TGMC:Squad Marine: Difference between revisions

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== Weapon Overview ==
== Weapon Overview ==
The [[TGMC:Marine Quickstart Guide|Marine Quickstart Guide]] recommends the '''M41A Pulse Rifle MK2''' as a starting weapon, and while it is a solid choice, there are other weapons that can be used.
===M4A3 Service Pistol===
===M44 Combat Revolver===
===M39 Submachine Gun===
===M41A Pulse Rifle MK2===
===M37A2 Shotgun===
===M43 'Sunfury' Lasgun MK1===
* Can fire 50 regular shots, or 12 overcharged shots.
* You can toggle weapon overcharge with the '''Space''' key.
===M5 'Night Raider' Survival Knife===
===M11 Throwing Knife===


= Being in a Squad =
= Being in a Squad =

Revision as of 00:24, 5 February 2019

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs information, pictures"



MARINE STAFF
File:N/A
Squad Marine
Access: Squad Room
Difficulty: Easy
Supervisors: Squad Leader
Duties: Stick with your squad, follow your Squad Leader's orders.
Guides: N/A
Quote: Semper Fi!


Intro

This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.

General Overview

Loadout Overview

Weapon Overview

The Marine Quickstart Guide recommends the M41A Pulse Rifle MK2 as a starting weapon, and while it is a solid choice, there are other weapons that can be used.

M4A3 Service Pistol

M44 Combat Revolver

M39 Submachine Gun

M41A Pulse Rifle MK2

M37A2 Shotgun

M43 'Sunfury' Lasgun MK1

  • Can fire 50 regular shots, or 12 overcharged shots.
  • You can toggle weapon overcharge with the Space key.

M5 'Night Raider' Survival Knife

M11 Throwing Knife

Being in a Squad

Tips

Summary

TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor