TGMC:ERT: Difference between revisions
imported>ClosetedSkeleton |
imported>ClosetedSkeleton submitting before computer crash |
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! class="unsortable" scope="col" |Description | ! class="unsortable" scope="col" |Description | ||
! class="unsortable" scope="col" width="100" |Role | ! class="unsortable" scope="col" width="100" |Role | ||
! class="unsortable" scope="col" width=" | ! class="unsortable" scope="col" width="225" |Primary Weapon | ||
|- | |- | ||
![[File:Freelancer-Leader.png|128px]]Freelancer Leader | ![[File:Freelancer-Leader.png|128px]]<div> | ||
Freelancer Leader | |||
|The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. | |The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. | ||
!<span>Leader</span> | !<span>Leader</span> | ||
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AR-55 | AR-55 | ||
|- | |- | ||
![[File:Freelancer-Veteran2.png|128px]]Freelancer Veteran | ![[File:Freelancer-Veteran2.png|128px]]<div> | ||
Freelancer Veteran | |||
|The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. | |The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. | ||
!<span>Grenadier</span> | !<span>Grenadier</span> | ||
Line 52: | Line 54: | ||
AR-55 | AR-55 | ||
|- | |- | ||
![[File:Freelancer-Medic.png|128px]]Freelancer Medic | ![[File:Freelancer-Medic.png|128px]]<div> | ||
Freelancer Medic | |||
|The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | |The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | ||
!<span>Corpsman</span> | !<span>Corpsman</span> | ||
!FAMAS assault rifle | !FAMAS assault rifle | ||
|- | |- | ||
![[File:Freelancer-Standard.png|128px]]Freelancer Standard | ![[File:Freelancer-Standard.png|128px]]<div> | ||
Freelancer Standard | |||
|The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | |The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | ||
!<span>Grunt</span> | !<span>Grunt</span> | ||
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|text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | |text = Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of. | ||
}} | }} | ||
{| class="wikitable unsortable" width="85%" cellspacing="0" cellpadding="2" border="1" | |||
! scope="col" width="200" |Job | |||
! class="unsortable" scope="col" |Description | |||
! class="unsortable" scope="col" width="100" |Role | |||
! class="unsortable" scope="col" width="225" |Primary Weapon | |||
|- | |||
![[File:SOMSL.png|128px]]<div> | |||
SOM Leader | |||
|The leader of your group of overzealous zealots, make the TGMC pay for something they did to your ancestors or something. | |||
!<span>Leader</span> | |||
!V-31 assault rifle <br> | |||
VX-32 Charger <br> | |||
VX-33 Caliver <br> | |||
VX-33 Caliver + Powerpack<br> | |||
|- | |||
![[File:SOMSpec.png|128px]]<div> | |||
SOM Specialist | |||
|Even mentioning the Geneva Conventions is grounds for execution on New Cydonia, make the Sons of Mars proud with your cruel irradiating weaponry. | |||
!<span>War Criminal</span> | |||
!VX-42 Culverin + Powerpack<br> | |||
Sawn-off Shotgun<br> | |||
V-71 rocket launcher<br> | |||
V-62 incinerator<br> | |||
V-51B assault shotgun<br> | |||
|- | |||
![[File:SOMvet.png|128px]]<div> | |||
SOM Veteran | |||
|The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | |||
!<span>Pointman</span> | |||
!VX-32 Charger<br> | |||
VX-33 Caliver<br> | |||
VX-33 Caliver + Powerpack<br> | |||
VX-42 Culverin<br> | |||
Sawn-off Shotgun<br> | |||
|- | |||
![[File:Freelancer-Standard.png|128px]]<div> | |||
SOM Medic | |||
|The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | |||
!<span>Corpsman</span> | |||
!M16 Masterkey<br> | |||
M16 UGL<br> | |||
AR-11 | |||
|- | |||
![[File:Freelancer-Standard.png|128px]]<div> | |||
SOM Standard | |||
|The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | |||
!<span>Infantry</span> | |||
!M16 Masterkey<br> | |||
M16 UGL<br> | |||
AR-11 | |||
|} | |||
=== Independent Colonial Confederation === | === Independent Colonial Confederation === |
Revision as of 11:44, 5 November 2023
This page is currently under construction!
The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved. |
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
ERT
So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...
The Teams
At current, there are 5 ERT factions that are in the random selection pool. More are available for admins to spawn, in case they want to spice the round up more.
Friendly ERT
NanoTrasen Private Military Contractors
Freelance Mercenaries
Hostile ERT
Sons of Mars
Independent Colonial Confederation
ICC | |
Alignment: Hostile Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Colonial Liberation Front
CLF | |
Alignment: Hostile Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Sectoids
Sectoids | |
Alignment: Hostile Marine Rules of Engagement: Shoot on sight Unknown enemies from an extraterrestrial origin. |
Xenomorph Response Team
Admin-spawn only
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |