TGMC:Warrior: Difference between revisions
imported>Novaepee |
imported>Novaepee |
||
Line 98: | Line 98: | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Lunge.png|64px]]<br>Lunge | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Lunge.png|64px]]<br>Lunge | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss.||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 25 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 25 seconds | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Grapple_toss.png|64px]]<br>Grapple Toss | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Grapple_toss.png|64px]]<br>Grapple Toss | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Throw a creature you're grappling up to 5 tiles away.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Hard ||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Throw a creature you're grappling up to 5 tiles away.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Hard ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 20 seconds | ||
Shared cooldown | |||
with Grapple Toss | |||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Fling.png|64px]]<br>Fling | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Fling.png|64px]]<br>Fling | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period.||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 18 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 20 seconds | ||
Shared cooldown | |||
with Fling | |||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Punch.png|64px]]<br>Punch | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Strike a target up to 1 tile away, inflicting stamina damage, stagger and slowdown. Deals double damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery.||style="background:#312d43; color: white; border:3px solid #ff7e00"| | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Strike a target up to 1 tile away, inflicting stamina damage, stagger and slowdown. Deals double damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 12 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 10 seconds | ||
|} | |} | ||
<br> | <br> |
Revision as of 07:09, 2 December 2021
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Warrior |
Difficulty: Hard |
The Warrior
The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.
How to CBT marines
Warrior's abilities must be keybinded to really use warrior.
The primary responsbility of Warrior is to displace marines. What that means is:
- Separating a marine away from their group
- Ensuring that marine squad have little to no chance to saving their separated marine friend
- Preventing marines from having firing lane to shoot xenomorphs away from their friend
- Being the obstacle that stop a marine from getting back to their friends
The combo for warrior is simple:
- Toggle Agility to run in four legs
- Untoggle Agility to prepare for lunge
- Lunge to grab marine
- Grapple toss the grabbed marine AWAY from marine squad
- Punch to further separate the marine
You can also Punch the marine when you've grabbed them to inflict more brute damage. This is used when dueling.
You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group.
To practice your combo before marines arrive, you can use a dead cow or a dead human body.
Maturity Statistics and Evolution Paths
The Warrior evolves into a Crusher or Gorger.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 290 | 80 | 20 | 30 | 40 | 40 | 30 | 60 | 36 | 36 | 40 | 36 |
310 | 100 | 20 | 34 | 45 | 45 | 34 | 60 | 36 | 36 | 45 | 36 | |
330 | 115 | 23 | 38 | 50 | 50 | 38 | 60 | 40 | 40 | 50 | 40 | |
350 | 120 | 23 | 42 | 55 | 55 | 42 | 60 | 50 | 50 | 55 | 50 |
Warrior Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is XENO NEW ABILITY.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
File:SOME PRIMORDIAL ICON XENO PRIMO ABILITY |
DESCRPTION | N/A | N/A |
Warrior tips & tricks
- Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
- Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
- You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
- Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |