TGMC:Squad Corpsman: Difference between revisions
imported>Qwerty4429 mNo edit summary |
imported>Qwerty4429 |
||
Line 47: | Line 47: | ||
* Go to your medical preps, and head to corpsman '''GHMME''' Automated Closet | * Go to your medical preps, and head to corpsman '''GHMME''' Automated Closet | ||
* Take necessary undersuit, armor, etc. | ** Take necessary undersuit, armor, etc. | ||
* Take '''Lifesaver Belt'''. This is large pill bottle storage you '''WILL''' need. | ** Take '''Lifesaver Belt'''. This is large pill bottle storage you '''WILL''' need. | ||
* Take two medical pouches. Autoinjector and Medkit ones are recommended. | ** Take two medical pouches. Autoinjector and Medkit ones are recommended. | ||
* Turn to '''MarineMed''' in the same room. You don't have all the pills you want yet. | * Turn to '''MarineMed''' in the same room. You don't have all the pills you want yet. | ||
* Take '''Alkysine''' and '''Imidazone''' pills. Those you give to people with brain damage. | ** Take '''Alkysine''' and '''Imidazone''' pills. Those you give to people with brain damage. | ||
* Take '''Hypervene'''. This you give when people have OD or Neurotoxin in their blood. | ** Take '''Hypervene'''. This you give when people have OD or Neurotoxin in their blood. | ||
* Turn to '''NEXUS''' Automated Medical Equipment Rack. | * Turn to '''NEXUS''' Automated Medical Equipment Rack. | ||
* Take essential kit there. It is described below. | ** Take essential kit there. It is described below. | ||
* Choose stuff you want from '''NEXUS.''' | ** Choose stuff you want from '''NEXUS.''' | ||
* It is recommended you take '''Meralyne, Dermaline, Nanoblood.''' | ** It is recommended you take '''Meralyne, Dermaline, Nanoblood.''' | ||
* It is also recommended you take several ''' | ** It is also recommended you take several '''Peridaxon+''' and '''QuickClot+''' autoinjectors, they are very cheap but rare. | ||
* Equip Med HUD. | * Equip Med HUD. | ||
* Go to ship's medbay, and '''install medical beacon.''' | * Go to ship's medbay, and '''install medical beacon.''' | ||
Line 74: | Line 74: | ||
** Use HF2 analyser on a marine. Access the damage. | ** Use HF2 analyser on a marine. Access the damage. | ||
** Read the red words at the bottom of the window. | ** Read the red words at the bottom of the window. | ||
** Hypervene if you see toxins in blood | ** Hypervene if you see toxins in blood, or overdose (OD) | ||
** Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good. | ** Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good. | ||
** Bicardine + Meralyne for brute | ** Bicardine + Meralyne for brute | ||
Line 89: | Line 89: | ||
** If situation is critical, evac him. Then return to this page or [[TGMC:Guide to medicine|'''Guide to medicine''']] and figure out what was wrong. | ** If situation is critical, evac him. Then return to this page or [[TGMC:Guide to medicine|'''Guide to medicine''']] and figure out what was wrong. | ||
** If not, try to be patient and cool. You got it. | ** If not, try to be patient and cool. You got it. | ||
** In both cases, OOC and | ** In both cases, OOC and Mentor help are your friends. | ||
* Listen to the marines, and especially Corpsmen, around you | * Listen to the marines, and especially Corpsmen, around you | ||
Revision as of 16:25, 21 February 2022
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Corpsman |
Access: Squad Corpsman Equipment Room, Squad Room Difficulty: Hard Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) Class: Marines Supervisors: Squad Leader Duties: Keep your squad alive, send seriously wounded back to the ship. Guides: Guide to medicine, Guide to Defibrillation Quote:Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems. For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm. |
Introduction
The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Your job
You are the Corpsman. You are a marine who has both firearm and medical skills, and a critically important asset to any marine force.
You are there with one main goal:
Keep your squad going
Which means:
- Keep the marines alive and healthy
- Treat those heavily injured
- Revive those recently dead
- Evac marines whom you cannot treat
- Evac marines who need too much time to treat
- Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
- Don't forget to pay attention to your surroundings. Do not lag behind the squad with that one poor fella.
