cooled).
# Put the empty tank in the portable pump, pump until the mole number you want is reached.  
#:<b>P = nRT/V</b>
#: n being the mole that you want (preferably the target mole in the NT Frontier), R being the ideal gas constant (8.31), T being the temperature of the portable pump, V being tank volume (70L), and P being the pressure that you want to set in the portable pump. Eyeballing this, however, is also perfectly fine.
# Insert the filled tank into the tank compressor.
# Grab a canister of gas that doesn't react with the experiment gas from the gas storage ([[File:N2_Canister.png]] Nitrogen tends to be rather stable and thus is recommended).
# Wrench the new canister into the input port, turn on the compressor and maximize it.
# Set the [[File:Atmos_filter.png]] filter to filter only the experiment gas and turn it on.
# Move the original pump with the experiment gas to the side node of the filter.


If you want to clean out the output pipes for future reuse, here's how. Turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. Turn the [[Thermomachine|Freezer]] off and rebuild it entirely too to clear it's gas storage. If you have small trace amounts of Tritium in the pipes, don't worry about it too much. At super small mol counts it doesn't affect much at all.
<b>Try and pay attention to the pressure at which tanks leaks or explodes, we might revisit this concept again later.</b>


'''That's it! If you did it right you got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.'''
{| class="wikitable"
|+ Available Experiments
|-
! Experiment Name !! Accepted By
|-
| Nitrous Oxide Gas Shells || Medical Partner, Ghost Writing
|-
| BZ Gas Shells || Medical Partner, Ghost Writing
|-
| Hyper-Noblium Gas Shells || Physics Partner, Ghost Writing
|}
 
=[[File:Explosivebombthatgoesboom.png]] Making Research Bombs =


= [[File:Explosivebombthatgoesboom.png]] Sealing the Deal - Putting Together a Research Bomb =
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]
If you're following the generally used way to make the bomb, you should have two [[Portable Pump]]s and a [[Atmospherics_items#Canister|tier 2 canister]]. One pump filled with about 43.15 Kelvin Oxygen, one with about 43.15 Kelvin Tritium and a T2 canister with hot (~8000+ Kelvin) Plasma. Lets put this bad boy together.


Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], and load them into one of the white [[Portable Scrubber]]s and empty your tanks completely of Plasma and Oxygen, respectively. Put the empty blue tank in the Tritium Pump, set the target pressure to 850 kPa, set direction to ''In'' and turn on the pump. Ideally, tritium should make up about a third of your cold mix, adding tritium beyond this point actually decreases the power of your bomb. A cold mix composed fully out of tritium is barely stronger than a cold mix of only oxygen. Wait for the tank to fill, then turn off the pump. Take the tank you just filled to the Oxygen pump and fill it up until it's full by setting the direction to '''In''' and turning the pump on at 2533 kPa pressure. Take the other empty orange tank and fill it in its entirety with Plasma from the T2 canister.
Useful knowledge: [[Guide to atmospherics#Heat Capacity|Heat capacity]], [[Guide to atmospherics#Pressure|pressure]]
 
A TTV does not explode on its own: it only connects two tanks. The tanks themselves explode.
 
The explosion depends entirely on how high the pressure is able to rise inside a tank before it destroys itself or leaks out. There are two main ways to do this:


Your gas tanks are now ready. Now you just need to put them together along with a signaler. Attach both tanks to a [[Tank Transfer Valve]] (they look like manual values). Pick up a signaler and change the signal code to whatever you want. Use a screwdriver on the signaler to change it to attachment mode and attach it to the Tank Transfer Valve. Head over to the launch site and place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the same signal code using your PDA or another signaler.
== Reactionless Explosions ==
=== Principles ===
Reactionless explosions are more often than not the easiest to produce. They work by letting a hot gas mixture heat up another gas mixture.


If you did everything right, the entire station should violently rock and a machine should inform you about your success. If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. That will (sometimes) stop the crew from asking what the hell just happened.
In order to do this effectively, we need to do two things:
# Put as much energy as possible to the system.
#: The more energy we can fit into the first tank, the bigger the explosion.
# Make the resultant gas mixture extremely easy to heat up while packing as many moles as possible, I.E. low resultant specific heat capacity.
#: The lower we can push the resultant gas mixture down, the bigger the explosion.


Now you'll want to publish the result as a high-yield bomb using the NT Frontier app.
=== Execution ===
We need a hot gas with high specific heat capacity, and a cold gas with low heat capacity. The former will give more energy, while the latter will drive the resultant heat capacity down and allow more moles to be involved.


*The easiest gas to obtain with a reasonably high heat capacity is [[File:Plasma_Canister.png]] Plasma.
*The easiest gas to obtain with a reasonably low heat capacity is [[File:N2_Canister.png]] Nitrogen or [[File:O2_Canister.png]] Oxygen. Though oxygen also burns with plasma, further adding to it's pressure. Read more on reaction explosions [[#Reaction-Based Explosions|here]]


'''Watch [https://www.youtube.com/watch?v=pWtBTXREN8E this somewhat outdated video] for a concise but out of date guide to toxins. The video isn't up to date with the latest /tg/ features such as the changes to Thermomachines and smart pipes.'''
Procure both canisters and heat the plasma and cool the nitrogen/oxygen using a [[File:Freezer.gif]] thermomachine. Simply wrench the canisters to the connector port and adjust the thermomachine directly.


== [[File:Clipboard paper.png]] Principles ==


or, "How it Actually Works", or, "Read if You're a Nerd".
If a thermomachine is not available. you may <b>relocate</b> a thermomachine from the ordnance chambers or <b>build</b> a new one.


A TTV does not explode on its own: it only connects two tanks, and produces an explosion based on the same formula tanks themselves use for overpressure.
* To do the former, [[File:Screwdriver_tool.png]] <b>screwdriver</b> the thermomachine, and [[File:Wrench.png]] <b>right-click with a wrench</b> to unwrench it. <b>Left-click with a wrench</b> to rotate it if necessary.
* To do the latter, build a machine frame, procure the circuit and necessary components, and build the thermomachine. Read more on construction [[Machines#Machine Construction Steps|here]]


The explosion of a TTV depends entirely on how ''quickly'' the pressure rises in the tanks. By this principle, the most effective way to make a TTV is to have as much gas as possible in one tank, and as much energy as possible in the other. This is why we make oxygen/plasma bombs: in one tank, you get the enormous heat capacity of plasma combined with enormous heat - in the other, you try to fit as much oxygen as possible in the tank, and this is most effectively done via cooling. Since the gas needs to change in pressure very fast and very much, we use a gas with a low heat capacity (oxygen's is 10 times lower than plasma's).
You can flush a thermomachine's air contents by reconstructing it too!
As a bonus, hot plasma and oxygen burn, which raises the pressure that extra bit.


