TGMC:Unga: Difference between revisions
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There are just two voices that the player listen to in the battlefield: the first is the last breath of the enemy, and the second voice is the unga. | There are just two voices that the player listen to in the battlefield: the first is the last breath of the enemy, and the second voice is the unga. | ||
== How do I unga? == | |||
== How do I control the unga? == | |||
== How do I get better at unga?== | |||
Get gud. |
Revision as of 05:26, 21 December 2020
UNGA
A singular word that capture the inherit aggression in all sentient beings. It is not the same as robust ([1]), but it is a sought out quality for players.
It is a blessing and a curse. On the one hand, being confidence in oneself and charging into the enemy with no hesitation are desirable. On the other hand, overestimating oneself and overextending to one's death are ought to be avoided at any cost. A good player know when to push and chase enemies to the enemies' demise while at the same time keep in mind that one has a chance to die. This risk-reward analysis is not always in the forefront of a player's mind when unga; the player trusts that they respond correctly to the situation at hand and ensure the end of their opponent.
There is no engineering in the unga, much less cadehugging.
There is barely any medical support from the unga.
There is a battlefield that which the unga flourish in.
There is only a whisper from CIC.
There is simply an opponent to annihilate.
There are just two voices that the player listen to in the battlefield: the first is the last breath of the enemy, and the second voice is the unga.
How do I unga?
How do I control the unga?
How do I get better at unga?
Get gud.