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| |usedfor = Mass murder. | | |usedfor = Mass murder. |
| |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. | | |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. |
| |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. | | |description = This is a melee weapon that will do a lot of brute damage (30). It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end. You have a decent chance of reflecting projectiles with it when turned on. |
| You can also hit it with a multitool to make a RAINBOW SWORD. | | You can also hit it with a multitool to make a RAINBOW SWORD. |
| }} | | }} |
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| |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | | |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. |
| |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. |
| |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> This sword is not unstoppable, however; other methods of stunning or disabling you can allow others to steal it and use it against you. It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. |
| }} | | }} |
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| |usedfor = ATATATATATA | | |usedfor = ATATATATATA |
| |strategy = Buy this if you want to punch people really quickly. | | |strategy = Buy this if you want to punch people really quickly. |
| |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | | |description = A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. You can even set a battlecry from your favorite Japanese anime! Does not work with hulk hands, and only affects bare handed attacks. |
| }} | | }} |
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| |usedfor = ORAORAORAORAORA | | |usedfor = ORAORAORAORAORA |
| |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. | | |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. |
| |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. | | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.<br> Holoparasites can enter and exit the user's body at will, and communicate through silent telepathy with the host, allowing them to be stealthy. Different types of holoparasites have different abilities, and some can be incredibly powerful, but using them requires some degree of skill on your ally's part. Additionally, any damage a holoparasite takes is reflected back to it's owner, so don't expect your punchghost to soak up bullets for you!<br> When a holoparasite or its host dies, the strain from the bond disintegrates the user's corpse, removing any ability to be revived if you have one. |
| }} | | }} |
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| |image = powerfist.png | | |image = powerfist.png |
| |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = break some bones <s>(if this were Baystation)</s> Wounds were added in the summer of 2020. | | |usedfor = Breaking some bones <s>(if this were Baystation)</s> Wounds were added in the summer of 2020. |
| |strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged recycler etc. | | |strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged recycler etc. |
| |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br> | | |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br> |
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| |foundin = Ordered via syndicate uplink, costs 7 telecrystals | | |foundin = Ordered via syndicate uplink, costs 7 telecrystals |
| |usedfor = Quick and concealable murder. | | |usedfor = Quick and concealable murder. |
| |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | | |strategy = Keep it hidden until you gun someone down. |
| |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#9mm_Ammo|9mm ammunition]]. Formerly named '''Stechkin'''. | | |description = Formerly known as the '''Stechkin'''. A small gun that fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires, making evidence clean up harder. Does 30 brute damage on an unarmoured target, but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#9mm_Ammo|9mm ammunition]].<br> It's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.}} |
| }}
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| ===Revolver=== | | ===Revolver=== |
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| |foundin = Ordered via syndicate uplink, costs 13 telecrystals | | |foundin = Ordered via syndicate uplink, costs 13 telecrystals |
| |usedfor = Very quick and loud murder. | | |usedfor = Very quick and loud murder. |
| |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | | |strategy = Keep the thing hidden, as most people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. |
| |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | | |description = The gold standard of illegal firearms. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| |usedfor = Hiding a stunning weapon in plain sight. | | |usedfor = Hiding a stunning weapon in plain sight. |
| |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can stamcrit with enough hits. | | |strategy = Shoot people to put them into stamina crit before they realize it's a real weapon. |
| |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. | | |description = An innocent-looking toy pistol designed to fire foam darts, identical to normal toy guns. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. Doesn't do lethal damage, so combine it with a proper murder tool.}} |
| }}
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| ==Stealthy and Inconspicuous Weapons== | | ==Stealthy and Inconspicuous Weapons== |
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| |image = Dart_pistol.png | | |image = Dart_pistol.png |
| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Shooting chemicals. Useful with the Poison Kit. | | |usedfor = Injecting people with horrible chemicals. |
| |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. |
| |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. | | |description = A miniature syringe gun that can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.<br> Just like the normal syringe gun, it can be horrifically deadly if you know your chemistry. |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
| |usedfor = Sudden carp invasions. | | |usedfor = Sudden carp invasions. |
| |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned. | | |strategy = Summon a friendly (to you) carp and hope it kills people or causes chaos. |
| |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you. | | |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use to pet it, and it'll become friendly to you when you water it.<br> A well placed carp can pose a threat to unarmed and unrobust crewmembers, but it's still a relatively stupid simplemob, so don't expect it to win against people who know what they're doing. Also remember carps are spaceproof, in case you want aggressive de-airing of rooms. |
| }} | | }} |
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| |image = Edagger.gif | | |image = Edagger.gif |
| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Last resort combat. | | |usedfor = Last resort combat, murder on a budget, or telecystal filler. |
| |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. |
| |description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot. | | |description = A miniature version of the energy sword that deals 18 brute on hit, and 35 brute when thrown. When turned off it appears to be a pen, allowing it to be hidden in your PDA.<br> It's far from a terrible weapon, but there are better options if you have the TC to spend. It's advantages are stealth, price, and dealing surprisingly high damage if thrown. |
| }} | | }} |
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| |image = Scroll.png | | |image = Scroll.png |
| |foundin = Ordered via syndicate uplink, costs 11 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. |
| |usedfor = Fighting ranged attackers, killing people with your fists. | | |usedfor = Becoming a bare-handed melee machine at the cost of ranged weapons. |
| |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks '''while throw mode is active''' but also unable to use guns, while making your hits stronger. | | |strategy = Become conditionally immune to ranged weapons and murder people with your bare hands. Unless people see the passive abilities activate, they won't realize you're actually Space Jackie Chan until it's too late. |
| |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. <br> | | |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. <br> |
| The Sleeping Carp style was overhauled in Feb, 2020 and now has the following effects: | | The Sleeping Carp style was overhauled in Feb, 2020 and now has the following effects: |
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| |foundin = Ordered via syndicate uplink, costs 10 telecrystals | | |foundin = Ordered via syndicate uplink, costs 10 telecrystals |
| |usedfor = Stunning people. | | |usedfor = Stunning people. |
| |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. | | |strategy = Plug someone with a near-silent, instant-knockdown projectile, and then go to town on them. |
| |description = '''25+ players only'''<br> This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. On targets without energy armor each shot deals 15 toxin damage, 60 stamina damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, and blurs the vision of the target. It takes two hits to [[Health#Stamina|stamcrit]] someone unless they have armor. | | |description = '''25+ players only'''<br> This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket. Additionally this weapon does not provide any message that it has been fired.<br> Strong when paired with an energy sword or other high-damage weapon, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. On targets without energy armor each shot deals 15 toxin damage, 60 stamina damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, and blurs the vision of the target. It takes two hits to [[Health#Stamina|stamcrit]] someone unless they have armor. |
| }} | | }} |
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| |image = Syndibox.png | | |image = Syndibox.png |
| |foundin = Ordered via syndicate uplink, costs 14 telecrystals | | |foundin = Ordered via syndicate uplink, costs 14 telecrystals |
| |usedfor = Folding paper airplanes. | | |usedfor = Turning pieces of paper into weapons. |
| |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. | | |strategy = Lets you fold any ordinary paper into sharp paper airplanes to hit people in the eyes with. |
| |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victims not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. | | |description = This kit contains a book to teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". Afterwards, click the new HUD icon to toggle origami folding on.<br> When enabled, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon that looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victims not wearing any eyewear will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. |
| }} | | }} |
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| |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. | | |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. |
| |contents = [[File:Bottle.png]][[File:Syringe.png]] | | |contents = [[File:Bottle.png]][[File:Syringe.png]] |
| |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.<br> Those experienced in chemistry with the appropriate access may find the kit redundant. |
| }} | | }} |
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| |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. |
| |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] |
| |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | | |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as player-controlled zombies who can infect other people. For best results, kill people and then apply the romerol to their corpses using the dropper.<br> Zombies are player controlled and (expected to) become hostile to all life, including you. Their attacks deal high damage and can apply romerol to more corpses and living humans. Having a decent supply of corpses before hand can help get your zombie apocalypse rolling.<br> Because Romerol costs more than 20 telecrystals, at least two traitors will normally need to collaborate to buy it. |
| }} | | }} |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
| |usedfor = Disabling people, making people look dead. | | |usedfor = Disabling people, making people look dead. |
| |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | | |strategy = Silently and instantly inject people with chemicals. |
| |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | | |description = The sleepy pen is a devious instant-use injector disguised as a normal pen. It can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Have a plan to keep them from fleeing or killing you while you wait for the drugs to kick in.<br> Sleepy pens can also be emptied and refilled like any other container, allowing you to instantly inject up to 45u of any chemical cocktail you can get your hands on. If you know your chemistry, you can easily turn one into an instant-use lethal injection device.<br> Regardless of payload, the victim will feel a tiny prick, but the stab will be invisible to others, and the pen does not pierce hardsuits and other such protective gear. |
| }} | | }} |
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| |usedfor = Silencing weapons. | | |usedfor = Silencing weapons. |
| |strategy = Attach it to certain weapons to silence and remove the weapon's attack messages. | | |strategy = Attach it to certain weapons to silence and remove the weapon's attack messages. |
| |description = A universal syndicate small-arms suppressor for maximum espionage. Can be fitted to weapons such as the [[#Makarov_Pistol|Makarov Pistol]], [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], [[#Sniper_Rifle|Sniper Rifle]], or [[#Surplus_Rifle|Surplus Rifle]]. Remove it by alt-clicking the firearm. | | |description = A universal syndicate small-arms suppressor for maximum espionage. When attached to a gun, no message is given when you fire it, making it possible to gun people down before they realize what's happening.<br> Can be fitted to weapons such as the [[#Makarov_Pistol|Makarov Pistol]], [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], [[#Sniper_Rifle|Sniper Rifle]], or [[#Surplus_Rifle|Surplus Rifle]]. Remove it by alt-clicking the firearm. |
| }} | | }} |
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| |image = Syndicate_holster.png | | |image = Syndicate_holster.png |
| |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
| |usedfor = Holding guns. | | |usedfor = Stealthily carrying your guns around, looking cool. |
| |strategy = A little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning. | | |strategy = A little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning. |
| |description = An empty chameleon belt capable of holding up to two pistols, revolvers, disablers, mini energy guns or pulse carbines. Wearing a holster of any variety allows you to spin guns around by using them in hand. Doing it twice in rapid succession allows you to eject the bullets as normal. | | |description = An empty chameleon belt capable of holding up to two pistols, revolvers, disablers, mini energy guns or pulse carbines. Wearing a holster of any variety allows you to spin guns around by using them in hand. Doing it twice in rapid succession allows you to eject the bullets as normal. |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Bullets for it can be made at a hacked autolathe for 4000 metal each. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Bullets for it can be made at a hacked autolathe for 4000 metal each. |
| |usedfor = Ammo for the [[#Revolver|Revolver]]. | | |usedfor = Ammo for the [[#Revolver|Revolver]]. |
| |strategy = Order in conjunction with the revolver for extra killing and reloading potential. | | |strategy = Quickly reload your gun in combat without stopping to fuss with bullets. |
| |description = This is a loaded ammo delivery device for the [[#Revolver|Revolver]]; It instantly reloads it with 7 more shots. It can be used by clicking on an empty revolver while you hold the loader in your active hand.<br> You must add bullets to it by hand, making it as slow as a revolver to actually reload unless you happen upon a big pile of bullets on the floor, in which case clicking any of the bullets with the speedloader in hand will instantly reload it; such piles may be found near hacked autolathes, or produced by dumping a bag of them on the floor. CANNOT be fed into the autolathe so don't be afraid of feeding it to the machine. | | |description = This is a loaded ammo delivery device for the [[#Revolver|Revolver]] that instantly reloads it with 7 more shots. It can be used by clicking on an empty revolver while you hold the loader in your active hand.<br> You must add bullets to it by hand, making it as slow as a revolver to actually reload unless you happen upon a big pile of bullets on the floor, in which case clicking any of the bullets with the speedloader in hand will instantly reload it; such piles may be found near hacked autolathes, or produced by dumping a bag of them on the floor. CANNOT be fed into the autolathe, so don't be afraid of feeding it to the machine while refilling it. |
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| |usedfor = Blowing stuff up. | | |usedfor = Blowing stuff up. |
| |strategy = Stick it on things that need to blow up. | | |strategy = Stick it on things that need to blow up. |
| |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib. | | |description = This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. <br> Can be directly placed on mobs, but will only deal around 50 damage and not gib. Be very careful not to stick it onto yourself or your backpack! Alternately, set the timer to something ludicrously high and slap it on the Clown like a festive decoration. |
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| |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount) | | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount) |
| |usedfor = Blowing lots of stuff up. | | |usedfor = Blowing lots of stuff up. |
| |strategy = Stick it on things that need to blow up. | | |strategy = When you know you want a lot of bombs. |
| |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). | | |description = A large red and black dufflebag that contains a pile of C4. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around. |
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| |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
| |usedfor = Blowing stuff up. | | |usedfor = Blowing stuff up. |
| |strategy = Stick it on things that need to blow up. | | |strategy = For when C4 isn't enough. |
| |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. | | |description = Contains 3 X4 charges in a dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. |
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| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = The disabling of technology, such as cameras, radios, etc. | | |usedfor = The disabling of technology, such as cameras, radios, etc. |
| |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]]. | | |strategy = Wage war against the silicons and Security's energy weapons. |
| |contents = [[file:Emp grenade.png]]x6[[file:injector.png]] | | |contents = [[file:Emp grenade.png]]x6[[file:injector.png]] |
| |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | | |description = EMP blasts have a number of uses; stunning cyborgs, disabling AI cameras, turning off headset radios, draining stun batons and energy guns, fucking with APC scrubbers, opening or shocking doors, blinding those wearing thermals and more.<br> To use the grenade, activate it in hand and throw it at the offending technology. The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button.<br> EMPing a group of security officers can disable half their arsenal, and the grenades are invaluable against silicons. |
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| |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = Making other's [[PDA]]s explode. | | |usedfor = Making other's [[PDA]]s explode. |
| |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. | | |strategy = Remotely damage and deafen people across the station, destroy valuable IDS, make everybody paranoid. |
| |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program for a random chance to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. Doesn't work against the Captain. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. | | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use a missile program to try and detonate a target [[PDA]]. Your target will need their PDA's messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list to find a target. Sending a PDA bomb has a chance to fail, can only be attempted 4 times per cartridge, and may not work on high level PDAs (the Captain's).<br> If successful, the target's PDA will explode, destroying the ID and damaging them, while also likely blowing their eardrums out.<br> For best results, have your targets in mind beforehand and send as many messages out as you can in rapid succession; once someone yells about their PDA exploding, others can simply turn off their messenger to stop you from targeting them.<br> In addition, the missile program can detonate your own PDA, allowing you to use it as an emergency hand grenade. Try not to blow up your uplink if you still have telecrystals remaining!<br> For syndicate operatives, this cartridge also has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]], allowing you to open the door when the person with the military [[PDA]] has died horribly. |
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| |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
| |usedfor = Tasty bomb delivery. | | |usedfor = Tasty bomb delivery. |
| |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! | | |strategy = Deliver a pizza to your target. However, the pizza is poisoned...with C4. |
| |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box, removing the pizza, using it in-hand, and then closing the lid with or without the pizza; afterwards, opening the box again will trigger the detonation after the timer has elapsed.<br> Comes with a free pizza, for you or your target! |
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| |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| |usedfor = Making a large area slippery with soap. | | |usedfor = Making a large area slippery with soap. |
| |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each. | | |strategy = For when an area simply isn't enough of a workplace hazard. |
| |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | | |description = A traditional clusterbang grenade with a payload consisting entirely of [[#Syndicate_Soap|Syndicate Soap]]. Set it off and hope the entire Security team comically slips on the soap and goes flying out the airlocks. |
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| |foundin = Ordered via syndicate uplink, costs 11 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. |
| |usedfor = Making really big holes. | | |usedfor = Making really big holes. |
| |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. | | |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. |
| |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. [[File:Wrench.png]] '''Wrench the bomb down to prevent easy removal.'''<br> | | |description = The Syndicate Bomb is a huge, bulky explosive with an adjustable timer, minimum 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. The bomb itself is too big to pick up and must be dragged into position, so only call it down when you're ready. Once armed, '''wrench the bomb down to prevent easy removal,''' or else someone might just push it into space.<br> |
| The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
| | While the bomb is counting down, it produces a loud beeping audible from adjacent rooms. If the crew finds it, they can use regular tools to open it up and fiddle with the wires. One randomly-selected wire disarms the bomb if tampered with, but another will set the bomb off immediately! This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off; consider stealing Security's training bomb to find out which wire detonates.<br> |
| When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br> | | When the bomb goes off, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br> Syndicate operatives should take note of the detonation button that spawns at their HQ, which instantly sets off every syndicate bomb on the z-level when pushed. |
| Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
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| |usedfor = Blowing shit up, making holes in the station. | | |usedfor = Blowing shit up, making holes in the station. |
| |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets. | | |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets. |
| |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. | | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target; those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. |
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| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = A complete kit of clothing (jumpsuit, vest, belt, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | | |usedfor = A complete kit of clothing (jumpsuit, vest, belt, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. |
| |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | | |strategy = Instantly change your outfit to throw off pursuers, or commit crimes in alternative duds. |
| |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | | |description = The chameleon kit is an outfit that can easily be set to any appearance in the game. Use the HUD icons to change individual pieces, or use the handy outfit button to select a quick and easy preset from common outfits.<br> |
| The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> If EMP'd, chameleon gear breaks, rapidly switching between outfits. If you don't actually care about traitoring, or steal a chameleon kit, this can be a lot of fun. You can also select outfit pieces from rare, admin-only or maybe even removed items! |
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| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Not slipping. | | |usedfor = Not slipping. |
| |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | | |strategy = A cheap way to avoid slipping, with or without the rest of the kit. |
| |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. | | |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes, they also protect you from slipping on items or slippery surfaces. Even without the full kit, this can be very useful. |
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| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Concealing your identity and avoiding security/the AI. | | |usedfor = Concealing your identity and avoiding security/the AI. |
| |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | | |strategy = Steal access, change your identity, and foil the AI all in one. |
| |description = This is a special ID card with multiple uses: | | |description = The Agent ID card has a number of useful applications. First and most notably, you can change it's appearance and assigned name and job at will. Note that this doesn't give you access on it's own, but wearing a common gas mask can allow you to appear as any other crewmember, or even a fake one. Wearing the Chameleon Kit's voice changing mask will also change your voice to match, but without it, talking will give you away.<br> Secondly, wearing this ID means the AI can't easily track you. They can still see you, but won't be able to select your name from their camera list to instantly jump to and automatically follow you. This can make it a pain for them to follow "law 2 find the traitor" orders.<br> Third, Beepsky and other security bots will be more lenient towards wearers of the Agent ID. These bots use a "threat assessment" system, and wearing the AID reduces this threat by 2, meaning they'll ignore minor crimes you commit near them as long as you don't stack too many offenses.<br> Finally, hitting a different ID with the Agent ID will cause the AID to copy its access. This can stack, and persists even as you change it's appearance, so you can quietly build up an all-in-one access card by stealing access from various people, or just copy the Captain's ID. |
| * The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
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| * Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
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| * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer!
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| * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
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| * Forging for the first time will automatically assign your account ID to it.
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| |image = Chameleon projector.gif | | |image = Chameleon projector.gif |
| |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. |
| |usedfor = Hiding as an item on the station. | | |usedfor = Playing Prop Hunt with security. |
| |strategy = Scan an item nobody cares about (it defaults to a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking. | | |strategy = Hide in plain sight as common detritus. |
| |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. | | |description = Using the Chameleon Projector on an item will disguise you as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. The AI also cannot track you while disguised.<br> Incredibly useful, and a lot of fun if you use it correctly; hiding as something tiny like a cigarette butt or drops of blood can make it very difficult for firearms to hit you, as you must be clicked on directly. You can also blend into common objects on the shuttle, or just fuck around by turning into a toilet or something. |
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| |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
| |usedfor = Spying through cameras. | | |usedfor = Spying through cameras. |
| |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. | | |strategy = Lets you remotely watch certain areas to know when to spring traps or hide, or disable them to commit crimes. |
| |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera once through the 'tracking menu'. | | |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please; you can also track people, like an AI. You do not need to use the Camera Bug on cameras to be able to remotely view them. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. <br> You can also use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera once through the 'tracking menu', for controlled AI/security camera blackouts. |
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| |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| |usedfor = Hiding items under floortiles. | | |usedfor = Hiding items under floortiles. |
| |strategy = Use it to stash contraband or bombs under the crew's feet. | | |strategy = Use it to stash contraband or bombs under the crew's feet for later. |
| |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. | | |description = This satchel is made to fit under floortiles, and comes with a crowbar and floortile to hide it with. It can also fit in a backpack, making it an exceptional item for storage since it can hold normal sized items.<br> Additionally, satchels randomly spawn across the station each round, and come with random contraband like drugs or posters. Using a t-ray scanner allows them to be seen from under floortiles.<br> Satchel contents originally persisted rounds, but not anymore. Blame the guys who gave themselves traitor and wizard items every other round. |
| }} | | }} |
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