Guide to construction: Difference between revisions
imported>Angust →Firelock: Firelock construct and deconstruct steps were changed. Changed names of cirtcuit board and frame to their actual names. |
imported>Gregariousjb →Other: Added a section for ladders |
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{{Needs revision | reason = this doc is really big and really scary and there are things that are wrong with it that i dont even realize are wrong yet because thats how big and scary it is. TODO: | |||
Update floor tiles icon, update gold icon, update silver icon, update uranium icon, update titanium icon, update diamond icon, reformat pipes page at the bottom to fit with the UI of the rest of the doc.}} | |||
{{tocright}} | |||
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | ||
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Before you can begin any construction or deconstruction you need to gather a few useful tools. | Before you can begin any construction or deconstruction you need to gather a few useful tools. | ||
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool | These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool vending machine]]. | ||
{{Item | {{Item | ||
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*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | *[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | ||
*Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets) | *Incomplete [[Guide_to_robotics#Hygienebot|hygienebot]] assembly (2 sheets) | ||
*Shower Frame (2 metal sheets) | |||
*Sink Frame (1 metal sheet) | |||
*Chair (1 metal sheet) | *Chair (1 metal sheet) | ||
*Toilet (1 metal sheet) | *Toilet (1 metal sheet) | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Plasma | |name = Plasma | ||
|image = | |image = Plasmadone.png | ||
|foundin = From mining and some other sources. | |foundin = From mining and some other sources. | ||
|usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, burning down the station, or used in a departmental Protolathe/Techfab | ||
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Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | Smelt plasma ore in the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] or [[Mining#The_Ores|Mining]] furnace. | ||
}} | }} | ||
=== Plasteel === | === Plasteel === | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Silver | |name = Silver | ||
|image = | |image = Silverdone.png | ||
|foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |foundin = Deliver silver ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject silver from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
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*[[#Tables|Operating table]] [[File:OpTable.gif]] | *[[#Tables|Operating table]] [[File:OpTable.gif]] | ||
}} | }} | ||
=== Gold === | === Gold === | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Gold | |name = Gold | ||
|image = | |image = Golddone.png | ||
|foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |foundin = Deliver gold ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject gold from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
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*Insert into a Protolathe/Techfab. Some products need this material. | *Insert into a Protolathe/Techfab. Some products need this material. | ||
}} | }} | ||
=== Uranium === | === Uranium === | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Uranium | |name = Uranium | ||
|image = | |image = Uraniumdone.png | ||
|foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |foundin = Deliver uranium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject uranium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
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*Insert into a Protolathe/Techfab. Some products need this material. | *Insert into a Protolathe/Techfab. Some products need this material. | ||
}} | }} | ||
=== Titanium === | === Titanium === | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Titanium | |name = Titanium | ||
|image = | |image = Titaniumdone.png | ||
|foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |foundin = Deliver titanium ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject titanium from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
|usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]] | |usedfor = Used in a departmental Protolathe/Techfab and in [[Robotics]] | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Diamond | |name = Diamond | ||
|image = | |image = Diamonddone.png | ||
|foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | |foundin = Deliver diamond ore to the [[Machines#Ore_Redemption_Machine|ORM]]. Eject diamond from [[Machines#Ore_Redemption_Machine|ORM]] or any [[Machines#Ore_Silo|silo]]-linked [[Guide_to_RnD#Protolathe|protolathe/techfab]]. | ||
|usedfor = Making a few products, or used in a departmental Protolathe/Techfab | |usedfor = Making a few products, or used in a departmental Protolathe/Techfab | ||
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*Insert into a Protolathe/Techfab. Some products need this material. | *Insert into a Protolathe/Techfab. Some products need this material. | ||
}} | }} | ||
=== Bluespace Polycrystal === | === Bluespace Polycrystal === | ||
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|image = Planks.png | |image = Planks.png | ||
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. | |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables. | ||
|usedfor = Constructing various wooden things | |usedfor = Constructing various wooden things and barricading doors and windows | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
|description = '''Things you can make by having Planks in your hand and activating them:''' | |description = '''Things you can make by having Planks in your hand and activating them:''' | ||
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<br>'''How to produce Planks:''' | <br>'''How to produce Planks:''' | ||
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a sharp item, for example a [[Botanist##Tools_of_the_Trade|Hatchet]]. | ||
}} | }} | ||
===Leather=== | ===Leather=== | ||
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# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | # Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | ||
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | # Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | ||
# Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. [[File:Sheet_leather1.png|32px]] | # Dry the wet leather by <s>using it on a drying rack, or by heating it above 500 Kelvin for some time.</s> throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. [[File:Sheet_leather1.png|32px]] | ||
}} | }} | ||
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<br>'''How to produce Sand:''' | <br>'''How to produce Sand:''' | ||
Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. | Mine volcanic ash from [[Lavaland|lavaland]] ground, and use it in hand to make [[#Sandstone|Sandstone]] Bricks. Then use the [[#Sandstone|Sandstone]] in hand to turn it into sand. Can be renewably obtained by using grown grass in your hand to make grass tiles, placing them, and using a shovel or spade on them. Don't ask how that works. | ||
}} | }} | ||
=== Sandstone === | === Sandstone === | ||
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*Sink (1 meat sheet) | *Sink (1 meat sheet) | ||
*4x Floor tiles (1 meat sheet) | *4x Floor tiles (1 meat sheet) | ||
*Carving Block (5 meat sheets) | |||
*Airlock Assembly (5 meat sheets) | |||
'''Some other things you can do with meat sheets:''' | '''Some other things you can do with meat sheets:''' | ||
*Meat walls | *Meat walls | ||
*Meat tables | *Meat tables | ||
*Meat Toolboxes | |||
}} | }} | ||
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|[[File:Floor_Tiles.png|Floor tile]]x1 | |[[File:Floor_Tiles.png|Floor tile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
Use a floor tile on a lattice. | Use a floor tile on a lattice or catwalk. | ||
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
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|} | |} | ||
==== | ==== Iron Floor Tile ==== | ||
{{anchor|Floor}} | {{anchor|Floor}} | ||
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. | ||
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Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br> | Some other carpets available from [[Supply_crates#Exotic_Carpet_Crate|cargo]] (and their constructable [[#Tables|tables]]):<br> | ||
[[File:Twaticus_carpet_comparison_oct2019.png]] | [[File:Twaticus_carpet_comparison_oct2019.png]] | ||
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with [[Nanotrasen|NT]] written on them everywhere. | |||
Red carpets can be reskinned to have other religious symbols, or star shapes. | |||
==== Light Floor ==== | ==== Light Floor ==== | ||
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# Alt-click to rotate to the direction you want if one-directional. | # Alt-click to rotate to the direction you want if one-directional. | ||
# Screwdriver it in place. | # Screwdriver it in place. | ||
# Crowbar (Pop pane in). | # Crowbar (Pop pane in). | ||
|- | |- | ||
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|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br> | <font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br> | ||
# '''Screwdriver''' to unscrew the window from the frame. | |||
# '''Crowbar''' to pop out panel | |||
# '''Screwdriver''' to unscrew the window from the floor. | # '''Screwdriver''' to unscrew the window from the floor. | ||
# '''Wrench''' to deconstruct the window. | # '''Wrench''' to deconstruct the window. | ||
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have | Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 100 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br> | ||
<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | <font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | ||
# '''Welder''' to heat one way screws (15 seconds, | # '''Welder''' to heat one way screws (15 seconds, right click) | ||
# '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1) | # '''Screwdriver''' to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click) | ||
# '''Crowbar''' to pop out panel (4 seconds) | # '''Crowbar''' to pop out panel (4 seconds, right click) | ||
# '''Wirecutters''' to cut connecting bars (2 seconds) | # '''Wirecutters''' to cut connecting bars (2 seconds, right click) | ||
# '''Wrench''' to unbolt frame (4 seconds) | # '''Wrench''' to unbolt frame (4 seconds, right click) | ||
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | ||
<br> | <br> | ||
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! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1<br>''OPTIONAL:'' [[File:Powercell.png|Power cell]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | ||
# Place frame on wall. | # Place frame on wall. | ||
# Add wires. | # Add wires. | ||
# ''(OPTIONAL)'' Add the cell. The Light fixture cell from the autolathe comes pre-charged. | |||
# Screwdriver. | # Screwdriver. | ||
# Add light tube (or light bulb for small fixtures). | # Add light tube (or light bulb for small fixtures). | ||
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# '''Screwdriver''' the light fixture to expose the wires. | # '''Screwdriver''' the light fixture to expose the wires. | ||
