TGMC:Squad Corpsman: Difference between revisions
imported>Meowosers m Corrected the title of the Equipment Rack section |
imported>Fallouttec |
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|stafftype = SUPPORT MARINE | |stafftype = SUPPORT MARINE | ||
|imagebgcolor = #d9d9d9 | |imagebgcolor = #d9d9d9 | ||
|img_generic = | |img_generic = TGMCCorpsman.gif | ||
|jobtitle = Squad Corpsman | |jobtitle = Squad Corpsman | ||
|access = Squad Corpsman Equipment Room, Squad Room | |access = Squad Corpsman Equipment Room, Squad Room | ||
|difficulty = Hard | |difficulty = Hard | ||
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) | |Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) | ||
|Class = Marines | |Class = Marines | ||
|superior = [[TGMC:Squad Leader|Squad Leader]] | |superior = [[TGMC:Squad Leader|Squad Leader]] | ||
|duties = Keep your squad alive, send seriously wounded back to the ship. | |duties = Keep your squad alive, send seriously wounded back to the ship. | ||
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]] | |guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]] | ||
|quote = | |quote = "Hold on, let me find a defib..." | ||
}} | }} | ||
<br> | <br> | ||
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Your one main goal is:<blockquote> | Your one main goal is:<blockquote> | ||
=== '''Keep | === '''<font size="10">Keep your squad healthy</font>''' === | ||
</blockquote>Which means: | </blockquote>Which means: | ||
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The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will <s>un</s>Corpse... man. | The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will <s>un</s>Corpse... man. | ||
{{Template:TGMC-Skills | |||
|job=Squad Corpsman | |||
|premsg=The Squad Corpsman skillset unlocks most medical interactions, but your ability to defibrillate or splint someone is still weak. | |||
|cqc | |||
|police | |||
|melee | |||
|medical=2 | |||
|surgery=2 | |||
|engineering | |||
|construction | |||
|firearms=1 | |||
|powerloader | |||
|lead=1 | |||
|sg | |||
}} | |||
<center> | <center> | ||
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A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds less than a backpack, but can be opened on your back.<br> | Holds less than a backpack, but can be opened on your back.<br> | ||
Can | Can hold 15 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it. | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpPack.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpPack.png|64px]] | ||
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A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | ||
Can | Can hold 24 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it. | ||
</tab> | </tab> | ||
<tab name="Webbing"> | <tab name="Webbing"> | ||
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! scope="col" class="unsortable" style="background-color:#407bbf;" |Description | ! scope="col" class="unsortable" style="background-color:#407bbf;" |Description | ||
|- | |- | ||
!<br>Essential Medic Kit | ![[File:TGMCDefib.gif|32px]][[File:TGMC_StasisBag.png|32px]][[File:TGMC_medevac_beacon.png|16px]] [[File:TGMCMedivac.png|32px]] [[File:Roller_Bed.png|32px]]<br>[[File:DMCA_health_analyzer.png|32px]][[File:DMCA_health_HUD.gif|32px]][[File:Medbriefcase.png|32px]][[File:TGMC_Hypospray.png|32px]][[File:TGMCTweezers.png|32px]]<br>Essential Medic Kit | ||
!0 | !0 | ||
|Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers. | |Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers. | ||
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![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills | ![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills | ||
!16 | !16 | ||
|A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. | |A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. (Heals 76 Brute per Pill; OD after 2 pills) | ||
|- | |- | ||
![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills | ![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills | ||
!16 | !16 | ||
|A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. | |A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. (Heals 76 Burn per Pill; OD after 2 pills) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne) | ||
!8 | !8 | ||
|A 60u Hypospray filled with Meralyne. | |A 60u Hypospray filled with Meralyne. (5U Inject will heal 50 Brute) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline) | ||
!8 | !8 | ||
|A 60u Hypospray filled with Dermaline. | |A 60u Hypospray filled with Dermaline. (5U Inject will heal 50 Burn) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm) | ||
!8 | !8 | ||
|A 60u Hypospray filled with equal parts Meralyne and Dermaline. | |A 60u Hypospray filled with equal parts Meralyne and Dermaline. (10U inject will heal 50 Brute and 50 Burn) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood) | ||
!3 | !3 | ||
|A 60u Hypospray filled with Nanoblood. | |A 60u Hypospray filled with Nanoblood. (5U Inject will replace about 11% blood, but at the cost of 25 Toxin damage and a lot of stamina damage) | ||
|- | |- | ||
![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced) | ![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced) | ||
!5 | !5 | ||
|A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. | |A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. (50 Brute Healed, 50 Burn Healed, and a strong painkiller) | ||
|- | |- | ||
![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus) | ![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus) | ||
!1 | !1 | ||
|A three-use 15u Autoinjector that injects 5u of Quickclot Plus. | |A three-use 15u Autoinjector that injects 5u of Quickclot Plus. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus) | ![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus) | ||
!1 | !1 | ||
|A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin. | |A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus) | ||
!4 | !4 | ||
|A 60u Hypospray filled with Quickclot Plus set to inject 5u. | |A 60u Hypospray filled with Quickclot Plus set to inject 5u. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus) | ||
!7 | !7 | ||
|A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u. | |A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine) | ![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine) | ||
!4 | !4 | ||
|A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. | |A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. (Restores a bunch of stamina and gives you '''TURBO SPEED''' for a short period) | ||
|- | |- | ||
![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline) | ![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline) | ||
!14 | !14 | ||
|A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain. | |A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin <s>and Pain</s>. <br>(75 Brute, 75 Burn, and causes 37.5 Toxin damage; also will reduce organ damage if its above 29 to 29. Acts like a super painkiller too. Never give more than one inject at a time.) | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray | ||
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![[File:Healthhud.png|64px]]<br>Medical HUD Glasses | ![[File:Healthhud.png|64px]]<br>Medical HUD Glasses | ||
!2 | !2 | ||
|A pair of HealthMate HUD Glasses | |A pair of HealthMate HUD Glasses (You get these with your esentials kit...) | ||
|- | |- | ||
![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves | ![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves | ||
!2 | !2 | ||
|A pair of gloves that scan any human target you touch. | |A pair of gloves that scan any human target you touch. (Use an Empty Hand on [[File:Help_32.png]] intent to scan) | ||
|- | |- | ||
![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves | ![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves | ||
!5 | !5 | ||
|A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. | |A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. (Use an Empty Hand on [[File:Help_32.png]] intent to defib corpses)<br> This item still has a 15 use battery that can be recharged by your backpack. | ||
|} | |} | ||
</center> | </center> | ||
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''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]'' | ''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]'' | ||
'''The basics go as follows;''' | |||
* Scan with the Analyzer. | |||
* Give them the required medicine as required to turn those numbers back down to zero. Bicaridine for Brute, Kelotane for Burn, Dylovene for Toxin, Dexalin/Dexalin+ for Oxygen. | |||
* Fracture? Splint. | |||
* Low Blood? Give them Saline Solution (It is often called Isotonic Solution as well). Nanoblood works too. | |||
* Implant? Shrapnel, Use your comically large tweezers to remove the lead from their skulls. | |||
* Foreign Body? They got a <s>baby [[TGMC:Carrier|from that one]] in the oven</s> Embryo. Send them ship side ASAP. Use a Stasis bag if its on Cooldown. | |||
* Limb Gone? Welp you done all you can, send them ship side when you can. | |||
* Overdosed on Anything? Hypervene or send shipside if its a-lot. | |||
* Internal Bleeding? Give them Quick Clot Plus '''AND''' Dylovene. | |||
* They got Organ Damage (Lungs, Heart, Liver, Kidneys)? Give them Peridoxin Plus '''AND''' Dylovene. | |||
* <s>Drain Bamage</s> Brain Damage? Alkysine. | |||
* Can't See/Eye Damage? Imidazoline. | |||
* Got a-lot of Neurotoxin or Toxin chemicals in their system? Dylovene should sort it out. | |||
* Dead One? Is there still a timer? Get them patched up with medicine kits and hit that defib (Remove that Armour though!) (''Chemicals don't work without a heartbeat!''). If they got a skull they're dead dead. If its more damage than you can patch up on the ground you need to send them shipside to get Surgery before the timer runs out. Alternatively you can throw caution to the wind and keep hitting defibs until they come back up. | |||
* They a robot? <s>Tell them to find an engineer as you deal in flesh not metal.</s> You can give them a patch job with a welder for brute or some cable coils for burns. Remember Imidazoline can fix your eyes when you go blind. | |||
* Cloneloss? Give them a tuck into a bed and let them sleep it off, otherwise send shipside for <font size="4">'''Holy Tube'''</font>. | |||
* If its a-lot of little damage of different types Tricordazine can help sort out most of it. You can also stack Tricord with dedicated meds to help heal up faster. | |||
* Inaprovaline can be used to help stabilize someone whos just been revived or has fallen into crit. Gives you time to work or let the other chems do their job. | |||
If your unsure or just don't have enough meds to deal with a problem; you can always evac them shipside to make it [[TGMC:Chief_Medical_Officer|someone]] [[TGMC:Medical_Doctor|else's]] problem. | |||
More detailed information is provided bellow. | |||
== Treating damage == | == Treating damage == | ||
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** If they are, use Hypervene. | ** If they are, use Hypervene. | ||
* They are not dying from toxins (150+ toxin damage) | * They are not dying from toxins (150+ toxin damage) | ||
** If they are, | ** If they are, administer Dylovene and Tricordrazine. | ||
** If they die with 200+ toxins, | ** If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine. | ||
=== Treating raw damage === | === Treating raw damage === | ||
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* Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required. | * Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required. | ||
* Have stamina damage. This will go away on | * Have stamina damage. This will go away on its own. | ||
** Note that some chems also give stamina damage, like Dylovene or Peri+. | ** Note that some chems also give stamina damage, like Dylovene or Peri+. | ||
* Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol. | * Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol. | ||
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=== Priorities, Most Important to Least: === | === Priorities, Most Important to Least: === | ||
* | * Those who are nearly Permanently Dead ([[File:TGMC_defib_late.png|64px]] or [[File:TGMC_defib_moderate.png|64px]]) | ||
* Those in crit | * Those in crit | ||
* Those who died recently ([[File:TGMC_defib_new.png|64px]]) | |||
* Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown) | |||
* Those who are convulsing/jittering | * Those who are convulsing/jittering | ||
* Anyone with High Toxin Damage | * Anyone with High Toxin Damage | ||
* Anyone with High Oxygen Damage | * Anyone with High Oxygen Damage | ||
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*All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them. | *All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them. | ||
Do not forget the medical ying and yang: this is key to maintaining the feng shui of your chem mixes for healing marines, failiure to maintain the balance of this simple ying and yang system can lead to marines dying of heart palpitations promptly after you have administered your chems. See reference: | |||
[[File:Chem ying yang tram balanced.png|alt=|left|thumb]] | |||
<br> | <br> | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 16:13, 1 July 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Corpsman |
Access: Squad Corpsman Equipment Room, Squad Room Difficulty: Hard Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Keep your squad alive, send seriously wounded back to the ship. Guides: Guide to medicine, Guide to Defibrillation Quote:"Hold on, let me find a defib..." |
Introduction
The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Your job
You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.
Your one main goal is:
Keep your squad healthy
Which means:
- Keep Marines alive and healthy
- Treat those heavily injured
- Revive those recently dead
- Evac marines whom you cannot treat
- Evac marines who need too much time to treat
- Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
- Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.
The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will unCorpse... man.
GHMME Automated Closet
<tabs>
<tab name="Standard Equipment">
</tab>
<tab name="Hats">
Item: | Desc.: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When attached, this module can be flipped up or down to function as a welding mask. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, can be flipped down to view into the distance. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module lessens the screen effect when heavily damaged. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
</tab> <tab name="Armor"> </tab> <tab name="Backpacks">
|