TGMC:Warrior: Difference between revisions
Jump to navigation
Jump to search
imported>Novaepee |
imported>Novaepee |
||
Line 70: | Line 70: | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Strike a target up to 1 tile away, inflicting stamina damage, stagger and slowdown. Deals double damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Grapple_toss.png|64px]]<br>Grapple Toss | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Grapple_toss.png|64px]]<br>Grapple Toss |
Revision as of 04:13, 1 February 2021
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Warrior |
Difficulty: Hard |
The Warrior
The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.
The Basics of CQC
The Warrior is a powerful combatant when it comes to close quarters combat. Your punches will wreak havoc on all but the mightiest marines, you fling marines around with ease, and are able to apply a chokehold to them when lunging.
Maturity Statistics and Evolution Paths
The Warrior evolves into a Crusher.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 290 | 80 | 20 | x | x | x | x | TBH | x | x | x | x |
Mature | 310 | 100 | 20 | x | x | x | x | TBH | x | x | x | x |
Elder | 330 | 115 | 23 | x | x | x | x | TBH | x | x | x | x |
Ancient | 350 | 120 | 23 | x | x | x | x | TBH | x | x | x | x |
Warrior Abilities
Warrior tips & tricks
- Set up keybinds. No negotiation. In character setup, you can set keybinds.
- Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
- Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
- You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
- Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |