Template:Organic Bomb: Difference between revisions

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imported>Notamaniac
Corrects wrong detonation time and clarfies detonation condition.
imported>Notamaniac
Adds sad fact that puppets don't explode if their windup is interrupted :c
 
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|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
! {{RowHeader|Theme=Xenomorph}} | [[File:TGMC Organic_bomb.gif|64px]]<br>Organic Bomb
! {{RowHeader|Theme=Xenomorph}} | [[File:TGMC Organic_bomb.gif|64px]]<br>Organic Bomb
|Gives a puppet the 'Seek and attack order' (i.e. bumrush the nearest marine). After 15 seconds it will explode, leaving a 3x3 acid pool which lasts for 12 seconds. Fails if there is no target. If the puppet dies prematurely it will not explode into acid.
|Gives a puppet the 'Seek and attack order' (i.e. bumrush the nearest marine). After 5 seconds or upon attacking an organic, it will explode after a brief windup leaving a 5x5 acid pool which lasts for 12 seconds. Fails if there is no target. If the puppet dies prematurely, or is interrupted for any reason during it's explosion windup (i.e. being pulled, knocked back by an explosion or buckshot ect.) it will not explode into acid.
|100
|100
|30 secs
|30 secs

Latest revision as of 00:47, 3 February 2024

|- style="color:white; background:#6a5e82;" ! style="background:#6a5e82; font-weight:bold; color:white;" |
Organic Bomb |Gives a puppet the 'Seek and attack order' (i.e. bumrush the nearest marine). After 5 seconds or upon attacking an organic, it will explode after a brief windup leaving a 5x5 acid pool which lasts for 12 seconds. Fails if there is no target. If the puppet dies prematurely, or is interrupted for any reason during it's explosion windup (i.e. being pulled, knocked back by an explosion or buckshot ect.) it will not explode into acid. |100 |30 secs