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| '''Quirks''' are modifiers to your character in Space Station 13. Inspired by similar mechanics from many games (especially roguelikes, ala Cataclysm: Dark Days Ahead), they impact the way you play the game in small (or sometimes large) ways by adding passive mechanical bonuses and drawbacks.
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| == Getting Quirks == | | == Guide to Traitor Employers == |
| | == Syndicate Employers == |
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| Quirks are modified through the game preferences menu by clicking on Configure Quirks. Doing so will open your quirk setup.
| | ==== Animal Rights Consortium ==== |
| | The ARC are basically terrorist space PETA. You hate Nanotrasen and all they stand for because of their horrible treatment of animals. You should go out of your way to stop the oppression of [[Ian|animals]] station side. Stop the [[geneticist]]'s horrible animal experiments by turning them into monkeys. Threaten to blow up the [[chef]] if he doesn't make [[tofu]] burgers, and then blow him up anyways because his fake mustache is made of real fur. Be as discreet or as overt as you need to ensure animal rights. Take every opportunity to moral grandstand about how worthless and immoral the crew are for their participation in animal oppression. |
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| [[File:Trait_menu.png|right]]
| | Other syndicate agents or syndicate hired mercenaries will work as great allies, but don't tolerate them if they violate the rights of animals. The agents Bee Liberation Front share a similar goal to you, but they are utterly annoying and always fail to see the bigger picture. Plus, they aren't even members of the syndicate proper. Be sure to argue with them at any available opportunity. |
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| Quirks are organized alphabetically and by quality, in descending order: positive, negative, and neutral. You can see their names, and next to those, a short gameplay descriptor on what they do. To the right of that is a button to either take the quirk or lose it. Whenever you spawn in, either through latejoining or when the round starts, your quirk setup will be locked in - your character will have those quirks until the round ends, and changes you make to the setup during the round will not apply.
| | If another traitor isn't associated with the syndicate, you should be very suspicious, and you shouldn't tolerate any NT loyalists like corporate climbers or rival saboteurs. |
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| Quirks use a point system, called '''quirk balance,''' which defaults to 0. This is used to balance the quirks you take, and designed in such a way that every positive quirk requires some drawbacks. Positive quirks take from this balance, negative quirks add to it, and neutral quirks don't affect it at all.
| | ==== Cybersun Industries ==== |
| | Cybersun Industries are the de-facto leader of the syndicate, and the designers of much of the syndicate exclusive tech. You are here to get a job done, be ruthlessly effective. Keep a low profile, revealing yourself only when its time to strike. Specialists from Cybersun are notorious assassins. Death is just another tool for you to achieve your goals. Catch the [[captain]] off guard in his office, say a cool one liner and fill his head with bullets. Dispose of the body and nab his key card for your own uses. Avoid head on confrontation. If you get exposed and have [[security]] on your tail, hide away and assume a new identity, or pick them off one by one from the [[Maintenance|shadows]]. |
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| You cannot buy a positive quirk unless you have the balance for it, but you can take any amount of negative quirks. For instance, if you take the Stormtrooper Aim quirk, you now have a quirk balance of 4 and can purchase any one quirk that has a balance cost of -4, like Night Vision. If you were to also take Family Heirloom, you would have a quirk balance of 6, and could take a quirk with a cost of -2, like Friendly, or Mime fan. Simple stuff!
| | Most other syndicate agents can not be trusted to be effective and covert. If some maniac from the tiger cooperative is about to go on a killing spree and give the game away, it might be wise to kill them before they get the chance. Plus, you probably have better use for their [[uplink]] then them right? MI13 are so shadowy and clandestine that it's safe to assume that their agents are trustworthy. Work with them and other Cybersun agents to achieve goal. |
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| Regardless of balance points, you can only have six positive quirks at a time. Unspent balance is left unused.
| | ==== Donk Corporation ==== |
| | The famous food industry behind donk pockets! Get in, get done, and get out. There is no need to keep a low profile if you can get the job done quick, the station will never know what hit em. Play nice with innocent civilians. Threaten and bribe before you resort to killing them. The gloves come off when dealing with security or [[Assistant|wannabe heros]]. Be polite! There is no reason to unnecessarily damage donk co.'s brand image. |
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| Example quirks setup, using the right image as a reference:
| | Play nice with other syndicate agents, but non-syndicate aligned traitors should be treated with mistrust. Slaughter any Waffle Co. Traitors on the spot. Your corporations have been in bitter rivalry with each other long before nanotrasen came on the scene. You might disprove of the slaughter of the Tiger Cooperative or Gorlex Marauders, but extend a professional courtesy and try not to hold that against them. |
| * Starting points: 0
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| * You want to take Friendly and Night Vision, meaning you'll need 6 points.
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| * You take Family Heirloom to gain 2 points.
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| * You take Stormtrooper Aim to gain 4 points.
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| * You now have 6 points, so you can now take Friendly for 2, and Night Vision for 4.
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| This setup coincides with the point costs (0 - 2 - 4 + 2 + 4 = 0) as well as the positive quirk limit (2/6). If you wanted, you could also take some additional negative quirks or some neutral quirks to get more quirks to work around.
| | ==== Gorlex Marauders ==== |
| | You are a well trained spec ops solider. Treat your mission like a military operation, use all the tools at your disposal. Focus on your objective, and don't be sloppy. Don't worry about being exposed, you should be able to take anything they throw at you head on. Use bombs, guns, and more bombs. If you have the option, take the time to acquire some high powered weaponry through [[cargo]] or [[Science|science.]] Anything to make your operation more effective. Be tactical, use armor, combat stimulants, and grenades. Raiding the [[armory]] is a good source of military grade equipment. |
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| Keep in mind that there's nothing forcing you to take the maximum amount of positive quirks, spend all your points, or even use quirks at all. You are able to enter the game and play even with no quirks, so don't let it concern you too badly!
| | Other Syndicate agents can be a lacking in discipline, but do your best to cooperate and organize when you have the chance. Non syndicate traitors are liabilities or actively hostile. Don't be afraid to put them down like rabid dogs. |
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| {| style='width:100%'
| | ==== MI13 ==== |
| |} <!-- Fake table to space the list of quirks header to after the image for better readability. -->
| | MI13 is the shadowy hand of the syndicate. Be enigmatic, secretive, and covert. Never let them know your next move. Be the James bond type, suave, sophisticated, and clever. If people do see you, it should be with a wink and a smile. Never let any intel slip if you are captured, you would sooner die then let information fall into the hands of the enemy. Use stealth items like the agent ID and the Chameleon Projector to have cover anywhere you go. Speak cryptically, even to your allies. Avoid being compromised, and don't kill innocent personnel. You are a professional after all. If possible, use poisons and gadgets to kill your target without ever even making contact with them. |
| == List of Quirks ==
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| Below is a list of all positive, negative, and neutral quirks in the game, including their balance costs and actual gameplay effects. If you don't see a quirk on here, that means it's missing - please update the list to include it! Conversely, any quirks on this list that are not in-game have likely been removed, so you are free to remove them from this list to avoid misinformation.
| | Assume all other MI13 operatives are double agents. Kill them. Other syndicate operatives are far too erratic to be relied upon. Kill them if they threaten to blow your cover. Agents from Cybersun are generally reliable enough to cooperate with. |
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| ---- | | ==== Tiger Cooperative ==== |
| | The Tiger Cooperative are a collection of religious fanatics. Kill first and ask questions later! Do not be afraid to revel in slaughter. Your religious text is called the Hy-lurgixon. Make up quotes from it it as you greet a fellow tiger fanatic or as you spill the blood of the unworthy. The best kills are up close and in melee. Your tasks are a trial by fire to see if you are worthy of being assimilated into the changeling hive. Failure is as good as death. |
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| === Positive Quirks ===
| | Changelings are living gods and it is an honor to serve under them. Respect your fellow fanatic. All other traitors are unworthy and should be killed! |
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| Positive quirks take from quirk balance and have useful or beneficial effects.
| | ==== Waffle Corporation ==== |
| | You are either here on a covert mission or to make a big spectacle for your cooperation's investors. Either way, be cunning and effective. If you are here for a big show, try to do some damage that will really make its way into the papers. Blow shit up, assassinate high level personnel, hijack the emergency shuttle. If you are just here on a mission, get your job done at your discretion, but try not to make too much of a scene. There isn't any shame in murder either way. |
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| {| style='text-align:center; background-color:#FFFFFF; width:100%' border=1 cellspacing=0 cellpadding=6
| | By wary of other syndicate agents, even other Waffle Corp members, as they might have an objective that oppose yours. Slaughter any Donk Co members on the spot. Teach them a lesson for trying to butt into our business. |
| ! style='background-color:#66ff55;' width='28%'|Quirk Name
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| ! style='background-color:#66ff55;' width='4%'|Balance
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| ! style='background-color:#66ff55;' width='28%'|Entry Description
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| ! style='background-color:#66ff55;' width='40%'|Gameplay Effects
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| |-
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| |Addiction Resistant
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| | -4
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| |You have an unaddictive personality.
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| |Its harder for you to gain addictions, and easier to shake them.
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| |-
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| |style='background:#bbffaa;' | Alcohol Tolerance
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You become drunk more slowly and suffer fewer drawbacks from alcohol."''
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| |style='background:#bbffaa;' | You only take 70% of the drunkenness from alcohol, and some negative effects (i.e. jittering) won't affect you.
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| |-
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| |style='background:#bbffaa;' | Apathetic
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You just don't care as much as other people, that's nice to have in a place like this, I guess."''
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| |style='background:#bbffaa;' | All mood modifiers (positive and negative) are 20% less effective on you.
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| |-
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| |Bruiser
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| | -6
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| |You hit a lot harder with your fists
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| |Your unarmed attacks do 50% more damage.
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| |-
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| |Built From Stronger Stuff
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| | -10
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| |You have robust physique, allowing you to take more punishment
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| |You have 20% more max HP
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| |-
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| |Bullet Dodger
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| | -6
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| |Your flips cost stamina, but let you dodge bullets!
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| |Your flips cost 50 stamina, but make you immune to bullets while you are flipping.
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| |-
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| |Connoisseur
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| | -1
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| |You're a fan of fine food and drink.
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| |Moodlets relating to food are multiplied by 2
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| |-
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| |style='background:#bbffaa;' | Clown Enjoyer
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| |style='background:#bbffaa;' | -2
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| |style='background:#bbffaa;' | ''"You enjoy clown antics and get a mood boost from wearing your clown pin."''
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| |style='background:#bbffaa;' | A Clown Pin spawns in your bag. Attaching that pin to your jumpsuit gives you a positive moodlet.
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| |-
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| |style='background:#bbffaa;' | Drunken Resilience
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| |style='background:#bbffaa;' | -8
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| |style='background:#bbffaa;' | ''"Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."''
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| |style='background:#bbffaa;' | 6 to 40 drunkenness heals 0.1 brute and 0.05 burn damage per tick. 41 to 60 drunkenness heals 0.4 brute and 0.2 burn per tick. 61 and up drunkenness heals 0.8 brute and 0.4 burn per tick.
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| |style='background:#bbffaa;' | Empath
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| |style='background:#bbffaa;' | -8
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| |style='background:#bbffaa;' | ''"Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."''
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| |style='background:#bbffaa;' |
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| |Expert Sleeper
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| | -4
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| |You are the king of snoozing.
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| |You gain more health from sleeping, and you wake up fasted from forced unconsciousness.
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| |-
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| |Fireproof
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| | -8
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| |"Due to training, natural aptitude, or digesting large quantities of Aerogel as a child, your skin has developed a resistance to fire."
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| |You take 75% less damage from being on fire. Has no effects on attacks like welding tools
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| |-
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| |style='background:#bbffaa;' | Freerunning
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| |style='background:#bbffaa;' | -8
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| |style='background:#bbffaa;' | ''"You're great at quick moves! You can climb tables more quickly and take no damage from short falls."''
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| |style='background:#bbffaa;' | You climb tables 20% faster.
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| |-
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| |style='background:#bbffaa;' | Friendly
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| |style='background:#bbffaa;' | -2
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| |style='background:#bbffaa;' | ''"You give the best hugs, especially when you're in the right mood."''
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| |style='background:#bbffaa;' |
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| |-
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| |Indefatigable
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| | -8
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| |You get tired less thanks to good exercise and diet.
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| |You gain 20% more maximum stamina
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| |-
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| |Iron Stomach
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| | -2
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| |Your stomach can keep anything down
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| |You never throw up . Has no effect on taste of food.
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| |-
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| |style='background:#bbffaa;' | Jolly
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You sometimes just feel happy, for no reason at all."''
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| |style='background:#bbffaa;' | You will occasionally gain a boost to your mood.
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| |-
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| |Light Eater
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| | -3
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| |You've never been a a big food guy
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| |You need to eat less
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| |-
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| |style='background:#bbffaa;' | Light Step
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You walk with a gentle step; footsteps and stepping on sharp objects is quieter and less painful. Also, your hands and clothes will not get messed in case of stepping in blood.''"
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| |style='background:#bbffaa;' | Stepping on sharp things, like glass shards and d4s, is 20% quieter than normal. Additionally, stepping on them without shoes will deal 25% less damage than normal.
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| |-
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| |Masochist
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| | -2
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| |Something about physical pain sooths your mind and soul.
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| |You get a positive moodlet while you are hurt that scales with damage.
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| |-
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| |style='background:#bbffaa;' | Mime Fan
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| |style='background:#bbffaa;' | -2
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| |style='background:#bbffaa;' | ''"You enjoy mime antics and get a mood boost from wearing your mime pin."''
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| |style='background:#bbffaa;' | A Mime Pin spawns in your bag. Attaching that pin to your jumpsuit gives you a positive moodlet.
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| |-
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| |style='background:#bbffaa;' | Musician
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| |style='background:#bbffaa;' | -2
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| |style='background:#bbffaa;' | ''"You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."''
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| |style='background:#bbffaa;' | You spawn with a musical instrument beacon in your bag.
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| |-
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| |style='background:#bbffaa;' | Night Vision
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You can see slightly more clearly in full darkness than most people."''
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| |style='background:#bbffaa;' | Your vision in darkness is very slightly brighter, and you can see the 3x3 area around you without a blur.
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| |-
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| |Quick Learner
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| | -3
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| |You pick up on things faster than most people.
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| |You gain 25% more XP while training in skills. You real books faster.
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| |-
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| |Robust Genetics
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| | -5
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| |You have an advanced capacity for genetic mutations
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| |You can handle 25 more points of genetic instability before your genome starts to melt.
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| |-
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| |style='background:#bbffaa;' | Self-Aware
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| |style='background:#bbffaa;' | -8
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| |style='background:#bbffaa;' | ''"You know your body well, and can accurately assess the extent of your wounds."''
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| |style='background:#bbffaa;' | When checking yourself for injuries, you can see the exact amount of brute and burn damage. You can also tell if you have toxin or oxygen damage.
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| |-
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| |Skater
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| | -6
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| |You're a pro skater.
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| |-
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| |style='background:#bbffaa;' | Skittish
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| |style='background:#bbffaa;' | -8
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| |style='background:#bbffaa;' | ''"You're easy to startle, and hide frequently. Run into a closed locker to jump into it, as long as you have access. You can walk to avoid this."''
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| |style='background:#bbffaa;' | Ctrl-shift-clicking on a locker will, if you can open it, cause you to jump in and lock the door behind you.
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| |-
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| |style='background:#bbffaa;' | Spiritual
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You hold a spiritual belief, whether in God, nature or the arcane rules of the universe. You gain comfort from the presence of holy people, and believe that your prayers are more special than others. Being in the chapel makes you happy."''
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| |style='background:#bbffaa;' | When you pray, administrators online will see a special notice next to your name. This doesn't mean they have to respond, though.
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| |-
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| |Super Immune
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| | -4
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| |You have a robust immune system
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| |Anytime you might gain an infection, there is a 75% chance that you do not. Viruses progress slower in you.
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| |-
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| |Sweet Tooth
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| | -2
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| |You have a thing for sweets, they make you feel happy.
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| |You gain a positive moodlet from sugar.
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| |-
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| |style='background:#bbffaa;' | Tagger
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"You're an experienced artist. People will actually be impressed by your graffiti, and you can get twice as many uses out of drawing supplies."''
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| |style='background:#bbffaa;' | You spawn with a spray can in your bag. In addition, the graffiti that you make will increase the decoration value of the room containing it (capped at a certain point). Art supplies are consumed at half the usual rate.
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| |-
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| |Thick Skin
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| | -6
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| |Your skin is tough as leather, leaving you resistant to blunt and slashing wounds.
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| |-
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| |Tough Feet
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| | -6
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| |"The skin on your feet is hard and calloused, step on whatever you want."
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| |Immune to caltrop effects like glass shards while barefooted. Halves damage from punji spikes.
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| |-
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| |style='background:#bbffaa;' | Voracious
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| |style='background:#bbffaa;' | -4
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| |style='background:#bbffaa;' | ''"Nothing gets between you and your food. You eat faster and can binge on junk food! Being fat suits you just fine."''
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| |style='background:#bbffaa;' | The click delay when eating food and drinking drinks is halved.
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| |}
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| | == Syndicate Adjacent == |
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| ----
| | ==== Bee Liberation Front ==== |
| | Agents from the Bee liberation front are very similar to the ARC in that they are both radical animal rights activists. Much of the advice from the ARC applies to them. The Bee liberation front isn't a full fledged member of the syndicate yet so aim to impress! |
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| === Negative Quirks ===
| | Members of the Animal Rights Consortium share a similar goal to you, but they are often useless and always seem to compromise on their morals if its politically advantageous. Take every opportunity to pick an argument with them. Maybe pick one of them off if the opportunity is too good to pass up. |
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| Negative quirks add to the quirk balance, and have detrimental effects.
| | Its probably a good idea to affirm your loyalty to the syndicate by avoiding partnering up with any non-syndicate traitors. Your organization is going to get crushed if it can't outpace the ARC. |
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| {| style="text-align:center; background-color:#FFFFFF; width:100%" border="1" cellspacing="0" cellpadding="6"
| | ==== Defector ==== |
| ! style='background-color:#ff6655;' width='28%'|Quirk Name
| | You are an NT employee payed off by the syndicate to do their dirty work. You don't have a special allegiance to the syndicate, the offer was just too good to pass up. You are new to the secret agent business, and probably don't have a super methodical plan to get your job done. Enjoy the perks of being a freelance worker! Make your own rules and go as quite or as loud as you want. Take the opportunity to get back at your fellow crew members for petty grudges. Steal all of the [[Head of Personnel]]'s organs because he refused to give you a raise. |
| ! style='background-color:#ff6655;' width='4%'|Balance
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| ! style='background-color:#ff6655;' width='28%'|Entry Description
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| ! style='background-color:#ff6655;' width='40%'|Gameplay Effects
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| |-
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| |Addictive Personality
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| | +4
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| |''"Its hard for you to take just one hit"''
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| |You are more vulnerable to addictions, and it is harder for you to shake addictions.
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| |-
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| |Asthmatic
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| | +4
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| |You suffer from a particularly strong case of Asthma. Better keep your inhaler on hand.
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| |You start with incurable Asthma and an inhaler. Hitting your inhaler alleviates symptoms.
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| |-
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| |style='background:#ffbbaa;' | Acute Blood Deficiency
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| |style='background:#ffbbaa;' | +8
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| |style='background:#ffbbaa;' | ''"Your body can't produce enough blood to sustain itself.""''
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| |style='background:#ffbbaa;' | You lose blood over time, and you will die if you neglect to get treatment. Without treatment: (15 minutes: low blood symptoms, 30 minutes: oxygen damage builds up, 32 minutes: fainting, 34 minutes: dead)
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| |style='background:#ffbbaa;' | Bad Back
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| |style='background:#ffbbaa;' | +8
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| |style='background:#ffbbaa;' | ''"Thanks to your poor posture, backpacks and other bags never sit right on your back. More evently weighted objects are fine, though.""''
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| |style='background:#ffbbaa;' | Having a backpack, satchel, or other storage container on your back gives you a heavy negative moodlet. However, you can wear guns, axes, swords, and other items on your back without problems.
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| |Bad Knees
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| | +7
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| |Your suffer from a bad pair of knees. You walk slightly slower, and climbing things is out of the question.
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| |You have slightly reduced movement speed, you are unable to climb tables, and loose more stamina while skateboarding.
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| |-
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| |style='background:#ffbbaa;' | Bad Touch
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| |style='background:#ffbbaa;' | +1
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| |style='background:#ffbbaa;' | ''"You don't like hugs. You'd really prefer if people just left you alone.""''
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| |style='background:#ffbbaa;' | Getting hugged gives you a negative moodlet. This moodlet becomes more severe if you dip below positive sanity.
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| |-
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| |style='background:#ffbbaa;' | Blind
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| |style='background:#ffbbaa;' | +16
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| |style='background:#ffbbaa;' | ''"You are completely blind, nothing can counteract this."''
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| |style='background:#ffbbaa;' | Your eye organs spawn nonfunctional, and you also spawn with a blindfold. Incurable without intervention from above.
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| |style='background:#ffbbaa;' | Brain Tumor
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| |style='background:#ffbbaa;' | +12
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| |style='background:#ffbbaa;' | ''"You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"''
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| |style='background:#ffbbaa;' | You occasionally get some ticks of [[Brain Trauma|brain damage]], which, if left untreated, will cause various ailments. It takes 1 minute, 40 seconds to take 10% (20 organ damage) brain damage. You also spawn with some mannitol.
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| | style="background:#ffbbaa;" | Claustrophobia
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| | style="background:#ffbbaa;" | +4
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| | style="background:#ffbbaa;" | ''"You are terrified of small spaces and certain jolly figures. If you are placed inside any container, locker, or machinery, a panic attack sets in and you struggle to breathe."''
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| | style="background:#ffbbaa;" |You now start suffocating when stuck inside any container. This effect also applies when being in the presence of Santa Claus.
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| |-
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| |Cry Baby
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| | +5
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| |You are the kind of wimp that gets bothered by pain.
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| |You gain a negative moodlet that scales with how much damage you have taken.
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| |-
| |
| | style="background:#ffbbaa;" |Deaf
| |
| | style="background:#ffbbaa;" | +8
| |
| | style="background:#ffbbaa;" |''"You are incurably deaf.""''
| |
| | style="background:#ffbbaa;" |Your ear organs spawn nonfunctional. Incurable without intervention from above.
| |
| |-
| |
| | style="background:#ffbbaa;" |Depression
| |
| | style="background:#ffbbaa;" | +3
| |
| | style="background:#ffbbaa;" |''"You sometimes just hate life."''
| |
| | style="background:#ffbbaa;" |You occasionally become sad, in a similar way to how Jolly occasionally makes you happy.
| |
| |-
| |
| |Dunce
| |
| | +1
| |
| |"You don't really like this whole "learning" thing"
| |
| |You are unable to gain XP in skills.
| |
| |-
| |
| | style="background:#ffbbaa;" |Extreme Medicine Allergy
| |
| | style="background:#ffbbaa;" | +6
| |
| | style="background:#ffbbaa;" |''"Ever since you were a kid, you've been allergic to certain chemicals..."''
| |
| | style="background:#ffbbaa;" |At the start of a shift, a selection of five medicines are selected that you are allergic to. You are informed of your allergies when arriving on station. Blacklisted from selection are [[epinephrine]], [[adminordrazine]], [[omnizine]], [[synaphydramine]], and [[diphenhydramine]]. If you end up with any allergic chemicals in your system, you will suffer severe toxin damage, severe organ damage, and be flooded with [[Histamine]].
| |
| |-
| |
| | style="background:#ffbbaa;" |Family Heirloom
| |
| | style="background:#ffbbaa;" | +2
| |
| | style="background:#ffbbaa;" |''"You are the current owner of an heirloom. passed down for generations. You have to keep it safe!"''
| |
| | style="background:#ffbbaa;" |You start the shift with a special item, which varies based on your job. Examples include a golden bike horn for the [[Clown]] or a special hammer for the [[Lawyer]]. If you are not in possession of your family heirloom, you gain a significant negative [[mood]] modifier.
| |
| |-
| |
| |Flimsy
| |
| | +10
| |
| |Your body is not made to withstand punishment.
| |
| |You have 70% max hitpoints.
| |
| |-
| |
| | style="background:#ffbbaa;" |Frail
| |
| | style="background:#ffbbaa;" | +6
| |
| | style="background:#ffbbaa;" |''"You have skin of paper and bones of glass! You suffer wounds much more easily than most."''
| |
| | style="background:#ffbbaa;" |If taking this quirk, it is advisable to keep a storage of blood on hand.
| |
| |-
| |
| |Glass Jaw
| |
| | +8
| |
| |Your skull is much more fragile than average.
| |
| |Damage done to your head is doubled.
| |
| |-
| |
| |Heavy Bleeder
| |
| | +5
| |
| |You bleed like a punctured beer keg!
| |
| |You loose blood from bleeding 25% faster.
| |
| |-
| |
| | style="background:#ffbbaa;" |Heavy Sleeper
| |
| | style="background:#ffbbaa;" | +2
| |
| | style="background:#ffbbaa;" |''"You sleep like a rock! Whenever you're put to sleep, you sleep for a little bit longer."''
| |
| | style="background:#ffbbaa;" |All unconsciousness effects are increased in duration by an amount between 25% and 30%. Warm Milk knocks you out instantly.
| |
| |-
| |
| | style="background:#ffbbaa;" |Hypersensitive
| |
| | style="background:#ffbbaa;" | +2
| |
| | style="background:#ffbbaa;" |''"For better or worse, everything seems to affect your mood more than it should."''
| |
| | style="background:#ffbbaa;" |Mood modifier is increased by 50%.
| |
| |-
| |
| | style="background:#ffbbaa;" |Illiterate
| |
| | style="background:#ffbbaa;" | +8
| |
| | style="background:#ffbbaa;" |''"You dropped out of school and are unable to read or write. This affects reading, writing, using computers and other electronics."''
| |
| | style="background:#ffbbaa;" |You cannot interact with books, paper, computers, tablets, and other electronics. (warning this can prevent traitors from accessing their uplink if it spawns on the tablet)
| |
| |-
| |
| |Single Jointed Arms
| |
| | +3
| |
| |"Your arms are rigid planks. You will need to take off your backpack to access it's contents, and you'll have trouble escaping restraints"
| |
| |You need to take your backpack off to access it's contents. It takes you twice the time to break out of restraints
| |
| |-
| |
| | style="background:#ffbbaa;" |Junkie
| |
| | style="background:#ffbbaa;" | +6
| |
| | style="background:#ffbbaa;" |''"You can't get enough of hard drugs."''
| |
| | style="background:#ffbbaa;" |Start with a random drug addiction and a pill bottle full of pills for said addiction.
| |
| |-
| |
| |Lactose Intolerant
| |
| | +2
| |
| |Milk and milk products make you vomit
| |
| |
| |
| |-
| |
| |Languorous
| |
| | +6
| |
| |You are very easy to tire.
| |
| |You have 50% max stamina.
| |
| |-
| |
| | style="background:#ffbbaa;" |Light Drinker
| |
| | style="background:#ffbbaa;" | +2
| |
| | style="background:#ffbbaa;" |''"You just can't handle your drinks and get drunk very quickly."''
| |
| | style="background:#ffbbaa;" |
| |
| |-
| |
| | style="background:#ffbbaa;" |Nearsighted
| |
| | style="background:#ffbbaa;" | +4
| |
| | style="background:#ffbbaa;" |''"You are nearsighted without prescription glasses, but spawn with a pair."''
