TP-17 service pistol
|
The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
</tab>
<tab name="REQ's Specialty">
Note: Weapons found here can only be get from the Automatic Armaments Vendor, found in REQ.
Weapon:
|
Description:
|
Mosin Nagant
|
The Mosin Nagant, a botl action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
Double barrel shotgun
|
A double barreled shotgun of archaic, but sturdy design, as the name suggest capable of holding a shell in each of its barrels. Rarely seen on the field due to better alternatives, capable of firing both barrels near instantenously. The barrels can be opened with unique-action .
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
Underbarrel
|
|
Stock
|
Fixed
|
|
Kronos pump action shotgun
|
The Kronos shotgun is typically found in the hands of counter-terrorist units and unlicensed military contractors. It offers a massive magainze well capable of holding 8 sheels +1 in the chamber, and great compatibility with a variety of attachments. Downside comes form the pump action design, rather limiting the rate of fire. Can be pumped with unique-action .
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
Underbarrel
|
|
|
|
|
|
Stock
style="padding:5px" | Fixed
|
|
</tab>
</tabs>
Smartgunner
Non Standard Weapons
Munitions
Defensive Equipment
Planetside Finds
<tabs>
<tab name="Rifles">
Note: Weapons found here usually can only be found planetside on some maps, use the webmap if you want to know what can be found on which map and where.
Weapon:
|
Description:
|
AK-47
|
Of all the weapons in the vast Soviet arsenal nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. Still used today due to it's good armor piercing properties. Fires 7.62x39mm.
Attachments:
|
Rail
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
AK-47U
|
A crude, cheaply produced battle carbine copy capable of automatic fire, a shortened version of the Kalashnikov rifle. Commonly found in the hands of criminals or mercenaries. Fires 7.62x39mm, uses the same magazines as the Ak-47.
Attachments:
|
Rail
|
|
Muzzle
|
|
Underbarrel
|
style="padding:5px" | Nothing
|
Stock
|
style="padding:5px" | Fixed
|
|
FN M16A4 assault rifle
|
A light, versatile assault rifle with a 30 round magazine, chambered to fire the 5.56x45mm NATO cartridge. The 4th generation in the M16 platform, this FN variant has added automatic fire selection and retains relevance among mercenaries and militias thanks to its high customizability.
Attachments:
|
Rail
|
|
|
|
|
|
Muzzle
|
|
|
|
Underbarrel
|
|
|
|
|
|
|
|
|
|
Stock
|
Fixed
|
|
M41AE2 heavy pulse rifle
|
A large weapon capable of laying down supressing fire, based on the M41A pulse rifle platform. Went under field testing, however it failed to surpass its trials and was replaced by the T-42 light machine gun.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
|
Underbarrel
|
|
|
|
|
|
|
Stock
|
|
|
Mare's leg lever action rifle
|
A .44 magnum lever action rifle with side loading port. It has a low fire rate, but it packs quite a punch in hunting. Uses the same caliber bullets as the T-44 revolver.
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
|
Underbarrel
|
Nothing
|
Stock
|
Fixed
|
|
SVD Dragunov-033 sniper rifle
|
A sniper variant of the AK-47 service rifle, with a new stock, barrel, and scope. It doesn't have the punch of modern sniper rifles, but it's finely crafted in 2133 by someone probably illiterate. Fires 7.62x54mmR rounds.
Ammo:
SVD magazine
|
Holds ten(10) 7.62x54mmR (rimmed) rounds.
|
Attachments:
|
Rail
|
|
|
|
|
Muzzle
|
Nothing
|
Underbarrel
|
|
|
|
Stock
|
Fixed
|
</tab>
<tab name="SMGs">
</tab>
<tab name="Shotguns">
Weapon:
|
Desc:
|
Shawn-off shotgun
|
A double barreled shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. +50% unga power, +100% yelling over comms to be rescued.
Ammo:
Buckshot Shells
|
Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|
Slug Shells
|
Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|
Flechette Shells
|
Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|
Incendiary Slug Shells
|
Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|
Attachments:
|
style="padding:5px" | Nothing
|
Muzzle
|
Nothing
|
Underbarrel
|
Nothing
|
Stock
|
Sawn off
|
</tab>
<tab name="Sidearms">
Weapon:
|
Desc:
|
Highpower automag
|
A Colonial Marshals issued, powerful semi-automatic pistol chambered in armor piercing 9mm caliber rounds. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Undoubtedly he most badass sounding pistol a marine can get his/her hand on.
Attachments:
|
Rail
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
Stock
|
Nothinh
|
|
Beretta 92FS pistol
|
A popular police firearm in the 20th century, often employed by hardboiled cops while confronting terrorists. A classic of its time, chambered in 9x19mm.
Attachments:
|
Rail
|
|
|
Muzzle
|
|
|
|
|
Underbarrel
|
|
|
|
Stock
|
Nothing
|
|
CMB autorevolver
|
An automatic revolver chambered in .357 magnum. Commonly issued to Nanotrasen security. It has a burst mode. Currently in trial with other revolvers across Terra and other colonies. Holds 6 rounds in the cylinder. Fires .357 magnum.
Attachments:
|
Rail
|
|
|
|
Muzzle
|
|
|
|
Underbarrel
|
Nothing
|
Stock
|
Nothing
|
</tab>
</tabs>
TEMPLATES
Apparel
Armor
OUTDATED, TO BE UPDATED
Uniforms
Belts
Pouches
Pouch:
|
Desc:
|
Shotgun Shell Pouch
|
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
Magazine Pouch
|
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Shells or handfuls of bullets
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Flare Pouch
|
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Flare Grenades
|
Manual Flares
|
|
First Aid Pouch
|
A pouch used to hold first aid supplies. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Tramadol Injectors
|
Tricordazine Injectors
|
Gauze
|
Ointment
|
Medical Splints
|
|
Tool Pouch
|
A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Wirecutters
|
Entrenching Tools
|
Screwdrivers
|
Cable Coil
|
Crowbars
|
Blowtorches
|
Multi Tool
|
Wrenches
|
Mini Extinguishers
|
|
Construction Pouch
|
A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Stacks of Material
|
Entrenching Tools
|
Empty Sandbags
|
Cable Coil
|
Metal Rods
|
Barbed Wire
|
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Sidearm Pouch
|
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
|
Any Pistols
|
|
Explosive Pouch
|
A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any RPG Rockets
|
C4
|
Any Grenades
|
Claymore Boxes
|
Claymores
|
Detpacks
|
Signaler
|
|
Attachments
<tabs>
<tab name="Rail Attachments">
Item:
|
Desc.:
|
Magnetic Harness
|
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
|
Red Dot Sight
|
A rail attachment that makes your shots more accurate. Other stats. Wee.
|
Quick Fire Assembly
|
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
|
</tab>
<tab name="Barrel Attachments">
Item:
|
Desc.:
|
Suppressor
|
A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
|
Extended Barrel
|
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
|
Recoil Compensator
|
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
|
</tab>
<tab name="Underbarrel Attachments">
Item:
|
Desc.:
|
Laser Sight
|
Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
|
Vertical Grip
|
Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
|
Angled Grip
|
Underbarrel grip that allows you to wield faster. Other stats. Wee.
|
</tab>
<tab name="Stock Attachments">
</tab>
</tabs>
Weapons
<tabs>
<tab name="Munitions">
Item:
|
Desc.:
|
Webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.
Storage
|
Any tiny item
|
Any small item
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
|
Black Webbing
|
Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.
Storage
|
Any tiny item
|
Any small item
|
|
Shoulder Holster
|
Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Defensive Equipment">
Item:
|
Desc.:
|
Ammo Load Rig
|
A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.
Storage
|
Combat Knife
|
Shells or handfuls of bullets
|
Any kind of flare/flare nade
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
Any grenade
|
Claymores
|
|
Shotgun Shell Belt
|
A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
M4A3 Belt Holster
|
Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.
Storage
|
Any Pistol, not revolvers.
|
Any Pistol Magazines
|
|
M44 Belt Holster
|
Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.
Storage
|
M44 Revolvers
|
M44 Speedloaders
|
|
Knife Rig
|
A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.
Storage
|
M11 Throwing Knives.
|
</tab>
<tab name="Explosives">
Pouch:
|
Desc:
|
Shotgun Shell Pouch
|
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Buckshot shells
|
Slug Shells
|
Flechette Shells
|
Incendiary Shells
|
|
Magazine Pouch
|
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Shells or handfuls of bullets
|
M41A MK2 Magazines
|
M39 Magazines
|
M42C Magazines
|
Sunfury Lasgun Cells
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Flare Pouch
|
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Flare Grenades
|
Manual Flares
|
|
First Aid Pouch
|
A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Tramadol Injectors
|
Tricordazine Injectors
|
Gauze
|
Ointment
|
Medical Splints
|
|
Tool Pouch
|
A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Wirecutters
|
Entrenching Tools
|
Screwdrivers
|
Cable Coil
|
Crowbars
|
Blowtorches
|
Multi Tool
|
Wrenches
|
Mini Extinguishers
|
|
Construction Pouch
|
A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Stacks of Material
|
Entrenching Tools
|
Empty Sandbags
|
Cable Coil
|
Metal Rods
|
Barbed Wire
|
|
Pistol Magazine Pouch
|
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
M4A3 Magazines
|
M44 Speedloaders
|
|
Sidearm Pouch
|
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any Revolvers
|
Any Pistols
|
|
Explosive Pouch
|
A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
|
Any RPG Rockets
|
C4
|
Any Grenades
|
Claymore Boxes
|
Claymores
|
Detpacks
|
Signaler
|
</tab>
<tab name="Masks">
Item:
|
Desc.:
|
TGMC Gas Mask
|
A gas mask that restricts your vision, but filters out harmful gasses.
|
TGMC Coif
|
A coif that protects you from extreme cold conditions.
|
Rebreather
|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|
</tab>
<tab name="Attachments">
Item:
|
Desc.:
|
Suppressor
|
A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.
|
Extended Barrel
|
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.
|
Recoil Compensator
|
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.
|
Magnetic Harness
|
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.
|
Red Dot Sight
|
A rail attachment that makes your shots more accurate. Other stats. Wee.
|
Quick Fire Assembly
|
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.
|
Laser Sight
|
Underbarrel attachment that makes your gun better for certain things. Other stats, wee.
|
Vertical Grip
|
Underbarrel grip that makes your bursts more accurate. Other stats. Wee.
|
Angled Grip
|
Underbarrel grip that allows you to wield faster. Other stats. Wee.
|
M41A Skeleton Stock
|
A stock. Other stats, wee.
|
M37A2 Stock
|
A stock. Other stats, wee.
|
M39 Stock
|
A stock. Other stats, wee.
|
</tab>
</tabs>
|
|
|
|
|
|
|