The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprise that you will be doing care under fire, which you have learned in your TCCC course (Tactical Combat Casualty Care). This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. One who masters this is the One True Corpsman.
Playing the Corpsman for the first time
Compared to a marine, you have two main differences - your loadout, and your in-combat actions.
Loadout for your not-yet-a-corpse corpsman
Also read Guide to medicine
- Go to your medical preps, and head to corpsman GHMME Automated Closet
- Take necessary undersuit, armor, etc.
- Take Lifesaver Belt. This is large pill bottle storage you WILL need.
- Take two medical pouches. Autoinjector and Medkit ones are recommended.
- Turn to MarineMed in the same room. You don't have all the pills you want yet.
- Take Alkysine and Imidazone pills. Those you give to people with brain damage.
- Take Hypervene. This you give when people have OD or Neurotoxin in their blood.
- Turn to NEXUS Automated Medical Equipment Rack.
- Take essential kit there. It is described below.
- Choose stuff you want from NEXUS.
- It is recommended you take Meralyne, Dermaline, Nanoblood.
- It is also recommended you take several Peridaxon+ and QuickClot+ autoinjectors, they are very cheap but rare.
- Equip Med HUD.
- Go to ship's medbay, and install medical beacon.
- Take medevac bed in your hand, and link it to the beacon by clicking.
- FUCKING LINK IT.
And you're done.
Your short and intensive life
- Follow your squad
- Really, follow, don't stay on FOB
- Heal those people who you see are significantly damaged
- Stay at the back
- Heal the marines
- Use HF2 analyser on a marine. Access the damage.
- Read the red words at the bottom of the window.
- Hypervene if you see toxins in blood, or overdose (OD)
- Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good.
- Bicardine + Meralyne for brute
- Kelotane + Dermaline for burn
- Tricordazine heals everything, and is very nice overall
- Dylovene for toxins
- Dexaline for oxygen damage
- Oxy damage = something else is wrong.
- Low blood - use Nanoblood. Only one inject at a time.
- If not - use Peridaxon+. Only one inject at a time.
- Splint broken limbs
- If the person has white sparks near the health bar - give Alkysine and Imidazone.
- If you're not sure what's wrong with a person:
- If situation is critical, evac him. Then return to this page or Guide to medicine and figure out what was wrong.
- If not, try to be patient and cool. You got it.
- In both cases, OOC and Mentor help are your friends.
- Listen to the marines, and especially Corpsmen, around you
In-depth explanation to everything is below.
NEXUS Automated Medical Equipment Rack
<tabs>
<tab name="Essentials">
Item: | Desc.: | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Your bread and butter. Visually see how much damage and damage stage a wounded marine is in. | |||||||||||||||||||||||||||||||||||
Mostly freezes a person's biology while in the bag, holding off the effects of organ damage, facehugger infection, and toxins. | |||||||||||||||||||||||||||||||||||
Raises the dead if they're below 200 total damage, or heals them a bit if they are. Only works within five minutes of death. | |||||||||||||||||||||||||||||||||||
Gives a readout of all damage and other ailments the target is suffering from, except organ damage. | |||||||||||||||||||||||||||||||||||
Teleports a patient on it to the linked Medevac beacon, with a cooldown of a few minutes. Click-drag someone on the same tile to attach them to it. | |||||||||||||||||||||||||||||||||||
Link it to a Medevac stretcher and deploy it somewhere powered, usually the ship Medbay. | |||||||||||||||||||||||||||||||||||
Click-drag a patient onto to this to drag them while moving at full speed. Make sure you grab the bed, and not the patient. | |||||||||||||||||||||||||||||||||||
Instantly injects a target with 5 units of its contents, with a 60 unit capacity. This one will come loaded with Oxycodone. | |||||||||||||||||||||||||||||||||||
64px |
A box with three essential pill bottles, both types of medical kits, a health scanner, and splints. Can't be put in anything, but it's a convenient carrying case. </tab> <tab name="Medical Supplies"> You're allowed 45 points. Choose wisely.
|