TGMC:Guide to chemistry: Difference between revisions

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{{TGMC}}
{{TGMC}}
= READ FIRST =
<!--------------------- info about how chemicals work and the damage systems --------------------->
 
=READ FIRST=
* '''Tick is a "game turn", which takes approximately 2 seconds. Most chemicalss do their effect each tick. "Per tick" is omitted from description.'''
* '''Tick is a "game turn", which takes approximately 2 seconds. Most chemicalss do their effect each tick. "Per tick" is omitted from description.'''
**''For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.''
**''For example, Bicaridine has 15u in pill. It heals 1 {{BRUTE}} damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 {{BRUTE}} damage in total.''
* '''If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT, which means when the reagent enters your body, whether by injection, pill, gas or any other way.'''
* '''If an effect is NOT per tick - it is explicitly stated. It is usually {{Key|ON INJECT}}}}, which means when the reagent enters your body, whether by injection, pill, gas or any other way.'''
* '''Damage types are taken as OXY, TOX, BURN, BRUTE.'''
* '''Damage types are taken as''' {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}.
** '''There are additional special damage types for certain chemicals.''' These are {{CLONE}}, {{STAM}}, and {{ORGAN}} damage.
* '''OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.'''
* '''OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.'''
* '''Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.'''
* '''Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.'''
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* '''The amount of chemicalss that can be processed is determined by the kidneys. A healthy set can process 5 chemicalss at once - above this, a patient will have a dizzy overlay and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the threshold for this.'''
* '''The amount of chemicalss that can be processed is determined by the kidneys. A healthy set can process 5 chemicalss at once - above this, a patient will have a dizzy overlay and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the threshold for this.'''


= Machinery =
<!------------------------------ chemical equipment -------------------------------->
=Machinery=
These are the tools of the trade, found in the chemistry lab for producing drugs.
These are the tools of the trade, found in the chemistry lab for producing drugs.
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
=== [[File:TGMCchemdispenser.png|Chem Dispenser]] Chemical Dispensers ===
=== [[File:TGMCchemdispenser.png|Chem Dispenser]] Chemical Dispensers ===
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.
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=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.<br>
If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.<br>
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=== [[File:TGMCmedicalvendor.png|Medical Vendor]] NanotrasenMed Plus ===
=== [[File:TGMCmedicalvendor.png|Medical Vendor]] NanotrasenMed Plus ===
Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.<br>
Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.<br>
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).
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Click expand to see contents:
Click expand to see contents:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Hypospray:
Pill Bottles:
Hypospray:
Hypospray:
* Dexalin Plus Autoinjector x10
* Dexalin Plus Autoinjector x10
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* Bandages
* Bandages
* Splints
* Splints
* Brute Trauma Kits x50
* {{BRUTE}} Trauma Kits x50
* Burn Trauma Kits x50
* {{BURN}} Trauma Kits x50
Misc:
Misc:
* Health Analyzer x15
* Health Analyzer x15
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* Portable Tricordrazine dispenser
* Portable Tricordrazine dispenser
* Portable BTTK-mix dispenser
* Portable BTTK-mix dispenser
</div>
</div>
</div>
</div>
</div>
</div>
 
<!------------------------- basic chemicals ----------------------------->
=Basic Chemicals=
=Basic Chemicals=
''Ones directly obtainable from ChemMaster. Only those with effects are listed.''
''Ones directly obtainable from ChemMaster. Only those with effects are listed.''
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! scope="col" class="unsortable" style='width:70px; background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" class="unsortable" style='width:70px; background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='width:70px; background-color:#FFDD66; padding:10px'|Overdose  
! scope="col" style='width:70px; background-color:#FFDD66; padding:10px'|Overdose  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span>
|A chemical element with a characteristic odour. Deals 1 BRUTE.
|A chemical element with a characteristic odour. Deals 1 {{BRUTE}}.
|0.2u
|0.2u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 1 {{TOX}}
deals 1 TOX
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span>
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|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span>
|A highly-reactive chemical element. Deals 0.5 TOX.
|A highly-reactive chemical element. Deals 0.5 {{TOX}}.
|0.2u
|0.2u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 1 {{TOX}}
deals 1 TOX
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span>
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|0.2u
|0.2u
|30u
|30u
deals 1 BRUTE and 1 TOX
deals 1 {{BRUTE}} and 1 {{TOX}}
----50u
----50u
 
deals 1 {{BRUTE}} and 1 {{TOX}}
deals 1 BRUTE and 1 TOX
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span>
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|0.2u
|0.2u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 2 {{TOX}}
deals 2 TOX
 
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span>
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|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span>
|A colorless, odorless gas. Deals 0.5 TOX.
|A colorless, odorless gas. Deals 0.5 {{TOX}}.
|0.2u
|0.2u
|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span>
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|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span>
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food.
|The organic compound commonly known as table sugar and sometimes called sucrose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food.
|0.4u
|0.4u
|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span>
|A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE.
|A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 {{TOX}} and 1 {{BRUTE}}.
|0.1u
|0.1u
|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span>
|A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.<br>Purges all toxins, medicines, and food/drink reagents at a rate of 1u.
|A ubiquitous chemical substance that is composed of hydrogen and {{OXY}}. Heals mild {{BRUTE}}, {{BURN}}, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.<br>Purges all {{TOX}}ins, medicines, and food/drink reagents at a rate of 1u.
|1u
|1u
|60u
|60u
10% chance to take 50 stamina damage from a muscle cramp.
10% chance to take 50 stamina damage from a muscle cramp.
----N/A
----N/A
|}
|}
</div>
</div>
 
<!---------------------- medical chems -------------------------->
=Medication=
=Medication=
<div style='text-align: right;'>
<div style='text-align: right;'>
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|0.05u
|0.05u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 1 {{BURN}} and 1 {{TOX}}
deals 1 BURN and 1 TOX
|10u
|10u
|heals 300
|heals 300 brain damage
brain
 
damage
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
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!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Arithrazine}}
|{{TGMC:RecursiveChem/Arithrazine}}
|Toxin
|{{TOX}}in
|Arithrazine is an unstable medication used for minor cases of TOX poisoning.<br>Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE.
|Arithrazine is an unstable medication used for minor cases of {{TOX}} poisoning.<br>Heals 0.5 {{TOX}} at the cost of a 15% chance to deal 1 {{BRUTE}}.
|0.2u
|0.2u
|15u
|15u
deals 1 TOX
deals 1 {{TOX}}
----25u
----25u
 
deals 1 {{BRUTE}} and {{BURN}} and 2 {{TOX}}
deals 1 BRUTE and BURN and 2 TOX
| -
| -
| -
| -
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!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#E8756C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#E8756C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Bicaridine}}
|{{TGMC:RecursiveChem/Bicaridine}}
|Brute
|{{BRUTE}}
|Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 BRUTE. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an addition 0.5 BRUTE above 20u.<br>Stops internal wounds from harming the limb if you also have Inaprovaline.
|Bicaridine is an analgesic medication and can be used to treat physical trauma.<br>Heals 1 {{BRUTE}}. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an addition 0.5 {{BRUTE}} above 20u.<br>Stops internal wounds from harming the limb if you also have Inaprovaline.
|0.2u
|0.2u
|30u
|30u
deals 1 BURN  
deals 1 {{BURN}}
----50u
----50u
 
deals 1 {{BRUTE}}, 3 {{BURN}} and 2 {{TOX}}
deals 1 BRUTE, 3 BURN and 2 TOX
|15u
|15u
|heals 75
|heals 75
BRUTE
{{BRUTE}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span>
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|{{TGMC:RecursiveChem/Clonexadone}}
|{{TGMC:RecursiveChem/Clonexadone}}
|All
|All
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, heals 3 OXY, TOX, BURN, BRUTE, and cloneloss. Only works if body temperature is below 170K.
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, heals 3 {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}, and {{CLONE}}. Only works if body temperature is below 170K.
|0.2u
|0.2u
|N/A
|N/A
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|{{TGMC:RecursiveChem/Cryoxadone}}
|{{TGMC:RecursiveChem/Cryoxadone}}
|All
|All
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and cloneloss.
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolize correctly. Heals 1 of {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}, and {{CLONE}}.
|0.2u
|0.2u
|N/A
|N/A
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|0.2u
|0.2u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 1 {{TOX}}
deals 1 TOX
| -
| -
| -
| -
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!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#F8C57C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#F8C57C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dermaline}}
|{{TGMC:RecursiveChem/Dermaline}}
|Burn
|{{BURN}}
|Dermaline is the next step in BURN medication.<br>Heals 2 BURN and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15),  and heals 1.5 extra BURN above 10u. Purges Oxycodone.
|Dermaline is the next step in {{BURN}} medication.<br>Heals 2 {{BURN}} and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15),  and heals 1.5 extra {{BURN}} above 10u. Purges {{OXY}}codone.
|0.2u
|0.2u
|15u
|15u
deals 1 BRUTE and 1 TOX
deals 1 {{BRUTE}} and 1 {{TOX}}
----25u
----25u
 
deals 3 {{BRUTE}} and 3 {{TOX}}
deals 3 BRUTE and 3 TOX
|7.5u
|7.5u
|heals 76
|heals 76
BURN
{{BURN}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dexalin}}
|{{TGMC:RecursiveChem/Dexalin}}
|Oxygen
|{{OXY}}gen
|Heals 3 OXY.
|Heals 3 {{OXY}}.
|0.2u
|0.2u
|30u
|30u
1 TOX
1 {{TOX}}
----50u
----50u
 
deals 2 {{BRUTE}} and 2 {{TOX}}
deals 2 BRUTE and 2 TOX
|15u
|15u
|heals 225
|heals 225
OXY
{{OXY}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin
Plus<span style="color:#C8A5FC;background-color:white">▮</span>
Plus<span style="color:#C8A5FC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dexalin Plus}}
|{{TGMC:RecursiveChem/Dexalin Plus}}
|Oxygen
|{{OXY}}gen
|Removes all OXY damage every tick.
|Removes all {{OXY}} damage every tick.
|0.2u
|0.2u
|15u
|15u
deals 1 TOX
deals 1 {{TOX}}
----25u
----25u
 
deals 2 {{BRUTE}} and 3 {{TOX}}
deals 2 BRUTE and 3 TOX
|1u
|1u
|heals all
|heals all {{OXY}}
OXY
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's
!style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's
Delight<span style="color:#FF8CFF;background-color:white">▮</span>
Delight<span style="color:#FF8CFF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Doctor's Delight}}
|{{TGMC:RecursiveChem/Doctor's Delight}}
|Brute/Burn/
|{{BRUTE}}/{{BURN}}/
Toxin/Oxyg
{{TOX}}in/{{OXY}}g
|''A gulp a day keeps the MediBot away. That's probably for the best.''
|''A gulp a day keeps the MediBot away. That's probably for the best.''
Heals 0.5 of OXY, TOX, BURN, BRUTE. Drains your nutrition while in your system, making you hungry.
Heals 0.5 of {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}. Drains your nutrition while in your system, making you hungry.
|0.05u
|0.05u
|N/A
|N/A
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!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#A8F59C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#A8F59C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dylovene}}
|{{TGMC:RecursiveChem/Dylovene}}
|Toxin
|{{TOX}}in
|Dylovene is a broad-spectrum antitoxin.<br>Heals 1 TOX and purges toxins, paracetamol, and larvaway. Reduces stamina regeneration at any volume, increasing with quantity but will never go below zero.
|Dylovene is a broad-spectrum antitoxin.<br>Heals 1 {{TOX}} and purges toxins, paracetamol, and larvaway. Reduces {{STAM}} regeneration at any volume, increasing with quantity, but will never go below zero.
|0.2u
|0.2u
|30u
|30u
damages the eyes at 0.5 damage  
damages the eyes at 0.5 damage  
----50u
----50u
 
damages the eyes at 1.5 damage and deals 2 {{BRUTE}} and {{BURN}}
damages the eyes at 1.5 damage and deals 2 BRUTE and BURN
|15u
|15u
|heals 75
|heals 75 {{TOX}}
TOX
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylre-doxrazine<span style="color:#605048;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylre-doxrazine<span style="color:#605048;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ethylredoxrazine}}
|{{TGMC:RecursiveChem/Ethylredoxrazine}}
|Drunken  
|Drunken intoxication
intoxication
|A powerful oxidizer that reacts with ethanol.<br>
|A powerful oxidizer that reacts with ethanol.<br>
|0.2u
|0.2u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u
 
deals 3 {{TOX}}
deals 3 TOX
| -
| -
| -
| -
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causes more pain
causes more pain
----25u
----25u
 
guarantees vomiting, deals 2 {{BRUTE}} and {{BURN}}, and causes extreme pain
guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain
|3u
|3u
|15u
|15u
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|{{TGMC:RecursiveChem/Hyronalin}}
|{{TGMC:RecursiveChem/Hyronalin}}


|Toxin
|{{TOX}}in
|Hyronalin is a medicinal drug used to counter the effect of poisoning.<br>Heals 1 TOX.
|Hyronalin is a medicinal drug used to counter the effect of poisoning.<br>Heals 1 {{TOX}}.
|0.2u
|0.2u
|30u
|30u
deals 2 TOX  
deals 2 {{TOX}}
----50u
----50u


deals 1 BURN and 1 TOX
deals 1 {{BURN}} and 1 {{TOX}}
| -
| -
| -
| -
Line 433: Line 398:
|0.2u
|0.2u
|30u
|30u
deals 2 TOX
deals 2 {{TOX}}
----50u
----50u


deals 1 BURN and 2 TOX
deals 1 {{BURN}} and 2 {{TOX}}
|10u
|10u
|heals 50
|heals 50
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condition
condition
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).
Prevents {{OXY}} damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).


'''On inject,''' with 15u or more, while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown.
'''On inject,''' with 15u or more, while the patient is in crit, they instantly heal 30% of {{BRUTE}} and {{BURN}} with a 300 second cooldown.


Stops internal wounds from harming the limb if you also have Bicardine.
Stops internal wounds from harming the limb if you also have Bicardine.
Line 466: Line 431:
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#D8C58C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#D8C58C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Kelotane}}
|{{TGMC:RecursiveChem/Kelotane}}
|Burn
|{{BURN}}
|Kelotane is a drug used to treat traumatic burns.<br>Heals 1 BURN and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 BURN at the cost of more pain (+15) above 20u.
|Kelotane is a drug used to treat traumatic {{BURN}}s.<br>Heals 1 {{BURN}} and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 {{BURN}} at the cost of more pain (+15) above 20u.
|0.2u
|0.2u
|30u
|30u
deals 1 BRUTE and 1 TOX
deals 1 {{BRUTE}} and 1 {{TOX}}
----50u
----50u


deals 2 BRUTE and 2 TOX
deals 2 {{BRUTE}} and 2 {{TOX}}
|15u
|15u
|75
|75
BURN
{{BURN}}
|-
|-


Line 483: Line 448:
|Larval  
|Larval  
Infection
Infection
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.<br>Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300.
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up {{TOX}}icity over time.<br>Reduces the speed of larval growth at the cost of {{TOX}} and stamina damage that increases every 100 ticks, to a max of 300.
|0.1u
|0.1u
|15u
|15u
deals 1 TOX  
deals 1 {{TOX}}
----25u
----25u


deals 2 TOX
deals 2 {{TOX}}
| -
| -
| -
| -
Line 510: Line 475:
!style='background-color:#FFEE88;'|{{anchor|Meralyne}}Meralyne<span style="color:#E6666C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Meralyne}}Meralyne<span style="color:#E6666C;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Meralyne}}
|{{TGMC:RecursiveChem/Meralyne}}
|Brute
|{{BRUTE}}
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 BRUTE. Causes pain above 5u (+5) and heals 1.5 extra BRUTE above 10u, at the cost of more pain (+15). Purges Oxycodone.
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>Heals 2 {{BRUTE}}. Causes pain above 5u (+5) and heals 1.5 extra {{BRUTE}} above 10u, at the cost of more pain (+15). Purges {{OXY}}codone.
|0.2u
|0.2u
|15u
|15u
deals 2 BURN
deals 2 {{BURN}}
----25u
----25u


deals 2 BRUTE, 4 BURN, and 4 TOX
deals 2 {{BRUTE}}, 4 {{BURN}}, and 4 {{TOX}}
|7.5u
|7.5u
|heals 76
|heals 76
BRUTE
{{BRUTE}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#CC00FF;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#CC00FF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Nanoblood}}
|{{TGMC:RecursiveChem/Nanoblood}}
|Blood Loss
|Blood Loss
|A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage. <br> Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of toxin (chemical) entering the body and putting you to sleep for a while.
|A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor {{TOX}}ic effects. Increases blood volume by 2.4, but causes 1 {{TOX}} and 6 stamina damage. <br> Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of {{TOX}}in (chemical) entering the body and putting you to sleep for a while.
|0.2u
|0.2u
|6u
|6u
deals 1.5 TOX
deals 1.5 {{TOX}}
----10u
----10u


deals 3 TOX
deals 3 {{TOX}}
|5u
|5u
(inject)
(inject)
Line 537: Line 502:
blood
blood


deals 25 TOX
deals 25 {{TOX}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neuraline}}
|{{TGMC:RecursiveChem/Neuraline}}
|Brute, Burn,  
|{{BRUTE}}, {{BURN}},  
Pain, Stun,  
Pain, Stun,  


Stamina
Stamina
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain (-100) and stun resistance and stamina regen, but deals 3.75 TOX.
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 {{BRUTE}} and {{BURN}}, gives massive pain (-100) and stun resistance and stamina regen, but deals 3.75 {{TOX}}.
'''On inject''', with 4u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
'''On inject''', with 4u or more are injected while the patient is in crit, they instantly heal 20% of {{BRUTE}} and {{BURN}} with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
|0.4u
|0.4u
|5u
|5u
deals 2.5 TOX
deals 2.5 {{TOX}}
----6u
----6u


Line 556: Line 521:
(inject)
(inject)
|Heals 75
|Heals 75
BRUTE
{{BRUTE}}


BURN
{{BURN}}


Deals 37.5
Deals 37.5


TOX
{{TOX}}


|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxycodone}}Oxycodone<span style="color:#C805DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|{{OXY}}codone}}{{OXY}}codone<span style="color:#C805DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Oxycodone}}
|{{TGMC:RecursiveChem/{{OXY}}codone}}
|Pain
|Pain
|An effective and very addictive painkiller.
|An effective and very addictive painkiller.
Gives patients very heavy pain (-50) reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline.
Gives patients very heavy pain (-50) reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 {{TOX}}. Is purged by Meralyne and Dermaline.


Additionally, '''on injection''' heals 20 stamina damage. However, once the oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
Additionally, '''on injection''' heals 20 stamina damage. However, once the {{OXY}}codone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|0.25u
|0.25u
|15u
|15u
Line 587: Line 552:
|Pain,
|Pain,
Regenf
Regenf
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent (-35) pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen.<br>However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.<br>Gives decent (-35) pain resistance, heals very slight (0.2) {{BRUTE}}, {{BURN}}, and {{TOX}}, and grants mild stamina regen.<br>However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.
|0.025u
|0.025u
|60u
|60u
decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX
decreases pain a bit (-5), causes hallucinations and deals 0.5 {{TOX}}
----100u
----100u


deals 3 TOX damage
deals 3 {{TOX}} damage
|15u
|15u
|600
|600
Line 600: Line 565:
heals 120
heals 120


BRUTE
{{BRUTE}}


BURN
{{BURN}}


TOX
{{TOX}}
|-
|-
! style="background-color:#FFEE88;" |{{anchor|Peridaxon_Plus}}Peridaxon Plus<span style="color:#C845DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Peridaxon_Plus}}Peridaxon Plus<span style="color:#C845DC;background-color:white">▮</span>
Line 613: Line 578:
|Organ  
|Organ  
damage
damage
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously.  
|Used to heal severely damaged internal organs in the field. EXTREMELY {{TOX}}ic. Medicate cautiously.  
Each tick, heals 3 organ damage, but causes 10 stamina damage and 1 cloneloss, and creates 5u of toxin (reagent).
Each tick, heals 3 organ damage, but causes 10 stamina damage and 1 {{CLONE}}, and creates 5u of {{TOX}}in (reagent).
|0.1u
|0.1u
|1u
|1u
deals 15 TOX
deals 15 {{TOX}}
----2u
----2u


deals 15 TOX  
deals 15 {{TOX}}
|1u
|1u
|heals 20
|heals 20
Line 630: Line 595:
|{{TGMC:RecursiveChem/Polyhexanide}}
|{{TGMC:RecursiveChem/Polyhexanide}}
|Filth
|Filth
|A sterilizing agent designed for internal use. Powerful, but dangerous.<br>For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.<br>Past 50 ticks, deals ever increasing TOX.
|A sterilizing agent designed for internal use. Powerful, but dangerous.<br>For the first 9 ticks, deals 1 {{TOX}} and causes drowsiness. For ticks 10 to 50, deals 1.25 {{TOX}} and causes sleep.<br>Past 50 ticks, deals ever increasing {{TOX}}.
|0.4u
|0.4u
|30u
|30u
----50u
----50u


deals 2 TOX.
deals 2 {{TOX}}.
|  -
|  -
|  -
|  -
Line 650: Line 615:
|0.05u
|0.05u
|15u
|15u
deals 2 BRUTE
deals 2 {{BRUTE}}
----25u
----25u


deals 2 BURN and 2 TOX
deals 2 {{BURN}} and 2 {{TOX}}
|10u
|10u
|200
|200
Line 667: Line 632:
bleeding
bleeding
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered.  
|A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered.  
Each tick, heals 1/10th of an instance internal bleeding at the cost of extreme pain and 15 stamina damage, metabolizes into 5u of toxin (reagent) each tick.
Each tick, heals 1/10th of an instance internal bleeding at the cost of extreme pain and 15 stamina damage, metabolizes into 5u of {{TOX}}in (reagent) each tick.


Once an IB instance is healed, deals 5 cloneloss
Once an IB instance is healed, deals 5 {{CLONE}}
|0.5u
|0.5u
|6u
|6u
deals 1.5 TOX and causes some blood loss
deals 1.5 {{TOX}} and causes some blood loss
----10u
----10u


Line 683: Line 648:
|{{TGMC:RecursiveChem/Ryetalyn}}
|{{TGMC:RecursiveChem/Ryetalyn}}
|Poisoning
|Poisoning
|Ryetalyn is a long-duration shield against toxic chemicals.<br>Purges toxins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.
|Ryetalyn is a long-duration shield against {{TOX}}ic chemicals.<br>Purges {{TOX}}ins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.
|0.025u
|0.025u
|30u
|30u
confuses the patient and deals 1 TOX
confuses the patient and deals 1 {{TOX}}
----50u
----50u


Line 700: Line 665:
|0.01u
|0.01u
|30u
|30u
deals 1 TOX and heals Level 3 infection (normally 2)
deals 1 {{TOX}} and heals Level 3 infection (normally 2)
----50u
----50u


deals 2 TOX
deals 2 {{TOX}}
|10u
|10u
|1000
|1000
Line 714: Line 679:
|0.01u
|0.01u
|30u
|30u
deals 1 TOX
deals 1 {{TOX}}
----50u
----50u


deals 1 TOX
deals 1 {{TOX}}
| -
| -
| -
| -
Line 725: Line 690:
|Stuns
|Stuns
|Synaptizine is used to treat various diseases.
|Synaptizine is used to treat various diseases.
Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX.  
Reduces sleep, stun and paralysis duration, purges mindbreaker {{TOX}}in, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 {{TOX}}.  


Reacts with Dylovene, creating Toxin (reagent).<br>Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it. <br>'''On injection''', instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
Reacts with Dylovene, creating {{TOX}}in (reagent).<br>Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it. <br>'''On injection''', instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|0.1u
|0.1u
|6u
|6u
deals 1 TOX
deals 1 {{TOX}}
----10u
----10u


deals 1 BRUTE, BURN and TOX
deals 1 {{BRUTE}}, {{BURN}} and {{TOX}}
|2u
|2u
(inject)
(inject)
Line 742: Line 707:
|{{TGMC:RecursiveChem/Tramadol}}
|{{TGMC:RecursiveChem/Tramadol}}
|Pain
|Pain
|A simple, yet effective painkiller (-50). Very strong and second to Oxycodone in effectiveness<br>Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 TOX.
|A simple, yet effective painkiller (-50). Very strong and second to {{OXY}}codone in effectiveness<br>Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 {{TOX}}.
|0.1u
|0.1u
|30u
|30u
causes hallucinations and deals 1 OXY
causes hallucinations and deals 1 {{OXY}}
----50u
----50u


deals 3 TOX
deals 3 {{TOX}}
|15u
|15u
|150 ticks
|150 ticks
Line 754: Line 719:
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#B865CC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#B865CC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Tricordazine}}
|{{TGMC:RecursiveChem/Tricordazine}}
|Brute/Burn/
|{{BRUTE}}/{{BURN}}/
Toxin/Oxygen
{{TOX}}in/{{OXY}}gen
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. <br>Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain at 10u (+5), and 20u (+15).
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. <br>Per tick, heals 0.8 {{BRUTE}} and {{BURN}}, 0.4 {{TOX}}, and 0.5 {{OXY}}. Causes increasing pain at 10u (+5), and 20u (+15).
|0.2u
|0.2u
|30u
|30u
Line 762: Line 727:
----50u
----50u


deals 3 BRUTE, 3 BURN and 3 TOX
deals 3 {{BRUTE}}, 3 {{BURN}} and 3 {{TOX}}
|15u
|15u
|Heals 60
|Heals 60
BRUTE
{{BRUTE}}


BURN
{{BURN}}


30
30


TOX
{{TOX}}


40
40


OXY
{{OXY}}
|-
|-
|}
|}
=Toxins=
={{TOX}}ins=
<div style='text-align: right;'>
<div style='text-align: right;'>
<span class="mw-customtoggle-ToxicChems" align-left>'''Toggle table'''</span></div>
<span class="mw-customtoggle-{{TOX}}icChems" align-left>'''Toggle table'''</span></div>
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-ToxicChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-{{TOX}}icChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66; padding:10px'|Source
! scope="col" class="unsortable" style='width:100px; background-color:#FFDD66; padding:10px'|Source
Line 788: Line 753:
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#CF3600;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Neuro{{TOX}}in}}Neuro{{TOX}}in<span style="color:#CF3600;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neurotoxin}}
|{{TGMC:RecursiveChem/Neuro{{TOX}}in}}
|Causes 2 stamina loss per tick, increasing after ticks 21 to 6 and 46 to 15. Causes pain and jittering that increases at the same ticks (no jittering until tick 21). If there is excess stamina damage, splits the excess between toxin and oxygen damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21.
|Causes 2 stamina loss per tick, increasing after ticks 21 to 6 and 46 to 15. Causes pain and jittering that increases at the same ticks (no jittering until tick 21). If there is excess stamina damage, splits the excess between {{TOX}}in and {{OXY}}gen damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21.
|0.4u
|0.4u
|N/A
|N/A
Line 797: Line 762:
!style='background-color:#FFEE88;'|{{anchor|Hemodile}}Hemodile<span style="color:#CF3600;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Hemodile}}Hemodile<span style="color:#CF3600;background-color:white">▮</span>
|
|
|Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvitox or neuro. Having both causes even greater slowdown.
|Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of transvi{{TOX}} or neuro. Having both causes even greater slowdown.
|0.4u
|0.4u
|N/A
|N/A
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Transvitox}}Transvitox<span style="color:#94FF00;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Transvi{{TOX}}}}Transvi{{TOX}}<span style="color:#94FF00;background-color:white">▮</span>
|
|
|Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX.<br>These effects are increased in potency in the presence of neurotoxin and hemodile. Having both present increases potency even further.
|Converts {{BURN}} to {{TOX}} at a rate of 1:1.1 over time, as well as causing {{BRUTE}} taken to cause additional {{TOX}}.<br>These effects are increased in potency in the presence of neuro{{TOX}}in and hemodile. Having both present increases potency even further.
|0.4u
|0.4u
|N/A
|N/A
Line 811: Line 776:
!style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span>
|
|
|Potent blood colored toxin that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage.<br>Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neurotoxin, and transvitox respectively.
|Potent blood colored {{TOX}}in that causes constant bleeding and reacts with other xeno {{TOX}}s to cause rapid tissue damage.<br>Causes 1 {{BRUTE}} by itself, as well as 1 stamina, {{TOX}}, and {{BURN}} in the presence of hemodile, neuro{{TOX}}in, and transvi{{TOX}} respectively.
|0.4u
|0.4u
|N/A
|N/A
Line 818: Line 783:
!style='background-color:#FFEE88;'|{{anchor|Ozemolyn}}Ozemolyn<span style="color:#f1ddcf;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ozemolyn}}Ozemolyn<span style="color:#f1ddcf;background-color:white">▮</span>
|
|
|A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.<br>Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
|A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.<br>Causes 0.75 {{TOX}}, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
|1.5u
|1.5u
|N/A
|N/A
Line 836: Line 801:
!style='background-color:#FFEE88;'|{{anchor|Satrapine}}Satrapine<span style="color:#cfb000;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Satrapine}}Satrapine<span style="color:#cfb000;background-color:white">▮</span>
|SOM satrapine gas grenades.
|SOM satrapine gas grenades.
|Purges tramadol, paracetamol and inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes stamina damage, oxygen damage, and blood loss.
|Purges tramadol, paracetamol and inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes stamina damage, {{OXY}}gen damage, and blood loss.
|0.2u
|0.2u
|N/A
|N/A
Line 890: Line 855:
!style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Lipozine}}
|{{TGMC:RecursiveChem/Lipozine}}
|A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness.
|A chemical compound that causes a powerful fat-{{BURN}}ing reaction. Drains nutrition, can be used to remove fatness.
|30u
|30u
----50u
----50u
Line 902: Line 867:
|
|
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker {{TOX}}in}}Mindbreaker {{TOX}}in<span style="color:#B31008;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Mindbreaker Toxin}}
|{{TGMC:RecursiveChem/Mindbreaker {{TOX}}in}}
|A powerful hallucinogen, it can cause fatal effects in users.
|A powerful hallucinogen, it can cause fatal effects in users.
|30u
|30u
deals 1 TOX and makes you jitter
deals 1 {{TOX}} and makes you jitter
----50u
----50u


Line 916: Line 881:
|{{TGMC:RecursiveChem/RussianRed}}
|{{TGMC:RecursiveChem/RussianRed}}
|An emergency generic treatment with extreme side effects.
|An emergency generic treatment with extreme side effects.
Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo or by sleeping while healthy.
Heals 10 {{BRUTE}} and {{BURN}}, as well as 2.5 {{TOX}}. However, it deals 1 clone damage, which can only be fixed in cryo or by sleeping while healthy.


'''On inject''', with 10u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
'''On inject''', with 10u or more are injected while the patient is in crit, they instantly heal 20% of {{BRUTE}} and {{BURN}} with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.
|15u
|15u
deals 1 BRUTE
deals 1 {{BRUTE}}
----20u
----20u


deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage
deals an extra 1 {{BRUTE}}, 2 {{BURN}}, 1 {{TOX}}, and 2 brain damage
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke
Line 1,001: Line 966:
!style='background-color:#FFEE88;'|{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quietus}}
|{{TGMC:RecursiveChem/Quietus}}
|This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.<br> Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged.
|This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.<br> Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high {{OXY}} damage when unconscious (which includes sleeping). Causes 30 {{TOX}} damage when fully purged.
|0u
|0u
|N/A
|N/A
Line 1,008: Line 973:
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Somolent}}
|{{TGMC:RecursiveChem/Somolent}}
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of cloneloss that scales with health, healing a default 0.2 cloneloss plus healing an additional 0.02 cloneloss for each point of health the user is missing every tick.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both {{BRUTE}} and {{BURN}} but only when unconscious. The first 25 ticks heal increasing {{BRUTE}} and {{BURN}} equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both {{BRUTE}} and {{BURN}} in addition to a small amount of {{CLONE}} that scales with health, healing a default 0.2 {{CLONE}} plus healing an additional 0.02 {{CLONE}} for each point of health the user is missing every tick.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
|0.2u
|0.2u
|30u
|30u
Line 1,018: Line 983:
|{{TGMC:RecursiveChem/Medical_Nanites}}
|{{TGMC:RecursiveChem/Medical_Nanites}}
|'''Main page: [[TGMC:Nanites guide|Nanites guide]]'''
|'''Main page: [[TGMC:Nanites guide|Nanites guide]]'''
These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.<br>Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.<br>If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 3 BRUTE and BURN damage and 0.15 TOX damage. They also give pain resistance (-50).
These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild {{BRUTE}} and {{BURN}}, as well as 1 {{TOX}} and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.<br>Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.<br>If {{BRUTE}} and/or {{BURN}} is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 3 {{BRUTE}} and {{BURN}} damage and 0.15 {{TOX}} damage. They also give pain resistance (-50).


Nanites will purge all other chemicals that heal BRUTE and BURN damage, and painkillers, as well as Doctor's Delight and Tricordrazine, and cannot be purged by Hypervene or Ozemolyn.
Nanites will purge all other chemicals that heal {{BRUTE}} and {{BURN}} damage, and painkillers, as well as Doctor's Delight and Tricordrazine, and cannot be purged by Hypervene or Ozemolyn.
|0u
|0u
|36u
|36u
deals 1 TOX and causes you to lose 0.25u of nanites
deals 1 {{TOX}} and causes you to lose 0.25u of nanites
----N/A
----N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Stimulon}}
|{{TGMC:RecursiveChem/Stimulon}}
|A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.<br>On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE.<br>Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.<br>Stuns you for a while after it leaves the body.
|A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.<br>On application, causes 10 {{CLONE}} and increases your movement speed. Causes 1 stamina and 0.5 to 4 {{BRUTE}}.<br>Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.<br>Stuns you for a while after it leaves the body.
|0u
|0u
|N/A
|N/A

Revision as of 01:30, 21 March 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.

READ FIRST

  • Tick is a "game turn", which takes approximately 2 seconds. Most chemicalss do their effect each tick. "Per tick" is omitted from description.
    • For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.
  • If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT}}, which means when the reagent enters your body, whether by injection, pill, gas or any other way.
  • Damage types are taken as OXY, TOX, BURN, BRUTE.
    • There are additional special damage types for certain chemicals. These are CLONELOSS, STAM, and Template:ORGAN damage.
  • OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes usual OD, then Critical OD.
  • Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.
  • You can hover over reagents needed in the formula to see how to create them.
  • The amount of chemicalss that can be processed is determined by the kidneys. A healthy set can process 5 chemicalss at once - above this, a patient will have a dizzy overlay and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the threshold for this.

Machinery

These are the tools of the trade, found in the chemistry lab for producing drugs.

Chem Dispenser Chemical Dispensers

This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.

You can save recipes here to save a lot of time!
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.

Chem Master Chem-Master

Separates, filters, and packages reagents into useable forms.
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.
Can make 30u injectors, 60u liquid bottles, and 240u pill bottles containing sixteen-15u pills. It is also capable of generating its own pill bottles.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly, respectively.

Medical Vendor NanotrasenMed Plus

Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).

Contents:

Click expand to see contents:

Pill Bottles: Hypospray:

  • Dexalin Plus Autoinjector x10
  • Anesthetic Autoinjector x10 (Contains Soporific and Chloral Hydrate)
  • Bicaridine Hypospray x5
  • Kelotane Hypospray x5
  • Tramadol Hypospray x5
  • Tricordrazine Hypospray x5
  • Dylovene Hypospray x5

Reagents:

  • Bottle of Bicaridine x6
  • Bottle of Kelotane x6
  • Bottle of Tramadol x6
  • Bottle of Tricordrazine x6
  • Bottle of Dylovene x6
  • Bottle of Inaprovaline x6
  • Bottle of Paracetamol x6
  • Bottle of Saline-Glucose x6
  • Bottle of Soporific x6
  • Bottle of Spaceacillin x6
  • Bottle of Dexalin x6
  • Bottle of Oxycodone x6
  • Bottle of Polyhexanide x6

Heal Pack:

  • Ointment
  • Bandages
  • Splints
  • BRUTE Trauma Kits x50
  • BURN Trauma Kits x50

Misc:

  • Health Analyzer x15
  • Xenolinguistic Analyzer x2
  • Excavation tool x5
  • Surgery tools pouch
  • White surgical webbing
  • Medical HUD x6
  • Syringe x20
  • Soap
  • Roller bed

Chemistry Equipment:

  • Syringe
  • Syringe case
  • Beaker
  • Large Beaker
  • Vial
  • Dropper
  • Portable reagent dispenser
  • Portable Bicaridine dispenser
  • Portable Kelotane dispenser
  • Portable Tramadol dispenser
  • Portable Tricordrazine dispenser
  • Portable BTTK-mix dispenser

Basic Chemicals

Ones directly obtainable from ChemMaster. Only those with effects are listed.

Toggle table
Name Description Meta-bolism Rate Overdose
Chlorine A chemical element with a characteristic odour. Deals 1 BRUTE. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

Ethanol A well-known alcohol with a variety of applications. Makes you drunk. 0.4u N/A
N/A
Fluorine A highly-reactive chemical element. Deals 0.5 TOX. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

Iron Pure iron is a metal. Increases blood volume by 0.8 if below normal blood levels (560 is normal blood volume). 0.2u 30u

deals 1 BRUTE and 1 TOX


50u

deals 1 BRUTE and 1 TOX

Lithium A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. 0.2u 30u

deals 1 TOX


50u

deals 2 TOX

Mercury A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage. 0.2u N/A
N/A
Oxygen A colorless, odorless gas. Deals 0.5 TOX. 0.2u N/A
N/A
Radium Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). 0.2u N/A
N/A
Sugar The organic compound commonly known as table sugar and sometimes called sucrose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Gives you nutrition roughly equal to 66% of standard food.
0.4u N/A
N/A
Sulphuric Acid A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. 0.1u N/A
N/A
Water A ubiquitous chemical substance that is composed of hydrogen and OXY. Heals mild BRUTE, BURN, and stamina damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.
Purges all TOXins, medicines, and food/drink reagents at a rate of 1u.
1u 60u

10% chance to take 50 stamina damage from a muscle cramp.


N/A

Medication

Toggle table
Name Recipe Treatment for Description Meta-bolism Rate Overdose Amt
in
pill
Effect
per
pill
Alkysine Template:TGMC:RecursiveChem/Alkysine Brain damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 and is a very weak painkiller (-5). 0.05u 30u

deals 1 TOX


50u

deals 1 BURN and 1 TOX

10u heals 300 brain damage
Ammonia Template:TGMC:RecursiveChem/Ammonia N/A A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. 0.2u 30u
50u
- -
Arithrazine Template:TGMC:RecursiveChem/Arithrazine TOXin Arithrazine is an unstable medication used for minor cases of TOX poisoning.
Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE.
0.2u 15u

deals 1 TOX


25u

deals 1 BRUTE and BURN and 2 TOX

- -
Bicaridine Template:TGMC:RecursiveChem/Bicaridine BRUTE Bicaridine is an analgesic medication and can be used to treat physical trauma.
Heals 1 BRUTE. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an addition 0.5 BRUTE above 20u.
Stops internal wounds from harming the limb if you also have Inaprovaline.
0.2u 30u

deals 1 BURN


50u

deals 1 BRUTE, 3 BURN and 2 TOX

15u heals 75

BRUTE

Bihexajuline Template:TGMC:RecursiveChem/Bihexajuline Bone Fractures Accelerates natural bone repair in a low temperature environment. Causes severe pain.
Causes extreme pain and fixes bones at cryogenic temperatures.
0.2u 30u

breaks bones


N/A
- -
Clonexadone Template:TGMC:RecursiveChem/Clonexadone All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, heals 3 OXY, TOX, BURN, BRUTE, and CLONELOSS. Only works if body temperature is below 170K. 0.2u N/A
N/A
- -
Cryoxadone Template:TGMC:RecursiveChem/Cryoxadone All A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and CLONELOSS. 0.2u N/A
N/A
- -
Cryptobiolin Template:TGMC:RecursiveChem/Cryptobiolin N/A Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs. 0.2u 30u

deals 1 TOX


50u

deals 1 TOX

- -
Dermaline Template:TGMC:RecursiveChem/Dermaline BURN Dermaline is the next step in BURN medication.
Heals 2 BURN and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra BURN above 10u. Purges OXYcodone.
0.2u 15u

deals 1 BRUTE and 1 TOX


25u

deals 3 BRUTE and 3 TOX

7.5u heals 76

BURN

Dexalin Template:TGMC:RecursiveChem/Dexalin OXYgen Heals 3 OXY. 0.2u 30u

1 TOX


50u

deals 2 BRUTE and 2 TOX

15u heals 225

OXY

Dexalin

Plus

Template:TGMC:RecursiveChem/Dexalin Plus OXYgen Removes all OXY damage every tick. 0.2u 15u

deals 1 TOX


25u

deals 2 BRUTE and 3 TOX

1u heals all OXY
Doctor's

Delight

Template:TGMC:RecursiveChem/Doctor's Delight BRUTE/BURN/

TOXin/OXYg

A gulp a day keeps the MediBot away. That's probably for the best.

Heals 0.5 of OXY, TOX, BURN, BRUTE. Drains your nutrition while in your system, making you hungry.

0.05u N/A
N/A
- -
Dylovene Template:TGMC:RecursiveChem/Dylovene TOXin Dylovene is a broad-spectrum antitoxin.
Heals 1 TOX and purges toxins, paracetamol, and larvaway. Reduces STAM regeneration at any volume, increasing with quantity, but will never go below zero.
0.2u 30u

damages the eyes at 0.5 damage


50u

damages the eyes at 1.5 damage and deals 2 BRUTE and BURN

15u heals 75 TOX
Ethylre-doxrazine Template:TGMC:RecursiveChem/Ethylredoxrazine Drunken intoxication A powerful oxidizer that reacts with ethanol.
0.2u 30u

deals 1 TOX


50u

deals 3 TOX

- -
Hypervene Template:TGMC:RecursiveChem/Hypervene Chemical purge/

Overdose

Quickly purges the body of other chemicals.
Causes significant pain (+35) and a 5% chance to vomit every tick. Purges medicine and toxin reagents at rate of 5u. Does not count as a medicine in regards to purging.
1u 15u

causes more pain


25u

guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain

3u 15u

purged

Hyronalin Template:TGMC:RecursiveChem/Hyronalin TOXin Hyronalin is a medicinal drug used to counter the effect of poisoning.
Heals 1 TOX.
0.2u 30u

deals 2 TOX


50u

deals 1 BURN and 1 TOX

- -
Imidazoline Template:TGMC:RecursiveChem/Imidazoline Eye

damage

Heals eye damage, repairs eyes by 1 damage. 0.2u 30u

deals 2 TOX


50u

deals 1 BURN and 2 TOX

10u heals 50

eye

damage

Inaprovaline Template:TGMC:RecursiveChem/Inaprovaline Critical

condition

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.

Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).

On inject, with 15u or more, while the patient is in crit, they instantly heal 30% of BRUTE and BURN with a 300 second cooldown.

Stops internal wounds from harming the limb if you also have Bicardine.

0.2u 60u

makes the patient spasm and eventually fall unconscious briefly


100u

causes a total blackout until it processes, and damages the heart

30u 150

ticks

Kelotane Template:TGMC:RecursiveChem/Kelotane BURN Kelotane is a drug used to treat traumatic BURNs.
Heals 1 BURN and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 BURN at the cost of more pain (+15) above 20u.
0.2u 30u

deals 1 BRUTE and 1 TOX


50u

deals 2 BRUTE and 2 TOX

15u 75

BURN

Larvaway Template:TGMC:RecursiveChem/Larvaway Larval

Infection

A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up TOXicity over time.
Reduces the speed of larval growth at the cost of TOX and stamina damage that increases every 100 ticks, to a max of 300.
0.1u 15u

deals 1 TOX


25u

deals 2 TOX

- -
Leporazine Template:TGMC:RecursiveChem/Leporazine Body

temperature

Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. 0.2u 30u

may cause patients to fall unconscious briefly


50u

causes a total blackout until it processes

- -
Meralyne Template:TGMC:RecursiveChem/Meralyne BRUTE Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.
Heals 2 BRUTE. Causes pain above 5u (+5) and heals 1.5 extra BRUTE above 10u, at the cost of more pain (+15). Purges OXYcodone.
0.2u 15u

deals 2 BURN


25u

deals 2 BRUTE, 4 BURN, and 4 TOX

7.5u heals 76

BRUTE

Nanoblood Template:TGMC:RecursiveChem/Nanoblood Blood Loss A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor TOXic effects. Increases blood volume by 2.4, but causes 1 TOX and 6 stamina damage.
Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of TOXin (chemical) entering the body and putting you to sleep for a while.
0.2u 6u

deals 1.5 TOX


10u

deals 3 TOX

5u

(inject)

restores 60u

blood

deals 25 TOX

Neuraline Template:TGMC:RecursiveChem/Neuraline BRUTE, BURN,

Pain, Stun,

Stamina

A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive pain (-100) and stun resistance and stamina regen, but deals 3.75 TOX.

On inject, with 4u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

0.4u 5u

deals 2.5 TOX


6u

deals extremely high brain damage

4u

(inject)

Heals 75

BRUTE

BURN

Deals 37.5

TOX

<span id="OXYcodone">OXYcodone {{TGMC:RecursiveChem/OXYcodone}} Pain An effective and very addictive painkiller.

Gives patients very heavy pain (-50) reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline.

Additionally, on injection heals 20 stamina damage. However, once the OXYcodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.25u 15u

causes feelings of drugginess, hallucinations and jitterness


25u

deals 3 damage, causes high heart damage, but increases pain resistance

5u

(inject)

20

ticks

Paracetamol Template:TGMC:RecursiveChem/Paracetamol Pain,

Regenf

Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
Gives decent (-35) pain resistance, heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild stamina regen.
However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.
0.025u 60u

decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX


100u

deals 3 TOX damage

15u 600

ticks

heals 120

BRUTE

BURN

TOX

Peridaxon Plus Template:TGMC:RecursiveChem/Peridaxon Plus

Results in 1u instead of 10u.

Organ

damage

Used to heal severely damaged internal organs in the field. EXTREMELY TOXic. Medicate cautiously.

Each tick, heals 3 organ damage, but causes 10 stamina damage and 1 CLONELOSS, and creates 5u of TOXin (reagent).

0.1u 1u

deals 15 TOX


2u

deals 15 TOX

1u heals 20

organ

damage

Polyhexanide Template:TGMC:RecursiveChem/Polyhexanide Filth A sterilizing agent designed for internal use. Powerful, but dangerous.
For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.
Past 50 ticks, deals ever increasing TOX.
0.4u 30u
50u

deals 2 TOX.

- -
Quick Clot Template:TGMC:RecursiveChem/Quick Clot

Results in 1u

instead of 4u.

Internal

bleeding

A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 (you have about 500 in your body). 0.05u 15u

deals 2 BRUTE


25u

deals 2 BURN and 2 TOX

10u 200

ticks

Quick Clot Plus Template:TGMC:RecursiveChem/Quick Clot Plus

Results in 1u

instead of 6u.

Internal

bleeding

A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered.

Each tick, heals 1/10th of an instance internal bleeding at the cost of extreme pain and 15 stamina damage, metabolizes into 5u of TOXin (reagent) each tick.

Once an IB instance is healed, deals 5 CLONELOSS

0.5u 6u

deals 1.5 TOX and causes some blood loss


10u

causes extreme blood loss

5u heals 1

IB

Ryetalyn Template:TGMC:RecursiveChem/Ryetalyn Poisoning Ryetalyn is a long-duration shield against TOXic chemicals.
Purges TOXins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.
0.025u 30u

confuses the patient and deals 1 TOX


50u

deals 3 clone damage and has a chance of rendering the patient unconscious briefly

- -
Space-

acillin

Template:TGMC:RecursiveChem/Spaceacillin Infection An all-purpose antiviral agent. 0.01u 30u

deals 1 TOX and heals Level 3 infection (normally 2)


50u

deals 2 TOX

10u 1000

ticks

Space Cleaner Template:TGMC:RecursiveChem/Space Cleaner Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! 0.01u 30u

deals 1 TOX


50u

deals 1 TOX

- -
Synaptizine Template:TGMC:RecursiveChem/Synaptizine Stuns Synaptizine is used to treat various diseases.

Reduces sleep, stun and paralysis duration, purges mindbreaker TOXin, gradually heals stamina damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX.

Reacts with Dylovene, creating TOXin (reagent).
Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it.
On injection, instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.1u 6u

deals 1 TOX


10u

deals 1 BRUTE, BURN and TOX

2u

(inject)

20

ticks

Tramadol Template:TGMC:RecursiveChem/Tramadol Pain A simple, yet effective painkiller (-50). Very strong and second to OXYcodone in effectiveness
Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 TOX.
0.1u 30u

causes hallucinations and deals 1 OXY


50u

deals 3 TOX

15u 150 ticks
Tricordrazine Template:TGMC:RecursiveChem/Tricordazine BRUTE/BURN/

TOXin/OXYgen

Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain at 10u (+5), and 20u (+15).
0.2u 30u

causes jitteriness and damages the brain by 1


50u

deals 3 BRUTE, 3 BURN and 3 TOX

15u Heals 60

BRUTE

BURN

30

TOX

40

OXY

TOXins

<span class="mw-customtoggle-TOXicChems" align-left>Toggle table
Name Source Description Meta-bolism Rate Overdose
<span id="NeuroTOXin">NeuroTOXin {{TGMC:RecursiveChem/NeuroTOXin}} Causes 2 stamina loss per tick, increasing after ticks 21 to 6 and 46 to 15. Causes pain and jittering that increases at the same ticks (no jittering until tick 21). If there is excess stamina damage, splits the excess between TOXin and OXYgen damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21. 0.4u N/A
N/A
Hemodile Impedes motor functions and muscle response, causing slower movement.
Causes heavy slowdown that gets doubled in the presence of transviTOX or neuro. Having both causes even greater slowdown.
0.4u N/A
N/A
<span id="TransviTOX">TransviTOX Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken to cause additional TOX.
These effects are increased in potency in the presence of neuroTOXin and hemodile. Having both present increases potency even further.
0.4u N/A
N/A
Sanguinal Potent blood colored TOXin that causes constant bleeding and reacts with other xeno TOXs to cause rapid tissue damage.
Causes 1 BRUTE by itself, as well as 1 stamina, TOX, and BURN in the presence of hemodile, neuroTOXin, and transviTOX respectively.
0.4u N/A
N/A
Ozemolyn A potent Xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small scale poisoning in a organism that won't progress. Appears to be strangely water based.
Causes 0.75 TOX, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
1.5u N/A
N/A
Serotrotium 1 part Paracetamol

1 part Tramadol

(yields 1 unit)

A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.

Makes you do random emotes, and with some chance puts to sleep.

0.4u 30u
60u
Satrapine SOM satrapine gas grenades. Purges tramadol, paracetamol and inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes stamina damage, OXYgen damage, and blood loss. 0.2u N/A
N/A

Other

put lube and shit here

Toggle table
Name Recipe Description Overdose Threshold Critical OD Threshold
Diethylamine Template:TGMC:RecursiveChem/Diethylamine A secondary amine, mildly corrosive. Used in other recipes. N/A
N/A
Foam Template:TGMC:RecursiveChem/Foam Upon mixing spreads foam to the floor, along with any other reagents in the container. N/A
N/A
Fluorosurfactant Template:TGMC:RecursiveChem/Fluorosurfactant A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. N/A
N/A
Foaming Agent Template:TGMC:RecursiveChem/Foaming Agent Used to make Metal Foam and Iron Foam. N/A
N/A
Iron Foam Template:TGMC:RecursiveChem/Iron Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A
N/A
Lipozine Template:TGMC:RecursiveChem/Lipozine A chemical compound that causes a powerful fat-BURNing reaction. Drains nutrition, can be used to remove fatness. 30u
50u
Metal Foam Template:TGMC:RecursiveChem/Metal Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A
N/A
<span id="Mindbreaker TOXin">Mindbreaker TOXin {{TGMC:RecursiveChem/Mindbreaker TOXin}} A powerful hallucinogen, it can cause fatal effects in users. 30u

deals 1 TOX and makes you jitter


50u

makes you take brain damage

Russian

Red

Template:TGMC:RecursiveChem/RussianRed An emergency generic treatment with extreme side effects.

Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 clone damage, which can only be fixed in cryo or by sleeping while healthy.

On inject, with 10u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

15u

deals 1 BRUTE


20u

deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 brain damage

Smoke Template:TGMC:RecursiveChem/Smoke Upon reaction, produces smoke that carries the other reagents in the beaker.
The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
N/A
N/A
Flash Powder Template:TGMC:RecursiveChem/Flash powder Upon reaction, stuns people in an area.
The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
N/A
N/A
Napalm Template:TGMC:RecursiveChem/Napalm Upon reaction, sets an area on fire.
The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
N/A
N/A
White Phosphorus Smoke Template:TGMC:RecursiveChem/wpsmoke Upon reaction, fills an area with noxious, damaging smoke.
The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
N/A
N/A
Tanglefoot Gas Template:TGMC:RecursiveChem/tanglefoot Upon reaction, fills an area with purple smoke that drains xeno plasma.
The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
N/A
N/A
Gunpowder Template:TGMC:RecursiveChem/Gunpowder Upon reaction, causes a light explosion.
The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
N/A
N/A
ANFO Template:TGMC:RecursiveChem/ANFO Upon reaction, causes a heavy explosion.
The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
N/A
N/A
Soporific Template:TGMC:RecursiveChem/Soporific A general anesthetic, designed to knock out patients for surgery. Ostensibly. N/A
N/A

Research

Toggle table
Name Recipe Description Meta-bolism Rate Overdose
Lemoline Duplication Template:TGMC:RecursiveChem/LemolineDupe A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. N/A N/A
N/A
Quietus Template:TGMC:RecursiveChem/Quietus This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.
Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.
Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged.
0u N/A
N/A
Somolent Template:TGMC:RecursiveChem/Somolent This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.
Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.
Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of CLONELOSS that scales with health, healing a default 0.2 CLONELOSS plus healing an additional 0.02 CLONELOSS for each point of health the user is missing every tick.
After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
0.2u 30u

causes you to metabolize even faster, adding 1u to the metabolism rate


N/A
Medical Nanites Template:TGMC:RecursiveChem/Medical Nanites Main page: Nanites guide

These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.
For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 stamina damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.
Afterwards, it consumes blood at a rate of 2 when below 30u in order to create 0.25u of nanites.
If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 3 BRUTE and BURN damage and 0.15 TOX damage. They also give pain resistance (-50).

Nanites will purge all other chemicals that heal BRUTE and BURN damage, and painkillers, as well as Doctor's Delight and Tricordrazine, and cannot be purged by Hypervene or Ozemolyn.

0u 36u

deals 1 TOX and causes you to lose 0.25u of nanites


N/A
Stimulon Template:TGMC:RecursiveChem/Stimulon A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.
On application, causes 10 CLONELOSS and increases your movement speed. Causes 1 stamina and 0.5 to 4 BRUTE.
Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.
Stuns you for a while after it leaves the body.
0u N/A
N/A