TGMC:Marine Equipment: Difference between revisions

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|width=150|[[File:TGMC_Buckshot.png|64px]]
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot Shells|'''Buckshot Shells''']]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Close range ammunition, capable of shredding no/lightly armoured opponents. Stuns T1/T2.
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|-
|-
|[[File:TGMC_Slug.png|64px]]
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells|'''Slug Shells''']]
[[#Slug Shells|'''Slug Shells''']]
|Long range ammunition, used for punching through armour and stunning enemies. Stuns T1/T2.
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
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|-
|[[File:TGMC_Flechette.png|64px]]
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells|'''Flechette Shells''']]
[[#Flechette Shells|'''Flechette Shells''']]
|A mix of slugs and buckshot. Medium range, medium AP, medium damage. Can't stun.
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.  
|-
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Akin to normal slug shells, but sets enemies on fire. Stuns T1/T2.  
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.  
|}
|}
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Revision as of 15:09, 7 March 2019

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "New wiki, new page"



This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Weapons

Standard Marine Weapons

Weapon: Desc:

M43 Sunfury Lasgun

It shoots bad guys. Big owie, don't get hit by it. Lasers hurt.
Has two modes available, Normal and Overcharge, which can be swapped with Unique-Action.
Normal fires normal power shots, while Overcharge has higher damage, AP, slower firerate, and consumes more ammo.

Ammo:

M43 Lascell

Holds 50 normal shots, or 12 overcharged shots.

M4A3 High-Cap Lascell

Holds 80 normal shots, or 20 overcharged shots.

M37A2 Pump Shotgun

A pump action shotgun. Effective mostly at close range, though this is changed with ammo types.
Needs a shell pumped into the chamber using Unique-Action, default Spacebar, upon a fresh load and after each shot.
Holds eight shells in reserve, and one shell in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.

Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.

Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!

Specialist Weapons

Weapon: Desc:
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!
File:Your gun here!.png

Your gun name here!

Pew pew. Pew pew pew. Pew pew.
Ammo:
File:Your ammo file here!

Your ammo name here!

Holds bullets, which hurt. Ow!

Attachments

Apparel

Armor

Uniforms

Belts

Pouches

Specialized Equipment

Engineer

Medic