TGMC:Hivemind: Difference between revisions
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Heal_xeno.png|64px]]<br>Psychic Cure | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Heal_xeno.png|64px]]<br>Psychic Cure | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|'''OBTAINED WHEN MATURED!''' Heal and remove debuffs from a target. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 200 | |style="background:#312d43; color: white; border:3px solid #ff7e00"|'''OBTAINED WHEN MATURED!''' Heal and remove debuffs from a target. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 200 | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Emit pheromones.png|64px]]<br>Emit Pheromones | |||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Emit one of the three [[TGMC:Pheromones|Pheromones]]. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 30* | |||
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{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Revision as of 02:38, 4 February 2021
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
Hivemind |
Difficulty: Bigbrain |
Introduction
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Pheromones for their respective castes also grow in strength along with growth levels.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 1000 | 150 | 0 | x | x | x | x | TBH | x | x | x | x |
Mature | 1000 | 200 | 0 | x | x | x | x | TBH | x | x | x | x |
Elder | 1000 | 250 | 0 | x | x | x | x | TBH | x | x | x | x |
Ancient | 1000 | 300 | 0 | x | x | x | x | TBH | x | x | x | x |
Hivemind Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Return to Core |
Teleport back to your core. | N/A | N/A |
Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | 75 | N/A |
Psychic Whisper |
Allows you to bully captured hosts telepathically | Easy | N/A |
Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
Psychic Cure |
OBTAINED WHEN MATURED! Heal and remove debuffs from a target. | Easy | 200 |
Emit Pheromones |
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |