User:TheOneAndMightyRed/Sandbox/Template:TGMC StatName: Difference between revisions
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imported>TheOneAndMightyRed Created page with "<includeonly>{{#switch: {{{statName|}}} | accuracy_mod = Accuracy Modifier | accuracy_unwielded_mod = Accuracy Modifier (One Handed) | damage_mod = Damage Modifier | damage_fa..." |
imported>TheOneAndMightyRed No edit summary |
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| throwforce = Throwing Damage | | throwforce = Throwing Damage | ||
| ammo_mod = Ammo Type Modifier | | ammo_mod = Ammo Type Modifier | ||
| attack_speed = Attack Speed | |||
| slowdown = Suit Slowdown | |||
| w_class = Weight Class | |||
| accuracy_mult = Accuracy Multiplier | |||
| damage_mult = Damage Multiplier | |||
| damage_falloff_mult = Damage Falloff Multiplier | |||
| recoil = Screen Shake | |||
| recoil_unwielded = Unwielded Screen Shake | |||
| scatter = Scatter Chance | |||
| scatter_unwielded = Unwielded Scatter Chance | |||
| burst_scatter_mult = Burst Scatter Multiplier | |||
| burst_accuracy_mult = Burst Accuracy Multiplier | |||
| accuracy_mult_unwielded = Unwielded Accuracy Multiplier | |||
| movement_acc_penalty_mult = Unwielded Movement Accuracy Multiplier | |||
| fire_delay = Delay between Shots | |||
| shell_speed_mod = Projectile Speed Modifier | |||
| burst_amount = Burst Salvo Count | |||
| burst_delay = Delay between Burst Shots | |||
| extra_delay = Burst Salvo Delay | |||
| aim_slowdown = Movement Slowdown | |||
| wield_delay = Wielding Delay | |||
| charge_cost = Lasgun Energy Consumption | |||
| ammo_per_shot = Bullets used per single shot | |||
| maxcharge = Lasgun Energy Capacity | |||
| charge_amount = Self-Charging Amount | |||
| charge_delay = Self-Charging Delay | |||
| max_shells = Maximum Shells | |||
| max_shots = Maximum Shots | |||
| iff_signal = IFF | |||
| accuracy = Base Accuracy | |||
| accuracy_var_low = Minimum Accuracy Variation | |||
| accuracy_var_high = Maximum Accuracy Variation | |||
| accurate_range = Accuracy Falloff Range | |||
| accurate_range_min = Close Range Accuracy Range | |||
| point_blank_range = Point Blank Range | |||
| scatter = Scatter | |||
| damage_falloff_mod = x | |||
| damage_falloff = Damage Falloff | |||
| damage_type = Damage Type | |||
| penetration = Penetration | |||
| shrapnel_chance = Shrapnel Chance | |||
| shell_speed = Projectile Speed | |||
| bonus_projectiles_type = Bonus Projectile Type | |||
| bonus_projectiles_amount = Bonus Projectile Amount | |||
| bonus_projectiles_scatter = Projectile Scatter | |||
| debilitate = Status Effect | |||
| barricade_clear_distance = Barricade Safe Distance | |||
| Undefined }}</includeonly> | | Undefined }}</includeonly> |