TGMC:Hivemind: Difference between revisions
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|difficulty = Bigbrain | |difficulty = Bigbrain | ||
|superior = Mother Queen | |superior = Mother Queen | ||
|duties = Heal and overwatch xenomorphs; trap marines | |duties = Heal, rally, and overwatch xenomorphs; trap overextending marines | ||
|guides = This | |guides = This | ||
|quote = "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother." | |quote = "From the moment I understood the weakness of my flesh, it disgusted me. I craved the elusiveness and certainty of psychic energy. I aspired to the purity of the Infinite Resin. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Hivemind is immortal . . . even in death I serve the Queen Mother." |
Revision as of 02:42, 4 February 2021
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This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
UNDEFINED XENO | |
![]() Hivemind |
Difficulty: Bigbrain |
Introduction
The Hivemind is the only non-corporeal xenomorph that support the hive by building resin buildings, planting weeds, and healing critical/wounded xenomorphs. Barely any marines seen the glowing tower that is the Hivemind's core given that its true body is far from the frontline and behind a fortified and clandestine location.
The Spooky Drone
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Pheromones for their respective castes also grow in strength along with growth levels.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 1000 | 150 | 0 | x | x | x | x | TBH | x | x | x | x |
Mature | 1000 | 200 | 0 | x | x | x | x | TBH | x | x | x | x |
Elder | 1000 | 250 | 0 | x | x | x | x | TBH | x | x | x | x |
Ancient | 1000 | 300 | 0 | x | x | x | x | TBH | x | x | x | x |
Hivemind Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
![]() Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
![]() Return to Core |
Teleport back to your core. | N/A | N/A |
![]() Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | 75 | N/A |
![]() Psychic Whisper |
Allows you to bully captured hosts telepathically | Easy | N/A |
![]() Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
![]() Psychic Cure |
OBTAINED WHEN MATURE! Heal and remove debuffs from a target. | Easy | 200 |
![]() Emit Pheromones |
OBTAINED WHEN ELDER! Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
![]() Choose Resin Structure |
OBTAINED WHEN ANCIENT! Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. | Easy | N/A |
![]() Secrete Resin |
OBTAINED WHEN ANCIENT! Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. | Easy | 75 |
TGMC Roles ![]() | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |