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MARINE STAFF
Specialist
Access: Squad Room Difficulty: Medium-Hard Supervisors:Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders. Explode half your squad with the RPG. Spray pointlessly with your minigun. Get confused for a cloaked Hunter and shot. Set everyone on fire. Plink away helplessly at hostiles: Above all else, salt in dead chat. Guides: N/A Quote:BOOM! Fuck yeah!
The Specialist carries special or heavy weaponry and may act as second in command to the Squad Leader, but will sometimes operate independently and is the only marine capable of doing this. They can outfit themselves with six different weapons kits, such as a scout or sniper with an invisibility cloak, a demolitionist with an RPG, a grenade launcher,a pyrotechnician, or even a minigun!
A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can carry five normal sized items at once.
A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but cannot be opened while on your back.
Can carry ten normal sized items at once.
A scabbard fitted to your back to hold a shotgun.
Cannot hold shotguns with stocks or grips.
Mostly a cosmetic choice, as marine shotguns can go your back without it.
A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold tools. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold construction materials. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
A pouch used to hold explosive materials. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.
The M4RA battle rifle is a designated marksman rifle in service with the TGMC. Only fielded in small numbers, and sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams.
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard TGMC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments.
A custom helmet designed for TGMC Scouts. Made of light weight, experimental materials to provide great protection while also having less weight than the standard helmet.
A magazine of A19 high velocity rounds for use in the M4RA battle rifle. The M4RA battle rifle is the only gun that can chamber these rounds. 4 Magazines included in the scout specialist kit.
A magazine of A19 high velocity incendiary rounds for use in the M4RA battle rifle. These rounds light the target on fire. The M4RA battle rifle is the only gun that can chamber these rounds. 2 magazines included in the scout specialist kit.
A magazine of A19 high velocity impact rounds for use in the M4RA battle rifle. These rounds stun the target. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.
A magazine of A19 high velocity smart rounds for use in the M4RA battle rifle. These rounds have IFF and pass through Marines. The M4RA battle rifle is the only gun that can chamber these rounds. 2 Magazines included in the scout specialist kit.
A modified version of tactical binoculars with an advanced laser targeting function. Ctrl+Click to target something.
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.
Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the scout specialist kit.
A device that detects hostile movement; this one is specially minaturized for reconnaissance units. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, unrevivable bodies as dark blue. It has a mode selection interface.
A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
A sophisticated version of the M40 HSDP with a slight improved smoke screen payload. 3 included in the scout specialist kit.
A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.
It has an integrated Target Marker and a Laser Targeting system.
The M68-B thermal cloak is a variant custom-purposed for snipers, allowing for faster, superior, stationary concealment at the expense of mobile concealment. It is designed to be paired with the lightweight M3 recon battle armor.
A magazine of flak sniper rifle ammo. On impact, sends out a ring of flak shrapnel, dealing damage to nearby enemies. 2 magazines included in the sniper specialist kit.
A pair of binoculars, with a laser targeting function. Ctrl+Click to target something.
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst.
Armour Piercing Ammunition for the 88 Mod 4 combat pistol. 2 magazines included in the sniper specialist kit.
A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.
A sophisticated version of the M40 HSDP with a slightly improved smoke screen payload. 3 included in the sniper specialist kit.
The M5 RPG (often referred to as "SADAR") is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses. Make sure there are no marines in front of you before you fire.
A tube for an AP rocket, the warhead of which is extremely dense and turns molten on impact, penetrating armour. 2 included in the demolitionist specialist kit.
The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps. 2 included in the demolitionist specialist kit.
Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns. 4 included in the demolitionist specialist kit. To use, open menu in hand and set timer/triggering frequency and turn on the pack, then plant on an object or on the floor. Afterwards use a Remote signalling device set to the same frequency to trigger the timer and set off the pack.
The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades. Comes filled with 8 M40 HEDP grenades and 8 M40 HIDP incendiary grenades.
A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though.
Has an automated diagnostics and medical system for keeping its wearer alive.
The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet.
It's a damn minigun! The ultimate in man-portable firepower, spraying countless high velocity armor piercing rounds with a rotary action, this thing will no doubt pack a punch.
A heavy, rugged set of armor plates for when you really, really need to not die horribly. Slows you down though.
Has an automated diagnostics and medical system for keeping its wearer alive.
The B18 Helmet that goes along with the B18 Defensive Armor. It's heavy, reinforced, and protects more of the face. Provides defence against xenomorph huggers but a sufficient amount of them will still manage to tear off the helmet.
An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types. Contains an underbarrel fire extinguisher for when you light your friends on fire!
A specialized fueltank filled with Ultra Thick Napthal Fuel, worn by TGMC Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed.
A custom set of M35 armor designed for use by TGMC Pyrotechnicians. Contains thick kevlar shielding, partial environmental shielding and thermal dissipators.
A large fuel tank of Ultra Thick Napthal Fuel,a sticky combustable liquid chemical, for use in the M240-T incinerator unit. 2 included in the pyro specialist kit.
A large fuel tank of Ultra Thick Napthal Fuel type B, a wide-spreading but less-damaging sticky combustable liquid chemical, for use in the M240-T incinerator unit.
A large fuel tank of Ultra Thick Napthal Fuel type X,a sticky combustable liquid chemical that burns extremely hot, for use in the M240-T incinerator unit.