TGMC:Nanites guide: Difference between revisions
imported>Qwerty4429 Creation |
imported>Fallouttec A general pass at solving the "Reworked" nanites patch. Might not be perfect but hopefully updates this page enough. |
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See related pages: '''[[TGMC:Guide to chemistry|Guide to chemistry]], [[TGMC:Chemical recipes|Chemical recipes]]''' | {{TGMC}} | ||
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|Title=This page is currently under construction! | |||
|Note=<font size='1'>The following page is currently outdated.</font><br>[https://github.com/tgstation/TerraGov-Marine-Corps/pull/14857/files The nanite rework] has made a lot of this obsolete as the process of using nanites has become simplified. | |||
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= Nanomachines, son = | |||
''See related pages: '''[[TGMC:Guide to chemistry|Guide to chemistry]], [[TGMC:Chemical recipes|Chemical recipes]]''''' | |||
Nanites are powerful tool for passive regeneration. This guide will explain how to NOT DIE FROM USING THEM, how to use them effectively | Nanites are powerful tool for passive regeneration. This guide will explain how to NOT DIE FROM USING THEM, how to use them effectively, possible approaches and [https://www.youtube.com/watch?v=KBaJpLk24Ew best selection of music]. | ||
= Nani is nanite? = | = Nani is nanite? = | ||
Medical nanites are a reagent which heals {{BRUTE}} and {{BURN}} in exchange for you blood. Usual demon stuff. When injected, they will need time to adjust. During that time you will get constantly damaged, and the process will stop once the nanites level gets to 35u. | |||
When done, nanites will heal <s>2</s> 3 of either {{BRUTE}} or {{BURN}} per tick, in exchange <s>for 0.1 {{TOX}} and</s> 0.5u of Nanites. If both are present, both are healed for double the price. Nanites are restored as described below. | |||
= How to die = | |||
* Just inject nanites and walk away | |||
* Don't use other medicine | |||
* Fight with xenos often | |||
* Avoid medics | |||
* Go into melee with Defiler | |||
= Effective use of nanites = | = Effective use of nanites = | ||
=== Injecting nanites === | === Injecting nanites === | ||
For the first 75 ticks, or about 2-3 minutes, causes {{BRUTE}} and {{BURN}} (mild but increases gradually), as well as 1 {{TOX}} and 1.5 {{STAM}} damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.4u in the meanwhile. | |||
Nanites also will purge most healing chems while they are in your system, so keep some ointment or bandages on hand while the process is going. I recommend you sit around and wait with a medical scanner to check your progress and heal up with Dylovene, Ointment, and Bandages as needed. All of these can be found in MarineMed Vendors. | |||
=== Restoring nanites === | |||
* If nanites level is below 30u, it consumes blood at a rate of 2u when below 30u in order to create 0.15u of nanites per tick. | |||
* If nanites level is above 30u but below 35u, you will gain 0.1u nanites per tick. This does not consume blood! | |||
* If nanites level is 35u, No restoration can occur. You are at your max ''safe'' capacity for nanites. | |||
* If nanites level is above 36u, they will OD and purge 0.25u per tick with added TOX. | |||
=== How to restore blood === | |||
* ALWAYS have quick-clot in blood. It triples ('''+0.2''' per tick) the passive regeneration ('''0.1''') of blood. Quick-clot is consumed very slowly so one pill can last for quite a while. | |||
** ''Note: pill default is 10u, OD is 15u'' | |||
* Use isotonic solution - gives '''30 blood''' per inject | |||
** <s>10 iron restores 20 blood, 10 nutriment restores 10, 5 sugar only tasty</s> | |||
*** Iron doesnt restore blood anymore and Nutriment and Sugar just fill your food back up; which will decrease as your body passively generates blood. | |||
* Using Nanoblood (ask your Corpsman) | |||
* Using blood packs in medbay | |||
=== Useful medicine === | === Useful medicine === | ||
''See [[TGMC:Guide to chemistry|'''Guide to chemistry''']]''', [[TGMC:Chemical recipes|Chemical recipes]]''''' | |||
Having Medical Nanites in your blood will purge Bicaridine, Kelotane, Tramadol, Oxycodone, Tricordrazine, Meralyne, Dermaline, Paracetamol, Russian Red, and Doctors Delight at 5U per tick. This severely limits the options you have for healing chems beyond the passive heal Nanites themselves provide. Although Nanites are more effective than chems like Meralyne or Dermaline; this also means you cannot stack multiple healing sources at once (Bicaridine, Meralyne, and Tricord, for example). That being said; you can still take advantage of certain chemical inject bonuses like Oxycodone's {{Key|ON INJECT}} status for healing 20 {{STAM}}. | |||
Nanites are also unique in that they are not purged by Purgative chems like Hypervene. The only way to remove Nanites from someone is the use of the Dialysis function on Sleeper pods in medbay. | |||
Useful chems include: | |||
* Dylovene: Purges most toxins and also heals back {{TOX}} damage. Useful for when your own Nanites OD you or you get hit by any Xeno that likes to throw toxins at you. Also its one of the chems not purged by Nanites. | |||
* Inaprovaline: While not innately useful to you while your alive it is nice to know that once you are dead and are revived Inaprovaline can be used to help get you back up to fighting order fast. You can also use it as a weak painkiller since all the good stuff gets purged constantly. | |||
* Quick-Clot: Quick-Clot (not Quick-Clot Plus) provides a passive blood rate increase while its in your system and is not purged by nanites, as well as having a very slow metabolic rate so it lasts a long time. Useful to help keep you topped up on red stuff. | |||
* Isotonic/Saline-Glucose Solution Or Nanoblood: Both of these chemicals help restore blood. Blood is spent by Nanites to heal you. You need blood to live. | |||
* Dexalin/Dexalin Plus: Remember how if you have low blood you take Oxygen damage? These chemicals help fight oxygen damage from low blood. Its more a short term fix and if you keep losing the red stuff your gonna die so its more so to keep you going that little bit longer. | |||
* Neuraline: One of the chems that can heal {{BURN}} and {{BRUTE}} damage that isn't purged by Nanites! But it does hit you with more toxin damage and is a pain to get ahold of. Useful for getting you back up and in the fight after you got mauled by Xenos. | |||
* Imidazoline/Alkysine/Peridaxon Plus: You still have {{ORG|ORGAN}}, {{ORG|BRAIN}}, and {{ORG|EYES}} to worry about even with nanites. So these chemicals remain unchanged. | |||
* Quick-Clot Plus: You still can take {{IB|Internal bleeding}}, although if your medding up on Quick-Clot beforehand it should keep you stable. | |||
* Synaptizine: Its pretty much an anti-stun chem that keeps you going between fights at the cost of Toxin damage. Just dont Overdose on the stuff and you will be fine. | |||
= <s>Gigachad use of nanites</s><br> A study of how the rework nerfed "Gigachad" nanite use = | |||
* Nanites restore themselves, BUT THIS IS SLOW. Gigachads don't wait. Gigachads hack the NT med vendor and take nanite bottles, and make nanite pills. | |||
* <s>Gigachads don't use healing pills every minute like a premed pussy, instead they use Paracetamol like real alpha males they are. They don't feel pain, they only feel the stamina gain and the blood of xenos on their hands.</s> | |||
** Most medical chems, including Paracetamol, are purged by Nanites. | |||
* <s>Gigachads don't like taste of Dylovene, because it tastes like purging Paracetamol. They like Hyronalin.</s> | |||
** Nanites purge Paracetamol now. Such a sad time. | |||
* <s>Gigachads don't use Tramadol as well, they feel sleepy after. They use Oxycodone instead, because it gives BIG WORDS in chat. Gigachads like big words.</s> | |||
** Nanites purge both, but again you can take advantage of Oxy's {{Key|ON INJECT}} | |||
* Gigachads don't like being on the ground or stunned. They like running and killing xenos. They make Synaptizine (no more than 2u per inject) and add Hyronalin there. | |||
= Tips = | = Tips = | ||
* Defiler WILL kill you. Be careful. | |||
* Once you start having breath problems, it means blood is low. | |||
* Isotonic solution injector can be refilled in MarineMed. Just put it back and take new one. | |||
* If you want to use the new pressurized medicine pouch for your quick clot and isotonic needs, fill it with a ratio of 1 unit quick clot to 8 units isotonic so they metabolize at the same speed. | |||
* <s>Hypervene can purge nanites too!</s> | |||
** Hypervene no longer purges Nanites. | |||
* Nanites will only heal as long as you have atleast 5u in your system '''AND''' have completed the initialization period of 75 ticks. So they can be rendered non functional if you take too much damage and have to wait to get above 5u again. | |||
* Nanites are classed as <code>PAIN_REDUCTION_VERY_HEAVY</code> after the initialization period; so they should act like Oxycodone while in your system. | |||
* Interestingly, the code also says you remove 0.15 {{TOX}} damage per tick with nanites present past the initialization period. |
Latest revision as of 23:34, 4 July 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
This page is currently under construction!
The following page is currently outdated. |
Nanomachines, son
See related pages: Guide to chemistry, Chemical recipes
Nanites are powerful tool for passive regeneration. This guide will explain how to NOT DIE FROM USING THEM, how to use them effectively, possible approaches and best selection of music.
Nani is nanite?
Medical nanites are a reagent which heals BRUTE and BURN in exchange for you blood. Usual demon stuff. When injected, they will need time to adjust. During that time you will get constantly damaged, and the process will stop once the nanites level gets to 35u.
When done, nanites will heal 2 3 of either BRUTE or BURN per tick, in exchange for 0.1 TOX and 0.5u of Nanites. If both are present, both are healed for double the price. Nanites are restored as described below.
How to die
- Just inject nanites and walk away
- Don't use other medicine
- Fight with xenos often
- Avoid medics
- Go into melee with Defiler
Effective use of nanites
Injecting nanites
For the first 75 ticks, or about 2-3 minutes, causes BRUTE and BURN (mild but increases gradually), as well as 1 TOX and 1.5 STAM damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.4u in the meanwhile.
Nanites also will purge most healing chems while they are in your system, so keep some ointment or bandages on hand while the process is going. I recommend you sit around and wait with a medical scanner to check your progress and heal up with Dylovene, Ointment, and Bandages as needed. All of these can be found in MarineMed Vendors.
Restoring nanites
- If nanites level is below 30u, it consumes blood at a rate of 2u when below 30u in order to create 0.15u of nanites per tick.
- If nanites level is above 30u but below 35u, you will gain 0.1u nanites per tick. This does not consume blood!
- If nanites level is 35u, No restoration can occur. You are at your max safe capacity for nanites.
- If nanites level is above 36u, they will OD and purge 0.25u per tick with added TOX.
How to restore blood
- ALWAYS have quick-clot in blood. It triples (+0.2 per tick) the passive regeneration (0.1) of blood. Quick-clot is consumed very slowly so one pill can last for quite a while.
- Note: pill default is 10u, OD is 15u
- Use isotonic solution - gives 30 blood per inject
10 iron restores 20 blood, 10 nutriment restores 10, 5 sugar only tasty- Iron doesnt restore blood anymore and Nutriment and Sugar just fill your food back up; which will decrease as your body passively generates blood.
- Using Nanoblood (ask your Corpsman)
- Using blood packs in medbay
Useful medicine
See Guide to chemistry, Chemical recipes
Having Medical Nanites in your blood will purge Bicaridine, Kelotane, Tramadol, Oxycodone, Tricordrazine, Meralyne, Dermaline, Paracetamol, Russian Red, and Doctors Delight at 5U per tick. This severely limits the options you have for healing chems beyond the passive heal Nanites themselves provide. Although Nanites are more effective than chems like Meralyne or Dermaline; this also means you cannot stack multiple healing sources at once (Bicaridine, Meralyne, and Tricord, for example). That being said; you can still take advantage of certain chemical inject bonuses like Oxycodone's ON INJECT status for healing 20 STAM.
Nanites are also unique in that they are not purged by Purgative chems like Hypervene. The only way to remove Nanites from someone is the use of the Dialysis function on Sleeper pods in medbay.
Useful chems include:
- Dylovene: Purges most toxins and also heals back TOX damage. Useful for when your own Nanites OD you or you get hit by any Xeno that likes to throw toxins at you. Also its one of the chems not purged by Nanites.
- Inaprovaline: While not innately useful to you while your alive it is nice to know that once you are dead and are revived Inaprovaline can be used to help get you back up to fighting order fast. You can also use it as a weak painkiller since all the good stuff gets purged constantly.
- Quick-Clot: Quick-Clot (not Quick-Clot Plus) provides a passive blood rate increase while its in your system and is not purged by nanites, as well as having a very slow metabolic rate so it lasts a long time. Useful to help keep you topped up on red stuff.
- Isotonic/Saline-Glucose Solution Or Nanoblood: Both of these chemicals help restore blood. Blood is spent by Nanites to heal you. You need blood to live.
- Dexalin/Dexalin Plus: Remember how if you have low blood you take Oxygen damage? These chemicals help fight oxygen damage from low blood. Its more a short term fix and if you keep losing the red stuff your gonna die so its more so to keep you going that little bit longer.
- Neuraline: One of the chems that can heal BURN and BRUTE damage that isn't purged by Nanites! But it does hit you with more toxin damage and is a pain to get ahold of. Useful for getting you back up and in the fight after you got mauled by Xenos.
- Imidazoline/Alkysine/Peridaxon Plus: You still have ORGAN, BRAIN, and EYES to worry about even with nanites. So these chemicals remain unchanged.
- Quick-Clot Plus: You still can take Internal bleeding, although if your medding up on Quick-Clot beforehand it should keep you stable.
- Synaptizine: Its pretty much an anti-stun chem that keeps you going between fights at the cost of Toxin damage. Just dont Overdose on the stuff and you will be fine.
Gigachad use of nanites
A study of how the rework nerfed "Gigachad" nanite use
- Nanites restore themselves, BUT THIS IS SLOW. Gigachads don't wait. Gigachads hack the NT med vendor and take nanite bottles, and make nanite pills.
Gigachads don't use healing pills every minute like a premed pussy, instead they use Paracetamol like real alpha males they are. They don't feel pain, they only feel the stamina gain and the blood of xenos on their hands.- Most medical chems, including Paracetamol, are purged by Nanites.
Gigachads don't like taste of Dylovene, because it tastes like purging Paracetamol. They like Hyronalin.- Nanites purge Paracetamol now. Such a sad time.
Gigachads don't use Tramadol as well, they feel sleepy after. They use Oxycodone instead, because it gives BIG WORDS in chat. Gigachads like big words.- Nanites purge both, but again you can take advantage of Oxy's ON INJECT
- Gigachads don't like being on the ground or stunned. They like running and killing xenos. They make Synaptizine (no more than 2u per inject) and add Hyronalin there.
Tips
- Defiler WILL kill you. Be careful.
- Once you start having breath problems, it means blood is low.
- Isotonic solution injector can be refilled in MarineMed. Just put it back and take new one.
- If you want to use the new pressurized medicine pouch for your quick clot and isotonic needs, fill it with a ratio of 1 unit quick clot to 8 units isotonic so they metabolize at the same speed.
Hypervene can purge nanites too!- Hypervene no longer purges Nanites.
- Nanites will only heal as long as you have atleast 5u in your system AND have completed the initialization period of 75 ticks. So they can be rendered non functional if you take too much damage and have to wait to get above 5u again.
- Nanites are classed as
PAIN_REDUCTION_VERY_HEAVY
after the initialization period; so they should act like Oxycodone while in your system. - Interestingly, the code also says you remove 0.15 TOX damage per tick with nanites present past the initialization period.