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{{Maps}}


[[File:Donut7-28-19.png|thumb|500px|'''Tramstation''' as of 11-28-2018. Click for full resolution.]]
__TOC__
==About==
'''[[Tramstation]]''' is branching off from the standard station layout, dividing the various departments into 3 separate segments inter-connected by both a central monorail system and lower level maintenance tunnels. Every segment has a central docking platform where a moving tram can be called to and sent from to other segments.
'''Key points to note are that:'''
* 3 separated segments connected via an actual moving tram system. Getting hit by the tram is ill-advised but not an immediate death sentence.
* Built into a large red asteroid that can spawn small amounts of various simple ore.
* Designed with multi-z in mind from the ground up (2 floors)
* Upper floor is light on maintenance, with the lower section having winding tunnels and half-finished carved out segments that are randomly open/closed.
* To compensate for lighter upper maintenance, some departments have been designed with radiation shelters to weather out radstorms.
==Departmental Layouts==
Due to the planned usage of multi-z, some departments have had some unique overhauls to take advantage of the mechanic.
====Left Segment====
'''Service Wing'''
* Located on the first segment, top left.
* Upper service wing holds the courtroom, hydroponics, and the kitchen.
* Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.
* Kitchen has a glass floor looking down into the new underground bar segment.
* Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.
'''Civilian Wing'''
* Located on the first segment, bottom left.
* Upper floor is a large dorm section with a glass overhang looking into the lower lounge area.
* Lower floor is a centralized area with all major civilian rooms, include the Chapel, Library, and the holodeck in the center.
* The dorms fitting room area has been replaced with a Landromat with the same clothing options you'd expect and a lot more washing machines.
* The restrooms are actually rigged up with a fluid pipe system stored in a nearby maintenance shaft under custodial access.
====Central Segment====
'''Command Wing'''
'''Security Wing'''
* Located on the 2nd segment, top.
* Nested directly above the bridge and other sensitive areas (EVA, Teleporter, Gateway)
* Circular Armory design
* Vault access is via a ladder in the armory
* Labor dock leads to an elevator that brings you to the lower prison wing
* Centralized prison design nested directly under Security, prison showers are also connected to a custodial access system.
'''Medical Wing'''
'''Engineering Wing'''
====Right Segment====
'''Cargo Wing'''
* Located on the third segment, top right.
* Due to map complexity and tram layout, mulebots aren't exactly viable here, so Cargo has been given a recharge bay and a ripley (no pressurized cabin).
* Mail room is on the floor directly above disposals for easy trash access.
* Mining has a lower section with a mini dorms area and break room that can be accessed via a central staircase in the main cargo area.
'''Research Wing'''
* Located on the third segment, bottom right.
* RD's office is mostly centralized with glass looking out.
* Multi-Z Xenobiology with upper overhangs looking into the lower containment chambers for slimes. Each floor has a kill chamber for easy management.
* Access to the AI core is in the lower-right through the hallway segment.
* RnD, Nanites, Robotics, Server Room, and Genetics are located on the upper floor.
* Experimentor, Toxins, and the break room are located on the lower floor.
'''AI Core'''
* Located in the bottom right, with a pressurized entrance being accessible through the Research wing.
* Beefy 2-story fortress equipped with it's own solar array for self-sufficient power.
* Upper floor has an overhang that looks into the lower section that leads into the core itself.
* Lower floor has a large open section that leads to the central maintenance shaft or upper access.
* Looks cool.
'''Further info''' regarding Tramstation can be found [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=12729 in this thread] on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.
==Issue Tracker==
a lot lol
==Planned Changes==
''To suggest changes, click [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=12729 here.]''
===Simple===
===Significant===
==Changelogs and Downloads==
===Recent Changes===
[[Category:Maps]]

Revision as of 11:03, 11 February 2021

Maps on /tg/station

In Use MetaStation, DeltaStation, IceBoxStation, Tramstation, The North Star, Birdshot, Wawastation, NebulaStation
Outdated, removed, or not in rotation KiloStation, AsteroidStation, BirdboatStation, BoxStation, PubbyStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation


Error creating thumbnail: File with dimensions greater than 12.5 MP
Tramstation as of 11-28-2018. Click for full resolution.

About

Tramstation is branching off from the standard station layout, dividing the various departments into 3 separate segments inter-connected by both a central monorail system and lower level maintenance tunnels. Every segment has a central docking platform where a moving tram can be called to and sent from to other segments.


Key points to note are that:

  • 3 separated segments connected via an actual moving tram system. Getting hit by the tram is ill-advised but not an immediate death sentence.
  • Built into a large red asteroid that can spawn small amounts of various simple ore.
  • Designed with multi-z in mind from the ground up (2 floors)
  • Upper floor is light on maintenance, with the lower section having winding tunnels and half-finished carved out segments that are randomly open/closed.
  • To compensate for lighter upper maintenance, some departments have been designed with radiation shelters to weather out radstorms.

Departmental Layouts

Due to the planned usage of multi-z, some departments have had some unique overhauls to take advantage of the mechanic.

Left Segment

Service Wing

  • Located on the first segment, top left.
  • Upper service wing holds the courtroom, hydroponics, and the kitchen.
  • Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.
  • Kitchen has a glass floor looking down into the new underground bar segment.
  • Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.

Civilian Wing

  • Located on the first segment, bottom left.
  • Upper floor is a large dorm section with a glass overhang looking into the lower lounge area.
  • Lower floor is a centralized area with all major civilian rooms, include the Chapel, Library, and the holodeck in the center.
  • The dorms fitting room area has been replaced with a Landromat with the same clothing options you'd expect and a lot more washing machines.
  • The restrooms are actually rigged up with a fluid pipe system stored in a nearby maintenance shaft under custodial access.

Central Segment

Command Wing

Security Wing

  • Located on the 2nd segment, top.
  • Nested directly above the bridge and other sensitive areas (EVA, Teleporter, Gateway)
  • Circular Armory design
  • Vault access is via a ladder in the armory
  • Labor dock leads to an elevator that brings you to the lower prison wing
  • Centralized prison design nested directly under Security, prison showers are also connected to a custodial access system.

Medical Wing

Engineering Wing

Right Segment

Cargo Wing

  • Located on the third segment, top right.
  • Due to map complexity and tram layout, mulebots aren't exactly viable here, so Cargo has been given a recharge bay and a ripley (no pressurized cabin).
  • Mail room is on the floor directly above disposals for easy trash access.
  • Mining has a lower section with a mini dorms area and break room that can be accessed via a central staircase in the main cargo area.

Research Wing

  • Located on the third segment, bottom right.
  • RD's office is mostly centralized with glass looking out.
  • Multi-Z Xenobiology with upper overhangs looking into the lower containment chambers for slimes. Each floor has a kill chamber for easy management.
  • Access to the AI core is in the lower-right through the hallway segment.
  • RnD, Nanites, Robotics, Server Room, and Genetics are located on the upper floor.
  • Experimentor, Toxins, and the break room are located on the lower floor.

AI Core

  • Located in the bottom right, with a pressurized entrance being accessible through the Research wing.
  • Beefy 2-story fortress equipped with it's own solar array for self-sufficient power.
  • Upper floor has an overhang that looks into the lower section that leads into the core itself.
  • Lower floor has a large open section that leads to the central maintenance shaft or upper access.
  • Looks cool.


Further info regarding Tramstation can be found in this thread on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.

Issue Tracker

a lot lol

Planned Changes

To suggest changes, click here.

Simple

Significant

Changelogs and Downloads

Recent Changes