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== Example Entries ==
Random entries and information I don't have anywhere else to put
Ideally, longer entries will have their own pages eventually


=== Entry 1: '''TerraGov''' (Organization) ===
== '''Space 'Nam''' (Event/Factoid) ==
Location: Capital on Terra in the Sol System, spread throughout Civ-Space with influence dropping as distance increases.
Description: '''Space 'Nam''' does not exist, and it does not refer to a real conflict or place. Rather, it is a popular expression used in a similar vein to the "School of Hard Knocks" to refer to learning through life experiences.


Type of Org: Galactic Governing Body
Example usage:


Description: Easily the most powerful and massive organization in existence, '''TerraGov''' is the broadest governing body in the galaxy, operating like an imperium. Based in the Sol System, TerraGov operates on a tiered system for how much influence it exerts in a given region. Within Sol, they maintain a heavy presence and are responsible for maintaining law and order over smaller jurisdictions like planets and countries, as well as managing system-wide policy, elections, and finances. Outside Sol, their influence is much more diffuse and they shift to the role of primary peacekeeper between the smaller governments and organizations that lay within Civ-Space. For regions a short distance from Sol, this may mean appointing large delegations that advise and oversee regional governments while maintaining peacekeeping fleets and martial bases within their borders. Further away, near the peripherals of Civ-Space, they may be limited to sparse government embassies, listening outposts, and expeditionary fleets to maintain their presence.
:''Assistant A'': Wow, George! You may only be a 17 year old high school dropout who spends most of their free time eating random pills and debris they find on the floor, but you sure do seem to know a lot about open heart surgery! What's your secret?


Taken in total, TerraGov maintains the largest fleets and wields the most resources in the galaxy by several orders of magnitude, but they also claim the most territory by far. While they maintain a number of bases and colonies outside Sol (with a growing concentration in the Alpha Centauri system), they are more than happy to let smaller governments and even large corporations shoulder the bureaucracy of maintaining settlements and order on the edges of Civ-Space. In these scenarios, TerraGov maintains a more hands-off approach and mainly functions to assist with record-keeping, communication, and protection of TG assets/fleets from pirates and other hostile forces.
:''Assistant B'': I, err, picked it up during a tour in ''Space 'Nam''. Now quit fidgeting, you really can't afford me nicking anymore veins.


Notes:
*Most crew members are probably citizens of TerraGov and exist in their records in some form or another, unless they hail from an extremely backwoods/peripheral place.
*Nanotrasen's biggest source of funding, whether from purchasing their products or through research grants.
*Mostly focused on expanding space-eastward, especially toward Alpha Centauri. Presence near SS13 is mostly limited to a group of embassies in the Spinward Stellar Coaltion.




=== Entry 2: '''Spinward Stellar Coalition''' (Organization) ===
== Creationism Corner ==
Location: Space-east of the station, just within Civ-Space
Q: How can I submit to this project?
 
Type of Org: Regional Governing Body
 
Description: The '''Spinward Stellar Coalition''' is the closest governing body to SS13 that isn't an outpost for TerraGov, and controls many of the nearby destinations that the stations' crewmembers spend their extended off-time when not on rotation or staying in an NT housing accomodation. The SSC is fairly small in the grand scale of independent governments, and their territory consists of a few sparsely populated planets and orbital outposts. Life this far from Sol is rather austere, but the citizens of the core SSC are honest, hardworking folk by and large.
 
The SSC does its best to accommodate Nanotrasen's presence on the Periphery, and a good amount of their economy is based around supporting NT and other large corporations operating on the Space-Westward Periphery, despite their presence here predating NT's by several decades. The government is often characterized as bending over backwards to keep NT happy and avoid losing their business, and often averts its eyes from the frightening events and tales surrounding their nearby space stations. Nanotrasen, fully aware of their bargaining power, takes full advantage of this and often cheats on its taxes, violates SSC cargo and shipping codes, and even hinders or outright ignores investigations and inquisitions coming from the SSC when convenient, all while still maintaining a friendly, pleasant tone in communications. Some more cynical observers speculate that the only thing keeping Nanotrasen from outright ignoring the SSC altogether is the Coalition's embassies and friendly relations with TerraGov.
 
This power dynamic has begun to change in recent years, however, as TerraGov becomes more interested in NT's constant scandals. Emboldened by the greater TG presence, the SSC have begun standing up for themselves more often, and Nanotrasen has begrudgingly made more attempts to appease the Coalition and abide by their rules.
 
Notes:
*A popular living location for nearby NT crewmembers who are unsatisfied living on NT property and want more freedom and normalcy in their off time. Most seasoned employees can afford a decent living space on one of the planets or orbital facilities, and the commute from the SSC core to NT's Peripheral Dispatch Station is only a day or two by mass transit. If your character has a private apartment or domicile nicer than a closet and isn't at least a head of staff, they probably live here.
*Lots of neat tourist and recreational destinations for crewmembers on leave from work! The locals will probably hate you though, because of what some dumb band of assistants did to the place last weekend. And the weekend before that. And the weekend before that.......
 
 
=== Entry 3: '''Central Command''' (Location/Organization) '''(WIP)'''===
Location: Highly classified.
 
Type of Org: Department of Nanotrasen
 
Description: A division of Nanotrasen's Special Projects Division, known simply as '''Central Command''' (or CentCom) to the crews it oversees, this department is responsible for handling administrative duties for NT's Space-Westward Periphery space stations. These duties range from mundane and routine accounting tasks to highly sensitive and specialized matters that require special attention and care, and CentCom is fittingly staffed by a wide range of ''<s>(supposedly)</s>'' highly skilled Nanotrasen officers from a variety of backgrounds. The location of CentCom is highly classified, and the facility makes use of powerful signal jammers and bluespace disruptors to keep unwanted intruders out. When the situation at one of the surrounding stations goes critical, survivors of the incident are shuttled here for debriefing and observation. 
 
Notes:
*Home of the NT Emergency Response Corps, an elite group of NT's best field agents.
*Staffed by a slew of high ranking officials, including Admirals and Corporate Directors.
 
=== Entry 4: '''Space 'Nam''' (Event/Factoid) ===
Description: '''Space 'Nam''' does not exist, and it does not refer to a real conflict or place. Rather, it is a popular expression used in a similar vein to the "School of Hard Knocks" to refer to learning through life experiences.


Example usage:
A: For now, I'm using this simple process:


''Assistant A'': Wow, George! You may only be a 17 year old high school dropout who spends most of their free time eating random pills and debris they find on the floor, but you sure do seem to know a lot about open heart surgery! What's your secret?
*1. Come up with a neat idea that you'd like to expand on
*2. Hit me up (or, later, another lore lead once we're more established) via the forums or discord (Shaps-cloud on the forum) and pitch your idea for an entry. Your pitch will be a short description of the subject of what you want to write about and how it fits into the previously established lore, and can be a few sentences long. We'll chat a bit about your pitch and maybe make a few tweaks together to have it fit in better, and soon you'll have a greenlit pitch.
*3. Once your pitch is greenlit, get working on your rough draft! Follow the "Writing for the Medium" section below to make sure the form fits what we're looking for right now. ''In-universe elements like documents and newspapers are supplementary material that should come attached to a primary article it enhances, and will not be accepted on their own.''
*4. Once your rough draft is finished up, send it in for submission and we'll talk about tweaks and edits that may be needed to adhere to established lore and style guidelines. Unless it's a short article, there'll probably be a few revisions that need to be made, so don't kill yourself about getting it perfect on your first submission, quick and dirty skeletal rough drafts are fine!
*5. Continue revising your entry, and keep submitting it until it's accepted. The submission after the rough draft will probably be fine, but long articles or important topics may require a few back-and-forths to get right.
*6. Once your submission is accepted, I (or the eventual editing team) will do a final pass of small tweaks to ensure consistent grammar and voice throughout the CC corpus. Then it gets posted! Hooray!


''Assistant B'': I, err, picked it up during a tour in ''Space 'Nam''. Now quit fidgeting so much, you really can't afford me nicking anymore veins.
This is, of course, subject to change. Either way, we'll work with you to make sure it's a painless process.


=== What we are interested in ===
* Interesting little factoids and quirks of the universe that you never had a chance to expand on IC, and that you think other players would appreciate (see: entry on Space 'Nam as a phrase]).
* Descriptions of events that crewmembers of SS13 may have been affected by or be aware of (''By 2557, the Syndicate had even managed to sneak an agent into Nanotrasen's regional Central Command facility. The agent was caught and detained within a week, but the resulting restructuring and purges among the upper echelons of NT opened up many opportunities for new faces with less political baggage to rise...'')
* Descriptions of organizations and entities that crewmembers of SS13 may have been affected by or be aware of (''Juked Micronics is an electronics manufacturing corporation that helps supply Nanotrasen's Space Stations with circuitry, and often collaborates with NT on engineer training...'')


== Creationism Corner ==
=== What we are not interested in ===
Q: How can I submit to this project?
There are also a few topics that will likely be intentionally left vague for various reasons, including:
* The nature of death/cloning outside SS13 (including whether Centcom has backups of the crew, and how often SS13 is destroyed)
* Addressing the fact that spacemen often jump between professions


A: Hold on tight, I'll have more info later. In the meantime, peruse these sections


=== Writing For the Medium '''(HEAVY WIP)''' ===
=== Writing for the Medium '''(HEAVY WIP)''' ===
Some thoughts and tips on what to write for lore.
Some thoughts and tips on what to write for lore.
* Keep your descriptions terse and emphasize why the subject you're writing about is relevant and important. Wikipedia/encyclopedia articles and textbooks are excellent examples of how to do this. The best bits of lore are ones that you begin reading and immediately have sparks fly in your mind for all of the possibilities and connections it opens up, and get you excited for what you can do with it. The object here isn't to show off your cunning wit or beautiful prose, it's to provide context for people to roleplay with in a fast moving game. If a submission doesn't have some kind of hook for players to bring it up in game, or to back up other lore that can be brought up, it's probably bloat.
* Keep your descriptions terse and emphasize why the subject you're writing about is relevant and important. Wikipedia/encyclopedia articles and textbooks are excellent examples of how to do this. The best bits of lore are ones that you begin reading and immediately have sparks fly in your mind for all of the possibilities and connections it opens up, and get you excited for what you can do with it. The object here isn't to show off your cunning wit or beautiful prose, it's to provide context for people to roleplay with in a fast moving game. If a submission doesn't have some kind of hook for players to bring it up in game, or to back up other lore that can be brought up, it's probably bloat.
Line 65: Line 43:
* Choose your subjects and angles purposefully, and consider the ratio of new connections you open up with a submission with the possibilities that it extinguishes. Giving a brief description of a small regional government body that NT deals with and some crewmembers hail from adds a lot of new hooks for people to build on and reference without doing much to curb future submissions. Detailing the entire history and timeline of Nanotrasen on the other hand significantly locks down the fluidity and potential for future submissions, and will likely be rejected.
* Choose your subjects and angles purposefully, and consider the ratio of new connections you open up with a submission with the possibilities that it extinguishes. Giving a brief description of a small regional government body that NT deals with and some crewmembers hail from adds a lot of new hooks for people to build on and reference without doing much to curb future submissions. Detailing the entire history and timeline of Nanotrasen on the other hand significantly locks down the fluidity and potential for future submissions, and will likely be rejected.
* Don't use in-universe media lightly, especially to hint at things. It can be tempting to use a newspaper article, press release, communication log, personnel file, etc etc, to describe something as X while throwing up a bunch of very obvious red flags that X is very much wrong and that the source is horribly misinformed at best or outright lying at worst. Curb this impulse. Even in professional video games with professional writers, these documents often go far overboard and make no sense in-universe.
* Don't use in-universe media lightly, especially to hint at things. It can be tempting to use a newspaper article, press release, communication log, personnel file, etc etc, to describe something as X while throwing up a bunch of very obvious red flags that X is very much wrong and that the source is horribly misinformed at best or outright lying at worst. Curb this impulse. Even in professional video games with professional writers, these documents often go far overboard and make no sense in-universe.


=== Ideas for future contributions :) ===
=== Ideas for future contributions :) ===
*Medical research/supply companies that work with NT (CMO's hypospray mentions DeForest Medical Corporation, good opportunity)
*Some kind of space conflict or war that people may have come from
*Space Wizard Federation description (maintain their spookiness and the vagueness of whether they're just highly advanced scientists with a flair for theatrics or actual wizards)
*Nearby planets in SSC territory people may crash at
*Some kind of space carp wildlife protection group that objects to NT's xenobio experiments and sends agents into the station could be neat
*Write-ups of the major individual Syndicate groups (Gorlex Marauders, Donk Co., etc etc)
*Write-ups of the major individual Syndicate groups (Gorlex Marauders, Donk Co., etc etc)
*The beach ball in the Meta corporate showroom has the description ''"The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen"'', an entry about NT's beach balls that embraces and explains this would be pretty funny. Widespread use of beach ball purchases being a common way of laundering money (ordering hundreds of thousands/millions of beach balls that are actually manufactured, shipped, and delivered, only to immediately be thrown away or shot into the nearest star because the buyer doesn't actually want them), thus representing a significant portion of NT's gross income even though almost none of the balls actually get used is a particularly funny and interesting direction to take it. Omnipresent NT beach balls acting like tumbleweeds across the galaxy because so many have been thrown away into space, constantly popping up where you least expect them...

Latest revision as of 02:25, 3 January 2022

Random entries and information I don't have anywhere else to put

Space 'Nam (Event/Factoid)

Description: Space 'Nam does not exist, and it does not refer to a real conflict or place. Rather, it is a popular expression used in a similar vein to the "School of Hard Knocks" to refer to learning through life experiences.

Example usage:

Assistant A: Wow, George! You may only be a 17 year old high school dropout who spends most of their free time eating random pills and debris they find on the floor, but you sure do seem to know a lot about open heart surgery! What's your secret?
Assistant B: I, err, picked it up during a tour in Space 'Nam. Now quit fidgeting, you really can't afford me nicking anymore veins.


Creationism Corner

Q: How can I submit to this project?

A: For now, I'm using this simple process:

  • 1. Come up with a neat idea that you'd like to expand on
  • 2. Hit me up (or, later, another lore lead once we're more established) via the forums or discord (Shaps-cloud on the forum) and pitch your idea for an entry. Your pitch will be a short description of the subject of what you want to write about and how it fits into the previously established lore, and can be a few sentences long. We'll chat a bit about your pitch and maybe make a few tweaks together to have it fit in better, and soon you'll have a greenlit pitch.
  • 3. Once your pitch is greenlit, get working on your rough draft! Follow the "Writing for the Medium" section below to make sure the form fits what we're looking for right now. In-universe elements like documents and newspapers are supplementary material that should come attached to a primary article it enhances, and will not be accepted on their own.
  • 4. Once your rough draft is finished up, send it in for submission and we'll talk about tweaks and edits that may be needed to adhere to established lore and style guidelines. Unless it's a short article, there'll probably be a few revisions that need to be made, so don't kill yourself about getting it perfect on your first submission, quick and dirty skeletal rough drafts are fine!
  • 5. Continue revising your entry, and keep submitting it until it's accepted. The submission after the rough draft will probably be fine, but long articles or important topics may require a few back-and-forths to get right.
  • 6. Once your submission is accepted, I (or the eventual editing team) will do a final pass of small tweaks to ensure consistent grammar and voice throughout the CC corpus. Then it gets posted! Hooray!

This is, of course, subject to change. Either way, we'll work with you to make sure it's a painless process.

What we are interested in

  • Interesting little factoids and quirks of the universe that you never had a chance to expand on IC, and that you think other players would appreciate (see: entry on Space 'Nam as a phrase]).
  • Descriptions of events that crewmembers of SS13 may have been affected by or be aware of (By 2557, the Syndicate had even managed to sneak an agent into Nanotrasen's regional Central Command facility. The agent was caught and detained within a week, but the resulting restructuring and purges among the upper echelons of NT opened up many opportunities for new faces with less political baggage to rise...)
  • Descriptions of organizations and entities that crewmembers of SS13 may have been affected by or be aware of (Juked Micronics is an electronics manufacturing corporation that helps supply Nanotrasen's Space Stations with circuitry, and often collaborates with NT on engineer training...)

What we are not interested in

There are also a few topics that will likely be intentionally left vague for various reasons, including:

  • The nature of death/cloning outside SS13 (including whether Centcom has backups of the crew, and how often SS13 is destroyed)
  • Addressing the fact that spacemen often jump between professions


Writing for the Medium (HEAVY WIP)

Some thoughts and tips on what to write for lore.

  • Keep your descriptions terse and emphasize why the subject you're writing about is relevant and important. Wikipedia/encyclopedia articles and textbooks are excellent examples of how to do this. The best bits of lore are ones that you begin reading and immediately have sparks fly in your mind for all of the possibilities and connections it opens up, and get you excited for what you can do with it. The object here isn't to show off your cunning wit or beautiful prose, it's to provide context for people to roleplay with in a fast moving game. If a submission doesn't have some kind of hook for players to bring it up in game, or to back up other lore that can be brought up, it's probably bloat.
    • Are you writing about an event or entity that no one alive knows about or is so deeply classified and guarded that no one will ever know about it or be affected by it? It's probably not worth writing about.
  • Choose your subjects and angles purposefully, and consider the ratio of new connections you open up with a submission with the possibilities that it extinguishes. Giving a brief description of a small regional government body that NT deals with and some crewmembers hail from adds a lot of new hooks for people to build on and reference without doing much to curb future submissions. Detailing the entire history and timeline of Nanotrasen on the other hand significantly locks down the fluidity and potential for future submissions, and will likely be rejected.
  • Don't use in-universe media lightly, especially to hint at things. It can be tempting to use a newspaper article, press release, communication log, personnel file, etc etc, to describe something as X while throwing up a bunch of very obvious red flags that X is very much wrong and that the source is horribly misinformed at best or outright lying at worst. Curb this impulse. Even in professional video games with professional writers, these documents often go far overboard and make no sense in-universe.


Ideas for future contributions :)

  • Some kind of space conflict or war that people may have come from
  • Nearby planets in SSC territory people may crash at
  • Write-ups of the major individual Syndicate groups (Gorlex Marauders, Donk Co., etc etc)
  • The beach ball in the Meta corporate showroom has the description "The simple beach ball is one of Nanotrasen's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Nanotrasen", an entry about NT's beach balls that embraces and explains this would be pretty funny. Widespread use of beach ball purchases being a common way of laundering money (ordering hundreds of thousands/millions of beach balls that are actually manufactured, shipped, and delivered, only to immediately be thrown away or shot into the nearest star because the buyer doesn't actually want them), thus representing a significant portion of NT's gross income even though almost none of the balls actually get used is a particularly funny and interesting direction to take it. Omnipresent NT beach balls acting like tumbleweeds across the galaxy because so many have been thrown away into space, constantly popping up where you least expect them...