Even though the max capacity for explosions can be safely hit with these bombs, the Tachyon-Doppler Array reads the blast size that the bomb ''would have, were there no maxcap at all''. This is called the "theoretical" radius. For this reason, even if they don't explode any more violently, tritium based research bombs get a way higher score on the array.  
After you procured the thermomachine, connect a [[File:Atmos Connector.png]] connector port to it's input node using a [[File:Rpd.png]] RPD.


The tritium is placed in the oxygen tank, as it has a heat capacity even smaller than oxygen's (half of it to be precise). It is kept at roughly a ratio of 66% oxygen to 33% tritium, which is the optimal ratio for it and hydrogen. Once the plasma feeds the energy into the cold tank, the violent tritium burn raises the pressure considerably, producing a much larger theoretical boom.
== Reaction-Based Explosions ==
Another method to make explosions is to have exothermic reactions occur inside them. The reactions will drive the temperature up, which in turn drives the pressure up, causing an explosion.


You might be asking: how far can we go with this? Well, if for some ungodly reason you're playing on a server with the maxcap disabled in the config (or, much more likely, if you disabled it yourself on a local build), you can make some pretty large bombs. The largest one has hot hyper-noblium in the hot tank (10 times larger heat capacity than plasma, the highest of all) and a very densely packed oxygenated tritium payload in the cold tank. Unfortunately, hyper-noblium stops all reactions such as combustion, but on very high temperatures the mole count should be negligible.
To generate very big theoretical explosions, you will need reactions, especially the very energetic ones like Tritium Combustion and Hyper-Noblium Formation. Both requires tritium which you should already have, if you don't read [[#Tritium Synthesis|this]].


If you try this out, you will begin to understand why the maxcap exists. This is the true legacy of Cuban Pete.
=== Production of a Tritium Bomb ===


= Gas shells =
==== Principles ====
Tritium combustion have several main properties. Upon the opening of a valve, the tanks will allow <b>exactly two</b> reaction ticks before exploding.
We also know that tritium combustion:
# Needs to happen above 100 Celsius.
# Needs 10 times the oxygen as tritium for the highest energetic burn.
# Consumes half as much oxygen than tritium burnt.
# Burns tritium at 5% of the oxygen each tick, up to half of the tritium per tick.
# Factor three and four means the number of oxygen burnt each tick 2.5% of the oxygen each tick, up to 25% of the oxygen each tick.


== Tank Compressor ==
All of these factors have led that a 12.85% tritium 87.15% oxygen mixture to be an efficient choice, due to the unique interaction between the reaction ticks and the properties of the tritium burn itself.


The tank compressor works by adding a tank to it, then using the machine's input pipe to add more gas into the tank. For this, enable the injection in the interface after putting the gas that should be injected into the input pipe.
In essence, the 12.85% tritium 87.15% oxygen mixture which contains more than 6 times oxygen as Tritium, allowing the burn to happen twice near peak efficiency, with as high reaction rate as one can get.


The goal in using the compressor is to over-pressurize the tank inside of it. The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. A printable experiment is then available for all the gases and moles contained inside the tank at the time of leakage or rupture. For example, an experiment asking for 200 moles of BZ gas will want a file that contains data of BZ gas. Ideally, this file will have at least 200 moles of it listed. Which can either be achieved by having the gases in the tank react to form the resulting gas, or by already filling enough of the required gas into the tank before putting it into the machine.
The first tick will consume around a third of the tritium and five percent of the oxygen. Paving the way for the second tick to also be energetic.


Gas resulting from leaks or explosions will be flushed to the output pipe of the compressor.
The second tick will consume half of the remaining tritium, leaving a third of the initial tritium left. Letting us make the biggest, baddest bomb possible.


== BZ Gas Shells ==
A lower temperature for the tritium-oxygen mix means a higher reaction rate for the two ticks that are allotted to us, but also means a higher energy requirement to exceed the 100 Celsius threshold for the reaction to occur. Keep this in mind when you are upgrading your mix.


BZ gas shells are one of the easiest experiments to complete early in the shift. The xenobiology lab helpfully has a canister of BZ gas around, otherwise order one from cargo. If you take the one from the xenobiologists, ask them if it's okay and make sure to return it later.
==== Execution ====
We want an 87.15% 12.85% mix of Oxygen and Tritium (in that order) in the payload tank.


Wrench the canister to one of the freezers and wrench it again right after to detach it again, this will result in the freezers internal tank to be filled with some BZ. Cool the BZ to at least 106K to allow enough (200 mol) of it to fit into a tank. After scrubbing a tank empty with a scrubber, attach a portable air pump to the freezer and fill the tank completely with the BZ. Finally, stick the resulting tank into the gas compressor and add in some other gas like for example CO2 via the input pipe. That should complete Tier 1 of BZ Gas Shells.
A very common temperature to aim for is 43 Kelvins at 2533 kPa, which requires a hot plasma mix of around 800 Kelvins to heat the resultant up to 373.15 Kelvins. A hotter plasma mix is very often desirable here, since hotter plasma means a lower resultant heat capacity, which means a larger temperature increase, which means a larger explosion.


Note that some BZ will be leftover in the freezer and portable air pump. You can either fill it into an empty tank to get rid of it or rebuild the freezer to empty it - though in that case you will have to use some sort of gas pump to empty the portable air pump.
If you wish to follow this recipe, for the cold tank simply:
#Pump up to 325.5 kPa of 43.15 Kelvin tritium into a tank.
#Pump up to 2533 kPa of 43.15 Kelvin oxygen into a tank.
#Analyzer the resulting tank and make sure oxygen is above 65.52%


=[[File:Implosion compressor.gif]] Implosion Compressor and Anomaly Refining=
=== Production of a Hyper-Nob Bomb ===
That funny-looking box in the toxins launch room does more than just sit around. It's the main way of getting [[Anomalies|anomaly cores]].


==== Principles ====
Hyper-Nob bombs are made using their formation reaction, which when unmoderated by BZ releases a lot of energy. This formation involves [[File:N2_Canister.png]] Nitrogen and also [[File:Tritium.png]] Tritium.


'''What's an anomaly core?'''
There are a few notable properties about this reaction:
# Can only occur below 15 Kelvins.
# Consumes nitrogen at twice the rate of tritium. Moderated by BZ but we will not include BZ in this mix at all so it's safe to ignore.
# The consumption rate for Nitrogen is equal to 10% of the pooled Nitrogen + Tritium mole count. Tritium consumption is half of this.
 
Since this reaction occurs on very low temperatures and is incredibly exothermic, <b>it will only happen on one tick</b>. This means we will need to make the first tick occur with as much reaction rate as we can.
 
If we pay attention to how the reaction rate works with the mole consumption, we can see that we will not need to fill the payload with 50% Tritium as this is incredibly wasteful. It is possible to pad out the reaction with Nitrogen to drive the reaction rate high enough so that all of our tritium is consumed, netting us the most tritium-efficient Hyper-Nob burn possible.
 
This ratio works out to be 95-5 Nitrogen-Tritium. The burn will consume Nitrogen equal to 10% of the total mole count and more importantly Tritium equal to 5% of the total mole count, leaving us with a full Tritium consumption. Most of the Nitrogen will be left unreacted, but the station has an abundance of Nitrogen so it should be relatively easy to replenish it.
 
==== Execution ====
For this, we will need a significant amount of cooled [[File:N2_Canister.png]] Nitrogen and also [[File:Tritium.png]] Tritium.


[[File:Flux core.gif]] [[File:Grav core.gif]] [[File:Anomaly core.gif]] [[File:Pyro core.gif]] [[File:Vortex core.gif]]
Nitrogen is already available, so grab a canister from the gas storage and cool it down to below 15 Kelvins on an upgraded [[File:Freezer.gif]] freezer (Tier 3 parts or better)


Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:
Tritium on the other hand needs to be made first, so read up on [[#Tritium Synthesis|Tritium Synthesis]] if you haven't. You will also need to cool it down to below 15 Kelvins using an upgraded freezer.


*Defusing [[Anomalies]] with an analyzer and signaller, or with an [[Anomaly Neutralizer]]
:<b>Optional:</b> A padding gas like [[File:CO2_Canister.png]] Carbon Dioxide or [[File:O2_Canister.png]] Oxygen can also be used to have more moles in the mix and thus more pressure once the bomb reacts, producing a bigger explosion. Just make sure they are also cooled to below 15 Kelvins or else they might make the resultant gas mixture too hot to react.


*Buying raw cores from [[Cargo]] or using the random ones toxins spawns with, and activating them in the Implosion Compressor.
The target mixture is 95-5 Nitrogen-Tritium, we cannot combine both of them inside a tank like in the tritium bomb cold mix, since they will start reacting and explode. So we need to put them in separate tanks. To do this simply:
# Pump up to 2533 kPa of 13 Kelvin Nitrogen to a tank.
# Pump up to 127 kPa of 13 Kelvin Tritium to another tank.
# (Optional) Brim the Tritium tank with 13 Kelvin Carbon Dioxide or Oxygen.
# Analyzer both of the tanks and make sure both of them are below 15 Kelvins and the Nitrogen mole count is about 19 times the Tritium.


<b>Extra note:</b> Unlike the tritium burn reaction, messing up the mole count and the ratio of this mixture is not as debilitating. Your bomb might still be able to explode even if you have a little too much Nitrogen or Tritium, as long as the temperature is below 15 Kelvins.


The machine will always require bombs with a blast radius of at least 4, which is tiny compared to the 50,000 point research bomb, and only requires a bomb just short of the one described in [[#Guide to Maximum Capacity Bombing|the next paragraph]]. However, with diminishing returns being a thing, this means that after processing multiple cores of the same type, the required blast radius will go up. You may need to slightly adjust your mix to be more powerful after each use of the Compressor.
= Using Research Bombs =
So, you made your mix and are here to test it? Great. Let's get you started.


The compressor will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the Implosion Compressor will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!
==[[File:Plasma tank.png]] Guide to TTV Assembling==
<b>[[File:Screwdriver_tool.png]] Screwdriver your desired assembly to loosen it, and with it in hand hit the TTV. If you need to adjust it afterwards simply use the TTV in hand and press the gear button in the UI.</b>


=[[File:Plasma tank.png]] Guide to Maximum Capacity Bombing=
There are two primary methods for detonating bombs remotely and safely, namely the timer and the remote signaling device.


So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realized that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.
# The <b>timer</b> is self-explanatory. It will detonate the TTV after a certain time has passed. You can start the countdown by using the aforementioned gear button.
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of gaining department budget credits, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, as well as some general tips when bombing.
# The <b>remote signaling device</b> will open the valve once a signal with a matching frequency and code is sent. Attach one to your TTV, adjust the frequency and/or code, send the bomb to the satellite, and with another signaler send the matching combination.
#:Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb, you'll want to change the frequency and/or code so that you don't get a nasty surprise.


Your bomb mix:
<b>To attach the [[File:OxygenTank.png]] [[File:Plasma_tank.png]] tanks, hit the TTV with it in hand. If you need to detach it afterwards simply use the TTV in hand and press the eject button in the UI.</b>
Put cold Oxygen in a portable pump, and hot Plasma in a tier 2 [[Atmospherics_items#Canister|canister]]. Make sure to clean your piping in-between to avoid contamination. Set the Freezer you start with to 141.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[Quad-Ultra Micro-Laser|Tier 4 Lasers]] and set it to 1413 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one to 2533kPa with Oxygen and the other to 3039kPa with hot Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.
Below, you'll find the available triggers:


It might be a good idea to deal with the assemblies first before attaching the tanks to prevent accidental detonations.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
Click for a complete list of TTV assemblies.
<div class="mw-collapsible-content">
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== [[File:Test Sign.png]] Testing Your Bomb ==
It is possible to test your bomb without actually losing it by fitting a finished bomb inside an [[File:Implosion compressor.gif]] anomaly refinery and using the <b>Run Simulations</b> tab in that machine.


===Important Note about Remote Signaling Devices===
If you are new or unsure about a particular bomb mix, it is recommended to <b>always</b> use an [[File:Analyzer.png]] analyzer on the cold and hot tanks before blowing them up. If you are asking for help from other people the information here will be crucial, and if you are already experienced you will immediately know why a bomb went dud.
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by using it in your hand and change the frequency and/or code so that you don't get a nasty surprise.
 
== [[File:Tachyon_Doppler.gif]] Doppler Array ==
The doppler array is able to capture explosions directly in front of it (indicated by the red light). If the source of the explosion is a tank, it will provide possible causes. These causal data are used to publish papers.
 
To safely detonate a tank and capture it, you will need to head to the Ordnance Launch Site, put the TTV in the [[File:Mass Driver.gif]] Mass Driver chamber and interface with the [[File:Airlock_Control_Panel.png]] control button.
 
It might be useful to double check your doppler array to make sure it is on. <b>Explosions that occur when the doppler array is off will not be recorded and will be wasted!</b>
 
You can initiate a launch or open the door and test fire immediately for faster payload delivery. Once the TTV is in the bomb satellite and fully detonated (read the [[#Guide to TTV Assemblies|previous section]] for information on how to detonate your bomb), insert the[[File:Portable_Hard_Drive.png]]data disk into the doppler array and print it.
 
The requirement for the experiments can be read on NT Frontier, complete with available tiers and the target amount for them. Remember that the target amount only refers to the optimal explosion range for the experiment, not the minimum amount! If your range is too low from the target amount however, the experiment may not be published.
 
{| class="wikitable"
|+ Available Experiments
|-
! Experiment Name !! Requirements !! Other factors allowed !! Accepted By
|-
| Low-Yield || None || Yes || Mining Partner, Ghost Writing
|-
| High-Yield || Must be from a tank || Yes || Defense Partner, Ghost Writing
|-
| Hydrogen Bomb || Tritium Combustion and/or Hydrogen Combustion || No || Defense Partner, Ghost Writing
|-
| Noblium Bomb || Hyper-Noblium Condensation|| No || Physics Partner, Ghost Writing
|-
| Pressure Bomb || Tank overpressurized before reaction || No || Defense Partner, Ghost Writing
|}
 
==[[File:Implosion compressor.gif]] Anomaly Refining==
That funny-looking box in the ordnance launch room does more than just sit around. It's the main way of getting [[Anomalies|anomaly cores]].
 
'''What's an anomaly core?'''
 
[[File:Flux core.gif]] [[File:Grav core.gif]] [[File:Anomaly core.gif]] [[File:Pyro core.gif]] [[File:Vortex core.gif]]
 
Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:
 
*Defusing [[Anomalies]] with an [[File:Analyzer.png]] analyzer and  [[File:Signaler.png]] signaler, or with an [[File:Anomaly Neutralizer.gif]] Anomaly Neutralizer
 
*Buying raw cores from [[Cargo]] or using the random one's ordnance spawns with, and activating them in the Anomaly Refinery.
 
The refinery will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the refinery will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!
 
Refining more cores will increase the needed blast radius, from 4 light tiles up to 20 light tiles, with increments of 2 per core.


=[[File:Warningsign.png]] Final Warning=
=[[File:Warningsign.png]] Final Warning=
'''Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.'''  
'''Seriously, don't go and randomly set bombs on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.'''  


If you manage to accidentally blow up toxins and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. ''Just make sure to learn from them!''
If you manage to accidentally blow up or burn down ordnance and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. ''Just make sure to learn from them!''


On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.
On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.


==Don't Be This Guy==
==Don't Be This Guy==
We call this one a Toxins Moment.
We call this one a Toxins Moment. <!-- Keep this one toxins instead of ordnance. I beg you. -->
[[File:Failed.png|thumb|left|288px|Well, shit.]]
[[File:Failed.png|thumb|none|left|288px|Well, shit.]]
 
Hey, at least you'll keep the [[Atmospheric Technician]]s busy for a bit.
Hey, at least you'll keep the [[Atmospheric Technician]]s busy for a bit.




[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:55, 25 December 2023

 
Research Director Robert Oppenheimer says:
"Here, have this bomb. Just be aware that I'm not directly responsible for any foolish mass destruction that may or may not occur by it being used."

Ordnance is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a bad guy but with the advent of Research bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to turn the Station into a crater-ridden deathtrap! Hooray Science!

Tools of the trade

There are a few items that you will need to grab or at least keep track of.

Items

Toxins
Ordnance is located within the Research Division and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.

Rapid Pipe Dispenser

The rapid pipe dispenser can be found in the ordnance lab. You will need it to retool the pipe setup.

Analyzer

The analyzer will tell you what is going on with canisters, pipes, the environment, simply Left Click with it on your hand on things to examine them and Press Z or Click the analyzer itself to examine the air around you. Right click the analyzer icon to open the gas and reaction reference.

Tablets or Modular Computer

We will need them to publish papers and read up on the experiments we are about to do. Make sure you have one nearby.

Holofans

Some stations start with the luxury of having the Atmos Holofan in the ordnance lab. You can use it to retool the freezer chamber if you want. Simply Click on a tile with it in-hand to generate a barrier that will let you go through but not air and heat.

Tools

Pipes are reconfigured using tools, you might want to keep a toolbox nearby or have the tools inside your backpack by Click-dragging the toolbox into your backpack. In particular you will use the wrench the most to unwrench and fasten pipes.

Tanks

In ordnance, tanks are the objects that actually produce explosions from being overpressurized. However, you cannot overpressurize a tank easily by pumping them with regular pumps, which is where ordnance comes in.

TTV

The TTV allows you to combine the contents of two tanks together. This will be the thing you need to make large bombs.

Machineries

Tank Compressor

The gas compressor is where you do the Gas shell experiments. They, unlike regular blue pumps, don't have a pressure limit and will allow you to overpressurize a tank very easily.

Anomaly Refinery

Anomaly refinery allows you to insert Tank Transfer Valves into them to compress Anomaly Cores. They are also equipped with a simulation feature for you to test out bombs without actually losing them, NT won't accept that data though for some reason...

Doppler Array

The doppler array is a directional device that allows the recording of real explosions. If those explosions happen to be caused by tanks, they can provide insight on the possible causes.

Additional Machineries

Portable scrubbers and portable pumps are often used to clean or fill a tank.

Thermomachines are also used very often to cool down or heat up a gas.

Lastly, canisters store gas and will also be used to contain exotic or very hot gas.

Papers and You

To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet.

To do this, you need to:

  1. Grab your ID and insert them into a tablet or a modular computer.
  2. Open the NT Software Hub application and look for the program NT Frontier. It is in the Science tab if you didn't find it. Press download and wait for it to finish.

The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the maximum tier. However, you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So, you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.

Using disks

In order to publish papers, the relevant file must be on your phone's internal storage. To do this you will need to:

  1. Complete the appropriate experiment in the Tachyon-Doppler Array or Tank Gas Compressor.
  2. Grab a portable hard drive (data disk). These should by lying around near a computer or a doppler array.
  3. Insert the data disk into the Tachyon-Doppler Array or Tank Gas Compressor and print the experiment to the disk.
  4. Stick the disk into your phone or computer and use the File Manager software to copy the file from the disk to the phone.

Now you will be able to select the experiment in NT Frontier and publish your paper!

Scientific Cooperation

Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.


Practical guide to Gaseous Synthesis

The station is in chaos, a cruel wizard has kidnapped the captain and holds them hostage. They will accept bombs as ransom, and you are the only scientist on deck. We got you covered!

Ordnance is about making gas, either for bombs or for gas shells. You can read up on all the gas reactions in the game here.

If you are just starting out, you are recommended to make BZ first, then Tritium, before moving on to the harder gases like Hyper-Noblium.

BZ Synthesis

BZ requires N2O and Plasma in a low-pressure environment to produce. To use this, you can use the freezer chamber to both cool down the reactants (drives the pressure down) and to give a larger area for the reaction to occur (also drives the pressure down).

Metastation Ordnance
  1. Wrench the plasma canister in to the first mixer port. Set the first mixer to 100% Side Node.
    Color Code: Red
    Why: As stated above, one of the ingredients for BZ is Plasma. For the mixer, they are supposed to mix two inputs, but in this case, we do not need the oxygen at all so we can route all of the plasma in.
  2. Wrench the N2O canister in to the second mixer port. Set the second mixer to 66.67% Main Node 33.33% Side Node.
    Color Code: Pink
    Why: As stated above, one of the ingredients for BZ is N2O. The ratio is 66.67% to 33.33% to keep the input and consumption the same. Other ratios might cause gas buildup inside the chamber.
  3. Open the valve connecting the Mix Line (yellow) with the Freezer line (purple)
    Color Code: Orange
    Why: This will redirect our mixed gas to the freezer chamber.
  4. Wrench a plasma canister into the freezer port. Turn the thermomachine on and minimize the target temperature.
    Color Code: Blue
    Why: The heat exchangers on the freezer turf will need gas to start exchanging heat, Plasma is an exceptional coolant since it absorbs a lot of heat.
  5. Open the air alarm and look for the scrubber inside the freezer chamber (match the id). Set it to expanded mode and to scrub BZ.
    Color Code: Brown
    Why: This will allow us to collect the BZ as they are formed in the chamber.
  6. Wrench a canister or a portable pump in the output port
    Color Code: Light Blue
    Why: The BZ collected by the chamber will be deposited to the canister or portable pump. The former is more readily available while the latter allows you to do gas shells very precisely.
  7. Look for the Chamber Monitor, navigate to the Freezer Chamber selection, and in this order: Lower the injector to 1 L/S, and turn it on.
    Color Code: Yellow,
    Why: This will be the final step that allows our reactants to go inside the chamber. You might be able to optimize it even further by adjusting the input rate up and down as time passes. Aim for somewhere below 50 kPa.

Addendum

If you overpressurized the gas inside the freeze chamber, you might want to:

  1. Disconnect the output canister.
  2. Set the scrubber to siphoning in the Air Alarm.
  3. Turn on the bypass volume pump.

Though this may not always work, such as when the input line is already at maximum pressure. You can then change the normal gas pump to a volume pump.

Tritium Synthesis

Tritium is still relatively simple to grasp, but it is prone to failure which can render your workplace hazardous to work in. Don't lose hope if you fail, even experienced players make mistakes.

The production of tritium requires the combustion of plasma inside a heavily oxygenated environment. Tritium also combusts relatively rapidly with oxygen, which means you will need to upgrade the scrubber network to get sizable amounts of it. This guide will assume that you do not have the means to do that.

Metastation Ordnance
  1. Set the first and second mixer to 100% Main Node.
    Color Code: Red
    Why: We require oxygen in the chamber, this setting will fully pump the oxygen in.
  2. Open the valve connecting the Mix Line (yellow) with the Burn Line (black)
    Color Code: Orange
    Why: This will route the oxygen into the chamber.
  3. Open the air alarm and look for the scrubber inside the burn chamber. Set it to expanded mode and to scrub only Tritium.
    Color Code: Brown
    Why: The first one will allow us to clear the yellow/black line quicker, while the second one will let less tritium burn.
  4. Click the chamber control panel, and open the interior airlock. Wait for it to cycle. Then enter the outer part of the chamber and maximize the pump leading in and pump leading out.
    Color Code: Beige
    Why: Maximizing the first pump will allow tritium to be produced more quickly, while the second one will let less tritium burn.
  5. Open the Atmos Monitor, switch the chamber to the Burn Chamber if it isn't already set. turn on the injector and maximize it. Oxygen should be showing up in the sensor.
    Color Code: Yellow
    Why: The black line is where our oxygen is currently residing, but the injector starts off. So we need to turn it on first.
  6. Head back down to the Oxygen Stationary Tanks, use your analyzer on them and turn the first mixer off (Ctrl-Click) once you are satisfied with how much oxygen is in the chamber.
    Color Code: Red
    Why: However, much gas you leave in the tanks is completely optional. Keeping a reserve of around 2-3k (around 1-2 canisters) might be a good idea in case you decided to pursue another experiment that needs oxygen.
  7. Wait for the black and yellow line to empty out and turn the injector off with the Atmos Monitor. The monitor should read around 1-2k moles of oxygen.
    Color Code: Yellow
    Why: We will need the plasma to be trickled in slowly, turning the injector off first will give us ample time to prepare the plasma.
  8. Wrench a plasma canister in to the first mixer side port. Set the Side Node to 100% and turn it on.
    Color Code: Pink
    Why: We are now ready to route the plasma into the chamber. The black and yellow line should be filling up with unadulterated plasma.
  9. Activate the burn button. Make sure you don't press the vent button.
    Color Code: Green
    Why: This button will trigger the igniter in the chamber and allow the plasma to ignite.
  10. Head back to the Atmos Monitor and start trickling the plasma. Start with a small number, turn the injector on, and keep adding the rate slowly until the temperature is above 1.7k Kelvins. You are free to increase or decrease the rate afterwards.
    Color Code: Yellow
    Why: Tritium is made when there are around 100x as much oxygen as plasma, we trickle the plasma slowly, so this ratio is maintained. We also aim for the temperature to be above 1.7k Kelvins because the oxygen consumption is most efficient at that temperature. Higher rates mean more tritium made per second, but it also means a higher burden on your cooling system.
  11. If all goes well, tritium should be made and collected by the scrubber. Go to the freezer and crank the temperature down. You should wait a bit and then wrench a canister or a portable pump to the output connector port when finished.
    Color Code: Light Blue
    Why: The canister is withheld because wrenching it means a smaller volumetric share for the freezer. Rather than being (200L / Pipe volume), the gas that the freezer can cool directly becomes (200 L / (Pipe volume + Canister volume)). Read more on gas equalization here

Addendum

In most cases, you will need to add more scrubbers to the chamber. You should do this before adding anything to the chamber. To do this simply:

  1. Grab a firesuit and fire helmet from a Fire Closet, wear them.
  2. Equip and activate internals.
  3. Use the door control and open the interior airlock. Wait for it to cycle and then enter it.
  4. Open the exterior airlock by interfacing with the same console again.
  5. Unwrench either the scrubber line pump or pipe and replace them with a layer manifold of a suitable color.
  6. Add four more scrubbers to the chamber. You will most likely need to do this in another layer, feel free to choose any.
  7. Go out by using the airlock panel once again. Wait for it to cycle.

Heat Mix Production

For reactionless explosions and tritium bombs, we will need a heat mixture. Thermomachine does the job but not very well.

Gas Mixer Setup
Heat Pump Setup

Collecting the results of a burn chamber is quicker more often than not, but is very time sensitive and tends to result in a mix with lower temperature than this method.

  1. Prepare a gas mixer contraption as pictured.
    Why: We are preparing a burn canister for the heat.
  2. Wrench a plasma can on the main node.
    Why: A burn mix needs plasma as the fuel.
  3. Wrench an oxygen can on the side node.
    Why: And oxygen as the oxidizer.
  4. Wrench an empty can on the output node.
    Why: We will heat the plasma and oxygen up inside a canister, so the heat is contained inside and not lost to environment like in chamber burns. Read more here
  5. Pump in a 60-40 mix of plasma - oxygen with the mixer. Main node to 60, side node to 40.
    Why: This is just one recipe, feel free to experiment and use another one.
  6. Unwrench and hook the resulting canister up to a thermomachine. Turn shielding on.
    Why: The heat will exceed the 10 K Kelvin limit allotted to canisters. Without shielding it will melt.
  7. Set the thermomachine to maximum temperature and unwrench the canister once it exceeds the target temperature.
    Why: Get a higher temperature for better starting efficiency if you can, but anything above 100 Celcius works fine. Unwrenching is to ensure that the thermomachine doesn't end up cooling the burn canister.
  8. Prepare a heat pump contraption as pictured.
    Why: Simple heat is not enough, we need to have the heat stored in a very dense format (plasma).
  9. Wrench a plasma canister to the output node, unwrench it.
    Why: A whole plasma canister is too much! We only need a few moles to fully fill a tank. Less plasma also means less heat capacity which means higher temperature.
  10. Wrench a new canister at the output node. Turn shielding on.
    Why: This will allow us to only heat the moles left in the heat pump instead of the whole plasma canister. Shielding once again for temperature protection.
  11. Wrench the previous burn canister into the input node of the temperature pump
    Why: We will transfer the heat from the burn can to the plasma.
  12. Turn on the heat pump. Maximize it.
    Why: This will actually transfer the heat from the old canister to the new one, compacting the energy stored to a higher specific heat.
  13. Grab a tank from a tank dispenser, empty it with a portable scrubber.
    Why: We will put the hot plasma into this tank so it can be attached to the TTV. Best make sure its empty first so cold plasma doesn't equalize with the hot one, making an at best lukewarm tank.
  14. Insert the tank into the canister, crank the pressure up, open the valve. In that order.
    Why: This will fill the tank with the necessary plasma. We are finally done.
  15. Do a last check on the tank using an analyzer. There should be a hot (20k Kelvins +) mixture of pure plasma in the tank, with the pressure reading 2533 kPa.
    Why: If you mess up, best know why and where exactly.

Gas Shells

Before playing with bombs directly, you are recommended to try out gas shells first. They are far less punishing and final than a proper bomb test.

To do gas shell experiments, you will need to visit the tank compressor. The tank compressor in essence is an overgrown pump. It is mainly used to burst tanks with exotic contents inside, letting it spew into the collection chamber to be evaluated.

The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. In case of an explosion, all of the gas content will be outputted to the collection chamber.

Upon a successful ejection or detonation, the collection chamber's gas data will be finalized and recorded into an experiment file. A printable experiment is then available to be printed into a data disk. Gas in the chamber will also be flushed into the output port.

To properly use this contraption, there are two course of action you can take:

  • Overpressurize a tank with the experiment gas
    • Pros: Very quick to do.
    • Cons: Difficult to clean the input port up, less control.
  • Prefill a tank with the experiment gas, overpressurize it with another gas in the compressor.
    • Pros: Easier to clean the input port up, more control over the number of moles.
    • Cons: Takes a bit more time, requires a portable pump in most cases.

To do the former, simply:

  1. Prepare an empty (or default) tank from the tank dispenser. Insert it into the tank compressor.
  2. Wrench the portable pump / canister filled with the experiment gas (preferably cooled) to the input port (green pipe) connector of the tank compressor.
  3. Maximize the input rate and activate the compressor using the UI (left click the machine)
  4. Set the filter to filter only the experiment gas and turn it on.
  5. Move the original canister/pump with the experiment gas to the side node of the filter.

To do the latter,

  1. Prepare an empty (has to be empty) tank from the tank dispenser. Empty it with the portable scrubber.
  2. Prepare a portable pump (canister is not recommended here) filled with the experiment gas (preferably cooled).
  3. Put the empty tank in the portable pump, pump until the mole number you want is reached.
    P = nRT/V
    n being the mole that you want (preferably the target mole in the NT Frontier), R being the ideal gas constant (8.31), T being the temperature of the portable pump, V being tank volume (70L), and P being the pressure that you want to set in the portable pump. Eyeballing this, however, is also perfectly fine.
  4. Insert the filled tank into the tank compressor.
  5. Grab a canister of gas that doesn't react with the experiment gas from the gas storage ( Nitrogen tends to be rather stable and thus is recommended).
  6. Wrench the new canister into the input port, turn on the compressor and maximize it.
  7. Set the filter to filter only the experiment gas and turn it on.
  8. Move the original pump with the experiment gas to the side node of the filter.

Try and pay attention to the pressure at which tanks leaks or explodes, we might revisit this concept again later.

Available Experiments
Experiment Name Accepted By
Nitrous Oxide Gas Shells Medical Partner, Ghost Writing
BZ Gas Shells Medical Partner, Ghost Writing
Hyper-Noblium Gas Shells Physics Partner, Ghost Writing

Making Research Bombs

OH MY GOD JC A BOMB!

Useful knowledge: Heat capacity, pressure

A TTV does not explode on its own: it only connects two tanks. The tanks themselves explode.

The explosion depends entirely on how high the pressure is able to rise inside a tank before it destroys itself or leaks out. There are two main ways to do this:

Reactionless Explosions

Principles

Reactionless explosions are more often than not the easiest to produce. They work by letting a hot gas mixture heat up another gas mixture.

In order to do this effectively, we need to do two things:

  1. Put as much energy as possible to the system.
    The more energy we can fit into the first tank, the bigger the explosion.
  2. Make the resultant gas mixture extremely easy to heat up while packing as many moles as possible, I.E. low resultant specific heat capacity.
    The lower we can push the resultant gas mixture down, the bigger the explosion.

Execution

We need a hot gas with high specific heat capacity, and a cold gas with low heat capacity. The former will give more energy, while the latter will drive the resultant heat capacity down and allow more moles to be involved.

  • The easiest gas to obtain with a reasonably high heat capacity is Plasma.
  • The easiest gas to obtain with a reasonably low heat capacity is Nitrogen or Oxygen. Though oxygen also burns with plasma, further adding to it's pressure. Read more on reaction explosions here

Procure both canisters and heat the plasma and cool the nitrogen/oxygen using a thermomachine. Simply wrench the canisters to the connector port and adjust the thermomachine directly.


If a thermomachine is not available. you may relocate a thermomachine from the ordnance chambers or build a new one.

  • To do the former, screwdriver the thermomachine, and right-click with a wrench to unwrench it. Left-click with a wrench to rotate it if necessary.
  • To do the latter, build a machine frame, procure the circuit and necessary components, and build the thermomachine. Read more on construction here

You can flush a thermomachine's air contents by reconstructing it too!

After you procured the thermomachine, connect a connector port to it's input node using a RPD.

Reaction-Based Explosions

Another method to make explosions is to have exothermic reactions occur inside them. The reactions will drive the temperature up, which in turn drives the pressure up, causing an explosion.

To generate very big theoretical explosions, you will need reactions, especially the very energetic ones like Tritium Combustion and Hyper-Noblium Formation. Both requires tritium which you should already have, if you don't read this.

Production of a Tritium Bomb

Principles

Tritium combustion have several main properties. Upon the opening of a valve, the tanks will allow exactly two reaction ticks before exploding. We also know that tritium combustion:

  1. Needs to happen above 100 Celsius.
  2. Needs 10 times the oxygen as tritium for the highest energetic burn.
  3. Consumes half as much oxygen than tritium burnt.
  4. Burns tritium at 5% of the oxygen each tick, up to half of the tritium per tick.
  5. Factor three and four means the number of oxygen burnt each tick 2.5% of the oxygen each tick, up to 25% of the oxygen each tick.

All of these factors have led that a 12.85% tritium 87.15% oxygen mixture to be an efficient choice, due to the unique interaction between the reaction ticks and the properties of the tritium burn itself.

In essence, the 12.85% tritium 87.15% oxygen mixture which contains more than 6 times oxygen as Tritium, allowing the burn to happen twice near peak efficiency, with as high reaction rate as one can get.

The first tick will consume around a third of the tritium and five percent of the oxygen. Paving the way for the second tick to also be energetic.

The second tick will consume half of the remaining tritium, leaving a third of the initial tritium left. Letting us make the biggest, baddest bomb possible.

A lower temperature for the tritium-oxygen mix means a higher reaction rate for the two ticks that are allotted to us, but also means a higher energy requirement to exceed the 100 Celsius threshold for the reaction to occur. Keep this in mind when you are upgrading your mix.

Execution

We want an 87.15% 12.85% mix of Oxygen and Tritium (in that order) in the payload tank.

A very common temperature to aim for is 43 Kelvins at 2533 kPa, which requires a hot plasma mix of around 800 Kelvins to heat the resultant up to 373.15 Kelvins. A hotter plasma mix is very often desirable here, since hotter plasma means a lower resultant heat capacity, which means a larger temperature increase, which means a larger explosion.

If you wish to follow this recipe, for the cold tank simply:

  1. Pump up to 325.5 kPa of 43.15 Kelvin tritium into a tank.
  2. Pump up to 2533 kPa of 43.15 Kelvin oxygen into a tank.
  3. Analyzer the resulting tank and make sure oxygen is above 65.52%

Production of a Hyper-Nob Bomb

Principles

Hyper-Nob bombs are made using their formation reaction, which when unmoderated by BZ releases a lot of energy. This formation involves Nitrogen and also Tritium.

There are a few notable properties about this reaction:

  1. Can only occur below 15 Kelvins.
  2. Consumes nitrogen at twice the rate of tritium. Moderated by BZ but we will not include BZ in this mix at all so it's safe to ignore.
  3. The consumption rate for Nitrogen is equal to 10% of the pooled Nitrogen + Tritium mole count. Tritium consumption is half of this.

Since this reaction occurs on very low temperatures and is incredibly exothermic, it will only happen on one tick. This means we will need to make the first tick occur with as much reaction rate as we can.

If we pay attention to how the reaction rate works with the mole consumption, we can see that we will not need to fill the payload with 50% Tritium as this is incredibly wasteful. It is possible to pad out the reaction with Nitrogen to drive the reaction rate high enough so that all of our tritium is consumed, netting us the most tritium-efficient Hyper-Nob burn possible.

This ratio works out to be 95-5 Nitrogen-Tritium. The burn will consume Nitrogen equal to 10% of the total mole count and more importantly Tritium equal to 5% of the total mole count, leaving us with a full Tritium consumption. Most of the Nitrogen will be left unreacted, but the station has an abundance of Nitrogen so it should be relatively easy to replenish it.

Execution

For this, we will need a significant amount of cooled Nitrogen and also Tritium.

Nitrogen is already available, so grab a canister from the gas storage and cool it down to below 15 Kelvins on an upgraded freezer (Tier 3 parts or better)

Tritium on the other hand needs to be made first, so read up on Tritium Synthesis if you haven't. You will also need to cool it down to below 15 Kelvins using an upgraded freezer.

Optional: A padding gas like Carbon Dioxide or Oxygen can also be used to have more moles in the mix and thus more pressure once the bomb reacts, producing a bigger explosion. Just make sure they are also cooled to below 15 Kelvins or else they might make the resultant gas mixture too hot to react.

The target mixture is 95-5 Nitrogen-Tritium, we cannot combine both of them inside a tank like in the tritium bomb cold mix, since they will start reacting and explode. So we need to put them in separate tanks. To do this simply:

  1. Pump up to 2533 kPa of 13 Kelvin Nitrogen to a tank.
  2. Pump up to 127 kPa of 13 Kelvin Tritium to another tank.
  3. (Optional) Brim the Tritium tank with 13 Kelvin Carbon Dioxide or Oxygen.
  4. Analyzer both of the tanks and make sure both of them are below 15 Kelvins and the Nitrogen mole count is about 19 times the Tritium.

Extra note: Unlike the tritium burn reaction, messing up the mole count and the ratio of this mixture is not as debilitating. Your bomb might still be able to explode even if you have a little too much Nitrogen or Tritium, as long as the temperature is below 15 Kelvins.

Using Research Bombs

So, you made your mix and are here to test it? Great. Let's get you started.

Guide to TTV Assembling

Screwdriver your desired assembly to loosen it, and with it in hand hit the TTV. If you need to adjust it afterwards simply use the TTV in hand and press the gear button in the UI.

There are two primary methods for detonating bombs remotely and safely, namely the timer and the remote signaling device.

  1. The timer is self-explanatory. It will detonate the TTV after a certain time has passed. You can start the countdown by using the aforementioned gear button.
  2. The remote signaling device will open the valve once a signal with a matching frequency and code is sent. Attach one to your TTV, adjust the frequency and/or code, send the bomb to the satellite, and with another signaler send the matching combination.
    Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb, you'll want to change the frequency and/or code so that you don't get a nasty surprise.

To attach the tanks, hit the TTV with it in hand. If you need to detach it afterwards simply use the TTV in hand and press the eject button in the UI.

It might be a good idea to deal with the assemblies first before attaching the tanks to prevent accidental detonations.

Testing Your Bomb

It is possible to test your bomb without actually losing it by fitting a finished bomb inside an anomaly refinery and using the Run Simulations tab in that machine.

If you are new or unsure about a particular bomb mix, it is recommended to always use an analyzer on the cold and hot tanks before blowing them up. If you are asking for help from other people the information here will be crucial, and if you are already experienced you will immediately know why a bomb went dud.

Doppler Array

The doppler array is able to capture explosions directly in front of it (indicated by the red light). If the source of the explosion is a tank, it will provide possible causes. These causal data are used to publish papers.

To safely detonate a tank and capture it, you will need to head to the Ordnance Launch Site, put the TTV in the Mass Driver chamber and interface with the control button.

It might be useful to double check your doppler array to make sure it is on. Explosions that occur when the doppler array is off will not be recorded and will be wasted!

You can initiate a launch or open the door and test fire immediately for faster payload delivery. Once the TTV is in the bomb satellite and fully detonated (read the previous section for information on how to detonate your bomb), insert thedata disk into the doppler array and print it.

The requirement for the experiments can be read on NT Frontier, complete with available tiers and the target amount for them. Remember that the target amount only refers to the optimal explosion range for the experiment, not the minimum amount! If your range is too low from the target amount however, the experiment may not be published.

Available Experiments
Experiment Name Requirements Other factors allowed Accepted By
Low-Yield None Yes Mining Partner, Ghost Writing
High-Yield Must be from a tank Yes Defense Partner, Ghost Writing
Hydrogen Bomb Tritium Combustion and/or Hydrogen Combustion No Defense Partner, Ghost Writing
Noblium Bomb Hyper-Noblium Condensation No Physics Partner, Ghost Writing
Pressure Bomb Tank overpressurized before reaction No Defense Partner, Ghost Writing

Anomaly Refining

That funny-looking box in the ordnance launch room does more than just sit around. It's the main way of getting anomaly cores.

What's an anomaly core?

Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:

  • Defusing Anomalies with an analyzer and signaler, or with an Anomaly Neutralizer
  • Buying raw cores from Cargo or using the random one's ordnance spawns with, and activating them in the Anomaly Refinery.

The refinery will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the refinery will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!

Refining more cores will increase the needed blast radius, from 4 light tiles up to 20 light tiles, with increments of 2 per core.

Final Warning

Seriously, don't go and randomly set bombs on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.

If you manage to accidentally blow up or burn down ordnance and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. Just make sure to learn from them!

On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with a situation where it could be used to save the station, use it only as a last resort.

Don't Be This Guy

We call this one a Toxins Moment.

Well, shit.

Hey, at least you'll keep the Atmospheric Technicians busy for a bit.