TGMC:Carrier: Difference between revisions

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{{Under construction}}
{{TGMC}}
{{TGMC}}
{{XenoPageHeader
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|difficulty = Hard
|difficulty = Hard
|superior = [[TGMC:Queen|The Queen]]
|superior = [[TGMC:Queen|The Queen]]
|duties = Use Huggers to infest marines, Use your wit to place hugger traps.
|duties = Use Huggers to infest marines, Use your wit to place hugger traps, spread weeds on the front lines.
|guides = no separate guides
|guides = no separate guides
}}
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==Carrier rundown==
==Carrier rundown==
Chances are if you've gone drone, you plan to either evolve to queen or carrier and maybe even defiler eventually. In the meantime here are some things you should focus on.<br><br>
Carriers are wonderful for increasing the population of the hive. They excel in close quarters, and can infect many marines in a heated firefight when supported by other xenos.
You are not a combat caste, if you didn't know that yet, and as such should not be on the front lines unless you are building forward nests, emitting [[TGMC:Pheromones|Pheromones]] for your sisters, or spreading weeds. You are the primary constructor of the hive in its critical first few minutes. Plant eggs for the queen, and manage the hosts as they come in, directing your sisters to the nests, or taking the hosts and infecting and nesting them yourselves. Build defenses, keeping in mind that marines operate the most poorly in tight enclosed quarters. Consequently xenos excel in tight, cramped spaces, so build your hive mazes accordingly. There are some examples further down the page of hive building.
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You should always focus on keeping your hugger stores full when possible, and always be making traps if you aren't actively infesting. Traps can be covered by trash, and other detritus, to trick Unga Marines into infecting themselves, by retreating over it. If there is no queen and no drone, congratulations, the entire fate of the hive rests in your hands, or the hands of a {{TGMC:Defiler|Defiler}}. You can produce huggers without the help of the queen by using your abilities. If you are throwing huggers, keep in mind that a direct hit will have a much higher chance of leaping onto a marines face than next to, or in front of a marine.<br>


==Playing the Carrier==
==Playing the Carrier==
 
You are a Support caste, and should not put yourself directly in harms way, though you are often most effective on or near the front lines, due to your ability to spread weeds, and create facehuggers from plasma. If you don't have anything better to do, place traps in random areas, and high traffic areas. A hugger can stop a marine push dead in its tracks, as they will think twice about pushing further so quickly. Carriers are also great at serving as a distraction while other sisters flank a group. If you facehug a marine, and cannot reach it to bring it back to the hive via Devour, don't fret. You likely have forced that marine to relieve themselves from combat to go get surgery on the Theseus, this is a good thing, Do Not try to charge into a group of marines to grab 1 that you hugged.
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=Carrier tips & tricks=
=Carrier tips & tricks=
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*Resin holes can be placed under trash for sneakier traps.
*Even if the queen is dead, you can make facehuggers and keep the hive alive. Though pay mind to whether or not you are delaying in any given situation.
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=Carrier evolutions & upgrades=
=Carrier evolutions & upgrades=
 
Carriers only have one path for evolution, the {{TGMC:Defiler|Defiler}}. Evolving to one can be good if you know how to play it well, but if the hive already has one or two, you would be better served staying as a carrier.
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Carrier upgrades will increase your plasma regeneration, and Plasma, egg, and hugger storage, as well as upgrades to your health and damage.
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|Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.|| Easy || 75
|Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.|| Easy || 75
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! scope="row" |[[File:Resin wall.png|64px]]<br>Choose Resin Structure
! scope="row" |[[File:Resin trap.png|64px]]<br>Create Resin Trap
|Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. || Easy || N/A
|This allows you to turn any regular "Weeds" tile/turf into a "Resin Hole" tile/turf, in which you can then place a facehugger in by clicking on the hole with a hugger in your hand. || Easy || 200
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! scope="row" |[[File:Secrete resin.png|64px]]<br>Secrete Resin
! scope="row" |[[File:Retrieve egg.png|64px]]<br>Retrieve Egg
|Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. || Easy || 75
|This retrieves an Egg that you have stored within your carapace, allowing you to transport multiple eggs to the front lines. || Easy || N/A
 
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! scope="row" |[[File:Transfer Plasma.png|64px]]<br>Transfer Plasma
! scope="row" |[[File:Throw hugger.png|64px]]<br>Retrieve/Throw Hugger
|Lets you transfer a set amount of plasma to any target within a 2 tile range. You must not move while transferring, and if the target moves further than 2 tiles away from you, the channeling is cancelled.|| Easy || See Desc.
|This allows you to retrieve a hugger from your storage if you don't have one in hand, or throw the hugger currently in your hand at a targeted area. Huggers reset more quickly if you hit the marine directly. || Hard || N/A
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! scope="row" |[[File:Corrosive acid.png|64px]]<br>Corrosive Acid
|Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a [[TGMC:Spitter|Spitter]], [[TGMC:Drone|Drone]], or [[TGMC:Queen|Queen's]] acid should be used instead if available. || Easy || 75
 
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! scope="row" |[[File:Emit pheromones.png|64px]]<br>Emit Pheromones
! scope="row" |[[File:Spawn hugger.png|64px]]<br>Spawn Hugger
|Emit one of the three [[TGMC:Pheromones|Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature. || Easy || 30*
|Creates a hugger using excess plasma stored in your body, placing it directly into your storage. || Easy || 100
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{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 19:30, 29 January 2019

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Carrier(XXX)

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Use Huggers to infest marines, Use your wit to place hugger traps, spread weeds on the front lines.
Guides: no separate guides


The Carrier

Carrier rundown

Carriers are wonderful for increasing the population of the hive. They excel in close quarters, and can infect many marines in a heated firefight when supported by other xenos.
You should always focus on keeping your hugger stores full when possible, and always be making traps if you aren't actively infesting. Traps can be covered by trash, and other detritus, to trick Unga Marines into infecting themselves, by retreating over it. If there is no queen and no drone, congratulations, the entire fate of the hive rests in your hands, or the hands of a Template:TGMC:Defiler. You can produce huggers without the help of the queen by using your abilities. If you are throwing huggers, keep in mind that a direct hit will have a much higher chance of leaping onto a marines face than next to, or in front of a marine.

Playing the Carrier

You are a Support caste, and should not put yourself directly in harms way, though you are often most effective on or near the front lines, due to your ability to spread weeds, and create facehuggers from plasma. If you don't have anything better to do, place traps in random areas, and high traffic areas. A hugger can stop a marine push dead in its tracks, as they will think twice about pushing further so quickly. Carriers are also great at serving as a distraction while other sisters flank a group. If you facehug a marine, and cannot reach it to bring it back to the hive via Devour, don't fret. You likely have forced that marine to relieve themselves from combat to go get surgery on the Theseus, this is a good thing, Do Not try to charge into a group of marines to grab 1 that you hugged.

Carrier tips & tricks

  • Resin holes can be placed under trash for sneakier traps.
  • Even if the queen is dead, you can make facehuggers and keep the hive alive. Though pay mind to whether or not you are delaying in any given situation.


Carrier evolutions & upgrades

Carriers only have one path for evolution, the Template:TGMC:Defiler. Evolving to one can be good if you know how to play it well, but if the hive already has one or two, you would be better served staying as a carrier.

Carrier upgrades will increase your plasma regeneration, and Plasma, egg, and hugger storage, as well as upgrades to your health and damage.


Carrier Abilities


Abilities Functions Difficulty of use Plasma cost

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A

Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A

Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. Easy 75

Create Resin Trap
This allows you to turn any regular "Weeds" tile/turf into a "Resin Hole" tile/turf, in which you can then place a facehugger in by clicking on the hole with a hugger in your hand. Easy 200

Retrieve Egg
This retrieves an Egg that you have stored within your carapace, allowing you to transport multiple eggs to the front lines. Easy N/A

Retrieve/Throw Hugger
This allows you to retrieve a hugger from your storage if you don't have one in hand, or throw the hugger currently in your hand at a targeted area. Huggers reset more quickly if you hit the marine directly. Hard N/A

Spawn Hugger
Creates a hugger using excess plasma stored in your body, placing it directly into your storage. Easy 100



TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor