TGMC:Guide to vehicles: Difference between revisions

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What is important is knowing the responsibility of each vehicles. Not knowing what you need will have marines yell at you for being incompetent.
What is important is knowing the responsibility of each vehicles. Not knowing what you need will have marines yell at you for being incompetent.
=The Hanger=
The Hangar is where marines, and you!, go to be transported from shipside to planetside. It has two dropships, a dedicated CAS plane, and a mini-hanger for droppods.
'''If you want to install a module or reload a weapon, you will need a powerloader, this is how you install a module, it works the same for ammunition:'''
*Right click the powerloader [image of the powerloader] and click “Enter powerloader”
**Alternatively, you can clickdrag your sprite onto the powerloader.
*Move infront of the module and left-click on it, you can carry two modules, simply switch active hand to carry another one.
*Move to the right slot and click left click on it, that’s it, you installed a module.


=Alamo=
=Alamo=

Revision as of 04:15, 8 January 2021

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Welcome to using mobile machineries in TGMC! This guide will get you familiar with how to use each vehicles and ensure that you can beat the xenomorphs back to their hives!

You may be daunted by the unfamilar gadgets in front of you, but that's okay; everyone has to start somewhere.

What is important is knowing the responsibility of each vehicles. Not knowing what you need will have marines yell at you for being incompetent.

The Hanger

The Hangar is where marines, and you!, go to be transported from shipside to planetside. It has two dropships, a dedicated CAS plane, and a mini-hanger for droppods.

If you want to install a module or reload a weapon, you will need a powerloader, this is how you install a module, it works the same for ammunition:

  • Right click the powerloader [image of the powerloader] and click “Enter powerloader”
    • Alternatively, you can clickdrag your sprite onto the powerloader.
  • Move infront of the module and left-click on it, you can carry two modules, simply switch active hand to carry another one.
  • Move to the right slot and click left click on it, that’s it, you installed a module.

Alamo

The Alamo is the primary way to deliver marines from shipside to planetside and vice versa. As old as she is, you cannot doubt the reliability of the Alamo; however, you have to contend with lazy POs that don't want to operate her due to how boring cycling Alamo is.

The Alamo has two engine module slots, one interior module slot, two electronic module slots and four weapon module slots.









  • Rear Slot: This is the place where the medevac module surgery table and the mounted smartgun module goes.
  • Engine Slot: This is where engine modules are installed, like the cooling system and the fuel enhancer.
  • Electronics Slot:This is where electronics are installed, like the spotlight and the targeting system.
  • Weapon Slot: This is where the weapons are installed, like the rocket-pod or the sentry-deployment-system.













The Alamo

Alamo's UI

There are two ways to controlling the Alamo, via its cockpit and via remote computers.

The Alamo's cockpit

In the cockpit of the Alamo you will find the three main consoles.

  • The camera control console (left), which lets you view the different cameras of the dropship.
  • The main control console (middle), which lets you fly the dropship.
  • The weapon control console (right), which lets you fire your weapons or deploy your sentries.
The UI to control the Alamo's movement

The right part of the cockpit is the computer to deploy sentries to protect the Alamo from xenomorphs. This UI can also be used for fire mission if the Alamo is equiped with CAS arsenal, but it is recommended to use CAS for the Condor jet.

The UI to use sentries

Alamo's Responsibility

Communication is key with the Alamo. One of the primary mistakes when using the Alamo is not knowing when and where marines want to be at.

  1. Before the Alamo launch into one of the landing zones in planetside for marines' first deployment, ask what landing zone the forward operational base, or FOB, is in.
  2. Always tell marines when you are launching so that the marines heading to the Alamo is more motivated to haul ass.
  3. Install surgery table in Alamo; never use the medevac since corpmen have a medevac beacon to teleport marines to medbay instead of using the Alamo.

Tadpole

The Tadpole

Tadpole's UI

Condor

The Condor Jet

Condor's UI

Drop Pods

Drop Pods' UI

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