| |
| | style="background:#ffbbaa;" |Anything far away from you is difficult to see. Unlike genetic mutation nearsightedness or nearsightedness caused by eye damage, this variety ''cannot'' be cured. without admin intervention. Any new bodies created through pod cloning will suffer the same issue, so you can't circumvent it that way.
| |
| |-
| |
| | style="background:#ffbbaa;" |Nyctophobia
| |
| | style="background:#ffbbaa;" | +3
| |
| | style="background:#ffbbaa;" |''"As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."''
| |
| | style="background:#ffbbaa;" |You cannot run in darkness, you can only walk. When shrouded in darkness, you get a negative moodlet modifier.
| |
| |-
| |
| | style="background:#ffbbaa;" |Pacifist
| |
| | style="background:#ffbbaa;" | +8
| |
| | style="background:#ffbbaa;" |''"The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."''
| |
| | style="background:#ffbbaa;" |You are incapable of directly hurting any other creatures. You cannot fire guns, use {{Harm}}, or swing weapons. Stun batons can still stun, but that's the extent of it. '''''Note:''' If you spawn as an antagonist, Pacifist is not disabled.''
| |
| |-
| |
| |Paper Ribcage
| |
| | +8
| |
| |Your torso is much more fragile than average.
| |
| |Damage done to your torso is doubled.
| |
| |-
| |
| | style="background:#ffbbaa;" |Paraplegic
| |
| | style="background:#ffbbaa;" | +12
| |
| | style="background:#ffbbaa;" | ''"Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!""''
| |
| | style="background:#ffbbaa;" |
| |
| |-
| |
| | style="background:#ffbbaa;" | Stormtrooper Aim
| |
| | style="background:#ffbbaa;" | +4
| |
| | style="background:#ffbbaa;" |''"You're terrible with guns and can't line up a straight shot to save your life. Dual wielding is right out."''
| |
| | style="background:#ffbbaa;" |Any shots you fire with projectile weapons are shifted randomly by up to 25 degrees.
| |
| |-
| |
| | style="background:#ffbbaa;" |Prosopagnosia
| |
| | style="background:#ffbbaa;" | +4
| |
| | style="background:#ffbbaa;" | ''"You have a mental disorder that prevents you from being able to recognize faces at all."''
| |
| | style="background:#ffbbaa;" |Examining someone will always show them as Unknown, regardless of appearance, ID, etc.
| |
| |-
| |
| | style="background:#ffbbaa;" |Prosthetic Limb
| |
| | style="background:#ffbbaa;" | +4
| |
| | style="background:#ffbbaa;" |''"An accident caused you to lose a limb. Because of this, you now have a random prosthetic!"''
| |
| | style="background:#ffbbaa;" |One of your arms or legs is replaced with a surplus prosthetic, which are very fragile and need tools to repair.
| |
| |-
| |
| | style="background:#ffbbaa;" |Pushover
| |
| | style="background:#ffbbaa;" | +8
| |
| | style="background:#ffbbaa;" |''"Your first instinct is always to let people push you around. Resisting out of grabs will take conscious effort."''
| |
| | style="background:#ffbbaa;" |It is possible for you to be infinitely tabled or given infinite swirlies if you take this quirk.
| |
| |-
| |
| | style="background:#ffbbaa;" |Reality Dissociation Syndrome
| |
| | style="background:#ffbbaa;" | +8
| |
| | style="background:#ffbbaa;" |''"You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties."''
| |
| | style="background:#ffbbaa;" |You suffer from intense, constant hallucinations. These include normal hallucinations but can also be strange, unique effects that can't be induced by anything else. '''Having this does not give you a license to act in an antagonistic manner.'''
| |
| |-
| |
| |Skirt Dependence
| |
| | +6
| |
| |You don't know what you would do without your skirt, you might just explode.
| |
| |You spawn with a skirt on. If you take it off you instantly explode.
| |
| |-
| |
| |Slow
| |
| | +6
| |
| |You've always liked taking your time.
| |
| |You have 20% base move speed. Stacks with Bad Knees
| |
| |-
| |
| | style="background:#ffbbaa;" |Smoker
| |
| | style="background:#ffbbaa;" | +4
| |
| | style="background:#ffbbaa;" |''"Sometimes you just really want a smoke. Probably not great for your lungs.""''
| |
| | style="background:#ffbbaa;" |Spawn with a tobacco addiction, a lighter, and a pack of smokes. You take half the damage from smoking and your lungs have 25% less max health.
| |
| |-
| |
| | style="background:#ffbbaa;" | Social Anxiety
| |
| | style="background:#ffbbaa;" | +3
| |
| | style="background:#ffbbaa;" | ''"Talking to people is difficult for you, and you often stutter or even lock up."''
| |
| | style="background:#ffbbaa;" |You periodically stutter, and there is a very low chance every second for you to become incapable of speech for a time.
| |
| |-
| |
| |Squeamish
| |
| |
| |
| |You're rather disturbed by wearing bloody clothing.
| |
| |You suffer negative a negative moodlet while your clothing is bloody
| |
| |-
| |
| |Table Manners
| |
| |
| |
| |The thought of eating without sitting at a table distresses you.
| |
| |Eating without a table gives you a negative moodlet
| |
| |-
| |
| | style="background:#ffbbaa;" |Unstable
| |
| | style="background:#ffbbaa;" | +10
| |
| | style="background:#ffbbaa;" |''"Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!""''
| |
| | style="background:#ffbbaa;" |
| |
| |}
| |
|
| |
|
| | Other syndicate agents have very little reason to trust you, and its probably deserved. Assume that a twitchy agent will kill you to get a hold of your uplink. You might find some friendship with a Champion of Evil or fellow defector, but be sure to look out for yourself above all else. |
|
| |
|
| ----
| | ==== Hired mercenary ==== |
| | You are a high profile mercenary who has been hired on behalf of the syndicate. After this job, you will finally have enough to retire comfortably. One last job. As a freelance mercenary, its completely up to you how you want to approach the job, as long as you get it done. Invent a bit of a past for yourself. Are you a covert agent or hired muscle? Do you have a moral code you hold yourself to? What kind of work have you done in the past? |
|
| |
|
| ===Neutral Quirks===
| | Syndicate agents are a mixed bag. You share a common employer with them, but they are often sketchy and unpredictable. Judge them on a case by case basis. Non syndicate traitors might also make useful allies at your discretion, and are also less likely to hate you because you aren't a full fledged syndicate member. |
|
| |
|
| Neutral quirks cost no points and do not impactfully alter the way the game plays.
| | ==== Radicalized ==== |
| | You are radicalized by syndicate propaganda. You hate nanotrasen and believe the syndicate is right about basically everything. You are operating completely on your own directive, so get creative with how you go about accomplishing your objectives. Take every property to grandstand about how evil nanotrasen is, take out your frustration on the [[Captain|establishment]]. Murder [[Security|Nanotrasen dogs]]. If you blow your cover, preach to the common folk about the good of the syndicate. Portray yourself as a suave and cool rebel. Your targets are tools of nanotrasen oppression, don't give them any sympathy. |
|
| |
|
| {| style="text-align:center; background-color:#FFFFFF; width:100%" border="1" cellspacing="0" cellpadding="6"
| | Gush over any real syndicate agents you encounter, you think they are totally rad. Assist them in any mission's loyally. Don't tolerate any Corporate Climbers or Rival Saboteurs, they are primes examples of Nanotrasen's corruption. |
| ! style="background-color:#5566ff;" width="28%" |Quirk Name
| |
| ! style="background-color:#5566ff;" width="4%" |Balance
| |
| ! style="background-color:#5566ff;" width="28%" |Entry Description
| |
| ! style="background-color:#5566ff;" width="40%" |Gameplay Effects
| |
| |-
| |
| | style="background:#aabbff;" | Ananas Affinity
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"''
| |
| | style="background:#aabbff;" |[[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your loved foods list.
| |
| |-
| |
| | style="background:#aabbff;" |Ananas Aversion
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" | ''"You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"''
| |
| | style="background:#aabbff;" | [[Guide_to_hydroponics#Pineapple|Pineapple]] is added to your detested foods list.
| |
| |-
| |
| | style="background:#aabbff;" |Ageusia
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" |''"You can't taste anything! Toxic food will still poison you."''
| |
| | style="background:#aabbff;" |Food, drinks, and reagents have no taste to you. However, toxic food will still incur nausea.
| |
| |-
| |
| |Atheist
| |
| |
| |
| |What's all this nonsense about space gods and holy magic? Surely there is a logical explanation for all this.
| |
| |Bibles have no effect on you. Admins will be able to see you are an Atheist when yo pray to them
| |
| |-
| |
| | style="background:#aabbff;" |Colorist
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" | ''"You like carrying around a hair dye spray to quickly apply color patterns to your hair."''
| |
| | style="background:#aabbff;" |You start with a bottle of hair dye in your backpack.
| |
| |-
| |
| | style="background:#aabbff;" |Deviant Tastes
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You dislike food that most people enjoy, and find delicious what they don't."''
| |
| | style="background:#aabbff;" |Your liked and disliked foods are swapped. This means that for humans you will suddenly like raw and gross foods, but dislike fried and junk food. This differs between species, so being a lizard or moth will cause you to like and dislike different things.
| |
| |-
| |
| | style="background:#aabbff;" |Extrovert
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You are energized by talking to others, and enjoy spending your free time in the bar."''
| |
| | style="background:#aabbff;" |You get a free positive moodlet from staying inside the station's [[Bar]]. Mutually exclusive with introvert.
| |
| |-
| |
| | style="background:#aabbff;" |Foreigner
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" |''"You're not from around here. You don't know Galactic Common!"''
| |
| | style="background:#aabbff;" |If the recipient of this quirk is a human, then they can only understand Galactic Uncommon. If they are of a species other than human, they can only understand their native language.
| |
| |-
| |
| | style="background:#aabbff;" |Gamer
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" |''"You are a hardcore gamer, and you have a need to game. You love winning and hate losing. You only like gamer food."''
| |
| | style="background:#aabbff;" | Going without gaming for 15 minutes will cause a gaming withdrawal via decreased mood. Winning and losing at games will raise and lower mood respectively. Gamers only like junkfood (gamer fuel).
| |
| |-
| |
| | style="background:#aabbff;" |Heterochromatic
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" |''"One of your eyes is a different color than the other!"''
| |
| | style="background:#aabbff;" |You can set the secondary eye color in the preferences.
| |
| |-
| |
| | style="background:#aabbff;" |Introvert
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You are energized by having time to yourself, and enjoy spending your free time in the library."''
| |
| | style="background:#aabbff;" |You get a free positive moodlet from staying inside the station's [[Library]]. Mutually exclusive with extrovert.
| |
| |-
| |
| | style="background:#aabbff;" |Monochromacy
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites."''
| |
| | style="background:#aabbff;" | You can no longer view colors. Play as a [[Detective]] for the full authentic noir view.
| |
| |-
| |
| | style="background:#aabbff;" |Navigationally Challenged
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"Lacking familiarity with certain stations, you start with a wayfinding pinpointer where available."''
| |
| | style="background:#aabbff;" |You receive a wayfinding pinpointer which can direct you to the various compartments of the station. New players automatically receive this trait.
| |
| |-
| |
| | style="background:#aabbff;" |Phobia
| |
| | style="background:#aabbff;" | 0
| |
| | style="background:#aabbff;" |''"You are irrationally afraid of something."''
| |
| | style="background:#aabbff;" |You become afraid of a particular subject. When encountering that subject, you may become paralyzed, scream uncontrollably, close your eyes (causing blindness), while having your mood tank throughout.
| |
| |-
| |
| | style="background:#aabbff;" |Photographer
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You carry your camera and personal photo album everywhere you go, and your scrapbooks are legendary among your coworkers."''
| |
| | style="background:#aabbff;" |You start with a camera and a photo album that can carry photographs across rounds.
| |
| |-
| |
| | style="background:#aabbff;" |Shifty Eyes
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"Your eyes tend to wander all over the place, whether you mean to or not, causing people to sometimes think you're looking directly at them when you aren't."''
| |
| | style="background:#aabbff;" |Sometimes you make eye contact with people without meaning to.
| |
| |-
| |
| | style="background:#aabbff;" |Smooth-Headed
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You have no hair and are quite insecure about it! Keep your wig on, or at least your head covered up."''
| |
| | style="background:#aabbff;" |You are bald. Also, you start off with a wig on your head. Having your wig on makes you happy. Having headgear on other than your wig makes you neutral. Having no headgear makes you sad.
| |
| |-
| |
| | style="background:#aabbff;" |Snob
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You care about the finer things, if a room doesn't look nice its just not really worth it, is it?"''
| |
| | style="background:#aabbff;" |You get a positive moodlet from staying inside a room with a high decoration value (carpets, paintings, statues, and a whole bunch of other things increases the value, whilst trash, vomit, and blood decreases the value). On the other hand, you also get a negative moodlet from staying inside a room with a low decoration value.
| |
| |-
| |
| | style="background:#aabbff;" |Tongue Tied
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"Due to a past incident, your ability to communicate has been relegated to your hands."''
| |
| | style="background:#aabbff;" | You're mute! Sort of. You can still communicate through your hands, and you start off with special gloves that let you communicate over the radio. The benefits are that you're immune to all forms of muteness, and deaf people can understand you, but having your hands occupied prevents you from communicating.
| |
| |-
| |
| | style="background:#aabbff;" |Vegetarian
| |
| | style="background:#aabbff;" |0
| |
| | style="background:#aabbff;" |''"You find the idea of eating meat morally and physically repulsive."''
| |
| | style="background:#aabbff;" | Meat is added to your detested food list.
| |
| |}
| |
|
| |
|
| ==Random Hardcore Character== | | == Neutral == |
| {{Anchor|Hardcore_Random}}
| |
| This is an option in the character settings. This mode exists as somewhat of an extra challenge for veteran players who would like to be cool by being on a leaderboard.
| |
|
| |
|
| If enabled, each round your character gets a random budget of points which randomly selects quirks for you. The more points you end up getting the more score you will get if you survive the round. If you are an antag you will get double the points for making it through. The survivors are listed on the end round report.
| | ==== Champions of Evil ==== |
| | You are a Champion of EVIL!! A niche organization with no ties to the syndicate. Your goal is to engage in some textbook cartoon villainy. Do evil that will people will notice, otherwise how else will people appreciate the evilness of your schemes? The best evil villains all have wicked titles like Professor Doom, or The Inhalator, make use of an [[Syndicate Items|agent id]] and a [[Syndicate Items|chameleon kit]] to make an evil identity of your own. Unlike a Saturday morning cartoon, their is no guaranteeing your villainy will be stopped, so don't hold back when its time to [[Plasma|turn up the heat]]. Sabotage and kidnap are some of the best ways to make a splash. |
| | |
| | There is evil hiding everywhere you look! Make friends with [[Antagonist|villains]] of all sorts, the Champions of Evil are always recruiting. Always look for an opportunity to collaborate with another evil-doer. |
| | |
| | == Nanotrasen Loyalists == |
| | |
| | ==== Corporate Climber ==== |
| | You are still a loyalist to Nanotrasen, you just would prefer it if you were closer to the top of the totem pole. You are willing to stab a few backs to make that a reality. You've got every reason to stay covert and under the radar. Being exposed as a traitor means you can wish your chances of getting your cushy desk job goodbye. Its good to wear a disguise so your reputation isn't destroyed if you get caught in the act. If all else fails, [[Combat|leave no witnesses]]. If someone needs to die, feel free to gloat about how their death will leave you rising to the top. Otherwise, no one else will be able to appreciate the brilliance of your scheme. |
| | |
| | The syndicate are Scum. If you encounter a syndicate traitor, you should kill them and steal their uplink. One less snake that will threaten your company once you are on top. Other traitors should be met with high suspicion, its probably not a good idea to expose yourself more than you have to. Other corporate climbers might share a common interest, but they are also might be more competition down the road. Maybe now is the right time to bump them off. |
| | |
| | ==== Legal Trouble ==== |
| | You've made some errors and now you need to do some work to avoid a historic prison sentence. Avoid capture at all costs! Like with corporate climber, its good to do your work while disguised. Cover your tracks, leave no evidence. Always try to stay one step ahead of [[Security Officer|security]]. Framing someone else can be a good way to get security off your tail. Spread rumors and plant evidence. Anything to take the heat off of yourself. |
| | |
| | You hate the syndicate. Do not cooperate with them. You should avoid contact with traitors of any kind, the last thing you need is more evidence connecting you to the criminal underworld. |
| | |
| | ==== Rival Saboteur ==== |
| | You are from a rival division of nanotrasen, here to sabotage ss13 for your own departments gain. Make it look like a false flag operation from the syndicate. If people knew that the job was your department's doing the scandal would go galactic. Use syndicate iconography and syndicate language. If you are captured "confess" to being a member of the syndicate. It shouldn't be too hard to convince the crew. Do mass sabotage, doing as much property damage to the station as possible. Your goal isn't mass slaughter but don't be afraid to dispose of crewmembers who stand in your way. |
| | |
| | The syndicate are scum, but you might be able to work them to your advantage. If you can convince them that you are a real syndicate agent, they might cooperate with you. Be quick to backstab them when they are no longer useful. One more syndicate snake down. |
Guide to Traitor Employers
Syndicate Employers
Animal Rights Consortium
The ARC are basically terrorist space PETA. You hate Nanotrasen and all they stand for because of their horrible treatment of animals. You should go out of your way to stop the oppression of animals station side. Stop the geneticist's horrible animal experiments by turning them into monkeys. Threaten to blow up the chef if he doesn't make tofu burgers, and then blow him up anyways because his fake mustache is made of real fur. Be as discreet or as overt as you need to ensure animal rights. Take every opportunity to moral grandstand about how worthless and immoral the crew are for their participation in animal oppression.
Other syndicate agents or syndicate hired mercenaries will work as great allies, but don't tolerate them if they violate the rights of animals. The agents Bee Liberation Front share a similar goal to you, but they are utterly annoying and always fail to see the bigger picture. Plus, they aren't even members of the syndicate proper. Be sure to argue with them at any available opportunity.
If another traitor isn't associated with the syndicate, you should be very suspicious, and you shouldn't tolerate any NT loyalists like corporate climbers or rival saboteurs.
Cybersun Industries
Cybersun Industries are the de-facto leader of the syndicate, and the designers of much of the syndicate exclusive tech. You are here to get a job done, be ruthlessly effective. Keep a low profile, revealing yourself only when its time to strike. Specialists from Cybersun are notorious assassins. Death is just another tool for you to achieve your goals. Catch the captain off guard in his office, say a cool one liner and fill his head with bullets. Dispose of the body and nab his key card for your own uses. Avoid head on confrontation. If you get exposed and have security on your tail, hide away and assume a new identity, or pick them off one by one from the shadows.
Most other syndicate agents can not be trusted to be effective and covert. If some maniac from the tiger cooperative is about to go on a killing spree and give the game away, it might be wise to kill them before they get the chance. Plus, you probably have better use for their uplink then them right? MI13 are so shadowy and clandestine that it's safe to assume that their agents are trustworthy. Work with them and other Cybersun agents to achieve goal.
Donk Corporation
The famous food industry behind donk pockets! Get in, get done, and get out. There is no need to keep a low profile if you can get the job done quick, the station will never know what hit em. Play nice with innocent civilians. Threaten and bribe before you resort to killing them. The gloves come off when dealing with security or wannabe heros. Be polite! There is no reason to unnecessarily damage donk co.'s brand image.
Play nice with other syndicate agents, but non-syndicate aligned traitors should be treated with mistrust. Slaughter any Waffle Co. Traitors on the spot. Your corporations have been in bitter rivalry with each other long before nanotrasen came on the scene. You might disprove of the slaughter of the Tiger Cooperative or Gorlex Marauders, but extend a professional courtesy and try not to hold that against them.
Gorlex Marauders
You are a well trained spec ops solider. Treat your mission like a military operation, use all the tools at your disposal. Focus on your objective, and don't be sloppy. Don't worry about being exposed, you should be able to take anything they throw at you head on. Use bombs, guns, and more bombs. If you have the option, take the time to acquire some high powered weaponry through cargo or science. Anything to make your operation more effective. Be tactical, use armor, combat stimulants, and grenades. Raiding the armory is a good source of military grade equipment.
Other Syndicate agents can be a lacking in discipline, but do your best to cooperate and organize when you have the chance. Non syndicate traitors are liabilities or actively hostile. Don't be afraid to put them down like rabid dogs.
MI13
MI13 is the shadowy hand of the syndicate. Be enigmatic, secretive, and covert. Never let them know your next move. Be the James bond type, suave, sophisticated, and clever. If people do see you, it should be with a wink and a smile. Never let any intel slip if you are captured, you would sooner die then let information fall into the hands of the enemy. Use stealth items like the agent ID and the Chameleon Projector to have cover anywhere you go. Speak cryptically, even to your allies. Avoid being compromised, and don't kill innocent personnel. You are a professional after all. If possible, use poisons and gadgets to kill your target without ever even making contact with them.
Assume all other MI13 operatives are double agents. Kill them. Other syndicate operatives are far too erratic to be relied upon. Kill them if they threaten to blow your cover. Agents from Cybersun are generally reliable enough to cooperate with.
Tiger Cooperative
The Tiger Cooperative are a collection of religious fanatics. Kill first and ask questions later! Do not be afraid to revel in slaughter. Your religious text is called the Hy-lurgixon. Make up quotes from it it as you greet a fellow tiger fanatic or as you spill the blood of the unworthy. The best kills are up close and in melee. Your tasks are a trial by fire to see if you are worthy of being assimilated into the changeling hive. Failure is as good as death.
Changelings are living gods and it is an honor to serve under them. Respect your fellow fanatic. All other traitors are unworthy and should be killed!
Waffle Corporation
You are either here on a covert mission or to make a big spectacle for your cooperation's investors. Either way, be cunning and effective. If you are here for a big show, try to do some damage that will really make its way into the papers. Blow shit up, assassinate high level personnel, hijack the emergency shuttle. If you are just here on a mission, get your job done at your discretion, but try not to make too much of a scene. There isn't any shame in murder either way.
By wary of other syndicate agents, even other Waffle Corp members, as they might have an objective that oppose yours. Slaughter any Donk Co members on the spot. Teach them a lesson for trying to butt into our business.
Syndicate Adjacent
Bee Liberation Front
Agents from the Bee liberation front are very similar to the ARC in that they are both radical animal rights activists. Much of the advice from the ARC applies to them. The Bee liberation front isn't a full fledged member of the syndicate yet so aim to impress!
Members of the Animal Rights Consortium share a similar goal to you, but they are often useless and always seem to compromise on their morals if its politically advantageous. Take every opportunity to pick an argument with them. Maybe pick one of them off if the opportunity is too good to pass up.
Its probably a good idea to affirm your loyalty to the syndicate by avoiding partnering up with any non-syndicate traitors. Your organization is going to get crushed if it can't outpace the ARC.
Defector
You are an NT employee payed off by the syndicate to do their dirty work. You don't have a special allegiance to the syndicate, the offer was just too good to pass up. You are new to the secret agent business, and probably don't have a super methodical plan to get your job done. Enjoy the perks of being a freelance worker! Make your own rules and go as quite or as loud as you want. Take the opportunity to get back at your fellow crew members for petty grudges. Steal all of the Head of Personnel's organs because he refused to give you a raise.
Other syndicate agents have very little reason to trust you, and its probably deserved. Assume that a twitchy agent will kill you to get a hold of your uplink. You might find some friendship with a Champion of Evil or fellow defector, but be sure to look out for yourself above all else.
Hired mercenary
You are a high profile mercenary who has been hired on behalf of the syndicate. After this job, you will finally have enough to retire comfortably. One last job. As a freelance mercenary, its completely up to you how you want to approach the job, as long as you get it done. Invent a bit of a past for yourself. Are you a covert agent or hired muscle? Do you have a moral code you hold yourself to? What kind of work have you done in the past?
Syndicate agents are a mixed bag. You share a common employer with them, but they are often sketchy and unpredictable. Judge them on a case by case basis. Non syndicate traitors might also make useful allies at your discretion, and are also less likely to hate you because you aren't a full fledged syndicate member.
Radicalized
You are radicalized by syndicate propaganda. You hate nanotrasen and believe the syndicate is right about basically everything. You are operating completely on your own directive, so get creative with how you go about accomplishing your objectives. Take every property to grandstand about how evil nanotrasen is, take out your frustration on the establishment. Murder Nanotrasen dogs. If you blow your cover, preach to the common folk about the good of the syndicate. Portray yourself as a suave and cool rebel. Your targets are tools of nanotrasen oppression, don't give them any sympathy.
Gush over any real syndicate agents you encounter, you think they are totally rad. Assist them in any mission's loyally. Don't tolerate any Corporate Climbers or Rival Saboteurs, they are primes examples of Nanotrasen's corruption.
Neutral
Champions of Evil
You are a Champion of EVIL!! A niche organization with no ties to the syndicate. Your goal is to engage in some textbook cartoon villainy. Do evil that will people will notice, otherwise how else will people appreciate the evilness of your schemes? The best evil villains all have wicked titles like Professor Doom, or The Inhalator, make use of an agent id and a chameleon kit to make an evil identity of your own. Unlike a Saturday morning cartoon, their is no guaranteeing your villainy will be stopped, so don't hold back when its time to turn up the heat. Sabotage and kidnap are some of the best ways to make a splash.
There is evil hiding everywhere you look! Make friends with villains of all sorts, the Champions of Evil are always recruiting. Always look for an opportunity to collaborate with another evil-doer.
Nanotrasen Loyalists
Corporate Climber
You are still a loyalist to Nanotrasen, you just would prefer it if you were closer to the top of the totem pole. You are willing to stab a few backs to make that a reality. You've got every reason to stay covert and under the radar. Being exposed as a traitor means you can wish your chances of getting your cushy desk job goodbye. Its good to wear a disguise so your reputation isn't destroyed if you get caught in the act. If all else fails, leave no witnesses. If someone needs to die, feel free to gloat about how their death will leave you rising to the top. Otherwise, no one else will be able to appreciate the brilliance of your scheme.
The syndicate are Scum. If you encounter a syndicate traitor, you should kill them and steal their uplink. One less snake that will threaten your company once you are on top. Other traitors should be met with high suspicion, its probably not a good idea to expose yourself more than you have to. Other corporate climbers might share a common interest, but they are also might be more competition down the road. Maybe now is the right time to bump them off.
Legal Trouble
You've made some errors and now you need to do some work to avoid a historic prison sentence. Avoid capture at all costs! Like with corporate climber, its good to do your work while disguised. Cover your tracks, leave no evidence. Always try to stay one step ahead of security. Framing someone else can be a good way to get security off your tail. Spread rumors and plant evidence. Anything to take the heat off of yourself.
You hate the syndicate. Do not cooperate with them. You should avoid contact with traitors of any kind, the last thing you need is more evidence connecting you to the criminal underworld.
Rival Saboteur
You are from a rival division of nanotrasen, here to sabotage ss13 for your own departments gain. Make it look like a false flag operation from the syndicate. If people knew that the job was your department's doing the scandal would go galactic. Use syndicate iconography and syndicate language. If you are captured "confess" to being a member of the syndicate. It shouldn't be too hard to convince the crew. Do mass sabotage, doing as much property damage to the station as possible. Your goal isn't mass slaughter but don't be afraid to dispose of crewmembers who stand in your way.
The syndicate are scum, but you might be able to work them to your advantage. If you can convince them that you are a real syndicate agent, they might cooperate with you. Be quick to backstab them when they are no longer useful. One more syndicate snake down.