TGMC:ERT: Difference between revisions
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=The Teams= | =The Teams= | ||
At current, there are 5 ERT factions that are in the random selection pool. More are available for admins to spawn, in case they want to spice the round up more. | At current, there are 5 ERT factions that are in the random selection pool. More are available for admins to spawn, in case they want to spice the round up more. | ||
== | ==Friendly ERT== | ||
===Private Military Contractors=== | ===NanoTrasen Private Military Contractors=== | ||
{{ERTtable | {{ERTtable | ||
|headerbgcolor = orange | |headerbgcolor = orange | ||
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}} | }} | ||
===Sons of Mars=== | ===Freelance Mercenaries=== | ||
{{ERTtable | |||
|headerbgcolor = 81abc1 | |||
|ertname = Freelance Mercenaries | |||
|file|alignment = Friendly | |||
|roe = Do not fire upon | |||
|text = Smelling of sake, noodles, and strawberry strudels, These arms-for-hire will do anything to make a quick buck and satisfy their alcohol addiction. With the starting capital of a large warehouse full of equipment belonging to the now defunct United Nations Peacekeepers, They built up an informal mercenary enterprise that will do just about anything for you... for a price. That includes saving your ass from an attack by murderboning aliens because for some reason a well funded and equipped military platoon somehow failed to do so. They are equipped with M16A4 and FAMAS assault rifles as their primary armament. | |||
}} | |||
==Hostile ERT== | |||
=== '''Sons of Mars''' === | |||
{{ERTtable | {{ERTtable | ||
|headerbgcolor = red | |headerbgcolor = red | ||
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|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | |text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | ||
}} | }} | ||
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|alignment = Hostile | |alignment = Hostile | ||
|roe = Shoot on sight | |roe = Shoot on sight | ||
|text = | |text = Unknown enemies from an extraterrestrial origin. | ||
}} | }} | ||
Revision as of 06:29, 25 July 2023
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
ERT
So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...
The Teams
At current, there are 5 ERT factions that are in the random selection pool. More are available for admins to spawn, in case they want to spice the round up more.
Friendly ERT
NanoTrasen Private Military Contractors
Freelance Mercenaries
Hostile ERT
Sons of Mars
Xenomorph Response Team
Sectoids
Sectoids | |
Alignment: Hostile Marine Rules of Engagement: Shoot on sight Unknown enemies from an extraterrestrial origin. |
Admin-spawn only
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |