Template:Landslide: Difference between revisions

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imported>Notamaniac
Adds landslide ability
 
imported>Notamaniac
Notes that primal wrath increases landslides speed.
 
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|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
|- style="color:white; background:#{{ColorPalette‎‎|Xenomorph|Primary}};"
! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Landslide.png|64px]] <br>Landslide
! {{RowHeader|Theme=Xenomorph}} |[[File:TGMC Landslide.png|64px]] <br>Landslide
|Charge a cardinal direction (i.e north, south, east or west) dependent on what turf you use this ability on. Any organic within a 3 tile width of your path will be knocked down for 1 second and objects/organics will be dealt 1.2x your melee damage. The charge ends when you either cancel it by using the ability again, you hit a dense object that did not get moved out your way or get destroyed, or you run out of plasma. Launches pillars created by '''Earth Riser'''.
|Charge a cardinal direction (i.e north, south, east or west) dependent on what turf you use this ability on. Any organic in a 3x1 area in front of you will be knocked down for 1 second and objects/organics will be dealt 1.2x your melee damage. The charge ends when you either cancel it by using the ability again, you hit a dense object that did not get knocked out your way or destroyed, or you run out of plasma. Launches pillars created by '''Earth Riser'''.
<br> '''When Primal is active :''' Charge up to 3 times. The maximum range of this charge is reduced to 7 tiles, and using this ability uses up one charge. Every charge takes 20 seconds to recover. Plasma is still consumed normally while charging.
<br> '''When Primal Wrath is active :''' Charge up to 3 times. The maximum range of this charge is reduced to 7 tiles but is much faster. Using this ability uses up one charge. Every charge takes 20 seconds to recover. Plasma is still consumed normally while charging.
|3 per tile travelled
|3 per tile travelled
|20 seconds
|20 seconds

Latest revision as of 02:10, 10 February 2024

|- style="color:white; background:#6a5e82;" ! style="background:#6a5e82; font-weight:bold; color:white;" |
Landslide |Charge a cardinal direction (i.e north, south, east or west) dependent on what turf you use this ability on. Any organic in a 3x1 area in front of you will be knocked down for 1 second and objects/organics will be dealt 1.2x your melee damage. The charge ends when you either cancel it by using the ability again, you hit a dense object that did not get knocked out your way or destroyed, or you run out of plasma. Launches pillars created by Earth Riser.
When Primal Wrath is active : Charge up to 3 times. The maximum range of this charge is reduced to 7 tiles but is much faster. Using this ability uses up one charge. Every charge takes 20 seconds to recover. Plasma is still consumed normally while charging. |3 per tile travelled |20 seconds