TGMC:Hivemind: Difference between revisions

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{| class="wikitable"
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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Ability !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Description !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma Cost !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Cooldown
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Your ability here!.png|64px]]<br>Your ability here!
! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
|style="background:#2a1852; color: white; border:3px solid #ff7e00"|It's an ability. It does stuff. Woo. || style="background:#2a1852; color: white; border:3px solid #ff7e00"|Plasma cost here! ||style="background:#2a1852; color: white; border:3px solid #ff7e00"| Cooldown time here!(in seconds)
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
|}


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Revision as of 02:16, 4 February 2021

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Needs more content to be added. Badly."



UNDEFINED XENO

Hivemind

Difficulty: Bigbrain
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Heal and overwatch xenomorphs; trap marines to for overextending
Guides: This
Quote: "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother."


Introduction

The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.

Pheromones for their respective castes also grow in strength along with growth levels.

Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 1000 150 0 x x x x TBH x x x x
Mature 1000 200 0 x x x x TBH x x x x
Elder 1000 250 0 x x x x TBH x x x x
Ancient 1000 300 0 x x x x TBH x x x x

Hivemind Abilities

this section is surrently empty. You can help!

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor