TGMC:Squad Marine: Difference between revisions
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'''[[TGMC:Squad Leader|Squad Leader]]'''<br> | '''[[TGMC:Squad Leader|Squad Leader]]'''<br> | ||
Rank - Staff Sergeant | '''Rank''' - Staff Sergeant<br> | ||
The leader of your squad and your direct superior in the field, relaying orders from command. Live and die by every word that comes out of their mouth. You can find them by following the beacon on your HUD, and an acting squad leader will typically be appointed if yours is SSD, MIA, or KIA. SL's an also direct close-air support, orbital bombardment, mortars, and request a resupply. | The leader of your squad and your direct superior in the field, relaying orders from command. Live and die by every word that comes out of their mouth. You can find them by following the beacon on your HUD, and an acting squad leader will typically be appointed if yours is SSD, MIA, or KIA. SL's an also direct close-air support, orbital bombardment, mortars, and request a resupply. | ||
'''[[TGMC:Squad Specialist|Squad Specialist]]'''<br> | '''[[TGMC:Squad Specialist|Squad Specialist]]'''<br> | ||
Rank - (Not actually a Specialist in rank) Sergeant | '''Rank''' - (Not actually a Specialist in rank) Sergeant<br> | ||
The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG or grenade launcher, a pyrotechnician, or even a minigun! If they give you orders, you'd better follow them, but physically following them around is not recommended. | The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG or grenade launcher, a pyrotechnician, or even a minigun! If they give you orders, you'd better follow them, but physically following them around is not recommended. | ||
'''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | '''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | ||
Rank - Corporal | '''Rank''' - Corporal<br> | ||
The support lynchpin of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. You need to be in front of these marines, not behind them. | The support lynchpin of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. You need to be in front of these marines, not behind them. | ||
'''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | '''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | ||
Rank - Lance Corporal | '''Rank''' - Lance Corporal<br> | ||
Your engineers typically build defences and sentry guns, but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs. | Your engineers typically build defences and sentry guns, but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs. | ||
'''[[TGMC:Squad Medic|Squad Medic]]'''<br> | '''[[TGMC:Squad Medic|Squad Medic]]'''<br> | ||
Rank - Corporal | '''Rank''' - Corporal<br> | ||
Your medics are concerned with one thing: keeping the squad healed up and alive. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you. | Your medics are concerned with one thing: keeping the squad healed up and alive. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you. | ||
'''Squad Marines''' | '''Squad Marines''' | ||
Rank - Meatshield | '''Rank''' - Meatshield<br> | ||
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move out without them, don't accidentally shoot them in the back, and try to stay out of their line of fire if you like living a long life. | Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move out without them, don't accidentally shoot them in the back, and try to stay out of their line of fire if you like living a long life. | ||
Revision as of 16:00, 12 April 2019
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE STAFF | |
Squad Marine |
Access: Squad Room Difficulty: Easy Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders, destroy the enemy! Guides: N/A Quote: Semper Fi! |
Introduction
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) The Squad Marine is the tip of the spear, the grunt, the first boots on the ground kicking in the door. Your job is simple: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully, however, is hard.
Playing the Marine
The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your most important priorities:
- Stay with your squad and listen to your Squad Leader/Acting Squad Leader/whoever the hell is in charge.
- Follow orders and help however you can.
- Do not shoot or blow up other marines.
- Do shoot and blow up the enemy.
- Maintain a high level of awareness of yourself, your squad, and how you can position yourself best to fight the enemy.
- Don't abandon another marine to die, and never run in the face of the enemy.
- Stay alive, but never at the expense of your comrades or the mission.
Understanding Your Squad
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. Remember that you are the lowest-ranking marine, but that doesn't make you any less important.
Squad Leader
Rank - Staff Sergeant
The leader of your squad and your direct superior in the field, relaying orders from command. Live and die by every word that comes out of their mouth. You can find them by following the beacon on your HUD, and an acting squad leader will typically be appointed if yours is SSD, MIA, or KIA. SL's an also direct close-air support, orbital bombardment, mortars, and request a resupply.
Squad Specialist
Rank - (Not actually a Specialist in rank) Sergeant
The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG or grenade launcher, a pyrotechnician, or even a minigun! If they give you orders, you'd better follow them, but physically following them around is not recommended.
Squad Smartgunner
Rank - Corporal
The support lynchpin of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. You need to be in front of these marines, not behind them.
Squad Engineer
Rank - Lance Corporal
Your engineers typically build defences and sentry guns, but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs.
Squad Medic
Rank - Corporal
Your medics are concerned with one thing: keeping the squad healed up and alive. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you.
Squad Marines
Rank - Meatshield
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move out without them, don't accidentally shoot them in the back, and try to stay out of their line of fire if you like living a long life.
Vendors, Equipment, and Weapons
<tabs>
<tab name="Standard Kit">
</tab> <tab name="Armor">
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Regular armour, with all round stats and drawbacks.
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Protects more than other armor types, but slows you down.
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Grants you extra mobility at the cost of less protection.
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Provides better protection against bullets and explosions, with less against melee..
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Similar to regular armour, besides increased storage capacity and slowdown.
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Provides better protection against cuts and slashes, but provides little against bullets and explosions.
</tab> <tab name="Backpacks"> </tab> <tab name="Webbing">
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