# '''Wirecutters''' to cut the wires. | # '''Wirecutters''' to cut the wires. | ||
# Remove the cell with an empty hand, if there is one. | |||
# '''Wrench''' the fixture frame to deconstruct it. | # '''Wrench''' the fixture frame to deconstruct it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |||
==== Floodlight ==== | |||
{{anchor||Floodlight}} | |||
Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Floodlight_on.png|64px|Floodlight]]<br>Floodlight | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable Pieces]]x5<br>[[File:Light_Tube.png|Light Tube]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]x1<br>[[File:Wrench.png|Wrench]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Build frame from 5 metal sheets | |||
# Add wires. | |||
# Screwdriver. | |||
# Add light tube. | |||
# Secure with wrench so it doesn't get pushed and disconnected from the wire. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Doesn't seem like you can yet. Throw it out into space. Pollution ho! | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
|} | |} | ||
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The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news. | The newscaster is a widespread type of wall console, thanks to [[NanoTrasen]] wanting to keep you up to date with the latest news. | ||
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news | You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news! | ||
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper. | Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper. | ||
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|} | |} | ||
=== Other === | ==== Status Display ==== | ||
Used by heads to display random text to the crew, as well as giving shuttle ETA's. | |||
'''To set a picture or text, use the PDA Status Display app, or the command console screen.''' | |||
'''To make the first line display as a header, begin and end the line with a dash (-).''' | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Status_display.png|64px|Status Display]]<br>Status Display | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|1x status display frame (from [[Autolathe]]) | |||
|style="vertical-align: top; padding: 10px;"|Attach status display frame to wall. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Wrench''' to remove the frame from the wall. | |||
# '''Wrench''' to disassemble the frame. | |||
|- | |||
|colspan="1" style="text-align: center;"|[[File:Wrench.png|Wrench]] | |||
|} | |||
=== Other === | |||
==== Grille ==== | ==== Grille ==== | ||
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!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''Crowbar''' to get [[File:Planks.png|Planks|link=https://tgstation13.org/wiki/File:Planks.png]] x3 back. | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Crowbar.png|Crowbar]] | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to repair | !colspan="3" style="background-color:#99ccff"|How to repair | ||
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# Click the Button Frame on the wall to change its button type. | # Click the Button Frame on the wall to change its button type. | ||
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). | # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). | ||
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this) | # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a [[Blast Door Controller]] to control objects like [[shutters|Shutters]]. | ||
# Screwdriver the Button Frame to close it. | # Screwdriver the Button Frame to close it. | ||
|- | |- | ||
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# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | ||
# '''Option 3:''' Add 1 diamond sheet to make a box reflector. | # '''Option 3:''' Add 1 diamond sheet to make a box reflector. | ||
# '''Weld''' the reflector to the floor. | # '''Weld''' the reflector to the floor (or don't, it'll still work). | ||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
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|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | ||
# '''Weld''' the door shut | # '''Weld''' the door shut with {{Rightclick}}. | ||
# '''Screwdriver''' the door. | # '''Screwdriver''' the door. | ||
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:Solar_0.gif|64px|Some computer]]<br>Computer | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
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{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:#cce6ff;'|[[File: | !rowspan="2" style='background-color:#cce6ff;'|[[File:ModularModern2.gif|64px|A console]]<br>Console | ||
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 1,848: | Line 1,907: | ||
==== Conveyor Belt ==== | ==== Conveyor Belt ==== | ||
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on {{Combat_Mode}}. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
Line 1,867: | Line 1,926: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | ||
or attack it on | or attack it with a weapon on {{Combat_Mode}}. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,874: | Line 1,933: | ||
==== Railings ==== | ==== Railings ==== | ||
Railings are typically used on maps with extra Z-levels to prevent people from falling down. | Railings are typically used on maps with extra Z-levels to prevent people from falling down. | ||
Line 1,883: | Line 1,941: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]] | |[[File:Rods.png|Rods]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you would like the railings to be placed. | # Stand where you would like the railings to be placed. | ||
Line 1,893: | Line 1,951: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# Use '''Wrench''' to unfasten the railings | |||
# Use '''wirecutters''' to cut the railings apart | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wirecutters.png|Wirecutters]] | [[File:Wrench.png|Wrench]]<br>[[File:Wirecutters.png|Wirecutters]] | ||
|} | |} | ||
=== | ==== Sink ==== | ||
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). | |||
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a [[Guide_to_plumbing|plumbing]] system to fill them with custom reagents instead of just water. [[File:Sink_plumbing_example.png|thumb|right|How to connect sinks to a [[Guide_to_plumbing|plumbing]] system. Angle is important. ]] | |||
Some sinks have a cosmetically different appearance (e.g. [[File:sink_alt.png]]) but all of them work identically. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
!rowspan="2" style='background-color:# | !rowspan="2" style='background-color:#cce6ff;'|[[File:Sink.png|64px|]]<br>Sink | ||
! style='background-color:# | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:# | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1<br> | |[[File:Metal.png|Metal]]x1<br> | ||
[[File:Water_recycler.png|Water recycler]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# | # Use the '''rigid material''' in hand to craft a sink frame. | ||
# | # Drag the sink frame to desired location. | ||
# | # Alt-click the sink frame to rotate it. | ||
# | # Add a water recycler [[File:Water_recycler.png]] to finish the sink. | ||
|- | |- | ||
!colspan="3" style="background-color:# | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
|- | |- | ||
!colspan="1" style='background-color:# | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
'''Wrench''' | # Use '''Wrench''' to disassemble into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 1,927: | Line 1,989: | ||
|} | |} | ||
==== Tables/Reinforced Table ==== | ==== Shower ==== | ||
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench [[File:Wrench.png|Wrench]] to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an [[Engineering items#Analzyer|analyzer]] to identify the shower's water temperature without risking burns. <br> | |||
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a [[Guide_to_plumbing|plumbing]] system to make them spray custom reagents instead of just water. Showering will cause [[Guide_to_chemistry#Touch|touch]] reactions. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Shower.png|64px|]]<br>Shower | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x2<br> | |||
[[File:Water_recycler.png|Water recycler]]x1 | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the '''metal''' in hand to craft a shower frame. | |||
# Drag the shower frame to desired location. | |||
# Alt-click the shower frame to rotate it. | |||
# Add a water recycler [[File:Water_recycler.png]] to finish the shower. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
|} | |||
==== Shutters ==== | |||
Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a [[multitool]] to edit the identifier for that particular shutter. | |||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |||
!rowspan="2" style='background-color:#cce6ff;'|[[File:Shutters.png]]<br>Shutters | |||
! style='background-color:#99ccff; width:20%'|Requires to build | |||
! style='background-color:#99ccff'|How to build | |||
|- | |||
|[[File:Metal_r.png|Metal]]x10<br> | |||
[[File:CableCoils.png|Wire]]x10<br> | |||
[[File:Screwdriver_tool.png|Screwdriver]] | |||
[[File:Multitool.png|Multitool]] | |||
[[File:Welder.png|Welder]] | |||
[[File:Wirecutters.png|Wirecutters]]<br> | |||
|style="vertical-align: top; padding: 10px;"| | |||
# Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) to create the shutters. | |||
# Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code. | |||
# Install a [[Blast Door Controller]] in a button (after using a multitool on it as well) to operate the shutters. | |||
# Don't forget to screw the panel shut afterwards. | |||
|- | |||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | |||
|- | |||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | |||
|rowspan="2" colspan="3"| | |||
# '''Screwdriver''' the shutters open. | |||
# '''Crowbar''' the airlock electronics out. | |||
# Use '''wirecutters''' to remove the cables. | |||
# '''Weld''' the frame to deconstruct it into plasteel sheets. | |||
|- | |||
|colspan="1" style="text-align: center;"| | |||
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |||
|} | |||
====Toiletbong==== | |||
A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea. | |||
It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might. | |||
More information on its general usage can be found [[Guide to hydroponics#The Toiletbong .28Getting high with style.29|here]]. | |||
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | |||
! rowspan="2" style="background-color:#cce6ff;" |[[File:Toiletbong.png|alt=]][[File:Toiletbong Side.png|alt=]] | |||
Toiletbong | |||
! style="background-color:#99ccff; width:20%" |Requires to build | |||
! style="background-color:#99ccff" |How to build | |||
|- | |||
|[[File:ToiletLidDown.png|Metal]] | |||
[[File:flamethrower.png|link=https://tgstation13.org/wiki/File:Flamethrower.png]] with[[File:Plasma_tank.png|Plasma Tank|link=Plasma Tank]]attached<br> | |||
[[File:Wrench.png|Wrench]]<br> | |||
| style="vertical-align: top; padding: 10px;" | | |||
#Use the Crafting menu ([[File:Crafting menu hud icon.png|Crafting menu]]) near a toilet, while having a wrench and a flamethrower with a plasma tank attached nearby, or in hand. The entry can be found in the 'Structures'-Tab of the Crafting menu. | |||
#Use a wrench on the finished toiletbong to unsecure it. It can then be rotated or dragged. | |||
#Optional: [[Emag|Emag it]]. | |||
|- | |||
! colspan="3" style="background-color:#99ccff" |How to deconstruct | |||
|- | |||
! colspan="1" style="background-color:#99ccff; width:20%" |Tools | |||
| colspan="3" rowspan="2" | | |||
#'''Wrench''' the toiletbong to unsecure it. | |||
#'''Crowbar''' the toiletbong to take it apart. This will empty the plasma tank of the flamethrower. | |||
|- | |||
| colspan="1" style="text-align: center;" | | |||
[[File:Wrench.png|Wrench]]<br>[[File:crowbar.png]] | |||
|} | |||
====Ladder==== | |||
Some maps have multiple z-levels (up and down floors). Ladders allow easy travel between them. Left-click to move up a ladder and right-click to move down it. | |||
A ladder will only work when an additional ladder is placed on the same exact coordinate/square above or below it. | |||
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | |||
! rowspan="2" style="background-color:#cce6ff;" |[[File:Ladder.png|64px]] | |||
Ladder | |||
! style="background-color:#99ccff; width:20%" |Requires to build | |||
! style="background-color:#99ccff" |How to build | |||
|- | |||
|[[File:Rods.png|Rods]]x15 | |||
| style="vertical-align: top; padding: 10px;" | | |||
#Position yourself on a floor of the map in a location where making a second ladder above or below you will be possible. You can only build a ladder on solid ground, such as the plating made by an [[Engineering_items#RCD|RCD]] (not lattices made by rods). | |||
#With a stack of rods in your hand, click on it to open its crafting window. | |||
#Select "Ladder (15 sheets)" from the list and building will begin immediately. | |||
#The ladder is not yet usable. Move to the exact square one floor above or below the ladder and make a second ladder - now travel between them is possible. | |||
|- | |||
! colspan="3" style="background-color:#99ccff" |How to deconstruct | |||
|- | |||
! colspan="1" style="background-color:#99ccff; width:20%" |Tools | |||
| colspan="3" rowspan="2" | | |||
*Ladders cannot currently be deconstructed. | |||
|- | |||
| colspan="1" style="text-align: center;" | | |||
N/A | |||
|} | |||
===Furniture=== | |||
====Chairs==== | |||
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}} | |||
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | |||
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | |||
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair | |||
! style="background-color:#ccccee; width:20%" |Requires to build | |||
! style="background-color:#ccccee" |How to build | |||
|- | |||
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 | |||
| style="vertical-align: top; padding: 10px;" | | |||
#Stand where you want the chair. | |||
#Pick up some metal or planks. | |||
#Click it in hand. | |||
#Select Chair from menu. | |||
|- | |||
! colspan="3" style="background-color:#ccccee" |How to deconstruct | |||
|- | |||
! colspan="1" style="background-color:#ccccee; width:20%" |Tools | |||
| colspan="3" rowspan="2" | | |||
'''Wrench''' a chair to transform it back into the starting material. | |||
|- | |||
| colspan="1" style="text-align: center;" | | |||
[[File:Wrench.png|Wrench]] | |||
|} | |||
====Tables/Reinforced Table==== | |||
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}} | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}{{anchor|Operating Table}} | ||
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table (has many types)<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table<br>[[file:OpTable.gif|64px|Operating Table]]<br>Operating Table | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1 | |[[File:Rods.png|Rods]]x2<br>or<br>[[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Plasteel]]x1<br>or<br>[[File:Silver_bar.png|Silver]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Pick up some rods (or wooden planks, if you want to make a poker table). | #Pick up some rods (or wooden planks, if you want to make a poker table). | ||
# Stand on the tile where you want the table. | #Stand on the tile where you want the table. | ||
# Activate them in your hand. | # Activate them in your hand. | ||
# Select table frame from menu. | # Select table frame from menu. | ||
# Use material on the table frame: | #Use material on the table frame: | ||
#* Wood/glass/plasteel/metal for table made of that material. | #*Wood/glass/plasteel/metal for table made of that material. | ||
#* Any type of carpet on metal frame for fancy table of that color. | #*Any type of carpet on metal frame for fancy table of that color. | ||
#* Standard carpet on wooden frame for poker table. | #*Standard carpet on wooden frame for poker table. | ||
#* Silver on metal frame for operating table. | #*Silver on metal frame for operating table. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# | #(If a Reinforced Table: {{Rightclick}} with '''Welder''' first to weaken the table.) | ||
#{{Rightclick}} with '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it. | |||
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== | ====Closet==== | ||
{{anchor| | {{anchor|Closet}} | ||
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. | |||
Besides being welded shut, some | Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage. | ||
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | ||
If you yourself are inside a | If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. | ||
Coffins count as | Coffins count as closets. | ||
Different types of | Different types of closets: [[File:Jumpsuitlocker.png|Jumpsuit Closet]][[File:Emergencylocker.png|Emergency Closet]][[File:Medicallocker.png|Medical Closet]][[File:Securitylocker.png|Security Closet]][[File:Firesafetycloset.png|Fire Saftey Closet]][[File:L2locker.png|L2 Closet]][[File:L3locker.png|L3 Closet]][[File:L4locker.png|L4 Closet]][[File:Coffin.png|Coffin]] | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Closet]]<br>Closet | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | |[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Stand where you want the | #Stand where you want the closet. | ||
# Activate metal in hand. | #Activate metal in hand. | ||
# Choose | # Choose closet from the list. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# Open the | #Open the closet. | ||
# Weld the | #Weld the closet with a '''welder''' to disassemble it into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:welder.png|Welder]] | [[File:welder.png|Welder]] | ||
|} | |} | ||
==== Rack ==== | ==== Rack==== | ||
{{anchor|Racks}} | {{anchor|Racks}} | ||
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x1 | |[[File:Metal.png|Metal]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Activate metal in hand. | # Activate metal in hand. | ||
# Choose Rack from the list. | #Choose Rack from the list. | ||
# Stand where you want the rack. | #Stand where you want the rack. | ||
# Activate Rack Parts in hand. | #Activate Rack Parts in hand. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# | #{{Rightclick}} with a '''wrench''' to dismantle it to some Rack Parts. | ||
#{{Rightclick}} with a '''wrench''' on the Rack Parts to disassemble them into metal. | |||
# | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Beds ==== | ====Beds==== | ||
{{anchor|Bed}} | {{anchor|Bed}} | ||
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients. | Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients. | ||
Line 2,029: | Line 2,237: | ||
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Metal.png|Metal]]x2 | |[[File:Metal.png|Metal]]x2 | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Stand where you want the bed. | #Stand where you want the bed. | ||
# Activate metal in hand. | #Activate metal in hand. | ||
# Choose Bed from the list. | #Choose Bed from the list. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
Use a '''wrench''' to dismantle it to two sheets of metal. | Use a '''wrench''' to dismantle it to two sheets of metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Bookcase ==== | ====Bookcase==== | ||
Holds any number of books inside. | Holds any number of books inside. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" | How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | |[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]] | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Construct a frame with 4 wooden planks. | #Construct a frame with 4 wooden planks. | ||
# Wrench the frame into place. | #Wrench the frame into place. | ||
# Add a plank to the frame to make a shelf. | #Add a plank to the frame to make a shelf. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# Remove any books. | #Remove any books. | ||
# '''Crowbar''' out the shelf. | #'''Crowbar''' out the shelf. | ||
# Unsecure the frame with a '''wrench'''. | #Unsecure the frame with a '''wrench'''. | ||
# Break apart the frame with a '''crowbar'''. | #Break apart the frame with a '''crowbar'''. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
==== Drying Rack ==== | ====Drying Rack==== | ||
Dries herbs for smoking, meat into jerky and grapes into raisins. | Dries herbs for smoking, meat into jerky and grapes into raisins. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:Drying_rack.png|64px|Drying rack]]<br>Drying rack | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x10<br> | |[[File:Planks.png|Planks]]x10<br> | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Use the planks in hand. | #Use the planks in hand. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# '''Wrench''' to unsecure the rack. | #'''Wrench''' to unsecure the rack. | ||
# '''Screwdriver''' to disassemble it. | #'''Screwdriver''' to disassemble it. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | [[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | ||
|} | |} | ||
==== Display Case ==== | ==== Display Case==== | ||
Show off an item within a glass case. Use an ID to open a display case. | Show off an item within a glass case. Use an ID to open a display case. | ||
{| class="wikitable | {| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1" | ||
!rowspan="2" style= | ! rowspan="2" style="background-color:#ddddff;" |[[File:Display.png|64px|Display Case]]<br>Display Case | ||
! style= | ! style="background-color:#ccccee; width:20%" |Requires to build | ||
! style= | ! style="background-color:#ccccee" |How to build | ||
|- | |- | ||
|[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | |[[File:Planks.png|Planks]]x5<br>[[File:Glass.png|64px|Glass]]x2<br> | ||
|style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;" | | ||
# Use the planks in hand and build a display case chassis. | #Use the planks in hand and build a display case chassis. | ||
# (Optional) Use airlock electronics to determine who can/cannot open the case. | #(Optional) Use airlock electronics to determine who can/cannot open the case. | ||
# Add glass to build a normal display case. | #Add glass to build a normal display case. | ||
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | ! colspan="3" style="background-color:#ccccee" |How to deconstruct | ||
|- | |- | ||
!colspan="1" | ! colspan="1" style="background-color:#ccccee; width:20%" |Tools | ||
| | | colspan="3" rowspan="2" | | ||
# '''Wrench''' to disassemble the unfinished frame. | #'''Wrench''' to disassemble the unfinished frame. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | | colspan="1" style="text-align: center;" | | ||
[[File:Wrench.png|Wrench]] | [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
== Power Wires == | == Power Wires== | ||
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[ | Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[machines]] or scattered about the station's maintenance-, construction- and storage-areas. | ||
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. | *Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. | ||
* [[Insulated gloves]] negate any electrical shocks to the player. | *[[Insulated gloves]] negate any electrical shocks to the player. | ||
=== How Do I Wire? === | ===How Do I Wire?=== | ||
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[ | After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[machines]] on top of them. | ||
====Wire Art==== | ====Wire Art==== | ||
The wire art that was available before | The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the [[Guide to wire art]]. | ||
=== Connecting [[ | ===Connecting [[Machines]]=== | ||
Most [[ | Most [[machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[machines]] must be connected by having a powered wire under them. | ||
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles. | With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles. | ||
Please note those [[ | Please note those [[machines]] must also be anchored (generally wrenched down) to be connected. | ||
'''Special cases''' : | '''Special cases''' : | ||
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | *[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. | ||
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | *An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected. | ||
Line 2,156: | Line 2,364: | ||
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them. | Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them. | ||
=== Wire-net Reset === | === Wire-net Reset=== | ||
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while. | ||
Line 2,162: | Line 2,370: | ||
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss). | ||
== Pipes == | ==Pipes== | ||
Pipes are | Pipes are constructed from [[Pipe Dispenser]]s in [[Atmospherics]] (or with an RPD if you aren't a complete wally). | ||
To use a Pipe Dispenser, follow these steps: | To use a Pipe Dispenser, follow these steps: | ||
#Put Dispenser in a powered area. | #Put Dispenser in a powered area. | ||
Line 2,172: | Line 2,380: | ||
#Wrench Dispenser to make it mobile once more. | #Wrench Dispenser to make it mobile once more. | ||
=== Placing and Removing Pipes === | ===Placing and Removing Pipes=== | ||
==== [[File:disposal_pipe.png|64px]] Disposal Pipes==== | ====[[File:disposal_pipe.png|64px]] Disposal Pipes==== | ||
#Rotate the pipe to the direction you wish the pipe to be in. | #Rotate the pipe to the direction you wish the pipe to be in. | ||
Line 2,180: | Line 2,388: | ||
#Use a lit welder to fuse the pipe to the ground. | #Use a lit welder to fuse the pipe to the ground. | ||
==== [[File:Gaspipe.png|64px]] Gas Pipes ==== | ====[[File:Gaspipe.png|64px]] Gas Pipes==== | ||
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent). | #<s> Rotate the pipe to the direction you wish</s> Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent). | ||
#Wrench into place. | #Wrench into place. | ||
#Turn on the pipe, if necessary. | #Turn on the pipe, if necessary. | ||
==== How to Remove a Pipe ==== | ====How to Remove a Pipe==== | ||
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | #Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off). | ||
#Brace for any junk that might blast out of the pipe. | #Brace for any junk that might blast out of the pipe. | ||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 07:12, 18 September 2024
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool vending machine.
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Materials
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
Metal
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Glass and Reinforced Glass
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Plasma
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Plasteel
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Rods
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Floor Tiles
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Silver
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Gold
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Uranium
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Titanium
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Titanium Glass
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Plastitanium
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Plastitanium Glass
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Diamond
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Bluespace Polycrystal
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Bananium
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Runite
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Planks
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Leather
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Cloth
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Plastic
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Cardboard
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Sand
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Sandstone
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Blocks of Sand
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Meat
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Constructions
Floors
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk
Just like a lattice, except you can place wires on it.
Catwalk |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rods on a lattice. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the catwalk into 2 rods. | ||
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on a lattice or catwalk. | ||
How to deconstruct | |||
Tools |
Use a crowbar on broken plating, otherwise it does not deconstruct. Can be deconstructed with an RCD. | ||
How to repair | |||
Tools |
Use a welder on broken plating to repair it. | ||
Iron Floor Tile
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a floor tile on plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar on a floor tile to remove it. It will be destroyed if broken. | ||
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use a wood tile on plating. Wood tiles can be made of planks of wood. | ||
How to deconstruct | |||
Tools |
Detach the tile with a screwdriver. | ||
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor |
Requires to build | How to build | |
---|---|---|---|
x2 |
Use rods on a plating. | ||
How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two rods. | ||
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use any type of carpet floor on a plating. | ||
How to deconstruct | |||
Tools |
Use a crowbar to pick up the carpet tile. | ||
Some other carpets available from cargo (and their constructable tables):
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere. Red carpets can be reskinned to have other religious symbols, or star shapes.
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
---|---|---|---|
x2 x1 Power Control Module x1 x1 x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Air Alarm
Info about Air Alarms can be found here.
Fire Alarm
Info about Fire Alarms can be found here.
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Floodlight
Provides a lot of light for a lot of people. Comes with several settings of light due to its brightness and power draw. Must be placed on a tile with a wire on it.
Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console |
Requires to build | How to build | |
---|---|---|---|
Roundstart only. Can not be constructed. | |||
How to deconstruct | |||
Tools |
Can't be deconstructed without violence. | ||
Newscaster
The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
Newscaster |
Requires to build | How to build | |
---|---|---|---|
1x newscaster frame (from Autolathe) | Attach newscaster frame to wall. | ||
How to deconstruct | |||
Tools |
| ||
Bounty Board
Used for players to request favors or items from other players for a price.
To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
Bounty Board |
Requires to build | How to build | |
---|---|---|---|
1x bounty board frame (from Autolathe) | Attach bounty board frame to wall. | ||
How to deconstruct | |||
Tools |
| ||
Status Display
Used by heads to display random text to the crew, as well as giving shuttle ETA's.
To set a picture or text, use the PDA Status Display app, or the command console screen.
To make the first line display as a header, begin and end the line with a dash (-).
Status Display |
Requires to build | How to build | |
---|---|---|---|
1x status display frame (from Autolathe) | Attach status display frame to wall. | ||
How to deconstruct | |||
Tools |
| ||
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar if unpowered, and emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Button |
Requires to build | How to build | |
---|---|---|---|
x1 OPTIONALAirlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
| ||
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
---|---|---|---|
x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
| ||
How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
| ||
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core
The AI's house.
Solar Panels and Trackers
You can generate power with these things.
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
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x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Computers
Computers can have various uses.
Modular Consoles
Modular Consoles are very flexible devices.
Machines
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. .
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
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An Autolathe or protolathe/techfab, with enough metal and glass. |
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How to deconstruct | |||
Tools |
or attack it with a weapon on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. . | ||
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
Sink
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.
Some sinks have a cosmetically different appearance (e.g. ) but all of them work identically.
Sink |
Requires to build | How to build | |
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x1 |
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How to deconstruct | |||
Tools |
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Shower
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
Shower |
Requires to build | How to build | |
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x2 |
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How to deconstruct | |||
Tools |
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool. | ||
Shutters
Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a multitool to edit the identifier for that particular shutter.
Shutters |
Requires to build | How to build | |
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x10 |
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How to deconstruct | |||
Tools |
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Toiletbong
A toilet that has been re-purposed to function as an extravagant, high-level, professional smoking device for the weed connoisseur with high standards. Or perhaps you were just high when you came up with this idea.
It's a toilet with an attached flamethrower, able to smokify all kinds of produce and food. Normal people wouldn't smoke a pizza, but if you built this, you are one of the few who might.
More information on its general usage can be found here.
Toiletbong |
Requires to build | How to build | |
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How to deconstruct | |||
Tools |
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Ladder
Some maps have multiple z-levels (up and down floors). Ladders allow easy travel between them. Left-click to move up a ladder and right-click to move down it.
A ladder will only work when an additional ladder is placed on the same exact coordinate/square above or below it.
Ladder |
Requires to build | How to build | |
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x15 |
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How to deconstruct | |||
Tools |
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N/A |
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table Wooden Table Glass Table Poker Table Fancy Table (has many types) Reinforced Table Operating Table |
Requires to build | How to build | |
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x2 or x2 x1 or x1 or x1 or x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Closet
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack |
Requires to build | How to build | |
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x1 |
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How to deconstruct | |||
Tools |
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Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
---|---|---|---|
x2 |
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How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase
Holds any number of books inside.
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
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x10 |
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How to deconstruct | |||
Tools |
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Display Case
Show off an item within a glass case. Use an ID to open a display case.
Power Wires
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Connecting Machines
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally). To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
Rotate the pipe to the direction you wishGas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.