TGMC:Hivemind: Difference between revisions
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|duties = Heal and overwatch xenomorphs; trap marines to for overextending | |duties = Heal and overwatch xenomorphs; trap marines to for overextending | ||
|guides = This | |guides = This | ||
|quote = " | |quote = "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother." | ||
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Revision as of 19:28, 26 January 2021
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Hivemind |
Difficulty: Bigbrain |
Introduction
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Pheromones for their respective castes also grow in strength along with growth levels.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 1000 | 150 | 0 | x | x | x | x | TBH | x | x | x | x |
Mature | 1000 | 200 | 0 | x | x | x | x | TBH | x | x | x | x |
Elder | 1000 | 250 | 0 | x | x | x | x | TBH | x | x | x | x |
Ancient | 1000 | 300 | 0 | x | x | x | x | TBH | x | x | x | x |
Hivemind Abilities
this section is surrently empty. You can help!
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
File:Your ability here!.png Your ability here! |
It's an ability. It does stuff. Woo. | Plasma cost here! | Cooldown time here!(in seconds) |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |