TGMC:Warrior: Difference between revisions
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Savage off.png|64px]]<br>Agility | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Savage off.png|64px]]<br>Agility | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off.||style="background:#312d43; color: white; border:3px solid #ff7e00"| N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off. Also reduces all your armor by 30 flat.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A || style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A | ||
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Revision as of 17:17, 17 January 2022
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Warrior |
Difficulty: Hard |
The Warrior
The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball. Good single-target burst and control, but lacks abilities against multiple targets.
How to CBT marines
Warrior's abilities must be keybinded to really use warrior.
Example:
Agility - E, Lunge - F, Punch - R, Fling - Z, Toss - C.
You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group. And this is what you're good at!
The primary responsibilities:
- Displace marines.
- Starve them of their medications.
- Kill lonely ones.
Displacing marines
- Toss a marine to you friendly xeno gang. Lunge -> Grapple Toss
- Fling running marines away from safety. Agility -> Run in front -> Agility -> Fling
- Toss a marine from behind a barricade. Lunge -> Grapple Toss
- Toss a marine under KAS. Lunge -> Grapple Toss
- Punch a marine for additional displacement and damage.
Hurting and fatiguing marines
- Break their ribs (arms/legs). Deals enough damage for a fracture. Lunge -> Attack -> Punch -> (optional attack-> ) Run away
- Fling them into walls for bonus damage. Lunge -> Attack -> Punch -> Fling -> Run away
Stalking single marines
Aka "Full power"
- Toggle Agility to run in four legs
- Untoggle Agility to prepare for lunge. Range is about the screen you see.
- Lunge to grab marine.
- Slash. Aim for the leg or head.
- Punch. Make sure to do it quickly, or the marine will break out and damage will be lower.
- Slash x3 and run around.
- Fling him away or in the wall. Do NOT fling towards his friendlies, run around to aim. The marine will drop his weapon.
- Slash until ded.
Doing it wrong
- Running around in agility, receiving more damage and forgetting to turn it off.
- Resting in agility.
- Coming to a marine in a agility mode.
- Flinging a marine toward comrades.
Maturity Statistics and Evolution Paths
The Warrior evolves into a Crusher or Gorger.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 290 | 80 | 20 | 30 | 40 | 40 | 30 | 60 | 36 | 36 | 40 | 36 |
310 | 100 | 20 | 34 | 45 | 45 | 34 | 60 | 36 | 36 | 45 | 36 | |
330 | 115 | 23 | 38 | 50 | 50 | 38 | 60 | 40 | 40 | 50 | 40 | |
350 | 120 | 23 | 42 | 55 | 55 | 42 | 60 | 50 | 50 | 55 | 50 |
Warrior Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is XENO NEW ABILITY.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
File:SOME PRIMORDIAL ICON JAB |
Like punch but another button | N/A | N/A |
Warrior tips & tricks
- Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
- Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
- Punch one-shots APC and snaps wires.
- You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
- Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |