TGMC:Hivemind: Difference between revisions
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= Introduction = | |||
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location. | The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location. | ||
=Hivemind Abilities= | |||
''this section is surrently empty. [[Guide to contributing to the wiki|You can help!]]'' | |||
{| class="wikitable" | |||
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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Ability !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Description !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma Cost !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Cooldown | |||
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Your ability here!.png|64px]]<br>Your ability here! | |||
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|It's an ability. It does stuff. Woo. || style="background:#2a1852; color: white; border:3px solid #ff7e00"|Plasma cost here! ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Cooldown time here!(in seconds) | |||
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{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Revision as of 13:54, 1 January 2021
![]() |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Hivemind |
Difficulty: Bigbrain |
Introduction
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
Hivemind Abilities
this section is surrently empty. You can help!
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
File:Your ability here!.png Your ability here! |
It's an ability. It does stuff. Woo. | Plasma cost here! | Cooldown time here!(in seconds) |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |