TGMC:Marine Equipment: Difference between revisions
imported>Tupinambis m Moves pistol to bottom of energy weapon list, feels more fitting. |
imported>Tupinambis |
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | ||
Lever-action fire rate: | Capacity: 14 rounds<br> | ||
Lever-action fire rate: 60 RPM<br> | |||
Time to wield: 0.6 seconds<br> | Time to wield: 0.6 seconds<br> | ||
Slowdown while wielding: 0.6 | Slowdown while wielding: 0.6 | ||
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|width=150|[[File:TGMC_7bullets.png|64px]] | |width=150|[[File:TGMC_7bullets.png|64px]] | ||
[[#.45-70 Government rounds|'''.45-70 Government rounds''']] | [[#.45-70 Government rounds|'''.45-70 Government rounds''']] | ||
|Individually loaded .45-70 Government rounds for the Leicester Repeater | |Individually loaded .45-70 Government rounds for the Leicester Repeater. | ||
Damage: 70<br> | Damage: 70<br> | ||
Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | The Mosin Nagant is an old armor-piercing bolt-action sniper rifle with better performance against armored targets than the SR-127, though at a cost to capacity and fire rate. Comes with a pre-equipped scope, and like the SR-127 is practically useless at close range. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | ||
Capacity: 5 rounds<br> | |||
Bolt action fire rate: 34 RPM<br> | Bolt action fire rate: 34 RPM<br> | ||
Time to wield: 1.2 seconds<br> | Time to wield: 1.2 seconds<br> | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | The Martini Henry is a long-range lever action rifle that can only hold a single bullet at a time, requiring manual reload after each shot. While manual reloads after each shot make the Martini Henry unwieldy, it fires powerful projectiles that can devastate targets with weak and moderate armor. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.<br><br> | ||
Capacity: 1 round<br> | |||
Lever action fire rate: 60 RPM (Not counting reload time)<br> | Lever action fire rate: 60 RPM (Not counting reload time)<br> | ||
Time to wield: 1 | Time to wield: 1 second<br> | ||
Slowdown while wielding: 1 | Slowdown while wielding: 1 | ||
{| border="2" | {| border="2" | ||
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|width=150|[[File:557ammo.png]] | |width=150|[[File:557ammo.png]] | ||
[[#.557/440 rifle rounds|'''.557/440 rifle rounds''']] | [[#.557/440 rifle rounds|'''.557/440 rifle rounds''']] | ||
|Individually loaded .557/440 rifle rounds for the Martini Henry | |Individually loaded .557/440 rifle rounds for the Martini Henry. | ||
Damage: 120<br> | Damage: 120<br> | ||
Armor Penetration: 20<br> | Armor Penetration: 20<br> | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]] | ||
[[# | [[#SH-35 pump shotgun|'''SH-35 pump shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The SH-35 pump shotgun is | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The SH-35 pump action shotgun is capable of devastating damage at close to medium range, but must be manually pumped after each shot. Has a foldable stock which allows it to be wielded faster when folded, or be more accurate when unfolded with greater melee force. Performance greatly depends on the type of shell loaded.<br><br> | |||
Capacity: 9 rounds<br> | |||
Pump action fire rate: 30 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.45 | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |width=150|[[File:TGMC_Buckshot.png|64px]] | ||
[[# | [[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | ||
|Close range | |Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | ||
Damage: 40x6 (240)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |- | ||
|[[File:TGMC_Slug.png|64px]] | |[[File:TGMC_Slug.png|64px]] | ||
[[#Slug Shells|'''Slug Shells''']] | [[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | ||
|Medium range | |Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | ||
Damage: 100<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 7.5 | |||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
[[#Flechette Shells|'''Flechette Shells''']] | [[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | ||
| | |Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | ||
Damage: 50+[40x2] (130)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 7+[5x2] (17) | |||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | [[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']] | ||
| | |Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors. | ||
Damage: 70<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 2 | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | || [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]] | ||
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | || [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]] | ||
|- | |- | ||
|} | |} | ||
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[[#SH-39 combat shotgun |'''SH-39 combat shotgun''']] | [[#SH-39 combat shotgun |'''SH-39 combat shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The SH-39 | The SH-39 is an easier to use semi-automatic alternative to the SH-35 that trades burst capabilities for a more constant damage output with a higher fire rate. Performance greatly depends on the type of shell loaded.<br><br> | ||
Capacity: 10 rounds<br> | |||
Semi automatic fire rate: 43 RPM<br> | |||
Time to wield: 1 second<br> | |||
Slowdown while wielding: 0.4 | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |width=150|[[File:TGMC_Buckshot.png|64px]] | ||
[[#Buckshot | [[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | ||
|Close range | |Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | ||
Damage: 28x6 (160)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |- | ||
|[[File:TGMC_Slug.png|64px]] | |[[File:TGMC_Slug.png|64px]] | ||
[[#Slug Shells|'''Slug Shells''']] | [[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | ||
| | |Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | ||
Damage: 70<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 7.5 | |||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
[[#Flechette Shells|'''Flechette Shells''']] | [[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | ||
| | |Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | ||
Damage: 35+[28x2] (91)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 7+[5x2] (17) | |||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']] | [[#Incendiary Slug Shells (12 gauge)|'''Incendiary Slug Shells (12 gauge)''']] | ||
| | |Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors. | ||
Damage: 49<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 2 | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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[[#Zauer SH-15 automatic shotgun |'''Zauer SH-15 automatic shotgun''']] | [[#Zauer SH-15 automatic shotgun |'''Zauer SH-15 automatic shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The | The SH-15 is a lightweight magazine fed shotgun that sacrifices the close range firepower of other shotguns for more consistent automatic fire at close to medium range, and greater mobility.<br><br> | ||
Automatic fire rate: 60 RPM<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.35 | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_tx15-flechette.png|64px]] | |width=150|[[File:TGMC_tx15-flechette.png|64px]] | ||
[[# | [[#SH-15 flechette magazine (16 gauge)|'''SH-15 flechette magazine (16 gauge)''']] | ||
|Holds | |Holds 12 16 gauge flechette shells that fire 5 metal shards towards the target. Effective at close to medium range. Not capable of staggering targets. | ||
Damage: 17*5 (85)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 1.5 | |||
|- | |- | ||
|[[File:TGMC_tx15-slug.png|64px]] | |[[File:TGMC_tx15-slug.png|64px]] | ||
[[#TX-15 slug magazine|'''TX-15 slug magazine''']] | [[#TX-15 slug magazine (16 gauge)|'''TX-15 slug magazine (16 gauge)''']] | ||
|Holds | |Holds 12 16 gauge slug shells that fire a single slug towards the target. Effective at close to medium range with high armor penetration. Capable of staggering weak targets. | ||
Damage: 60<br> | |||
Armor Penetration: 30<br> | |||
Armor Sundering: 3.5 | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" | ||
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|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file: | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TS-34.png|128px]] | ||
[[# | [[#SH-34 double barreled shotgun |'''SH-34 double barreled shotgun''']] | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| | ||
The SH-34 is a simple double barreled shotgun that can rapidly fire two shots in quick succession before needing to reload. Capable of incredible burst damage, but the constant downtime that comes after firing can leave the user vulnerable if not used with another weapon. Come in the M276 pattern SH-34 shotgun holster rig by default, which can hold a SH-34 and two boxes of shells.<br><br> | |||
Capacity: 2 rounds<br> | |||
Semi automatic fire rate: 120 RPM (Not counting reload time)<br> | |||
Time to wield: 0.6 seconds<br> | |||
Slowdown while wielding: 0.6 | |||
{| border="2" class="mw-collapsible mw-collapsed" | {| border="2" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammo:''' | |+ style="text-align:left;"|'''Ammo:''' | ||
|width=150|[[File:TGMC_Buckshot.png|64px]] | |width=150|[[File:TGMC_Buckshot.png|64px]] | ||
[[#Buckshot | [[#Buckshot shells (12 gauge)|'''Buckshot shells (12 gauge)''']] | ||
|Close range | |Close range shells which fire six projectiles in a cone towards the target. Capable of massive damage at close range, though with no anti-armor capabilities. Capable of staggering weaker targets. | ||
Damage: 40x6 (240)<br> | |||
Armor Penetration: 0<br> | |||
Armor Sundering: 0 | |||
|- | |- | ||
|[[File:TGMC_Slug.png|64px]] | |[[File:TGMC_Slug.png|64px]] | ||
[[#Slug Shells|'''Slug Shells''']] | [[#Slug Shells (12 gauge)|'''Slug Shells (12 gauge)''']] | ||
| | |Medium range shells which fire a single high damage slug towards the target. Capable of high damage up to medium range. Capable of staggering weaker targets. | ||
Damage: 100<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 7.5 | |||
|- | |- | ||
|[[File:TGMC_Flechette.png|64px]] | |[[File:TGMC_Flechette.png|64px]] | ||
[[#Flechette Shells|'''Flechette Shells''']] | [[#Flechette Shells (12 gauge)|'''Flechette Shells (12 gauge)''']] | ||
| | |Short to medium range shells which fire 3 metal armor-piercing shards towards the target. Excellent at shredding armor. The outer shards do slightly less damage than the center shard. Not capable of staggering. | ||
Damage: 50+[40x2] (130)<br> | |||
Armor Penetration: 15<br> | |||
Armor Sundering: 7+[5x2] (17) | |||
|- | |- | ||
|[[File:TGMC_Incendiary_Slug.png|64px]] | |[[File:TGMC_Incendiary_Slug.png|64px]] | ||
[[#Incendiary Slug | [[#Incendiary Slug Shell (12 gauge)s|'''Incendiary Slug Shells (12 gauge)''']] | ||
| | |Medium range shells which fire a single incendiary slug towards the target. Capable of high damage up to medium range and setting the target on fire. Capable of staggering weaker targets. Not found in standard vendors. | ||
Damage: 70<br> | |||
Armor Penetration: 20<br> | |||
Armor Sundering: 2 | |||
|} | |} | ||
{| border=2 class="mw-collapsible mw-collapsed wikitable;" | {| border=2 class="mw-collapsible mw-collapsed wikitable;" |
Revision as of 05:17, 15 January 2023
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Weapons
Standard Marine Weapons
<tabs> <tab name="Rifles">
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The AR-12 is a multirole assault rifle that offers great flexibility thanks to the weapon's balanced traits and ability to support a wide range of attachments. While the AR-12 is not the most effective at any particular range, it excels in its versatility, being a reliable option in nearly any situation. The simplicity and versatility of the AR-12 makes it an excellent option for new recruits and skilled veterans alike. Capable of firing in 3-round bursts.
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The AR-18 is the little brother of the AR-12, sacrificing magazine capacity and effectiveness at range for improved performance in close to medium range engagements. The AR-18 is best used aggressively while taking advantage of the high damage output that the fast-firing 4-round burst fire option offers.
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The AR-11 is a bulky high-capacity rifle that comes pre-equipped with a mini-scope and supports only a limited range of attachments. What the AR-11 lacks in versatility and mobility, it makes up for in raw firepower, particularly against armored opponents. Using the 3-round burst fire mode on the AR-11 is a must in order to get the most out of the weapon.
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The AR-21 is a high-powered automatic rifle that serves to bridge the gap between assault rifles and marksman rifles. Each individual bullet fired from the AR-21 has more power behind it than other AR rifles, but this comes out a cost to fire rate, magazine capacity, and user mobility. Make every shot count.
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The Leicester Repeater is an unwieldy rapid-fire lever action rifle that fires powerful .45-70 Government rounds. Compared to other rifles, the Leicester is quite slow and punishing to use, and requires a skilled marksman to be effective. Bullets need to be loaded individually and can be stored in packets or piles. Piles can be stored inside shotgun shell loading rigs for easy access.
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