TGMC:Hivemind: Difference between revisions

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{{TGMC}}
{{TGMC}}
{{Under construction
{{Under construction
|reason = Need more content to be added
|reason = Needs more content to be added. Badly.
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== Introduction ==
= Introduction =
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
 
=Hivemind Abilities=
 
''this section is surrently empty. [[Guide to contributing to the wiki|You can help!]]''
{| class="wikitable"
|-
! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Ability !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Description !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma Cost !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Cooldown
|-
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Your ability here!.png|64px]]<br>Your ability here!
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|It's an ability. It does stuff. Woo. || style="background:#2a1852; color: white; border:3px solid #ff7e00"|Plasma cost here! ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Cooldown time here!(in seconds)
|}


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 13:54, 1 January 2021

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs more content to be added. Badly."



UNDEFINED XENO

Hivemind

Difficulty: Bigbrain
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Heal and overwatch xenomorphs; trap marines to for overextending
Guides: This
Quote: "Damn, hivemind! Weeding the FOB again . . ."


Introduction

The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.

Hivemind Abilities

this section is surrently empty. You can help!

Ability Description Plasma Cost Cooldown
File:Your ability here!.png
Your ability here!
It's an ability. It does stuff. Woo. Plasma cost here! Cooldown time here!(in seconds)
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor