Maintenance: Difference between revisions

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===Hide and Seek===
===Hide and Seek===
Maintenance is ''usually'' safe, and full of useful gear like [[sunglasses]], [[gas masks]], [[backpack]]s and [[strange object]]s for R&D. Maintenance is also where you'll find the entrances to the [[solar]]s and certain external airlocks.
Maintenance is ''usually'' safe, and full of useful gear like [[sunglasses]], [[gas masks]], [[backpack]]s and [[strange object]]s for R&D. Maintenance is also where you'll find the entrances to the [[solar]]s and certain external airlocks. It is also home to a surplus of rodents, which will often chew wires and make engineering's life harder. You can eat the mice if you don't value your dignity or your stomach.


If you see something in the maintenance tunnels that doesn't look right (i.e. BLOOD IS EVERYWHERE), inform the [[Detective]] as he's the only security person who can do something useful with it, besides the [[Head of Security]] who really shouldn't be that far from the brig. If you're the detective, scan the blood and be sure to check nearby lockers.
If you see something in the maintenance tunnels that doesn't look right (i.e. BLOOD IS EVERYWHERE), inform the [[Detective]] as he's the only security person who can do something useful with it, besides the [[Head of Security]] who really shouldn't be that far from the brig. If you're the detective, scan the blood and be sure to check nearby lockers.

Latest revision as of 01:06, 22 July 2024

Upkeep Area
Maintenance
The perfect place to hide or to get attacked!
Obvious exits Just follow the tunnel
Purpose For maintenancing, supportive structures and storing emergency supplies
Access level
Noteworthy contents Sunglasses, gas masks, firesuits, crates
Clearance Anyone with maintenance access
Security level Low
Style Maintenance tunnel
Balance Requirements No major balance requirements
Other Notes
Locations on /tg/station



All of the tunnels outside of the main halls are probably maintenance. This is the most common access on the station, though not completely ubiquitous, and the area is marked by its proximity to every other area, its poor lighting, and its exposed pipes. Some roles start out with full maintenance access by default, some can access the maint doors connected to their workplaces, and some can't access it at all, although the Captain or AI can open it up to everyone via the communications console.

Hide and Seek

Maintenance is usually safe, and full of useful gear like sunglasses, gas masks, backpacks and strange objects for R&D. Maintenance is also where you'll find the entrances to the solars and certain external airlocks. It is also home to a surplus of rodents, which will often chew wires and make engineering's life harder. You can eat the mice if you don't value your dignity or your stomach.

If you see something in the maintenance tunnels that doesn't look right (i.e. BLOOD IS EVERYWHERE), inform the Detective as he's the only security person who can do something useful with it, besides the Head of Security who really shouldn't be that far from the brig. If you're the detective, scan the blood and be sure to check nearby lockers.

It is possible to disappear on purpose in the tunnels, but hiding requires you to go really deep into the station's bowels to escape the eyes of roaming security and crew. The AI will often kill people in maintenance when rogue and, if need be, hide the bodies with a Cyborg.

In the event of a radiation storm, being in maintenance will shield you from harmful effects.

One last note, just hope it isn't GARBAGE DAY!



<tabs style='clear: both;'> <tab name="Station">

Locations on the Station
General Service Medical Supply Research Engineering Security Command Upkeep


</tab> <tab name="EVA">

Notable Offstation Locations
Mining Space

</tab> </tabs>