TGMC:Staff Officer: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>NyoomVoyager
imported>Neocloudy
deranged, mouthbreathing staff officer main reworks staff officer page (hopefully without errors)
Line 17: Line 17:
|quote = "I don't know why the marines groundside stopped listening to me, I only caused 40 deaths this op so far, I'm doing so much better than usual."
|quote = "I don't know why the marines groundside stopped listening to me, I only caused 40 deaths this op so far, I'm doing so much better than usual."
}}
}}
{{TGMC-Skills
|color=#B0D4FF
|sizeoverride=300
|job=Staff Officer
|tabletitle=Staff Officer
|police=2
|engineering=3
|construction=2
|medical=2
|surgery=1
|powerloader=2
|lead=3
|firearms=1}}
<br>
<br>
=Introduction=
=Introduction=
As the Staff Officer, you are supposed to be the highest ranking person onboard the ship second only to the [[TGMC:Commander|Captain]]. You are in charge of the Operation in case the Captain hasn't woken up from cryo, or is otherwise rendered unfit or incapable of doing his duty. Your duties include Overwatching the various squads, giving them orders, using your Tactical Binoculars to mark for fire support, and in extreme cases, manning [[TGMC:Requisitions Officer|Requisitions]] or loading the Orbital Bombardment cannon in case of the lack of personnel. The Staff Officer is among the most versatile of command roles, but you really shouldn't be doing something if there's someone far more capable to do it for you.
As the Staff Officer, you are supposed to be the highest ranking person onboard the ship second only to the [[TGMC:Commander|Captain]]. If there is no Captain, you will be in charge of the operation, including Overwatch duties, manning requisitions, or giving orders to the Marine force in some situations. The Staff Officer is a very versatile role, able to perform Medical and Engineering duties alongside Overwatch and Requisitions. '''Keep in mind that as a Shipside role, you're only allowed to go to the FOB if you deploy.'''
=Overwatch: Being the intel officer=
=Overwatch=
[[file:TGMC_overwatchui.png|right|360px]]
[[file:TGMC_overwatchui.png|right|360px]]
This is going to be your primary responsibility, and what most people expect the Staff Officer to do. Your bread and butter is the Overwatch Console, located in the Combat Information Center(CIC}. There are 4 of these consoles, usually one for each squad. However, there are cases where there are only 2 squads active. The Overwatch Console allows you to do several things:
This is going to be your primary responsibility, and what most people expect the Staff Officer to do. Your bread and butter is the Overwatch Console, located in the Combat Information Center(CIC}. There are 4 of these consoles, usually one for each squad. The Overwatch Console allows you to do several things:
*Assign an Acting Squad Leader(ASL) if there are no Squad Leaders or the current SL has died
*Assign an Acting Squad Leader (ASL) for each squad if that Squad has no Squad Leader or its current Squad Leader is unrevivably dead.
*Set a squad's primary and secondary objectives
*Set a Squad's primary and secondary objectives.
*Transfer a marine to another squad
*Transfer a marine to another squad.
*View a squad's composition and status using the Squad Monitor button
*View a squad's composition and status using the Squad Monitor button.
*Launch a Supply Drop if there is a supply beacon placed groundside, and if the RO has put a crate on the supply pad
*Manually fire the Orbital Cannon. ''(Be sure and look at where the OB is aiming before you approve it!)''
*Fire the ship's Railgun at a laser target or orbital beacon(not usually used since the railgun can be fired by groundside marines using Tactical Binoculars)
*See what groundside marines can see to provide intel to everyone else.
*See what groundside marines can see to provide intel to everyone else
 
Each Overwatch Console can overwatch one squad(except for the Main Overwatch Console manned by the captain), and can be switched if you are no longer interested in overwatching that specific squad at the moment. The squad will be notified when they are selected for overwatch, and who is currently overwatching them. Know that all command staff(Even the Corporate Liaison!) has access to the Overwatch Console and can perform overwatch duties. You just have this as your literal job description.
Each Overwatch Console can overwatch one squad (except for the Main Overwatch Console manned by the captain) and can be switched if you are no longer interested in overwatching that specific squad at the moment. The squad will be notified when they are selected for overwatch, and who is currently overwatching them. All Command staff (even the Corporate Liaison and roles that typically won't be using it, such as the Pilot Officer) has access to the Overwatch Console and can perform overwatch duties. You just have this as your literal job description.


The radio commands are the following:
The radio commands are the following:
Line 40: Line 53:
*.q for Alpha
*.q for Alpha
*.b for Bravo
*.b for Bravo
*.c for Charlies
*.c for Charlie
*.d for Delta
*.d for Delta


Line 49: Line 62:


==Tactical Reallocation of Ground Assets==
==Tactical Reallocation of Ground Assets==
Someone suddenly cries over the comms: "aw man, Alpha? really? i wanna be with those cool Deltards!"(said no one ever). Well you can help them! you can transfer a marine from the squad you are overwatching to any other squad using the Transfer a marine to another squad button(if that wasn't clearly obvious). You can also use this to consolidate squads with very little personnel to larger squads to help with organization. This is especially useful in low-pop games where some squads may even be left with only one person.
A request you may hear more and more often from Marines as Custom Squads are introduced will be to transfer them to another squad. This is a very simple process which can be done in 2 ways.
*While viewing planetside cameras with any Overwatch Console (main or squad), use the Middle Mouse Button on a marine and choose the ''"Transfer marine to another squad"'' option. If you want to do this to a group of marines, you can click any turf - such as floor tiles or ground - and do this to nearby marines.
*With a Squad Overwatch Console, scroll down and click ''Transfer a marine to another squad.''
==Checking a Squad's Status==
==Checking a Squad's Status==
Using the Squad Monitor button, you can see the name, role, state, location, and distance from the SL of every single marine in a squad. This can help you get a general idea of what the squad is currently up to, and whether or not they are getting hopelessly bodied by the xeno force. You can also click on the names of any marine to teleport the overwatch camera(more on that later) to them, so you can watch in horror as the marine you clicked on is getting [[TGMC:Crusher|crushed]], [[TGMC:Ravager|ravaged]], [[TGMC:Shrike|flung]], and [[TGMC:Defiler|defiled]] while being hit with copious amounts of friendly fire at the same time. Ouchie!
Using the Squad Monitor button, you can see the name, role, state, location, and distance from the SL of every single marine in a squad. This can help you get a general idea of what the Squad is currently up to, and whether or not they are getting hopelessly bodied by the enemy. You can also click on the names of any marine to teleport the Overwatch Camera (more on that later) to them, so you can watch in horror as the marine you clicked on is getting [[TGMC:Crusher|crushed]], [[TGMC:Ravager|ravaged]], [[TGMC:Shrike|flung]], and [[TGMC:Defiler|defiled]], all while being hit with copious amounts of friendly fire at the same time. Ouch.
==Friendly Care Package, Inbound!==
==Friendly Care Package, Inbound!==
Sometimes the Alamo just isn't fast enough to get the supplies the troops desperately need groundside in time. So, urgently  
Sometimes the Alamo just isn't fast enough to get the supplies the troops desperately need groundside in time. So, urgently  
Line 60: Line 75:
The console will tell you which of the prerequisites have been met. You can also set the drop to be offset from the Beacon, though this is only situationally useful. Most times, it's okay to just launch it where the beacon is. The beacon and the supply pad the crate is put on must belong to the squad you are currently overwatching. if not, you'll have to switch which squad you are currently overwatching. Unfortunately, the supply pad doesn't accommodate the delivery of people. That's what the Drop Pods are for.
The console will tell you which of the prerequisites have been met. You can also set the drop to be offset from the Beacon, though this is only situationally useful. Most times, it's okay to just launch it where the beacon is. The beacon and the supply pad the crate is put on must belong to the squad you are currently overwatching. if not, you'll have to switch which squad you are currently overwatching. Unfortunately, the supply pad doesn't accommodate the delivery of people. That's what the Drop Pods are for.
==How Not to Railgun the FOB: a Guide==
==How Not to Railgun the FOB: a Guide==
<br>
''For more information, see [[TGMC:Guide to fire support]].''
''for more information, see [[TGMC:Guide to fire support]]
<br><br>
In the rare case that your access to firing the Railgun is actually needed, you have to check the target area first before you fire as to not accidentally hit your own guys with it. You can click on the target option to see the area surrounding the target. Of all Friendly Fire possibilities, Railgun FF is second only to the OB in severity. It happens so often, we have a special soundbite for this exact situation. Pray that ''The Gods'' don't play it after you fuck up.
In the rare case that your access to firing the Railgun is actually needed, you have to check the target area first before you fire as to not accidentally hit your own guys with it. You can click on the target option to see the area surrounding the target. Of all Friendly Fire possibilities, Railgun FF is second only to the OB in severity. It happens so often, we have a special soundbite for this exact situation. Pray that ''The Gods'' don't play it after you fuck up.


==The Overwatch Camera==
==The Overwatch Camera==
By clicking on either the SL's name or any squad member's name, you will gain access to the Overwatch Camera, an AI-esque free-movement view of the groundside battlefield which lets you see anything a marine can see, provided their headset camera is still on. This greatly helps in coordinating the marines, as this gives you unrivaled situational awareness of what's going on on the ground, letting you coordinate marines more effectively than any other role can(save for the AI who can do the same). PFC Jim getting ambushed southeast of FOB? Yell over comms, tell everyone about it, and bring the full force of the deathball of ungas down upon the xeno force. Breach west of FOB? alert everyone so it can get patched before the [[TGMC:Queen|Queen]] arrives and goes REEEEEEEEEEEEEE!!!!!!!. You can also click the Jump To action button on the top right to jump to any marine at will, provided their camera is still on, of course.
By clicking on the name of any Squad member, you'll gain access to the Overwatch Camera, an AI-style free camera view that can view both shipside and planetside. It has a handful of features that you'll be using a lot.
 
*Obviously, it's a camera that moves around. You can see everywhere a camera is, so anywhere a Marine is and anywhere with a camera (shipside especially, but may include planetside). Places where you don't have line of sight will be a mess of static.
But say you're having problems articulating the exact position of the murderball to whatever stragglers were late to the party. Fortunately, the Overwatch Console has Quality of Life functions to help! Primarily, the '''CIC order waypointing system thingy™'''. You'll notice some extra action buttons appear on the top left of your screen while in overwatch camera view [[file:TGMC_fix.png]]. If you select one, and then '''shift-click''' a tile, it will set a waypoint marker visible to anyone with a squad HUD along with a sound and a chat message alerting them of the waypoint. These waypoints come in 3 flavours: Attack, Defend, and Retreat, and has a 1 minute cooldown period for placing one.
*You have an ability to jump the camera to any marine, indicated by a camera icon with a green arrow under it.
 
*You can issue [[TGMC:Staff_Officer#Orders|Orders]] through this camera, as if you were actually there.
**3 extra order buttons will be added to the top of your screen while viewing the camera. Using these allows your Overwatch Camera to act as an order beacon, but using the one that appears way behind it will just use the order normally. For some reason.
**Markers may be placed by shift clicking. They're useful for getting the attention of marines, as they add a waypoint and minimap marker, alongside a big message in chat.
*'''You can access some interactions using Middle Mouse Button:'''
**'''On a Marine:''' Allows you to change their squad, message them, or assign them as an Acting Squad Leader.
**'''On a turf, like a floor tile or wall:''' Allows you to shine the orbital spotlight, message all nearby, or change the squad of nearby marines.
***The Orbital Spotlight is a large blue spotlight that can't be used underground but is unable to be turned off by xenomorphs.
Rule of thumb: when telling marines where to go, it's recommended to tell them in cardinal directions from the FOB, rather than location names. Marines don't have a magical indicator telling them where they are(yet), so they likely won't know where "DORMS!!!!" is, even when they're literally standing there. They will however, know roughly where they are from the FOB since they probably came from there(drop pods and Tadpole notwithstanding). Or you can just use the Waypointing system mentioned above.
Rule of thumb: when telling marines where to go, it's recommended to tell them in cardinal directions from the FOB, rather than location names. Marines don't have a magical indicator telling them where they are(yet), so they likely won't know where "DORMS!!!!" is, even when they're literally standing there. They will however, know roughly where they are from the FOB since they probably came from there(drop pods and Tadpole notwithstanding). Or you can just use the Waypointing system mentioned above.


=Going Groundside=
=Going Groundside=
As a Staff Officer, you are not expected to go down to the ground and do any fighting yourself. However, that doesn't mean you aren't allowed to. Otherwise, your pistol and Tac binos would be useless. So while you are allowed and able to go groundside, you should only do so in exceptional circumstances(such as when ordered to by the captain, or when everyone else who has tac binos are dead as fuck).
As a Staff Officer, you may go groundside, however you're only allowed inside the FOB like other Shipside Roles. Frontlining's out of the question. If you aren't planning to go down, you should probably give your tactical binoculars to somebody who is going down.
 
Should you do decide to go groundside, you should wear some armor, get a proper weapon, the usual stuff. And remember, as command staff, you have access to Orders, which give temporary buffs to nearby marines, which can be helpful in select situations. Your Tactical Binoculars are also important assets, as they can call down Railgun fire and mark for Close Air Support or an Orbital Bombardment(OB) strike. When used tactically, these can change the tide of battle very quickly, for better or for worse(OB FF man, hell of a thing). Do remember that you are not the only person that can do this, the FC and SLs both have tac binos too, and they don't have the extra responsibilities you do. Again, '''don't go groundside unless absolutely necessary.'''


{{Orders}}
{{Orders}}
Line 82: Line 99:
There comes a time in every TGMC ship's service life where it gets sent understaffed(lowpop), and someone needs to do all the extra work. Usually, this would be the [[TGMC:Synthetic|synth]], but sometimes ships forget to bring those too. If you find yourself unlucky enough to be in one of these situations, congratulations! you have more jobs to do, since being a high rank means you have access to places other people don't.
There comes a time in every TGMC ship's service life where it gets sent understaffed(lowpop), and someone needs to do all the extra work. Usually, this would be the [[TGMC:Synthetic|synth]], but sometimes ships forget to bring those too. If you find yourself unlucky enough to be in one of these situations, congratulations! you have more jobs to do, since being a high rank means you have access to places other people don't.
==Requisitions==
==Requisitions==
 
''For more information, see [[TGMC:Guide_to_requisitions]].''
''for more information, see [[TGMC:Guide_to_requisitions]]''
 
The RO's still asleep and people are screaming for Valkyrie Automedical Modules. Being a person with access to the ASRS console and the req bay itself, you're next in line to hand out the good stuff. This also means however, that technically, you can one-man set up a Supply Drop with relative ease! Though, someone still needs to drop a squad supply beacon for that to work, though that's nothing a little case of "screaming over comms" can't fix! Probably...
The RO's still asleep and people are screaming for Valkyrie Automedical Modules. Being a person with access to the ASRS console and the req bay itself, you're next in line to hand out the good stuff. This also means however, that technically, you can one-man set up a Supply Drop with relative ease! Though, someone still needs to drop a squad supply beacon for that to work, though that's nothing a little case of "screaming over comms" can't fix! Probably...


==Orbital Cannon loaded and chambered!==
==Orbital Cannon loaded and chambered!==
<br>
''For more information, see [[TGMC:Guide to fire support]]'.'
''for more information, see [[TGMC:Guide to fire support]]''
It doesn't matter if you have no clue how to operate the complicated interface of the OB loading computer, you're the SO, you have access. So that means you are automatically obligated to load the OB cannon if no one else can do it. Here's how to load the cannon:
<br><br>
*Enter a Powerloader, and click a Warhead to load it into the Powerloader's clamp.
It doesn't matter if you have no clue how to operate the complicated interface of the OB loading computer, you're the SO, you have access. So that means you are automatically obligated to load the OB cannon if no one else can do it. You have no engineering skill or Powerloader skill, but that doesn't stop you from trying! you can still use the powerloader, albeit slowly, and you can use the OB console, albeit with a whole lot of fumbling about. The procedure for loading the OB is as follows:
*Walk to the Orbital Cannon, ensure that the tray is open, and click on the tray with your active hand set to the one that grabbed the warhead.
*get in a powerloader, and grab a warhead(common practice is to load the Cluster warhead first)
**You can exit the Powerloader then click the Orbital Cannon's computer and then click Open Tray to open the tray.
*put it in the loading tray
**While you're at it, check the fuel requirement for the warhead you loaded. This is randomized each round, and an incorrectly fueled warhead will be inaccurate.
*check the fuel requirement for that specific warhead(this is randomized each round, and an improper amount of propellant will cause the warhead to veer off course)
*Enter the Powerloader again and load fuel into the tray.
*load the correct amount of solid fuel blocks into the tray
*Exit the Powerloader and click Load Tray.
*press the load tray button
*Then click Chamber Tray Payload.
*press the chamber tray payload button
Congratulations! You have loaded the Orbital Cannon! '''Be sure and communicate the OB type and fuel level with marines!'''
*go do your actual job


tip: don't press the Close button, it does nothing at the moment, and only slows you down if you don't have Engineering skill which, as the SO, you do not have.
==The Captain is dead. Long live the Captain.==
Taking over as Captain might seem daunting, until you realize that it's basically what you were doing before, but this time, you are using the Main Overwatch Console. The key difference between the Main and regular Overwatch Consoles is that you have access to fire the Orbital Cannon. A great power with greater responsibility. The Orbital Cannon can be fired at any Orbital Bombardment laser. '''Checking the target before you fire is very important, as it is a very powerful weapon and High Explosive warheads are capable of gibbing every nearby marine!'''


==The Captain is dead. Long live the Captain.==
People with [[TGMC:Guide to fire support#Orbital_Bombardment_Targeting_Mode|Tactical Binoculars]] may be able to fire the OB from the ground, taking slightly longer than having someone shipside (you!) hit the button.
Taking over as Captain might seem daunting, until you realize that it's basically what you were doing before, but this time, you are using the Main Overwatch Console. The key difference between the Main and regular Overwatch Consoles is that you have access to fire the Orbital Cannon. A great power with greater responsibility. The Orbital Cannon can be fired at ANY laser target, doesn't matter if it's a Railgun laze, a CAS laze, or an actual OB laze, as well as the Orbital Beacons. Checking the target area before you fire is doubly important with the OB as it is the most powerful weapon available to the marines, and the last thing you want is to accidentally hit the FOB with it. It is possible to "Groundfire" the OB, though this takes longer than it would for you to hit the button from orbit, and requires [[TGMC:Guide to fire support#Orbital_Bombardment_Targeting_mode|''arcane knowledge known only to some'']].


Another difference between the Main and <s>virgin</s> Regular Overwatch Consoles is that the Main Console does not have access to Supply Drop control, marine transfer, or a squad monitor, but it does allow you to view the Overwatch Camera on any of the 4(or 2) Squad Leaders. This means that the Main Overwatch Console is best used ''in conjunction'' with the other Consoles rather than instead of them. Of course, you can always just one-man the CIC and switch between the Main and Regular Overwatch Consoles whenever. you are after all, the most versatile command role.
Another difference between the Main and Regular Overwatch Consoles is that the Main Console does not have access to viewing squad monitors, but it does allow you to view the Overwatch Camera on any of the 4 (or 2) Squad Leaders. This means that the Main Overwatch Console is best used ''in conjunction'' with the other Consoles rather than instead of them. Of course, you can always just one-man the CIC and switch between the Main and Regular Overwatch Consoles whenever. You are after all, the most versatile command role.
{{Orders}}
{{Orders}}
{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 15:48, 6 April 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


COMMAND

Staff Officer
Access: Logistics, Dropship Piloting, CIC, Requsitions and Brig
Difficulty: Medium
Rank: Lieutenant (Starting), Lietenant Commander(25 hrs), Commander(50 hrs)
Class: Navy
Supervisors: Captain
Duties: Babysit the groundside marines, lead them to their victory, tell the Captain important groundside information and tactics, get ignored because you made one bad call.
Guides: Guide to Fire Support, Guide to Requsitions
Quote:"I don't know why the marines groundside stopped listening to me, I only caused 40 deaths this op so far, I'm doing so much better than usual."
More information about skills
Staff Officer Skills
Medical
2/5
Surgery
1/5
Engineering
3/5
Construction
2/5
Police
2/2
Powerloader
2/4
Leadership
3/4
CQC
0
Smartgun
-4
Melee
0
Firearms
1
Stamina
0


Introduction

As the Staff Officer, you are supposed to be the highest ranking person onboard the ship second only to the Captain. If there is no Captain, you will be in charge of the operation, including Overwatch duties, manning requisitions, or giving orders to the Marine force in some situations. The Staff Officer is a very versatile role, able to perform Medical and Engineering duties alongside Overwatch and Requisitions. Keep in mind that as a Shipside role, you're only allowed to go to the FOB if you deploy.

Overwatch

This is going to be your primary responsibility, and what most people expect the Staff Officer to do. Your bread and butter is the Overwatch Console, located in the Combat Information Center(CIC}. There are 4 of these consoles, usually one for each squad. The Overwatch Console allows you to do several things:

  • Assign an Acting Squad Leader (ASL) for each squad if that Squad has no Squad Leader or its current Squad Leader is unrevivably dead.
  • Set a Squad's primary and secondary objectives.
  • Transfer a marine to another squad.
  • View a squad's composition and status using the Squad Monitor button.
  • Manually fire the Orbital Cannon. (Be sure and look at where the OB is aiming before you approve it!)
  • See what groundside marines can see to provide intel to everyone else.

Each Overwatch Console can overwatch one squad (except for the Main Overwatch Console manned by the captain) and can be switched if you are no longer interested in overwatching that specific squad at the moment. The squad will be notified when they are selected for overwatch, and who is currently overwatching them. All Command staff (even the Corporate Liaison and roles that typically won't be using it, such as the Pilot Officer) has access to the Overwatch Console and can perform overwatch duties. You just have this as your literal job description.

The radio commands are the following:

  • .v for command
  • .m for medical
  • .u for requisition
  • .e for engineering
  • .s for fire support
  • .q for Alpha
  • .b for Bravo
  • .c for Charlie
  • .d for Delta

Assigning Acting Squad Leaders

So a squad leader has charged headfirst into a xeno ambush and had his face bitten off. Oh no! Who will lead the squad now? Well, that's up for you to decide. By pressing the Change Squad Leader button(or Assign squad leader if there isn't one yet), a list of all living marines in that squad will appear before you. You can now choose what (un)lucky son of a gun gets to be the squad's new compass role model! While usually you would assign whoever is the highest rank to become the ASL, the console doesn't tell you the marine's ranks(yet), so common practice is to just ask the squad over radio who wants to be the new SL, regardless of their rank(though again, final choice comes down to you. if they disagree, they can suck it for all you care). The selected marine will gain the ability to Give Orders and have all other marines' SL pointers point to them, as well as gaining loud mode in comms and access to the command radio channel.

Objectives? more like suggestions!

You can set a squad's primary and secondary objectives by pressing the button(should be obvious). This will alert the squad members that a new objective has been set, and that they can see it in the Status tab. Thing is, most marines don't bother even looking at the tabs, so most players usually just use the objectives mechanic as part of a gimmick. The most used order is something along the lines of "kill everything" or "don't die". Feel free to put whatever in there though. Who knows, maybe, just maybe, someone might actually listen to it!

Tactical Reallocation of Ground Assets

A request you may hear more and more often from Marines as Custom Squads are introduced will be to transfer them to another squad. This is a very simple process which can be done in 2 ways.

  • While viewing planetside cameras with any Overwatch Console (main or squad), use the Middle Mouse Button on a marine and choose the "Transfer marine to another squad" option. If you want to do this to a group of marines, you can click any turf - such as floor tiles or ground - and do this to nearby marines.
  • With a Squad Overwatch Console, scroll down and click Transfer a marine to another squad.

Checking a Squad's Status

Using the Squad Monitor button, you can see the name, role, state, location, and distance from the SL of every single marine in a squad. This can help you get a general idea of what the Squad is currently up to, and whether or not they are getting hopelessly bodied by the enemy. You can also click on the names of any marine to teleport the Overwatch Camera (more on that later) to them, so you can watch in horror as the marine you clicked on is getting crushed, ravaged, flung, and defiled, all while being hit with copious amounts of friendly fire at the same time. Ouch.

Friendly Care Package, Inbound!

Sometimes the Alamo just isn't fast enough to get the supplies the troops desperately need groundside in time. So, urgently needed supplies can be sent down quickly via a Supply Drop. For this, There needs to be:

  • a Supply Beacon deployed groundside(SL's job)
  • a closed crate on top of the squad's specific Supply Pad in Req(RO's job)
  • you, on the Overwatch console, ready to launch it!

The console will tell you which of the prerequisites have been met. You can also set the drop to be offset from the Beacon, though this is only situationally useful. Most times, it's okay to just launch it where the beacon is. The beacon and the supply pad the crate is put on must belong to the squad you are currently overwatching. if not, you'll have to switch which squad you are currently overwatching. Unfortunately, the supply pad doesn't accommodate the delivery of people. That's what the Drop Pods are for.

How Not to Railgun the FOB: a Guide

For more information, see TGMC:Guide to fire support. In the rare case that your access to firing the Railgun is actually needed, you have to check the target area first before you fire as to not accidentally hit your own guys with it. You can click on the target option to see the area surrounding the target. Of all Friendly Fire possibilities, Railgun FF is second only to the OB in severity. It happens so often, we have a special soundbite for this exact situation. Pray that The Gods don't play it after you fuck up.

The Overwatch Camera

By clicking on the name of any Squad member, you'll gain access to the Overwatch Camera, an AI-style free camera view that can view both shipside and planetside. It has a handful of features that you'll be using a lot.

  • Obviously, it's a camera that moves around. You can see everywhere a camera is, so anywhere a Marine is and anywhere with a camera (shipside especially, but may include planetside). Places where you don't have line of sight will be a mess of static.
  • You have an ability to jump the camera to any marine, indicated by a camera icon with a green arrow under it.
  • You can issue Orders through this camera, as if you were actually there.
    • 3 extra order buttons will be added to the top of your screen while viewing the camera. Using these allows your Overwatch Camera to act as an order beacon, but using the one that appears way behind it will just use the order normally. For some reason.
    • Markers may be placed by shift clicking. They're useful for getting the attention of marines, as they add a waypoint and minimap marker, alongside a big message in chat.
  • You can access some interactions using Middle Mouse Button:
    • On a Marine: Allows you to change their squad, message them, or assign them as an Acting Squad Leader.
    • On a turf, like a floor tile or wall: Allows you to shine the orbital spotlight, message all nearby, or change the squad of nearby marines.
      • The Orbital Spotlight is a large blue spotlight that can't be used underground but is unable to be turned off by xenomorphs.

Rule of thumb: when telling marines where to go, it's recommended to tell them in cardinal directions from the FOB, rather than location names. Marines don't have a magical indicator telling them where they are(yet), so they likely won't know where "DORMS!!!!" is, even when they're literally standing there. They will however, know roughly where they are from the FOB since they probably came from there(drop pods and Tadpole notwithstanding). Or you can just use the Waypointing system mentioned above.

Going Groundside

As a Staff Officer, you may go groundside, however you're only allowed inside the FOB like other Shipside Roles. Frontlining's out of the question. If you aren't planning to go down, you should probably give your tactical binoculars to somebody who is going down.

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.

Doing other people's work

There comes a time in every TGMC ship's service life where it gets sent understaffed(lowpop), and someone needs to do all the extra work. Usually, this would be the synth, but sometimes ships forget to bring those too. If you find yourself unlucky enough to be in one of these situations, congratulations! you have more jobs to do, since being a high rank means you have access to places other people don't.

Requisitions

For more information, see TGMC:Guide_to_requisitions. The RO's still asleep and people are screaming for Valkyrie Automedical Modules. Being a person with access to the ASRS console and the req bay itself, you're next in line to hand out the good stuff. This also means however, that technically, you can one-man set up a Supply Drop with relative ease! Though, someone still needs to drop a squad supply beacon for that to work, though that's nothing a little case of "screaming over comms" can't fix! Probably...

Orbital Cannon loaded and chambered!

For more information, see TGMC:Guide to fire support'.' It doesn't matter if you have no clue how to operate the complicated interface of the OB loading computer, you're the SO, you have access. So that means you are automatically obligated to load the OB cannon if no one else can do it. Here's how to load the cannon:

  • Enter a Powerloader, and click a Warhead to load it into the Powerloader's clamp.
  • Walk to the Orbital Cannon, ensure that the tray is open, and click on the tray with your active hand set to the one that grabbed the warhead.
    • You can exit the Powerloader then click the Orbital Cannon's computer and then click Open Tray to open the tray.
    • While you're at it, check the fuel requirement for the warhead you loaded. This is randomized each round, and an incorrectly fueled warhead will be inaccurate.
  • Enter the Powerloader again and load fuel into the tray.
  • Exit the Powerloader and click Load Tray.
  • Then click Chamber Tray Payload.

Congratulations! You have loaded the Orbital Cannon! Be sure and communicate the OB type and fuel level with marines!

The Captain is dead. Long live the Captain.

Taking over as Captain might seem daunting, until you realize that it's basically what you were doing before, but this time, you are using the Main Overwatch Console. The key difference between the Main and regular Overwatch Consoles is that you have access to fire the Orbital Cannon. A great power with greater responsibility. The Orbital Cannon can be fired at any Orbital Bombardment laser. Checking the target before you fire is very important, as it is a very powerful weapon and High Explosive warheads are capable of gibbing every nearby marine!

People with Tactical Binoculars may be able to fire the OB from the ground, taking slightly longer than having someone shipside (you!) hit the button.

Another difference between the Main and Regular Overwatch Consoles is that the Main Console does not have access to viewing squad monitors, but it does allow you to view the Overwatch Camera on any of the 4 (or 2) Squad Leaders. This means that the Main Overwatch Console is best used in conjunction with the other Consoles rather than instead of them. Of course, you can always just one-man the CIC and switch between the Main and Regular Overwatch Consoles whenever. You are after all, the most versatile command role.

Orders

All Command staff and assigned Squad Leaders have access to Orders which can be used to buff nearby troops. Using one causes you to shout out a unique phrase over the radio. After giving an Order, there is a one-minute cooldown period until you can give another one, but cooldowns for Orders and Markers are separate.

Order effects are influenced by your Leadership skill, which increases both the effect and range.

Order Description

Move order

Increases movement speed by 0.1 per Leadership level

Great for retreats and getting to objectives quickly

Hold order

Reduces damage received by 5% per Leadership level

Increases pain resistance, reduces the effects of dizziness and jitteriness

Focus order

Increases accuracy by 10% plus 5% per Leadership level

Makes Aiming instant

Rally marker

Places a directional pointer and a map icon, urging marines to Rally at a given point.

Attack marker

Places a directional pointer and a map icon, urging marines to Attack a given point.

Defend marker

Places a directional pointer and a map icon, urging marines to Defend a given point.

Retreat marker

Places a directional pointer and a map icon, urging marines to Retreat from a given point.
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor