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| Extra pouches that you can clip to your uniform.<br> | | Extra pouches that you can clip to your uniform.<br> |
| Only one thing may be clipped to your uniform<br> | | Only one thing may be clipped to your uniform<br> |
| Has three slots for storing tiny, small, and medium-sized items.
| | Can store three tiny, small, and medium-sized items. |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]] |
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| Extra pouches that you can clip to your uniform.<br> | | Extra pouches that you can clip to your uniform.<br> |
| Only one thing may be clipped to your uniform<br> | | Only one thing may be clipped to your uniform<br> |
| Has five slots for storing tiny or small items.
| | Can store five tiny or small items. |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]] |
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| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Ammo_Rig.png|64px]] |
| [[#Ammo Load Rig |'''Ammo Load Rig''']] | | [[#Ammo Belt |'''M276 Pattern Ammo Load Rig''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A belt for your uniform, intended for holding magazines.<br>
| | The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. <br> |
| You can right click it to change the drawing mode.<br>
| | If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored. <br> |
| Has five slots for storing items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" |
| ! Storage | | ! Contains six slots that can carry: |
| |- | | |- |
| | Combat Knife [[File:TGMC_Combat_Knife.png|64px]] | | | Magazines (EXCEPT MACHINEGUN MAGAZINES) [[File:T21_mag.png|64px]] |
| |-
| |
| | Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Any kind of flare/flare nade [[File:TGMC_Flare_Grenade.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |- | | |- |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]] | | | Shotgun Shells [[File:TGMC_Buckshot.png|64px]][[File:TGMC_Slug.png|64px]][[File:TGMC_Flechette.png|64px]][[File:TGMC_Incendiary_Slug.png|64px]] |
| |- | | |- |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]] | | | Loose Bullets [[File:Bullet.png|64px]] |
| |-
| |
| | Any grenade [[File:TGMC_HEDP.png|64px]]
| |
| |-
| |
| | Claymores [[File:TGMC_Claymore.png|64px]]
| |
| |} | | |} |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Belt.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Belt.png|64px]] |
| [[#Shotgun Shell Belt |'''Shotgun Shell Belt''']] | | [[#Shotgun Shell Belt |'''Shotgun Ammo Belt''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A belt used to hold up to 50 shotgun shells, two boxes worth.<br>
| | An ammunition belt designed to hold shotgun shells or individual bullets. <br> |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| | If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored. <br> |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" |
| ! What it can store: | | ! Contains fourteen slots that can carry: |
| |- | | |- |
| | Buckshot shells [[File:TGMC_Buckshot.png|64px]] | | | Shotgun Shells [[File:TGMC_Buckshot.png|64px]][[File:TGMC_Slug.png|64px]][[File:TGMC_Flechette.png|64px]][[File:TGMC_Incendiary_Slug.png|64px]] |
| |- | | |- |
| | Slug Shells [[File:TGMC_Slug.png|64px]] | | | Loose Bullets [[File:Bullet.png|64px]] |
| |-
| |
| | Flechette Shells [[File:TGMC_Flechette.png|64px]]
| |
| |-
| |
| | Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
| |
| |} | | |} |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M39_Holster.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Knife_belt.png|64px]] |
| [[#M39 Belt Holster |'''M39 Belt Holster''']] | | [[#Knife Rig |'''M276 Pattern Knife Rig''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| SMG Holster that goes on your belt.<br>
| | The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is specially designed with <s>six</s> four holsters to store throwing knives. Not commonly issued, but kept in service.<br> |
| Has only one slot, and draws revolvers on click.<br>
| | If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored. <br> |
| Capable of storing an M39 without increased weight (Grips/Stock)
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" |
| ! Storage | | ! Comes pre-loaded with: |
| |- | | |- |
| | M39 SMGs [[File:TGMC_M39.png|64px]] | | | Six stacks of M11 Throwing Knives. [[File:TGMC_Throwing_Knife.png|64px]] |
| |} | | |} |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Knife_Belt.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]] |
| [[#Knife Rig |'''Knife Rig''']] | | [[#M4A3 Belt Holster |'''T457 Pattern Pistol Holster Rig''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A knife rig that goes on your belt<br>
| | The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.<br> |
| Can switch drawing modes by right clicking.<br>
| | Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored. <br> |
| Capable of storing six throwing knives within.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" |
| ! Storage | | ! Contains seven slots that can carry: |
| |- | | |- |
| | M11 Throwing Knives. [[File:TGMC_Throwing_Knife.png|64px]] | | | A Sidearm, excluding revolvers. [[File:TP-23.png|64px]] |
| | |- |
| | | Six Pistol Magazines, excluding speedloaders [[File:TP-23_mag.png|64px]] |
| |} | | |} |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M4A3_Holster.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M44_Holster.png|64px]] |
| [[#M4A3 Belt Holster |'''M4A3 Belt Holster''']] | | [[#M44 Belt Holster |'''T457 Pattern Revolver Holster Rig''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| Pistol Holster that goes on your belt.<br>
| | The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.<br> |
| Has five slots, and draws pistols on click.<br>
| | Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored. <br> |
| Capable of storing only one pistol in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" | | {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" |
| ! Storage | | ! Contains seven slots that can carry: |
| |- | | |- |
| | Any Pistol, not revolvers. [[File:TGMC_M4A3.png|64px]] | | | A Revolver. [[File:TGMC_TP-44.png|64px]] |
| |- | | |- |
| | Any Pistol Magazines [[File:TGMC_M4A3_Magazine.png|64px]] | | | Six Speedloaders [[File:TGMC_TP-44_mag.png|64px]] |
| |} | | |} |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_M44_Holster.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_generalbelt.png|64px]] |
| [[#M44 Belt Holster |'''M44 Belt Holster''']] | | [[#G8 |'''G8 General Utility Pouch''']] |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| Revolver Holster that goes on your belt.<br>
| | A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.<br> |
| Has five slots, and draws revolvers on click.<br>
| | Can store three tiny, small and medium-sized items. |
| Capable of storing only one revolver in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |- | | |- |
| | M44 Revolvers [[File:TGMC_M44.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_beltharness.png|64px]] |
| |-
| | [[#Belt harness |'''Belt Harness''']] |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| |} | | A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.<br> |
| | A shoulder worn strap with clamps that can attach to a gun. Should keep you from losing your weapon, hopefully. |
| </tab> | | </tab> |
| <tab name="Pouches"> | | <tab name="Pouches"> |
|
|
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase.
|
|
|
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. The reason for this is: "SL equipment section is outdated, don't trust it."
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MARINE
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Squad Leader
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Access: Squad Room, Squad Leader Prep Difficulty: Medium Rank: Sergeant (starting), Staff Sergeant (25hrs), GayeryGunnery Sergeant (125hrs) Class: Marines Supervisors: Field Commander, Captain Duties: Maintain Squad Cohesion, execute the orders of Command. Call in supplies and Orbital Bombardments as your squad needs them. Get executed by your underlings. Guides: Guide to Fire Support, Guide to Vehicles Quote:"WAKE THE FUCK UP, PRIVATE! WE HAVE A HIVE WITH XENOMORPHS TO BURN!"
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Introduction
The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support and the Orbital Cannon.
Playing the Squad Leader
As the first link in the chain-of-command and the direct ranking officer for your marines, your primary role is leadership and support, with combat secondary. Remember this, as your presence alone can often keep a squad together and fighting effectively. Leading from the front is heroic and inspiring, but can often get you killed, leaving your marines leaderless and scattered. You must know when to charge and when to give orders, when to fight and when to help out your medic, or hold a position, or use your tac binos to call for a resupply or fire-mission.
You are also a physical beacon to follow and have the ability to give orders that provide direct buffs to your marines, so it's not all just yelling over the radio.
Your most important job is paying attention, and a good Squad Leader will know what's going on and how best to use their leadership abilities and communication to help win the battle. Your marines may not always listen, but sometimes that's out of your hands. Before taking a role as Squad Leader, ensure you have a good grasp of each marine role, the weapons at your squad's disposal, the map, and of course your own abilities.
Orders
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you're calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.
Command
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Description
|
Move order
|
Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. ROs love it!
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Hold order
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Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it's needed more.
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Focus order
|
Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that's out of your control, mostly.
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Vendors, Equipment, and Weapons
The Squad Leader has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Automated Squad Leader Equipment Rack.
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
Item:
|
Description:
|
Marine Squad Leader Radio Headset
|
This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.
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TGMC Uniform
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A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
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Marine Combat Boots
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Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
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Marine Combat Gloves
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Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
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MRE
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Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
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</tab>
<tab name="Essential Jaeger Kit">
Item:
|
Description:
|
Marine Squad Leader Radio Headset
|
TThis version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.
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TGMC Jaeger Undersuit
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A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
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Marine Combat Boots
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Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
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Marine Combat Gloves
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Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
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Green Facepaint
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Paint, for your face. Who woulda thought? Can also be used to paint Jaegar and Xenonauten armor pieces
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Jaeger XM-02 Combat Exoskeleton
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Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use Alt-Click to remove any attached items.
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MRE
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Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
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</tab>
<tab name="Essential Combat Robot Kit">
Item:
|
Description:
|
Marine Squad Leader Radio Headset
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This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.
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Blowtorch
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Used for cutting through walls, and repairing damaged sentries, brute damage on robotic limbs and barricades.
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Cable Coil
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A coil of insulated power cable. Used as wiring, and repairing burn damage on robotic limbs.
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Marine Combat Gloves
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Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
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Robotic Armor Suit Mount
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Additional structural armor plate used for mounting equipment on a combat robot.
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</tab>
<tab name="Hats">
Item:
|
Description:
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Jaeger Welding Module
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Designed for mounting on a Jaeger Helmet. When attached, this module can be flipped up or down to function as a welding mask.
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Jaeger Binoculars Module
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Designed for mounting on a Jaeger Helmet. When attached, can be flipped down to view into the distance.
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Jaeger Antenna Module
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Designed for mounting on a Jaeger Helmet. When attached, this module is able to provide quick readuts of the users coordinates.
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Light Head Robotic Armor Plating
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Light armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
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Medium Head Robotic Armor Plating
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Medium armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
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Heavy Head Robotic Armor Plating
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Heavy armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
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</tab>
<tab name="Armor">
</tab>
<tab name="Backpacks">
Item:
|
Description:
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Light Skirmisher Jaeger Kit
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A set of light Skirmisher pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Light Scout Jaeger Kit
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A set of light Scout pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Medium Infantry Jaeger Kit
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A set of medium Infantry pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Medium EVA Jaeger Kit
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A set of medium EVA pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
NOTE: This does NOT protect you from space.
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Medium Helljumper Jaeger Kit
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A set of Helljumper pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Heavy Assault Jaeger Kit
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A set of heavy Assault pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Heavy EOD Jaeger Kit
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A set of heavy EOD pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Xenonauten Light Armor Kit
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Xenonauten Armor Set that only contains a trimmed-down chestpiece and a helmet.
Contains the following:
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Xenonauten-L Pattern Armored Vest
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M11X Pattern Squad Leader Helmet
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Xenonauten Medium Armor Kit
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Xenonauten Armor Set that only contains a chestpiece with shoulder pads and a helmet.
Contains the following:
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Xenonauten-M Pattern Armored Vest
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M11X Pattern Squad Leader Helmet
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Xenonauten Heavy Armor Kit
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Xenonauten Armor Set that only contains a chestpiece with shoulder pads and additional armor plates, as well as a helmet.
Contains the following:
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Xenonauten-H Pattern Armored Vest
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M11X Pattern Squad Leader Helmet
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Combat Robot Light Armor Kit
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A set of light Scout pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Combat Robot Medium Armor Kit
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A set of light Scout pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Combat Robot Heavy Armor Kit
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A set of light Scout pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.
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Item:
|
Description:
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Satchel
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A heavy-duty satchel carried by some TGMC soldiers and support personnel.
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Backpack
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The standard-issue pack of the TGMC forces. Designed to slug gear into the battlefield.
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Machete Scabbard
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A large leather scabbard used to carry a M2132 machete. It can be strapped to the back, waist or armor.
</tab>
<tab name="Webbing">
Item:
|
Description:
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Webbing
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store three tiny, small, and medium-sized items.
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Black Webbing Vest
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Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store five tiny or small items.
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Shoulder Holster
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Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.
</tab>
<tab name="Belts">
Item:
|
Description:
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M276 Pattern Ammo Load Rig
|
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains six slots that can carry:
|
Magazines (EXCEPT MACHINEGUN MAGAZINES)
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Shotgun Shells
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Loose Bullets
|
|
Shotgun Ammo Belt
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An ammunition belt designed to hold shotgun shells or individual bullets.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains fourteen slots that can carry:
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Shotgun Shells
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Loose Bullets
|
|
M276 Pattern Knife Rig
|
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is specially designed with six four holsters to store throwing knives. Not commonly issued, but kept in service.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Comes pre-loaded with:
|
Six stacks of M11 Throwing Knives.
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T457 Pattern Pistol Holster Rig
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The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains seven slots that can carry:
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A Sidearm, excluding revolvers.
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Six Pistol Magazines, excluding speedloaders
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T457 Pattern Revolver Holster Rig
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The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.
Contains seven slots that can carry:
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A Revolver.
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Six Speedloaders
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G8 General Utility Pouch
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
Can store three tiny, small and medium-sized items.
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Belt Harness
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
A shoulder worn strap with clamps that can attach to a gun. Should keep you from losing your weapon, hopefully.
</tab>
<tab name="Pouches">
Pouch:
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Description
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Shotgun Shell Pouch
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A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Buckshot shells
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Slug Shells
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Flechette Shells
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Incendiary Shells
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Magazine Pouch
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A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Shells or handfuls of bullets
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M41A MK2 Magazines
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M39 Magazines
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M42C Magazines
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Sunfury Lasgun Cells
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M4A3 Magazines
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M44 Speedloaders
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Medium General Pouch
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A medium general pouch that goes into your pocket. Holds small and tiny items.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
Storage
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Any tiny item
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Any small item
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Flare Pouch
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A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Flare Grenades
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Manual Flares
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First Aid Pouch
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A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Tramadol Injectors
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Tricordazine Injectors
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Gauze
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Ointment
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Medical Splints
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Pistol Magazine Pouch
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A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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M4A3 Magazines
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M44 Speedloaders
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Sidearm Pouch
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A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
What it can store:
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Any Revolvers
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Any Pistols
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</tab>
<tab name="Masks">
Item:
|
Description:
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TGMC Gas Mask
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A gas mask that restricts your vision, but filters out harmful gasses.
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TGMC Coif
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A coif that protects you from extreme cold conditions.
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Rebreather
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Heats or cools down air as you breath it, protecting you from extreme conditions.
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</tab>
</tabs>
NEXUS Automated Squad Leader Equipment Rack
<tabs>
<tab name="Essential SL Set">
Item:
|
Description:
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Tactical Binoculars
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A pair of binoculars with a laser targeting and rangefinding function. Right click or Activate to look, Ctrl+Click to target something, Alt+Click or Spacebar to change modes, Ctrl+Shift+Click to remotely fire OB (You can only fire remotely AFTER a windup time, represented by a bar over your sprite. Click on LASER to fire.)
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Orbital Beacon
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A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
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Squad Supply Beacon
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A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop. Your kit comes with two of these beacons.
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Tactical Sensor
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A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, un-revivable bodies as dark blue. It has a mode selection interface.
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Pool Pinpointer
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A pinpointer able to detect the psychic energy emanating from spawning pools.
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Plastic Explosives
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Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant.
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Station Bounced Radio
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A handheld radio used to communicate if the telecommuncations network is down.
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HealthMate HUD
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A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatable eyewear.
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Whistle
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A metal pea-whistle. Can be blown while held, or worn in the mouth.
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</tab>
<tab name="Leader Supplies">
Item:
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Description:
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Squad Supply Beacon
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A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop.
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Orbital Beacon
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A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.
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Entrenching Tool
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Used to dig holes and bash heads in. Folds in to fit in small spaces. Use a sharp item on it to sharpen it.
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Sandbags
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Some empty sandbags, best to fill them up if you want to use them.
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Plastic Explosives
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Used to put holes in specific areas without too much extra hole.
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Detonation Pack
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Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.
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Smoke Grenade
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The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
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Cloak Grenade
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A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.
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M40 HIDP incendiary Grenade
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The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.
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M40 HEDP Grenade
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A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand.
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Pack of Razorburn Grenades
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It can contain grenades, plastiques, mine boxes, and other explosives. (Has three Razorburn grenades and one Razorburn canister inside)
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Razorburn Canister
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Contains construction nanites ready to turn a large area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
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Razorburn Grenade
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Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.
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Flamethrower
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The M240A1 has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.
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Flamethrower Tank
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A fuel tank of usually ultra thick napthal, a sticky combustable liquid chemical, for use in the M240A1 incinerator unit. Handle with care.
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Whistle
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A metal pea-whistle. Can be blown while held, or worn in the mouth.
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Station Bound Radio
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A handheld radio used to communicate if the telecommuncations network is down.
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Signaler (For Detpacks)
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Used to remotely activate devices. Allows for syncing when using a secure signaler on another.
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Radio Pack
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A backpack that resembles the ones old-age radio operator soldiers would use.
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Advanced First Aid Kit
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Contains advanced medical treatments. Comes with a health analyzer, a splint, a pair of burn and brute trauma kits, and one pill bottle each of Tramadol, Kelotane and Bicardine.
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Ziptie Box
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A box full of zip cuffs.
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V1 Thermal-Dampening Tarp
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An active camo tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
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CAS Flare Box
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A packet of seven M40 CFPD signal Flares. Used to mark locations for fire support. Can be launched from an underslung grenade launcher.
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Deployable Overwatch Camera
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A deployable camera for use with overwatch systems.
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Fulton Extraction Pack
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A balloon that can be used to extract equipment or personnel. Anything not bolted down can be moved. Used to sell xenomorph corpses directly.
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</tab>
<tab name="Medical Supplies">
Item:
|
Description:
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Injector (Synaptizine)
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An autoinjector freshly loaded with a safe-to-use synaptizine mix.
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Injector (Advanced)
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An autoinjector loaded with two doses of advanced healing and painkilling chemicals. Intended for use in active combat.
|
</tab>
</tabs>
TGMC Roles
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TerraGov Marines
Ranks
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Command
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Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
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Vehicle Crew
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Assault Crewman, Transport Crewman
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Engineering and Supply
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Chief Ship Engineer, Requisitions Officer, Ship Technician
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Medical
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Chief Medical Officer, Medical Doctor, Researcher
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Marines
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Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
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Civilians
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Corporate Liaison
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Silicon
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Combat robots, Synthetic, AI
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Xenomorphs
Playtime
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Tier 0
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Larva, Minions
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Tier 1
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Drone, Runner, Defender, Sentinel
|
Tier 2
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Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
|
Tier 3
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Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
|
Tier 4
|
Shrike, Queen, King, Hivemind
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Others
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Zombie, Emergency Response Teams, Sons of Mars, Survivor
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|
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