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| The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. | | The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. |
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|
| =Vendors, Equipment, and Weapons=
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|
| |
|
| <center>
| |
| ==[[file:TGMC_GHMME_Automated_Closet.png|64px]] GHMME Automated Closet [[file:TGMC_GHMME_Automated_Closet.png|64px]]==
| |
| <tabs>
| |
| <tab name="Standard Kit">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
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| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]]
| |
| [[#TGMC Uniform |'''TGMC Uniform''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
| |
| [[#Combat Boots |'''Combat Boots''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC MRE.png|64px]]
| |
| [[#TGMC MRE |'''TGMC MRE''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
| |
| [[#TGMC Radio |'''TGMC Radio''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
| |
| [[#Marine Gloves |'''Marine Gloves''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Essential Jaeger Kit">
| |
| NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]]
| |
| [[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_jaeger.png|64px]]
| |
| [[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
| |
| [[#Combat Boots |'''Combat Boots''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC MRE.png|64px]]
| |
| [[#TGMC MRE |'''TGMC MRE''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC GreenFacePaint.png|64px]]
| |
| [[#green facepaint |'''green facepaint''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Paint, for your face. Who woulda thought? '''Can also be used to paint Jaeger armor pieces'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
| |
| [[#TGMC Radio |'''TGMC Radio''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
| |
| [[#Marine Gloves |'''Marine Gloves''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Hats">
| |
| The modules attach to Jaeger armor helmets, which go directly on your head like any normal helmet.
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]]
| |
| [[#modulebino |'''Binocular helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]]
| |
| [[#modulewelding |'''Welding helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]]
| |
| [[#moduleantenna |'''Antenna helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readouts of the user's coordinates.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#TGMC Uniform |'''Regular Helmet''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| It's a helmet.
| |
| </tab>
| |
|
| |
| <tab name="Armor">
| |
|
| |
| {| style="border: 3px solid black; class="mw-collapsible"
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]]
| |
| [[#lightskirmisher |'''Light Skirmisher''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]]
| |
| [[#mediuminfantry |'''Medium Infantry''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]]
| |
| [[#heavyassault |'''Heavy Assault''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]]
| |
| [[#mediumeva |'''Medium EVA''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]]
| |
| [[#skulleva |'''Medium EVA w/ skull''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]]
| |
| [[#heavyeod |'''Heavy EOD''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.''
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Backpacks">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Satchel.png|64px]]
| |
| [[#TGMC Satchel |'''TGMC Satchel''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds less than a backpack, but items inside can be accessed instantly even when it's on your back.<br>
| |
| Can carry five normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Backpack.png|64px]]
| |
| [[#Backpack |'''Backpack''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds more than a satchel, but taking items out has a delay while it's on your back.<br>
| |
| The Corpsman version also holds about ten extra full charges for defibrillators; click-drag to recharge.<br>
| |
| Can carry eight normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| </tab>
| |
| <tab name="Webbing">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
| |
| [[#Webbing |'''Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has seven slots for storing items, but has an overall size limit.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]
| |
| [[#Black Webbing |'''Black Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has five slots for storing tiny or small items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
| |
| [[#Shoulder Holster |'''Shoulder Holster''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Pistol Holster that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Capable of storing one pistol in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any Pistol
| |
| |-
| |
| | Tazer
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#Corpsman white vest |'''Corpsman white vest''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has six slots for storing tiny or small items, but is limited to certain medical equipment. Can't hold things like roller beds.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | TBA [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | TBA [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#Corpsman surgical vest |'''Corpsman surgical vest''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has twelve slots for storing surgical gear; can't hold anything else.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | TBA [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | TBA [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |}
| |
| </tab>
| |
| <tab name="Belts">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:Medicbelt.png|64px]]
| |
| [[#lifesaver |'''Lifesaver medic belt''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A small waist-mounted duffel bag for medicine.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing various items.<br>
| |
| Has twenty-one slots, but can only hold tiny or small medical items. Best for full-time healers.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC medicalbelt.png|64px]]
| |
| [[#lifesaver |'''Medical belt''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A belt with various clips and pouches for medical supplies.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing various items.<br>
| |
| Has fourteen slots, but can also hold items like defibrillators and roller beds. Can fit three slots worth of small-sized ammo, like SMG or pistol magazines, or loose bullets. Best for combative Corpsmen, or normal Marines trying to pick up slack without compromising on space elsewhere.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
| </tab>
| |
| <tab name="Pouches">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Pouch:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#Advanced autoinjector |'''Advanced autoinjector pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold autoinjectors. Has eight slots, comes loaded with various medicine.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#Advanced autoinjector |'''Advanced hypospray pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold hyposprays. Has four slots, comes loaded with hypospray and a few autoinjectors.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#Combat Lollipop |'''Combat lollipop pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold boxes of lollipops. Has three slots, each with a box of ten lollipops containing different chemicals.<br>
| |
| Put them in your mouth like a mask to slowly ingest the contents. Eating outright is a lot faster, but less efficient.<br>
| |
| Clicking will remove a lollipop, there's no way to open the box like normal until it's empty. Not like you can store anything else in them.<br>
| |
| Generally worse than other options unless you're adding more chemicals to the lollipops. Adds flavor to your treatments, though. (Literally!)
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Masks">
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
| |
| [[#TGMC Gas Mask |'''TGMC Gas Mask''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A gas mask that restricts your vision, but filters out harmful gasses.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
| |
| [[#TGMC Coif|'''TGMC Coif''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A coif that protects you from extreme cold conditions.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
| |
| [[#Rebreather |'''Rebreather''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Heats or cools down air as you breath it, protecting you from extreme conditions.
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Jaegar Storage Modules">
| |
|
| |
| NOTE: The exoskeleton can mount 1 storage module.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]]
| |
| [[#modulestoragegeneral |'''General purpose storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]]
| |
| [[#modulestorageengi |'''Engineering storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool.<br>
| |
| Holds four items, obviously restricted to Engineering-type gear.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]]
| |
| [[#modulestoragemedic |'''Medical storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could.<br>
| |
| Holds five small items, such as pill bottles, hyposprays, trauma kits, and medical tweezers.
| |
| |-
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Jaegar Armor Modules">
| |
| NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
| |
| [[#baldurmk1 |'''Mark 1 Baldur light amplification system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight.<br>
| |
| Increases your flashlight radius to 6 tiles. No downside.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
| |
| [[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.<br>
| |
| Increases slowdown by 0.4, equal to going from light to heavy armor, but also increases resistance to all damage by 10 percent, also equal to going from light to heavy armor. Does nothing against gas.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
| |
| [[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides less protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.<br>
| |
| Increases slowdown by 0.2, equal to going up a tier of armor, but also increases acid resistance by 15 percent, makes you immune to neurotoxin spit, and immune to other forms of gas with the matching helmet module and a gas mask.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]]
| |
| [[#mimirmk2 |'''Ballistic armor module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.<br>
| |
| Increases slowdown by 0.2, equal to going up a tier of armor, but also increases bullet resistance by 40 percent, making you nearly immune to friendly fire. Does nothing to any other damage type.
| |
| |-
| |
| |}
| |
|
| |
| </tab>
| |
| </tabs>
| |
|
| |
| </center>
| |
|
| |
|
| <center> | | <center> |
Line 557: |
Line 116: |
| </tab> | | </tab> |
|
| |
|
| <tab name="Attachments">
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
| |
| [[#Suppressor |'''Suppressor''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A small tube with exhaust ports to expel noise and gas.
| |
| Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
| |
| '''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
| |
| [[#Extended Barrel|'''Extended Barrel''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.
| |
|
| |
| '''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
| |
| [[#Recoil Compensator |'''Recoil Compensator''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.
| |
|
| |
| '''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
| |
| [[#Magnetic Harness |'''Magnetic Harness''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
| |
|
| |
| '''Exact stats:''' -9999% frustration when pounced on
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
| |
| [[#Red Dot Sight|'''Red Dot Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount.
| |
| No drawbacks.
| |
|
| |
| '''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
| |
| [[#Laser Sight |'''Laser Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| ''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.
| |
|
| |
| '''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
| |
| [[#Vertical Grip|'''Vertical Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
| |
|
| |
| '''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
| |
| [[#Angled Grip |'''Angled Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
| |
|
| |
| '''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
| |
| [[#t-19 stock |'''T-19 machinepistol stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.
| |
|
| |
| '''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]]
| |
| [[#t-35 stock|'''T-35 stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
| |
|
| |
| '''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a
| |
|
| |
| </tab>
| |
| </tabs> | | </tabs> |
|
| |
|
Line 750: |
Line 223: |
| *You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode. | | *You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode. |
|
| |
|
| | =Treatment priority= |
| | |
| | In a hectic situation, you're going to need to be able to discern who needs treatment immediately as a snap judgement and focus on who needs your help more. The first rule of performing your duty of care is to ''not panic''. Take a deep breath and try to remember this rule of thumb as to who needs you more: |
| | *The recently dead |
| | *Xeno hosts |
| | *Those in critical condition |
| | *Immobile patients |
| | *Everyone else |
| | |
| | The recently dead are on a hard timer and the longer you leave them, the more likely that timer will have expired and making them permanently dead, no matter what everyone else's problem is - they're unlikely to be in as much need as they do. You can identify the recently dead by the lightning bolt symbol that your health HUD assigns them. Xeno hosts can afford to wait but they're on a timer as well and if it expires - you now have a larva to deal with, and a marine with massive organ damage. In a triage situation, stabilisation matters first, once people are out of the danger zone - you can focus on the underlying causes. Don't be afraid to conscript marines as nurses to tend to the wounded if you absolutely need a hand. |
|
| |
|
| {{TGMC-Jobs}} | | {{TGMC-Jobs}} |