User:TheOneAndMightyRed/Sandbox/Template:TGMC StatDesc: Difference between revisions
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imported>TheOneAndMightyRed Created page with "<includeonly>{{#switch: {{{statName|}}} | accuracy_mod = % Chance to hit something (Higher = Better) | accuracy_unwielded_mod = % Chance to hit something while unwielded (High..." |
imported>TheOneAndMightyRed No edit summary |
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<includeonly>{{#switch: {{{statName|}}} | <includeonly>{{#switch: {{{statName|}}} | ||
| accuracy_mod = % Chance to hit | | accuracy_mod = Modifies your % Chance to hit your target(Higher = Better) | ||
| accuracy_unwielded_mod = % Chance to hit something while unwielded (Higher = Better) | | accuracy_unwielded_mod = Modifies your % Chance to hit something while unwielded (Higher = Better) | ||
| damage_mod = Flat Damage Increase/Decrease (Higher = Better) | | damage_mod = Flat Damage Increase/Decrease (Higher = Better) | ||
| damage_falloff_mod = | | damage_falloff_mod = Modifies your projectile damage loss after each tile travelled (Less = Better) | ||
| melee_mod = Flat Damage Increase/Decrease of Melee Attacks (Higher = Better) | | melee_mod = Flat Damage Increase/Decrease of Melee Attacks (Higher = Better) | ||
| scatter_mod = | | scatter_mod = Modifies the degrees your bullets scatter in X% (Less = Better) | ||
| scatter_unwielded_mod = | | scatter_unwielded_mod = Modifies the degrees your bullets scatter in X% while onehanded (Less = Better) | ||
| recoil_mod = Screen shake amount after each shot (Less = Better) | | recoil_mod = Screen shake amount after each shot (Less = Better) | ||
| recoil_unwielded_mod = Screen shake amount after each shot while | | recoil_unwielded_mod = Screen shake amount after each shot while onehanded (Less = Better | ||
| burst_scatter_mod = | | burst_scatter_mod = Modifies the degrees your burst bullets scatter in X% (Less = Better) | ||
| silence_mod = Makes your shots not appear on chat and have a muffled sound (1 = Silenced) | | silence_mod = Makes your shots not appear on chat and have a muffled sound (1 = Silenced) | ||
| light_mod = Increases Power Level of the light source (Higher = Better) | | light_mod = Increases Power Level of the light source (Higher = Better) | ||
| delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 shots (Less = Better) | | delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 semi-auto shots (Less = Better) | ||
| burst_delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 burst shots (Less = Better) | | burst_delay_mod = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 burst shots (Less = Better) | ||
| burst_mod = The Amount of Shots a Burst Salvo Has (Higher = Better) | | burst_mod = The Amount of Shots a Burst Salvo Has (Higher = Better) | ||
| size_mod = Size Class of the Object (Tiny->Small->Medium-> | | size_mod = Size Class of the Object (Tiny->Small->Medium->Bulky->Bulky->Huge) | ||
| aim_speed_mod = How much the gun slows you down when wielding it in both hands | | aim_speed_mod = How much the gun slows you down when wielding it in both hands | ||
| wield_delay_mod = The Amount of Seconds it takes for you to wield your weapon (Less = Better) | | wield_delay_mod = The Amount of Seconds it takes for you to wield your weapon (Less = Better) | ||
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| attachment_firing_delay = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 underbarrel shots (Less = Better) | | attachment_firing_delay = Deciseconds (1 Second = 10 Deciseconds) the weapon takes between 2 underbarrel shots (Less = Better) | ||
| max_range = The maximum range of this weapon in Tiles (More = Better) | | max_range = The maximum range of this weapon in Tiles (More = Better) | ||
| charge_mod = How much charge | | charge_mod = How much charge is consumed per shot (default M43 lasgun uses 10 charge per shot) (Less = Better) | ||
| gun_firemode_list_mod = Adds a new Firemode to your gun | | gun_firemode_list_mod = Adds a new Firemode to your gun | ||
| force = Brute Damage amount per melee hit (More = Better) | | force = Brute Damage amount per melee hit (More = Better) | ||
| throwforce = Brute Damage amount per successful throw hit (More = Better) | | throwforce = Brute Damage amount per successful throw hit (More = Better) | ||
| ammo_mod = Uses an alternative Ammo Type than the default one (Check Ammo Type to see Stats) | | ammo_mod = Uses an alternative Ammo Type than the default one (Check Ammo Type to see Stats) | ||
| attack_speed = | |||
| slowdown = The Amount in Tiles/Second your Character will slow down while wearing this | |||
| w_class = The weight class of the item (Tiny->Small->Medium->Bulky->Bulky->Huge) | |||
| accuracy_mult = Multiplies the Accuracy of the shot | |||
| damage_mult = Multiplies the Damage output of the shot | |||
| damage_falloff_mult = Multiplies the Damage falloff of the shot | |||
| recoil = Screen shake amount after each shot (Less = Better) | |||
| recoil_unwielded = Screen shake amount after each shot while unwielded (Less = Better | |||
| scatter = The Amounf in Degrees your shots Scatter from your target (Less = Better) | |||
| scatter_unwielded = The Amounf in Degrees your shots Scatter from your target while unwielded (Less = Better) | |||
| burst_scatter_mult = Multiplies the Scatter amount of Burst Fire Shots (Less = Better) | |||
| burst_accuracy_mult = Multiplies the Scatter amount of Burst Fire Shots while unwielded (Less = Better) | |||
| accuracy_mult_unwielded = Multiplies the Accuracy of the shot while unwielded (Higher = Better) | |||
| movement_acc_penalty_mult = Multiplies the Accuracy/ Scatter penalty when shooting while moving and not having the weapon wielded (Less = Better) | |||
| fire_delay = Delay between two shots (Less = Better) | |||
| shell_speed_mod = Modifies the Projectile Speed (Higher = Better) | |||
| burst_amount = How many bullets a Burst Salvo shoots (Higher = More Shots) | |||
| burst_delay = The Delay between Burst Fire Shots | |||
| extra_delay = Additional Delay in between Burst Salvos | |||
| aim_slowdown = The Amount in Tiles/Second your Character will slow down while wielding your Weapon | |||
| wield_delay = The Amount in Seconds it takes for you to wield your weapon | |||
| charge_cost = How much carge is consumed per shot | |||
| ammo_per_shot = How many bullets a shot consumes | |||
| maxcharge = The maximum amount of charge in this battery | |||
| charge_amount = The amount of charge this cell self-charges by | |||
| charge_delay = The delay between cell self-charges | |||
| max_shells = The maximum amount of shells in this gun | |||
| max_shots = The maximum amount of shots in this gun | |||
| iff_signal = If bullets pass through friendlies or not | |||
| accuracy = % Chance to hit your target (Higher = Better) | |||
| accuracy_var_low = Your accuracy may be modified in the range from this value to the value of „Maximum Accuracy Variation“ | |||
| accuracy_var_high = Your accuracy may be modified in the range from this value to the value of „Minimum Accuracy Variation“ | |||
| accurate_range = Maximum accurate range before your projectile dramatically loses accuracy (Higher = Better) | |||
| accurate_range_min = Minimum range for your weapon to become effective (Less = Better) | |||
| point_blank_range = The range for a weapon to Point Blank your target | |||
| scatter = The Amount of Degrees your shots Scatter around | |||
| damage_falloff_mod = Modifies the amount of damage a projectile loses per tile travelled | |||
| damage_falloff = The amount of damage a projectile loses per tile travelled | |||
| damage_type = The type of damage you deal to your target. Usually brute | |||
| penetration = Ignores X amount of target's armor when shot | |||
| shrapnel_chance = % Chance to inflict Shrapnel wounds on a Target | |||
| shell_speed = Projectile Speed (Higher = Better) | |||
| bonus_projectiles_type = The type of bonus Projectile the Weapon shoots | |||
| bonus_projectiles_amount = The Amount of bonus Projectiles the Weapon shoots | |||
| bonus_projectiles_scatter = How many degrees the projectile scatters around the target direction | |||
| debilitate = What Effect this ammo type applies on it's target | |||
| barricade_clear_distance = How far projectiles can travel before having a chance of hitting the barricade | |||
| Undefined }}</includeonly> | | Undefined }}</includeonly> |