Template:PsychicBlast: Difference between revisions
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imported>Novaepee Created page with "|- style="color:white; background:#{{ColorPalette|Xenomorph|Primary}};" ! {{RowHeader|Theme=Xenomorph}} | 64px<br>Rest |A short channel before relea..." |
imported>Notamaniac Maturity was removed as per https://github.com/tgstation/TerraGov-Marine-Corps/pull/13615 |
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|- style="color:white; background:#{{ColorPalette|Xenomorph|Primary}};" | |- style="color:white; background:#{{ColorPalette|Xenomorph|Primary}};" | ||
! {{RowHeader|Theme=Xenomorph}} | [[File: | ! {{RowHeader|Theme=Xenomorph}} | [[File:TGMC Psychic Blast.png|64px]]<br>Psychic Blast | ||
|A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths. | |A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths. | ||
|230 | |230 | ||
|6 SECONDS | |6 SECONDS |
Latest revision as of 21:37, 28 January 2024
|- style="color:white; background:#6a5e82;"
! style="background:#6a5e82; font-weight:bold; color:white;" |
Psychic Blast
|A short channel before releasing an explosive beam, dealing light damage in an AOE and knocking things away from the point of impact. Not hugely powerful, but with some smart usage will let you juggle marines around to protect your team mates or fling marines to their deaths.
|230 |6 SECONDS