TGMC:Marine Jobs: Difference between revisions
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imported>Smov m →Medical: Added ranks |
imported>Smov m →Marines: added ranks |
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! scope="col" style="background-color:#808080;" width=200|Job | ! scope="col" style="background-color:#808080;" width=200|Job | ||
! scope="col" class="unsortable" style="background-color:#808080;" |Role | ! scope="col" class="unsortable" style="background-color:#808080;" |Role | ||
! scope="col" class="unsortable" style="background-color:#808080;" width=100|Rank | |||
! scope="col" style="background-color:#808080;" width=100|Difficulty | ! scope="col" style="background-color:#808080;" width=100|Difficulty | ||
|- | |- | ||
![[File:DMCA_SL.png|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]] | ![[File:DMCA_SL.png|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]] | ||
|Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | |Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | ||
!<span style="display: none;">a</span>Very Hard | !<span style="display: none;">a</span>Staff Seargent | ||
! style="background-color:#DCDCDC;" |Very Hard | |||
|- | |- | ||
![[File:DMCA_Spec.png|64px|link=TGMC:Squad_Specialist|Squad Specialist]]<br>[[TGMC:Squad_Specialist|Squad Specialist]] | ![[File:DMCA_Spec.png|64px|link=TGMC:Squad_Specialist|Squad Specialist]]<br>[[TGMC:Squad_Specialist|Squad Specialist]] | ||
|Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive. | |Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive. | ||
!<span style="display: none;">a</span>Hard | !<span style="display: none;">a</span>N/A | ||
! style="background-color:#DCDCDC;" |Hard | |||
|- | |- | ||
![[File:DMCA_SG.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]] | ![[File:DMCA_SG.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]] | ||
|Stay behind your squad and provide suppression fire. | |Stay behind your squad and provide suppression fire. | ||
!<span style="display: none;">a</span>Easy | !<span style="display: none;">a</span>Corporal | ||
! style="background-color:#DCDCDC;" |Easy | |||
|- | |- | ||
![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]] | ![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]] | ||
|Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child. | |Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child. | ||
!<span style="display: none;">a</span>Medium | !<span style="display: none;">a</span>Lance Corporal | ||
! style="background-color:#DCDCDC;" |Medium | |||
|- | |- | ||
![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]] | ![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]] | ||
|Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you. | |Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you. | ||
!<span style="display: none;">a</span>Medium | !<span style="display: none;">a</span>Lance Corporal | ||
! style="background-color:#DCDCDC;" |Medium | |||
|- | |- | ||
![[File:DMCA_PFC.png|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]] | ![[File:DMCA_PFC.png|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]] | ||
|Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. | |Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. | ||
!<span style="display: none;">a</span>Very Easy | !<span style="display: none;">a</span>Private First Class | ||
! style="background-color:#DCDCDC;" |Very Easy | |||
|- | |- | ||
|} | |} |
Revision as of 17:21, 12 September 2020
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Command
Job | Role | Rank | Difficulty |
---|---|---|---|
Captain |
The Captain of the TGS Theseus. In command of all shipside roles, and responsible for supporting the marines from the vessel, and keeping in touch with the groundside from their Staff Officers. | Captain | Very Hard |
Field Commander |
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy and fight, with orbital support from the Captain. | Major | Very Hard |
Staff Officer |
Babysit one of the four Squads, lead them to their victory, tell the Captain if/when your squad gets wiped. | Lieutenant Commander | Medium |
Pilot Officer |
Get behind the shuttle controls, buckle in and fly the marines to their death, cry when you can't lock down the shuttle in time. | Warrant Officer | Easy |
Tank Crewman |
Form the armoured backbone of the force, |
Not Defined | Medium |
Military Police
Job | Role | Rank | Difficulty |
---|---|---|---|
Command Master at Arms |
Be the Leader of the Master at Arms Team and ensure that nobody is breaking the Marine Law, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!(This job for now is removed.) | Lieutenant | Hard |
Master at Arms |
Patrol the Almayer, ensure that all Marines follow the Marine Law and deal with Lawbreakers, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!(This job for now is removed.) | Petty Officer | Medium |
Engineering/Requisitions
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Ship Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. | Lieutenant | Hard |
Requisitions Officer |
Hand out attachments to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with your Cargo Technicians. | Chief Petty Officer | Medium |
Ship Technician |
Follow the Chief Engineer's and RO's orders. Try to help keep the ship together. Vend marines endless amounts of attachments. Send equipment to the FOB that will never get used. Cry because your job has no meaning,
then get over it and build a kickass FOB. |
Petty Officer | Easy |
Medical
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Medical Officer |
Coordinate things with your doctors. Make sure that the Squad Medics are loaded with chems and that the Doctors are handling the waves of incoming wounded. Step in if they screw up. | N/A | Hard |
Medical Officer |
Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. Rip out sharpnel from friendly fire and larva from xenos alike. Follow the orders of the Chief Medical Officer. | N/A | Medium |
Marines
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | Staff Seargent | Very Hard |
Squad Specialist |
Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive. | N/A | Hard |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. | Corporal | Easy |
Squad Engineer |
Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad |
Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. | Private First Class | Very Easy |
Special
Job | Role | Difficulty |
---|---|---|
Synthetic |
Help the crew the best you can. Multi-task 4+ roles due to low population and/or incompetence. Be ostracized and bullied for being a synthetic. | Very Hard |
Corporate Liason Corporate Liason |
Manage relations between your Corporate masters, and the Theseus. High roleplay opportunity, opportunity being keyword. | Very Hard |
Researcher |
Research things. Be sad because there's nothing currently to your job, so go be the cool Medical Officer with the good shit. | Easy |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |